import User from "../../FrameWork/User/User";
import Common5 from "../../Platform/th/Common5";
import GameBaseScript from "../GameRoomRes/GameBaseScript";
import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager";
import ChuShiXieHuiManager from "../Manager/ChuShiXieHuiManager";
import UserManager from "../Manager/UserManager";
import NewGuideScript from "../NewGuide/NewGuideScript";
import PrefabManage, { GameType } from "../PrefabManager/PrefabManage";
import CommonTips from "../SCommon/CommonTips";
import GetAward from "../SCommon/GetAward";
import DHBase from "./DHBase";
const { ccclass, property, disallowMultiple, menu } = cc._decorator;

@ccclass
@disallowMultiple()
@menu('对话剧情/DH_15')
export default class DH_15 extends DHBase {
    chatConfig = [
        { effectUrl: 'DH/DH_15/sound/师傅我们厨师协会还管开店报备吗?', delayTime: 3.28, str: '师傅我们厨师协会还管开店报备吗?', posi: '-1' },
        { effectUrl: 'DH/DH_15/sound/是啊,我们协会在协助管理店铺报备登记,没有执法权利。', delayTime: 5.74, str: '是啊,我们协会在协助管理店铺报备登记,没有执法权利。', posi: 'qipao2' },
        { effectUrl: 'DH/DH_15/sound/啊!那我在镇上的店,被那个协会会员给封了。', delayTime: 3.83, str: '啊!那我在镇上的店,被那个协会会员给封了。', posi: '-1' },
        { effectUrl: 'DH/DH_15/sound/什么?他们好大的胆子。我跟你过去一趟。', delayTime: 5.71, str: '什么?他们好大的胆子。我跟你过去一趟。', posi: 'qipao2' },
        { effectUrl: 'DH/DH_15/sound/这样,你先去协会申请成为会员我们再去。', delayTime: 4.61, str: '这样,你先去协会申请成为会员我们再去。', posi: 'qipao2' },
        { effectUrl: 'DH/DH_15/sound/好的师傅。', delayTime: 0.69, str: '好的师傅。', posi: '-1' },
    ]

    @property(sp.Skeleton)
    nanzhu: sp.Skeleton = null
    @property(sp.Skeleton)
    weihuizhang: sp.Skeleton = null

    @property(cc.Node)
    m_bg: cc.Node = null
    @property(cc.Node)
    MoveNodes: cc.Node = null

    start() {
        Common5.playRemoteAudioMusic("remotesound/effect/茶厅音乐", true)
        Common5.preLoadRemoteAudioByChatConfig(this.chatConfig);
        super.start();
        this.continueStory();
        // this.scheduleOnce(() => {
        //     PrefabManage.preloadPrefabByType(GameType.DH_159)
        // })
    }

    // 继续剧情
    continueStory() {
        this.scheduleOnce(() => {
            PrefabManage.preloadPrefabByType(GameType.DH_16)
        })
        this.nanzhu.setAnimation(0, "男主待机", true)
        this.weihuizhang.setAnimation(0, "魏会长待机", true)
        const dialogEvents = [
            (func) => {
                this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
                    this.nanzhu.setAnimation(0, "男主说话", true)
                });
            },
            (func) => {
                this.nanzhu.setAnimation(0, "男主待机", true)
                this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
                    this.weihuizhang.setAnimation(0, "魏会长说话", true)
                });
            },
            (func) => {
                this.weihuizhang.setAnimation(0, "魏会长待机", true)
                this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
                    this.nanzhu.setAnimation(0, "男主说话", true)
                });
            },
            (func) => {
                this.nanzhu.setAnimation(0, "男主待机", true)
                this.weihuizhang.setAnimation(0, "魏会长锤椅", false)
                Common5.playRemoteAudioEffect("remotesound/effect/拍桌子")
                this.weihuizhang.setCompleteListener(() => {
                    this.weihuizhang.setCompleteListener(null)
                    this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
                        this.weihuizhang.setAnimation(0, "魏会长皱眉说话", true)
                    });
                })
            },
            (func) => {
                this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
                    this.weihuizhang.setAnimation(0, "魏会长皱眉说话", true)
                });
            },
            (func) => {
                this.weihuizhang.setAnimation(0, "魏会长皱眉待机", true)
                this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
                    this.nanzhu.setAnimation(0, "男主说话", true)
                });
            },
            (func) => {
                this.nanzhu.setAnimation(0, "男主待机", true)
                func()
            },
        ]
        const dialogCallFunc = (logEvents: any[]) => {
            logEvents.shift()(() => {
                if (logEvents.length > 0) {
                    dialogCallFunc(logEvents);
                } else {
                    TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_516_1)
                    TaskManager.setCurTask(MainTaskIdEnum.MainTask_516_2)
                    PrefabManage.loadPrefabByType(GameType.commonTips, null, (node) => {
                        let config = ChuShiXieHuiManager.getManagerConfigById(1)
                        node.getComponent(CommonTips).init(`申请协会会员需要达到的条件:人物等级${config.dengji},报名费用:${Common5.getNumberChangeHanzi(config.moneystr)}`, () => {
                            PrefabManage.showBlackGuoDu(() => {
                                this.node.removeFromParent()
                                this.node.destroy()
                                PrefabManage.loadPrefabByType(GameType.MainHall)
                            })
                        })
                    })
                    // PrefabManage.loadPrefabByType(GameType.GetAward, null, (prefabNode) => {
                    //     let goods = [{ goodId: 1733, goodNum: 1 }];
                    //     prefabNode.getComponent(GetAward).initView(goods, () => {
                    //         // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_530)
                    //         // User.setRoomGoodStatus("DH_159")
                    //         // UserManager.clearAndaddStructureFlash("cf_FengRenYuan")
                    //     });
                    // });
                    // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_202)
                    // TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_203)
                    // this.node.destroy()
                }
            });
        }
        dialogCallFunc(dialogEvents);
    }

    guideView(nodeArray, opacity = -1) {
        PrefabManage.loadPrefabByType(GameType.GuideMskNode, this.node, (prefab) => {
            // prefab.zIndex = 199
            let guideNodeArray = nodeArray
            let firstNode = guideNodeArray.shift()
            prefab.getComponent(NewGuideScript).setBindNode(firstNode, guideNodeArray)
            if (opacity != -1) {
                prefab.getComponent(NewGuideScript).setOpacityMaskNode(opacity)
            }
        })
    }

    runBg(time, scale, endnode, callFunc) {
        cc.tween(this.m_bg)
            .to(time, { scale: scale })
            .start()
        cc.tween(this.m_bg)
            .sequence(
                cc.tween().to(time, { position: cc.v2(-endnode.position.x * scale, -endnode.position.y * scale) }),
                cc.tween().call(() => {
                    callFunc()
                })
            )
            .start()
    }
}