import User from "../../FrameWork/User/User";
import Common5 from "../../Platform/th/Common5";
import GameBaseScript from "../GameRoomRes/GameBaseScript";
import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager";
import UserManager from "../Manager/UserManager";
import NewGuideScript from "../NewGuide/NewGuideScript";
import PrefabManage, { GameType } from "../PrefabManager/PrefabManage";
import GetAward from "../SCommon/GetAward";
import DHBase from "./DHBase";
import selectButtons from "./selectButtons";
const { ccclass, property, disallowMultiple, menu } = cc._decorator;

@ccclass
@disallowMultiple()
@menu('对话剧情/DH_13')
export default class DH_13 extends DHBase {
    chatConfig = [
        { effectUrl: 'DH/DH_13/sound/汉升哥哥,我们是不是要到镇中心去开店了呀。', delayTime: 3.46, str: '汉升哥哥,我们是不是要到镇中心去开店了呀。', posi: 'qipao2' },
        { effectUrl: 'DH/DH_13/sound/是要到镇中心去开店,还得买个房子,不然来回不方便。', delayTime: 4.77, str: '是要到镇中心去开店,还得买个房子,不然来回不方便。', posi: '-1' },
        { effectUrl: 'DH/DH_13/sound/汉升哥哥,那你会带我一起去吗?', delayTime: 3.36, str: '汉升哥哥,那你会带我一起去吗?', posi: 'qipao2' },
        { effectUrl: 'DH/DH_13/sound/当然,我怎么会丢下你呢?', delayTime: 2.81, str: '当然,我怎么会丢下你呢?', posi: '-1' },
    ]

    @property(sp.Skeleton)
    nanzhu: sp.Skeleton = null
    @property(sp.Skeleton)
    nvzhu: sp.Skeleton = null

    @property(sp.Skeleton)
    texie: sp.Skeleton = null

    @property(cc.Node)
    m_bg: cc.Node = null
    @property(cc.Node)
    MoveNodes: cc.Node = null
    selectButtonIndex: number;

    start() {
        Common5.playRemoteAudioMusic("remotesound/effect/轻快-10秒", true)
        Common5.preLoadRemoteAudioByChatConfig(this.chatConfig);
        super.start();
        this.continueStory();
        // this.scheduleOnce(() => {
        //     PrefabManage.preloadPrefabByType(GameType.DH_139)
        // })
    }

    // 继续剧情
    continueStory() {
        this.scheduleOnce(() => {
            PrefabManage.preloadPrefabByType(GameType.DH_14)
        })
        this.nanzhu.setAnimation(0, "男主待机", true)
        this.nvzhu.setAnimation(0, "女主待机", true)
        const dialogEvents = [
            (func) => {
                this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
                    this.nvzhu.setAnimation(0, "女主说话", true)
                });
            },
            (func) => {
                this.nvzhu.setAnimation(0, "女主待机", true)
                this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
                    this.nanzhu.setAnimation(0, "男主说话", true)
                });
            },
            (func) => {
                this.nanzhu.setAnimation(0, "男主待机", true)
                this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
                    this.nvzhu.setAnimation(0, "女主皱眉说话", true)
                });
            },
            (func) => {
                this.nvzhu.setAnimation(0, "女主待机", true)
                this.selectButtonIndex = 0
                PrefabManage.loadPrefabByType(GameType.selectButtons, this.node, (node) => {
                    let strs = ['答应并上前摸摸头安慰', '我是直男,不搞暧昧']
                    let actives = [true, true]
                    let funcs = [
                        () => {
                            this.selectButtonIndex = 1
                            func()
                        },
                        () => {
                            this.selectButtonIndex = 2
                            func()
                        },
                    ]
                    let isvideo = [true, false]
                    node.getComponent(selectButtons).init(strs, actives, funcs, isvideo)
                })
            },
            (func) => {
                if (this.selectButtonIndex == 1) {
                    // this.nvzhu.setAnimation(0, "女主皱眉待机", true)
                    this.runBg(1, 2, this.MoveNodes.getChildByName("女主"), () => {

                    })
                    this.nvzhu.node.active = false
                    this.nanzhu.setAnimation(0, "摸头", false)
                    this.nanzhu.setCompleteListener(() => {
                        this.nanzhu.setCompleteListener(null)
                        this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
                            this.nanzhu.setAnimation(0, "摸头男主说话", true)
                        });
                    })
                } else {
                    this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
                        this.nanzhu.setAnimation(0, "男主说话", true)
                    });
                }
            },
            (func) => {
                if (this.selectButtonIndex == 1) {
                    this.nanzhu.setAnimation(0, "摸头待机", true)
                }
                func()
            },
        ]
        const dialogCallFunc = (logEvents: any[]) => {
            logEvents.shift()(() => {
                if (logEvents.length > 0) {
                    dialogCallFunc(logEvents);
                } else {
                    TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_514_1)
                    TaskManager.setCurTask(MainTaskIdEnum.MainTask_514_2)
                    PrefabManage.showBlackGuoDu(() => {
                        this.node.removeFromParent()
                        this.node.destroy()
                        PrefabManage.loadPrefabByType(GameType.MainHall)
                    })
                    // PrefabManage.loadPrefabByType(GameType.GetAward, null, (prefabNode) => {
                    //     let goods = [{ goodId: 1733, goodNum: 1 }];
                    //     prefabNode.getComponent(GetAward).initView(goods, () => {
                    //         // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_530)
                    //         // User.setRoomGoodStatus("DH_139")
                    //         // UserManager.clearAndaddStructureFlash("cf_FengRenYuan")
                    //     });
                    // });
                    // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_202)
                    // TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_203)
                    // this.node.destroy()
                }
            });
        }
        dialogCallFunc(dialogEvents);
    }

    guideView(nodeArray, opacity = -1) {
        PrefabManage.loadPrefabByType(GameType.GuideMskNode, this.node, (prefab) => {
            // prefab.zIndex = 199
            let guideNodeArray = nodeArray
            let firstNode = guideNodeArray.shift()
            prefab.getComponent(NewGuideScript).setBindNode(firstNode, guideNodeArray)
            if (opacity != -1) {
                prefab.getComponent(NewGuideScript).setOpacityMaskNode(opacity)
            }
        })
    }

    runBg(time, scale, endnode, callFunc) {
        cc.tween(this.m_bg)
            .to(time, { scale: scale })
            .start()
        cc.tween(this.m_bg)
            .sequence(
                cc.tween().to(time, { position: cc.v2(-endnode.position.x * scale, -endnode.position.y * scale) }),
                cc.tween().call(() => {
                    callFunc()
                })
            )
            .start()
    }
}