import User from "../../FrameWork/User/User";
import Common5 from "../../Platform/th/Common5";
import GameBaseScript from "../GameRoomRes/GameBaseScript";
import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager";
import ChuShiXieHuiManager from "../Manager/ChuShiXieHuiManager";
import UserManager from "../Manager/UserManager";
import NewGuideScript from "../NewGuide/NewGuideScript";
import PrefabManage, { GameType } from "../PrefabManager/PrefabManage";
import CommonTips from "../SCommon/CommonTips";
import GetAward from "../SCommon/GetAward";
import DHBase from "./DHBase";
import selectButtons from "./selectButtons";
const { ccclass, property, disallowMultiple, menu } = cc._decorator;

@ccclass
@disallowMultiple()
@menu('对话剧情/DH_11')
export default class DH_11 extends DHBase {
    chatConfig = [
        { effectUrl: 'DH/DH_11/sound/魏老,听说您是古钱币收藏大师', delayTime: 2.76, str: '魏老,听说您是古钱币收藏大师', posi: '-1' },
        { effectUrl: 'DH/DH_11/sound/最近淘到一个错版双面龙的古钱币,请您帮忙掌掌眼。', delayTime: 4.61, str: '最近淘到一个错版双面龙的古钱币,请您帮忙掌掌眼。', posi: '-1' },
        { effectUrl: 'DH/DH_11/sound/哦,错版双面龙?快拿出来看看。', delayTime: 4.64, str: '哦,错版双面龙?快拿出来看看。', posi: 'qipao2' },
        { effectUrl: 'DH/DH_11/sound/嗯,不错,很开门啊,你小子运气不错啊。这钱币转移吗?', delayTime: 7.17, str: '嗯,不错,很开门啊,你小子运气不错啊。这钱币转移吗?', posi: 'qipao2' },
        { effectUrl: 'DH/DH_11/sound/您老喜欢?这是我捡漏的,您喜欢就送给您吧。', delayTime: 3.91, str: '您老喜欢?这是我捡漏的,您喜欢就送给您吧。', posi: '-1' },
        { effectUrl: 'DH/DH_11/sound/送我?你小子是有什么事求我吧,直接说吧。', delayTime: 7.01, str: '送我?你小子是有什么事求我吧,直接说吧。', posi: 'qipao2' },
        { effectUrl: 'DH/DH_11/sound/其实这是我特意淘的拜师礼,我想跟着您学习白案厨艺。', delayTime: 4.4, str: '其实这是我特意淘的拜师礼,我想跟着您学习白案厨艺。', posi: '-1' },
        { effectUrl: 'DH/DH_11/sound/想学厨艺?你要能在美食大赛前,达到三级面点师,我就收你了。', delayTime: 8.24, str: '想学厨艺?你要能在美食大赛前,达到三级面点师,我就收你了。', posi: 'qipao2' },
    ]

    @property(sp.Skeleton)
    nanzhu: sp.Skeleton = null
    @property(sp.Skeleton)
    weihuizhang: sp.Skeleton = null

    @property(sp.Skeleton)
    nanzhu_big: sp.Skeleton = null
    @property(sp.Skeleton)
    weihuizhang_big: sp.Skeleton = null

    @property(cc.Node)
    m_bg: cc.Node = null
    @property(cc.Node)
    MoveNodes: cc.Node = null

    @property(cc.Node)
    copyNode: cc.Node = null;
    selectButtonIndex: number;

    start() {
        Common5.playRemoteAudioMusic("remotesound/effect/茶厅音乐", true)
        Common5.preLoadRemoteAudioByChatConfig(this.chatConfig);
        super.start();
        this.continueStory();
        // this.scheduleOnce(() => {
        //     PrefabManage.preloadPrefabByType(GameType.DH_119)
        // })
    }

