import User from "../../FrameWork/User/User"; import Common5 from "../../Platform/th/Common5"; import GameBaseScript from "../GameRoomRes/GameBaseScript"; import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager"; import UserManager from "../Manager/UserManager"; import NewGuideScript from "../NewGuide/NewGuideScript"; import PrefabManage, { GameType } from "../PrefabManager/PrefabManage"; import GetAward from "../SCommon/GetAward"; import DHBase from "./DHBase"; const { ccclass, property, disallowMultiple, menu } = cc._decorator; @ccclass @disallowMultiple() @menu('对话剧情/DH_35') export default class DH_35 extends DHBase { chatConfig = [ { effectUrl: 'DH/DH_35/sound/这?汉升哥哥,我们店被人砸了。', delayTime: 2.94, str: '这?汉升哥哥,我们店被人砸了。', posi: 'qipao1' }, { effectUrl: 'DH/DH_35/sound/混蛋,肯定是柳家做的,他们这是彻底疯狂了。', delayTime: 3.93, str: '混蛋,肯定是柳家做的,他们这是彻底疯狂了。', posi: '-1' }, { effectUrl: 'DH/DH_35/sound/那怎么办,他们不会再冲我们人来报复吧。', delayTime: 4.19, str: '那怎么办,他们不会再冲我们人来报复吧。', posi: 'qipao1' }, { effectUrl: 'DH/DH_35/sound/瑶瑶你先回家,我来收拾,等我收拾好了,你再出门。', delayTime: 4.51, str: '瑶瑶你先回家,我来收拾,等我收拾好了,你再出门。', posi: '-1' }, { effectUrl: 'DH/DH_35/sound/说,是不是你派人把我的店砸了?', delayTime: 2.68, str: '说,是不是你派人把我的店砸了?', posi: '-1' }, { effectUrl: 'DH/DH_35/sound/说话要讲证据啊,小心我告你诽谤。', delayTime: 3.78, str: '说话要讲证据啊,小心我告你诽谤。', posi: 'qipao2' }, { effectUrl: 'DH/DH_35/sound/不承认是吧,你给我等着,我会找到证据把你送进去的。', delayTime: 4.43, str: '不承认是吧,你给我等着,我会找到证据把你送进去的。', posi: '-1' }, { effectUrl: 'DH/DH_35/sound/哪来的疯子,保安,赶紧将这个疯子赶出去。', delayTime: 5.03, str: '哪来的疯子,保安,赶紧将这个疯子赶出去。', posi: 'qipao2' }, { effectUrl: 'DH/DH_35/sound/滚开,我自己走。', delayTime: 1.63, str: '滚开,我自己走。', posi: '-1' }, ] @property(sp.Skeleton) nanzhu: sp.Skeleton = null @property(sp.Skeleton) suyao: sp.Skeleton = null @property(sp.Skeleton) nanzhu_bangongshi: sp.Skeleton = null @property(sp.Skeleton) liujiahao: sp.Skeleton = null @property(cc.Node) m_bg: cc.Node = null @property(cc.Node) MoveNodes: cc.Node = null start() { Common5.playRemoteAudioMusic('remotesound/effect/伤感-10秒', true) Common5.preLoadRemoteAudioByChatConfig(this.chatConfig); super.start(); this.continueStory(); // this.scheduleOnce(() => { // PrefabManage.preloadPrefabByType(GameType.DH_359) // }) } // 继续剧情 continueStory() { this.scheduleOnce(() => { PrefabManage.preloadPrefabByType(GameType.DH_36) }) this.m_bg.getChildByName("办公室场景").active = false this.nanzhu.setAnimation(0, "男主", true) this.suyao.setAnimation(0, "苏瑶", true) const dialogEvents = [ (func) => { this.scheduleOnce(()=>{ this.runBg(1, 1.3, this.MoveNodes.getChildByName("男主苏瑶"), () => { func() }) },2) }, (func) => { this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { this.suyao.setAnimation(0, "苏瑶说话", true) }); }, (func) => { this.suyao.setAnimation(0, "苏瑶", true) this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => { this.nanzhu.setAnimation(0, "男主皱眉说话", true) }); }, (func) => { this.nanzhu.setAnimation(0, "男主皱眉", true) this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { // this.suyao.setAnimation(0, "苏瑶颤抖说话", true) this.suyao.setAnimation(0, "苏瑶说话", true) }); }, (func) => { this.suyao.node.active = false this.nanzhu.setAnimation(0, "男主搂苏瑶", false) this.runBg(1, 