// Learn TypeScript: // - https://docs.cocos.com/creator/2.4/manual/en/scripting/typescript.html // Learn Attribute: // - https://docs.cocos.com/creator/2.4/manual/en/scripting/reference/attributes.html // Learn life-cycle callbacks: // - https://docs.cocos.com/creator/2.4/manual/en/scripting/life-cycle-callbacks.html import Common5 from "../../Platform/th/Common5"; import BagManager from "../Manager/BagManager"; import PrefabManage, { GameType } from "../PrefabManager/PrefabManage"; const { ccclass, property } = cc._decorator; @ccclass export default class ZhaoHuanTai extends cc.Component { // LIFE-CYCLE CALLBACKS: @property(sp.Skeleton) ani: sp.Skeleton = null @property(cc.Node) taizi: cc.Node = null @property(cc.Node) btn: cc.Node = null callback: any; // onLoad () {} start() { } init(goodid,callback) { this.callback = callback this.btn.active = false let taizi = this.node.getChildByName("taizi") for (let i = 3730; i <= 3736; i++) { let node = taizi.getChildByName(`${i}`) if (BagManager.getBagGoodNums(i) > 0 && goodid != i) { Common5.addUrlSprite_custom("GoodIcon/texture/icon/" + i, node.getComponent(cc.Sprite)) } else { node.active = false } } //掉落到召唤台 let node = taizi.getChildByName(`${goodid}`) node.active = true Common5.addUrlSprite_custom("GoodIcon/texture/icon/" + goodid, node.getComponent(cc.Sprite)) let position = cc.v2(node.position.x, node.position.y) let scale = node.scale // node.scale = 0.9 node.setPosition(cc.v2(0, 400)) cc.tween(node) .sequence( cc.tween().to(0.5, { position: cc.v3(position.x, position.y, 0), scale: scale }), cc.tween().call(() => { //集齐了 if (BagManager.isHaveAllGood([3730, 3731, 3732, 3733, 3734, 3735, 3736])) { this.taizi.active = false this.ani.node.active = true this.ani.setAnimation(0, "召唤台", false) this.ani.setCompleteListener(() => { this.ani.setCompleteListener(null) PrefabManage.loadPrefabByType(GameType.ZouCeHua, null, () => { }) this.onTouchClose() }) } else { this.btn.active = true } }) ) .start() } onTouchClose() { if (this.callback) { this.callback() } this.node.removeFromParent() this.node.destroy() } // update (dt) {} }