    // 继续剧情
    continueStory() {
        this.scheduleOnce(() => {
            PrefabManage.preloadPrefabByType(GameType.DH_12)
        })
        this.nanzhu.setAnimation(0, "男主待机", true)
        this.weihuizhang.setAnimation(0, "魏会长待机", true)
        const dialogEvents = [
            (func) => {
                // this.nanzhu.node.active = false
                // this.nanzhu_big.node.active = true
                // this.runBg(1, 3, this.MoveNodes.getChildByName("男主"), () => {
                func()
                // })
            },
            (func) => {
                this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
                    // this.nanzhu_big.setAnimation(0, "男主说话", true)
                    this.nanzhu.setAnimation(0, "男主说话", true)
                });
            },
            (func) => {
                this.nanzhu_big.node.active = false
                this.nanzhu.node.active = true
                this.nanzhu.setAnimation(0, "男主待机", true)
                // this.runBg(1, 1, this.node, () => {
                func()
                // })
            },
            // (func) => {
            //     this.nanzhu.setAnimation(0, "男主拿钱币", false)
            //     this.nanzhu.setCompleteListener(() => {
            //         this.nanzhu.setCompleteListener(null)
            //         this.nanzhu.setAnimation(0, "男主拿钱币待机", true)
            //         func()
            //     })
            // },
            (func) => {
                this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
                    // this.nanzhu.setAnimation(0, "男主拿钱币说话", true)
                    this.nanzhu.setAnimation(0, "男主说话", true)
                });
            },
            (func) => {
                // this.nanzhu.setAnimation(0, "男主拿钱币待机", true)
                this.nanzhu.setAnimation(0, "男主待机", true)
                this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
                    this.weihuizhang.setAnimation(0, "魏会长说话", true)
                });
            },
            (func) => {
                this.nanzhu.setAnimation(0, "男主拿钱币", false)
                this.nanzhu.setCompleteListener(() => {
                    this.nanzhu.setCompleteListener(null)
                    this.nanzhu.setAnimation(0, "男主拿钱币待机", true)
                    this.scheduleOnce(() => {
                        func()
                    }, 1)
                })
            },
            (func) => {
                this.weihuizhang.setAnimation(0, "魏会长拿钱币", true)
                this.nanzhu.setAnimation(0, "男主待机", true)
                this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
                    this.weihuizhang.setAnimation(0, "魏会长拿钱币说话", true)
                });
            },
            (func) => {
                this.selectButtonIndex = 0
                PrefabManage.loadPrefabByType(GameType.selectButtons, this.node, (node) => {
                    let strs = ['转移', '不转移']
                    let actives = [true, true]
                    let funcs = [
                        () => {
                            this.selectButtonIndex = 1
                            PrefabManage.loadPrefabByType(GameType.commonTips, null, (node) => {
                                node.getComponent(CommonTips).init(`恭喜转移成功获得5000万`, () => {
                                    UserManager.addMoney(50000000)
                                    this.copyNode.getChildByName("lab").getComponent(cc.Label).string = `+${Common5.getNumberChangeHanzi(50000000)}`
                                    this.copyNode.active = true
                                    cc.tween(this.copyNode)
                                        .by(0.5, { y: 30 })
                                        .call(() => {
                                            this.copyNode.active = false
                                        })
                                        .start()
                                    func()
                                })
                            })
                        },
                        () => {
                            this.selectButtonIndex = 2
                            func()
                        },
                    ]
                    let isvideo = [true, false]
                    node.getComponent(selectButtons).init(strs, actives, funcs, isvideo)
                })
            },
            (func) => {
                if (this.selectButtonIndex == 2) {
                    this.weihuizhang.setAnimation(0, "魏会长拿钱币", true)
                    this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
                        this.nanzhu.setAnimation(0, "男主说话", true)
                    });
                } else {
                    this.dialogIndex++
                    func()
                }
            },
            (func) => {
                if (this.selectButtonIndex == 2) {
                    this.nanzhu.setAnimation(0, "男主待机", true)
                    this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
                        this.weihuizhang.setAnimation(0, "魏会长拿钱币说话", true)
                    });
                } else {
                    this.dialogIndex++
                    func()
                }
            },
            (func) => {
                this.weihuizhang.setAnimation(0, "魏会长拿钱币", true)
                this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
                    this.nanzhu.setAnimation(0, "男主说话", true)
                });
            },
            (func) => {
                this.nanzhu.setAnimation(0, "男主待机", true)
                this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
                    this.weihuizhang.setAnimation(0, "魏会长拿钱币说话", true)
                });
            },
        ]
        const dialogCallFunc = (logEvents: any[]) => {
            logEvents.shift()(() => {
                if (logEvents.length > 0) {
                    dialogCallFunc(logEvents);
                } else {
                    // PrefabManage.showTextTips("认证三级面点师需要人物等级200,报名费")
                    TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_510)
                    TaskManager.setCurTask(MainTaskIdEnum.MainTask_511)
                    PrefabManage.loadPrefabByType(GameType.commonTips, null, (node) => {
                        let config = ChuShiXieHuiManager.getManagerConfigById(0)
                        node.getComponent(CommonTips).init(`认证三级面点师需要达到的条件:人物等级${config.dengji},报名费用:${Common5.getNumberChangeHanzi(config.moneystr)}`, () => {
                            PrefabManage.showBlackGuoDu(() => {
                                this.node.removeFromParent()
                                this.node.destroy()
                                PrefabManage.loadPrefabByType(GameType.MainHall)
                            })
                        })
                    })
                    // PrefabManage.loadPrefabByType(GameType.GetAward, null, (prefabNode) => {
                    //     let goods = [{ goodId: 1733, goodNum: 1 }];
                    //     prefabNode.getComponent(GetAward).initView(goods, () => {
                    //         // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_530)
                    //         // User.setRoomGoodStatus("DH_119")
                    //         // UserManager.clearAndaddStructureFlash("cf_FengRenYuan")
                    //     });
                    // });
                    // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_202)
                    // TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_203)
                    // this.node.destroy()
                }
            });
        }
        dialogCallFunc(dialogEvents);
    }

    guideView(nodeArray, opacity = -1) {
        PrefabManage.loadPrefabByType(GameType.GuideMskNode, this.node, (prefab) => {
            // prefab.zIndex = 199
            let guideNodeArray = nodeArray
            let firstNode = guideNodeArray.shift()
            prefab.getComponent(NewGuideScript).setBindNode(firstNode, guideNodeArray)
            if (opacity != -1) {
                prefab.getComponent(NewGuideScript).setOpacityMaskNode(opacity)
            }
        })
    }

    runBg(time, scale, endnode, callFunc) {
        cc.tween(this.m_bg)
            .to(time, { scale: scale })
            .start()
        cc.tween(this.m_bg)
            .sequence(
                cc.tween().to(time, { position: cc.v2(-endnode.position.x * scale, -endnode.position.y * scale) }),
                cc.tween().call(() => {
                    callFunc()
                })
            )
            .start()
    }
}