import User from "../../FrameWork/User/User";
import Common5 from "../../Platform/th/Common5";
import GameBaseScript from "../GameRoomRes/GameBaseScript";
import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager";
import UserManager from "../Manager/UserManager";
import NewGuideScript from "../NewGuide/NewGuideScript";
import PrefabManage, { GameType } from "../PrefabManager/PrefabManage";
import GetAward from "../SCommon/GetAward";
import DHBase from "./DHBase";
import selectButtons from "./selectButtons";
const { ccclass, property, disallowMultiple, menu } = cc._decorator;

@ccclass
@disallowMultiple()
@menu('对话剧情/DH_2')
export default class DH_2 extends DHBase {
    chatConfig = [
        { effectUrl: 'DH/DH_2/sound/女儿的棒棒糖都丢了?', delayTime: 7.07, str: '女儿的棒棒糖都丢了?', posi: '-1' },
        { effectUrl: 'DH/DH_2/sound/看着不止一个人', delayTime: 1.28, str: '看着不止一个人', posi: '-1' },
        { effectUrl: 'DH/DH_2/sound/难道是陈霸天这个畜生!', delayTime: 7.3, str: '难道是陈霸天这个畜生!', posi: '-1' },
        { effectUrl: 'DH/DH_2/sound/这是什么?', delayTime: 4.61, str: '这是什么?', posi: '-1' },
    ]

    @property(sp.Skeleton)
    nanzhu: sp.Skeleton = null
    @property(sp.Skeleton)
    yuefu: sp.Skeleton = null
    @property(sp.Skeleton)
    xiaojiuzi: sp.Skeleton = null
    @property(sp.Skeleton)
    yanzi: sp.Skeleton = null
    @property(sp.Skeleton)
    texie: sp.Skeleton = null
    @property(sp.Skeleton)
    likai: sp.Skeleton = null
    @property(sp.Skeleton)
    daren_texie: sp.Skeleton = null

    @property(cc.Node)
    btn_wanliu: cc.Node = null

    @property(cc.Node)
    m_bg: cc.Node = null
    @property(cc.Node)
    MoveNodes: cc.Node = null
    // @property(cc.Camera)
    // m_camera: cc.Camera = null

    start() {
        Common5.ReportDY("inLevel", `任务000-对话2`)
        Common5.playRemoteAudioMusic("remotesound/effect/BGM_1", true)
        Common5.preLoadRemoteAudioByChatConfig(this.chatConfig);
        super.start();
        this.continueStory();
        // this.scheduleOnce(() => {
        //     PrefabManage.preloadPrefabByType(GameType.DH_29)
        // })
    }

    // 继续剧情
    continueStory() {
        this.scheduleOnce(() => {
            PrefabManage.preloadPrefabByType(GameType.DH_3)
        })
        // this.m_bg.getChildByName("namenodes").active = true
        this.nanzhu.setAnimation(0, "主角躺床", true)
        this.xiaojiuzi.setAnimation(0, "小舅子待机", true)
        this.yuefu.setAnimation(0, "岳父待机", true)
        this.yanzi.setAnimation(0, "燕子", true)
        const dialogEvents = [
            (func) => {
                this.scheduleOnce(() => {
                    func()
                }, 2)
            },
            (func) => {
                this.texie.node.active = true
                this.xiaojiuzi.node.active = false
                this.texie.setAnimation(0, "病房", true)
                this.runBg(1, 3, this.texie.node, () => {
                    this.m_bg.getChildByName("namenodes_1").active = true
                    this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
                        this.texie.setAnimation(0, "说话", true)
                    });
                })
            },
            (func) => {
                this.texie.node.active = false
                this.xiaojiuzi.node.active = true
                this.runBg(0.5, 2, this.MoveNodes.getChildByName("男主小舅子"), () => {
                    this.m_bg.getChildByName("namenodes_2").active = true
                    this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
                        this.nanzhu.setAnimation(0, "主角说话", true)
                    })
                })
            },
            (func) => {
                Common5.playRemoteAudioEffect("remotesound/effect/重音转场")
                this.runBg(0.5, 1, this.node, () => {
                    this.m_bg.getChildByName("namenodes_3").active = true
                    this.nanzhu.setAnimation(0, "主角躺床", true)
                    this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
                        this.yuefu.setAnimation(0, "岳父说话", true)
                    })
                })
            },
            (func) => {
                this.yuefu.setAnimation(0, "岳父待机", true)
                this.runBg(0, 1, this.node, () => {
                    Common5.playRemoteAudioEffect("remotesound/effect/丢纸张")
                    this.yuefu.setAnimation(0, "岳父丢文件", false)
                    this.yuefu.setCompleteListener(() => {
                        this.yuefu.setCompleteListener(null)
                        this.yuefu.setAnimation(0, "岳父无文件待机", true)
                        func()
                    })
                })
            },
            (func) => {
                this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
                    this.yuefu.setAnimation(0, "岳父无文件说话", true)
                })
            },
            (func) => {
                this.yuefu.setAnimation(0, "岳父无文件待机", true)
                this.runBg(1, 2, this.MoveNodes.getChildByName("男主岳父"), () => {
                    this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
                        this.nanzhu.setAnimation(0, "主角看岳父说话", true)
                    })
                })
            },
            (func) => {
                this.nanzhu.setAnimation(0, "主角躺床", true)
                Common5.playRemoteAudioEffect("remotesound/effect/推人声")
                this.runBg(0.5, 2, this.MoveNodes.getChildByName("三人"), () => {
                    this.m_bg.getChildByName("namenodes_4").active = true
                    this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
                        this.nanzhu.setAnimation(0, "主角伸手说话", true)
                    })
                })
            },
            (func) => {
                // this.runBg(1, 2, this.MoveNodes.getChildByName("三人"), () => {
                PrefabManage.loadPrefabByType(GameType.selectButtons, this.node, (node) => {
                    let strs = ['挽留']
                    let actives = [true]
                    let funcs = [
                        () => {
                            this.onTouchWanLiu()
                        },
                    ]
                    let isvideo = [false]
                    node.getComponent(selectButtons).init(strs, actives, funcs, isvideo)
                })
                // })
                this.nanzhu.setAnimation(0, "主角伸手", true)
                // this.btn_wanliu.active = true

