import { ryw_Event } from "../../FrameWork/Event/EventEnum";
import EventMgr from "../../FrameWork/Event/EventMgr";
import User from "../../FrameWork/User/User";
import Common5 from "../../Platform/th/Common5";
import GameBaseScript from "../GameRoomRes/GameBaseScript";
import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager";
import UserManager from "../Manager/UserManager";
import NewGuideScript from "../NewGuide/NewGuideScript";
import PrefabManage, { GameType } from "../PrefabManager/PrefabManage";
import GetAward from "../SCommon/GetAward";
import DHBase from "./DHBase";
import selectButtons from "./selectButtons";
const { ccclass, property, disallowMultiple, menu } = cc._decorator;

@ccclass
@disallowMultiple()
@menu('对话剧情/DH_5')
export default class DH_5 extends DHBase {
    chatConfig = [
        { effectUrl: 'DH/DH_5/sound/汉升哥哥,你太厉害了,我这伤一下就好了。', delayTime: 3.91, str: '汉升哥哥,你太厉害了,我这伤一下就好了。', posi: 'qipao1' },
    ]

    @property(sp.Skeleton)
    nanzhu: sp.Skeleton = null


    @property(sp.Skeleton)
    suyao: sp.Skeleton = null
    @property(sp.Skeleton)
    suyao_zhiliao: sp.Skeleton = null
    @property(sp.Skeleton)
    suyao_haixiu: sp.Skeleton = null

    @property(cc.Node)
    m_bg: cc.Node = null
    @property(cc.Node)
    MoveNodes: cc.Node = null
    // @property(cc.Node)
    // buttons: cc.Node = null
    taskGoodStep: any = 0;
    isPengYao: boolean;

    start() {
        Common5.playRemoteAudioMusic('remotesound/effect/暧昧-10秒', true)
        Common5.preLoadRemoteAudioByChatConfig(this.chatConfig);
        super.start();
        this.nanzhu.node.active = false
        this.suyao.node.active = false
        this.suyao_haixiu.node.active = false
        this.suyao_zhiliao.node.active = true
        this.suyao_zhiliao.setAnimation(0, "待机1", true)
        this.scheduleOnce(() => {
            PrefabManage.preloadPrefabByType(GameType.DH_6)
        })

        EventMgr.onEvent_custom(ryw_Event.goodTouchMoveCheck, (targetNode) => {
            this.checkTaskGoodStep(targetNode);
        }, this);
    }

    checkTaskGoodStep(targetNode) {
        let rightStepTab = ['碘酒', '药水', '毛巾']