2, this.MoveNodes.getChildByName("男主抱苏瑶"), () => { }) this.nanzhu.setCompleteListener(() => { this.nanzhu.setCompleteListener(null) this.nanzhu.setAnimation(0, "男主搂苏瑶待机", true) this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => { // this.nanzhu.setAnimation(0, "说话", true) this.nanzhu.setAnimation(0, "男主搂苏瑶男说话", true) }); }) }, (func) => { PrefabManage.showBlackGuoDu(() => { this.runBg(0, 1, this.node, () => { // func() }) this.m_bg.getChildByName("办公室场景").active = true cc.audioEngine.stopMusic() Common5.playRemoteAudioMusic('remotesound/effect/紧张氛围-10秒', true) }, () => { func() }) }, // (func) => { // this.runBg(0, 1, this.node, () => { // func() // }) // }, (func) => { this.liujiahao.setAnimation(0, "柳加豪", true) this.nanzhu_bangongshi.setAnimation(0, "男主", true) this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => { this.nanzhu_bangongshi.setAnimation(0, "男主说话", true) }); }, (func) => { this.nanzhu_bangongshi.setAnimation(0, "男主", true) this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { this.liujiahao.setAnimation(0, "柳加豪说话", true) }); }, (func) => { this.liujiahao.setAnimation(0, "柳加豪冷笑", true) this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => { this.nanzhu_bangongshi.setAnimation(0, "男主说话", true) }); }, (func) => { this.nanzhu_bangongshi.setAnimation(0, "男主", true) this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { this.liujiahao.setAnimation(0, "柳加豪说话", true) }); }, (func) => { this.liujiahao.setAnimation(0, "柳加豪冷笑", true) this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => { // this.nanzhu_bangongshi.setAnimation(0, "男主说话", true) this.nanzhu_bangongshi.timeScale = 0.5 this.nanzhu_bangongshi.setAnimation(0, "男主被拦走", false) }); }, // (func) => { // this.nanzhu_bangongshi.setCompleteListener(() => { // this.nanzhu_bangongshi.setCompleteListener(null) // func() // }) // }, ] const dialogCallFunc = (logEvents: any[]) => { logEvents.shift()(() => { if (logEvents.length > 0) { dialogCallFunc(logEvents); } else { TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_546) TaskManager.setCurTask(MainTaskIdEnum.MainTask_547_1) PrefabManage.showBlackGuoDu(() => { PrefabManage.loadPrefabByType(GameType.DH_36) this.node.removeFromParent() this.node.destroy() }) // PrefabManage.loadPrefabByType(GameType.GetAward, null, (prefabNode) => { // let goods = [{ goodId: 1733, goodNum: 1 }]; // prefabNode.getComponent(GetAward).initView(goods, () => { // // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_530) // // User.setRoomGoodStatus("DH_359") // // UserManager.clearAndaddStructureFlash("cf_FengRenYuan") // }); // }); // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_202) // TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_203) // this.node.destroy() } }); } dialogCallFunc(dialogEvents); } guideView(nodeArray, opacity = -1) { PrefabManage.loadPrefabByType(GameType.GuideMskNode, this.node, (prefab) => { // prefab.zIndex = 199 let guideNodeArray = nodeArray let firstNode = guideNodeArray.shift() prefab.getComponent(NewGuideScript).setBindNode(firstNode, guideNodeArray) if (opacity != -1) { prefab.getComponent(NewGuideScript).setOpacityMaskNode(opacity) } }) } runBg(time, scale, endnode, callFunc) { cc.tween(this.m_bg) .to(time, { scale: scale }) .start() cc.tween(this.m_bg) .sequence( cc.tween().to(time, { position: cc.v2(-endnode.position.x * scale, -endnode.position.y * scale) }), cc.tween().call(() => { callFunc() }) ) .start() } }