            },
        ]
        const dialogCallFunc = (logEvents: any[]) => {
            logEvents.shift()(() => {
                if (logEvents.length > 0) {
                    dialogCallFunc(logEvents);
                } else {
                    // PrefabManage.loadPrefabByType(GameType.GetAward, null, (prefabNode) => {
                    //     let goods = [{ goodId: 1733, goodNum: 1 }];
                    //     prefabNode.getComponent(GetAward).initView(goods, () => {
                    //         // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_530)
                    //         // User.setRoomGoodStatus("DH_29")
                    //         // UserManager.clearAndaddStructureFlash("cf_FengRenYuan")
                    //     });
                    // });
                    // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_202)
                    // TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_203)
                    // this.node.destroy()
                }
            });
        }
        dialogCallFunc(dialogEvents);
    }

    // 继续剧情
    continueStory2() {
        const dialogEvents = [
            (func) => {
                this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
                    this.xiaojiuzi.setAnimation(0, "小舅子说话", true)
                });
            },
            (func) => {
                this.xiaojiuzi.setAnimation(0, "小舅子待机", true)
                Common5.playRemoteAudioEffect("remotesound/effect/重音转场")
                this.runBg(1, 1, this.node, () => {
                    this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
                        this.yuefu.setAnimation(0, "岳父无文件说话", true)
                    });
                })
            },
            (func) => {
                this.xiaojiuzi.node.active = false
                this.yuefu.node.active = false
                this.yanzi.node.active = false
                this.likai.node.active = true
                this.likai.setAnimation(0, "三人离开", false)
                Common5.playRemoteAudioMusic("remotesound/effect/伤感-9秒", false)
                this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
                    this.nanzhu.setAnimation(0, "主角惨叫说话", true)
                });
                this.scheduleOnce(() => {
                    this.likai.setAnimation(0, "三人离开2", false)
                }, 1.5)
            },
            (func) => {
                this.nanzhu.setAnimation(0, "主角伸手", true)
                this.scheduleOnce(() => {
                    func()
                }, 2)
            },
        ]
        const dialogCallFunc = (logEvents: any[]) => {
            logEvents.shift()(() => {
                if (logEvents.length > 0) {
                    dialogCallFunc(logEvents);
                } else {
                    User.setFirstStepIndex(2)
                    PrefabManage.showBlackGuoDu(() => {
                        PrefabManage.loadPrefabByType(GameType.DH_3)
                        this.node.removeFromParent()
                        this.node.destroy()
                    })
                    // PrefabManage.loadPrefabByType(GameType.GetAward, null, (prefabNode) => {
                    //     let goods = [{ goodId: 1733, goodNum: 1 }];
                    //     prefabNode.getComponent(GetAward).initView(goods, () => {
                    //         // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_530)
                    //         // User.setRoomGoodStatus("DH_29")
                    //         // UserManager.clearAndaddStructureFlash("cf_FengRenYuan")
                    //     });
                    // });
                    // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_202)
                    // TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_203)
                    // this.node.destroy()
                }
            });
        }
        dialogCallFunc(dialogEvents);
    }