        let mainTaskInfo: any = TaskManager.getCurUnLockMainTaskInfo()
        let mainId = mainTaskInfo.Id
        let callFunc = (typeStr) => {
            if (typeStr == 0) {
                let zhiliao = this.m_bg.getChildByName('治疗').getComponent(sp.Skeleton)
                if (targetNode.parent.name == '碘酒') {
                    zhiliao.setAnimation(0, "碘酒", false)
                    Common5.playRemoteAudioEffect('remotesound/effect/擦药声')
                } else if (targetNode.parent.name == '药水') {
                    zhiliao.setAnimation(0, "喷药", false)
                    Common5.playRemoteAudioEffect('remotesound/effect/喷药声')
                    this.isPengYao = true
                    zhiliao.setCompleteListener(() => {
                        Common5.playRemoteAudioEffect('remotesound/effect/女啊声_1')
                        // this.scheduleOnce(() => {
                        //     Common5.playRemoteAudioEffect('remotesound/effect/女啊声')
                        // }, 0.5)
                        zhiliao.setCompleteListener(null)
                        zhiliao.setAnimation(0, "按摩", false)
                        zhiliao.setCompleteListener(() => {
                            zhiliao.setCompleteListener(null)
                            zhiliao.setAnimation(0, "按摩", false)
                            zhiliao.setCompleteListener(() => {
                                zhiliao.setCompleteListener(null)
                                // this.buttons.active = true
                                PrefabManage.loadPrefabByType(GameType.selectButtons, this.node, (node) => {
                                    let strs = ['按久一点', '不用了']
                                    let actives = [true, true]
                                    let funcs = [
                                        () => {
                                            let anmoindex = 0
                                            Common5.playRemoteAudioEffect('remotesound/effect/女啊声_1')
                                            this.scheduleOnce(()=>{
                                                Common5.playRemoteAudioEffect('remotesound/effect/女啊声_1')
                                            },1)
                                            this.suyao_zhiliao.setAnimation(0, "按摩", true)
                                            this.suyao_zhiliao.setCompleteListener(() => {
                                                anmoindex++
                                                // this.scheduleOnce(() => {
                                                //     Common5.playRemoteAudioEffect('remotesound/effect/女呻吟-大')
                                                // }, 1)
                                                if (anmoindex >= 3) {
                                                    this.suyao_zhiliao.setCompleteListener(null)
                                                    this.suyao_zhiliao.setAnimation(0, "按摩", false)
                                                    this.suyao_zhiliao.setCompleteListener(() => {
                                                        this.suyao_zhiliao.setCompleteListener(null)
                                                        this.isPengYao = false
                                                        this.suyao_zhiliao.setAnimation(0, "待机1", true)
                                                    })
                                                }
                                            })
                                        },
                                        () => {
                                            this.isPengYao = false
                                            this.suyao_zhiliao.setAnimation(0, "待机1", true)
                                        },
                                    ]
                                    let isvideo = [true, false]
                                    node.getComponent(selectButtons).init(strs, actives, funcs, isvideo)
                                })
                            })
                        })
                    })
                } else if (targetNode.parent.name == '毛巾') {
                    zhiliao.setAnimation(0, "毛巾", false)
                    zhiliao.setCompleteListener(() => {
                        zhiliao.setCompleteListener(null)
                        zhiliao.setAnimation(0, "待机2", true)
                        this.suyao_zhiliao.node.active = false
                        this.suyao_haixiu.node.active = true
                        this.node.getChildByName("nodex").active = false
                        this.showQiPao(this.chatConfig[this.dialogIndex++], () => {
                            this.suyao_haixiu.node.active = false
                            this.nanzhu.node.active = true
                            this.suyao.node.active = true
                            this.goTask()
                        });
                    })
                }
            } else if (typeStr == 1) {
                PrefabManage.showTextTips("选错啦")
                // let wrongTip = this.m_bg.getChildByName('wrongTip')
                // wrongTip.stopAllActions()
                // cc.tween(wrongTip)
                //     .set({ active: true, scale: 0 })
                //     .to(0.2, { scale: 1 })
                //     .delay(2)
                //     .to(0.2, { scale: 0 })
                //     .set({ active: false })
                //     .start()
            }
        }
        //结束操作后弹框成功或失败
        if (targetNode.parent.name == rightStepTab[this.taskGoodStep]) {
            if (targetNode.parent.name == "毛巾" && this.isPengYao) {
                //先按摩
                console.log('物品错误', targetNode.parent.name)
                callFunc(1)
            } else {
                console.log('物品正确', targetNode.parent.name)
                this.taskGoodStep++
                // if (this.taskGoodStep >= rightStepTab.length) {
                //     this.scheduleOnce(() => {
                //         this.goTask()
                //     }, 2)
                // }
                callFunc(0)
            }

        } else {
            console.log('物品错误', targetNode.parent.name)
            callFunc(1)
        }

    }

    guideView(nodeArray, opacity = -1) {
        PrefabManage.loadPrefabByType(GameType.GuideMskNode, this.node, (prefab) => {
            // prefab.zIndex = 199
            let guideNodeArray = nodeArray
            let firstNode = guideNodeArray.shift()
            prefab.getComponent(NewGuideScript).setBindNode(firstNode, guideNodeArray)
            if (opacity != -1) {
                prefab.getComponent(NewGuideScript).setOpacityMaskNode(opacity)
            }
        })
    }

    runBg(time, scale, endnode, callFunc) {
        cc.tween(this.m_bg)
            .to(time, { scale: scale })
            .start()
        cc.tween(this.m_bg)
            .sequence(
                cc.tween().to(time, { position: cc.v2(-endnode.position.x * scale, -endnode.position.y * scale) }),
                cc.tween().call(() => {
                    callFunc()
                })
            )
            .start()
    }

    // onTouchSelect1() {
    //     this.buttons.active = false
    //     this.suyao_zhiliao.setAnimation(0, "按摩", false)
    //     this.suyao_zhiliao.setCompleteListener(() => {
    //         this.suyao_zhiliao.setCompleteListener(null)
    //         this.suyao_zhiliao.setAnimation(0, "按摩", false)
    //         this.suyao_zhiliao.setCompleteListener(() => {
    //             this.suyao_zhiliao.setCompleteListener(null)
    //             this.isPengYao = false
    //             this.suyao_zhiliao.setAnimation(0, "待机1", true)
    //         })
    //     })
    // }

    // onTouchSelect2() {
    //     this.buttons.active = false
    //     this.isPengYao = false
    //     this.suyao_zhiliao.setAnimation(0, "待机1", true)
    // }


    goTask() {
        User.setFirstStepIndex(5)
        TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_502)
        TaskManager.setCurTask(MainTaskIdEnum.MainTask_503)
        PrefabManage.loadPrefabByType(GameType.DH_6)
        this.node.removeFromParent()
        this.node.destroy()
    }
}