    guideView(nodeArray, opacity = -1) {
        PrefabManage.loadPrefabByType(GameType.GuideMskNode, this.node, (prefab) => {
            // prefab.zIndex = 199
            let guideNodeArray = nodeArray
            let firstNode = guideNodeArray.shift()
            prefab.getComponent(NewGuideScript).setBindNode(firstNode, guideNodeArray)
            if (opacity != -1) {
                prefab.getComponent(NewGuideScript).setOpacityMaskNode(opacity)
            }
        })
    }

    onTouchWanLiu() {
        this.btn_wanliu.active = false

        // this.showQiPao(this.chatConfig[this.dialogIndex++], () => {
        // this.scheduleOnce(() => {
        // this.xiaojiuzi.node.active = false
        // this.nanzhu.setAnimation(0, "主角被扇", false)
        Common5.playRemoteAudioEffect("remotesound/effect/打耳光", false)
        // this.nanzhu.setCompleteListener(() => {
        //     this.nanzhu.setCompleteListener(null)
        this.daren_texie.timeScale = 0.7
        this.daren_texie.node.active = true
        this.daren_texie.setAnimation(0, "撞击2", false)
        this.daren_texie.setCompleteListener(() => {
            this.daren_texie.setCompleteListener(null)
            this.daren_texie.node.active = false
            this.xiaojiuzi.node.active = true
            this.nanzhu.setAnimation(0, "主角被扇待机", true)
            this.continueStory2()
        })
        // })
        // })
        // }, 1)
        // }, () => {
        //     this.nanzhu.setAnimation(0, "主角伸手说话", true)
        // });


    }


    runBg(time, scale, endnode, callFunc) {
        cc.tween(this.m_bg)
            .to(time, { scale: scale })
            .start()
        cc.tween(this.m_bg)
            .sequence(
                cc.tween().to(time, { position: cc.v2(-endnode.position.x * scale, -endnode.position.y * scale) }),
                cc.tween().call(() => {
                    callFunc()
                })
            )
            .start()
        // if (scale == 1) {
        //     let dialog = this.node.getChildByName('对话框');
        //     // dialog.setPosition(cc.v3(0, -446))
        //     dialog.scale = 1 / scale

        //     let chatLog = this.node.getChildByName('chatLog')
        //     // chatLog.setPosition(cc.v3(0, -446))
        //     chatLog.scale = 1 / scale
        // } else {
        //     let dialog = this.node.getChildByName('对话框');
        //     // dialog.setPosition(cc.v3(endnode.position.x, -446 * 1 / scale))
        //     dialog.scale = 1 / scale

        //     let chatLog = this.node.getChildByName('chatLog')
        //     // chatLog.setPosition(cc.v3(endnode.position.x, -446 * 1 / scale))
        //     chatLog.scale = 1 / scale
        // }
    }

    // /**
    //  * 
    //  * @param time 移动时间
    //  * @param endnode 需要移动到哪个节点的位置
    //  * @param zoomRatio 摄像头缩放
    //  * @param callFunc 回调函数
    //  */
    // runCamera(time, zoomRatio, endnode, callFunc) {
    //     cc.tween(this.m_camera)
    //         .to(time, { zoomRatio: zoomRatio })
    //         .start()
    //     cc.tween(this.m_camera.node)
    //         .sequence(
    //             cc.tween().to(time, { position: endnode.position }),
    //             cc.tween().call(() => {
    //                 callFunc()
    //             })
    //         )
    //         .start()
    //     if (zoomRatio == 1) {
    //         let dialog = this.node.getChildByName('对话框');
    //         dialog.setPosition(cc.v3(0, -446, 1))
    //         dialog.scale = 1 / zoomRatio

    //         // let node = this.node.getChildByName('qipao');
    //         // node.scale = 1 / zoomRatio

    //         let chatLog = this.node.getChildByName('chatLog')
    //         chatLog.setPosition(cc.v3(0, -446, 1))
    //         chatLog.scale = 1 / zoomRatio
    //     } else {
    //         let dialog = this.node.getChildByName('对话框');
    //         dialog.setPosition(cc.v3(endnode.position.x, -446 * 1 / zoomRatio, 1))
    //         dialog.scale = 1 / zoomRatio

    //         // let node = this.node.getChildByName('qipao');
    //         // node.scale = 1 / zoomRatio

    //         let chatLog = this.node.getChildByName('chatLog')
    //         chatLog.setPosition(cc.v3(endnode.position.x, -446 * 1 / zoomRatio, 1))
    //         chatLog.scale = 1 / zoomRatio
    //     }

    // }
}