import { ryw_Event } from "../../FrameWork/Event/EventEnum"; import EventMgr from "../../FrameWork/Event/EventMgr"; import User from "../../FrameWork/User/User"; import Common5 from "../../Platform/th/Common5"; import GameBaseScript from "../GameRoomRes/GameBaseScript"; import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager"; import UserManager from "../Manager/UserManager"; import NewGuideScript from "../NewGuide/NewGuideScript"; import PrefabManage, { GameType } from "../PrefabManager/PrefabManage"; import CommonTips from "../SCommon/CommonTips"; import GetAward from "../SCommon/GetAward"; import DHBase from "./DHBase"; import selectButton from "./selectButton"; import selectButtons from "./selectButtons"; import taskState from "./taskState"; const { ccclass, property, disallowMultiple, menu } = cc._decorator; @ccclass @disallowMultiple() @menu('对话剧情/DH_7') export default class DH_7 extends DHBase { chatConfig = [ { effectUrl: 'DH/DH_7/sound/臭丫头,快开门,我知道你在里面。', delayTime: 5.0, str: '臭丫头,快开门,我知道你在里面。', posi: 'qipao2' }, { effectUrl: 'DH/DH_7/sound/那就别怪我不客气了,只能将你爸送进去了。', delayTime: 3.98, str: '那就别怪我不客气了,只能将你爸送进去了。', posi: 'qipao3' }, { effectUrl: 'DH/DH_7/sound/我求你了,再宽限我一段时间吧,我赚到钱就还你。', delayTime: 4.74, str: '我求你了,再宽限我一段时间吧,我赚到钱就还你。', posi: 'qipao7' }, { effectUrl: 'DH/DH_7/sound/你做梦!乖乖跟我走吧,嘿嘿!', delayTime: 4.38, str: '你做梦!乖乖跟我走吧,嘿嘿!', posi: 'qipao6' }, { effectUrl: 'DH/DH_7/sound/还钱可以,把欠条拿来,我给你钱。', delayTime: 2.57, str: '还钱可以,把欠条拿来,我给你钱。', posi: '-1' }, { effectUrl: 'DH/DH_7/sound/50万可不够,她老子现在欠我500万,想救她?拿500万来。', delayTime: 6.88, str: '50万可不够,她老子现在欠我500万,想救她?拿500万来。', posi: 'qipao6' }, { effectUrl: 'DH/DH_7/sound/就50万,爱要不要', delayTime: 1.61, str: '就50万,爱要不要', posi: '-1' }, ] @property(sp.Skeleton) nanzhu: sp.Skeleton = null @property(sp.Skeleton) spine: sp.Skeleton = null @property(sp.Skeleton) diuqian: sp.Skeleton = null @property(sp.Skeleton) suyao_longge: sp.Skeleton = null @property(cc.Node) m_bg: cc.Node = null @property(cc.Node) MoveNodes: cc.Node = null start() { Common5.playRemoteAudioMusic("remotesound/effect/紧张氛围-10秒", true) Common5.preLoadRemoteAudioByChatConfig(this.chatConfig); super.start(); this.nanzhu.node.active = false this.spine.node.active = true this.suyao_longge.node.active = false this.spine.setAnimation(0, "养父龙哥待机", true) this.continueStory(); // this.scheduleOnce(() => { // PrefabManage.preloadPrefabByType(GameType.DH_79) // }) EventMgr.onEvent_custom(ryw_Event.NormalTouchMoveCheck, (data_) => { let node = this.m_bg.getChildByName("moneyNode") let jt = this.m_bg.getChildByName("手指箭头") node.active = false jt.active = false this.diuqian.node.active = true Common5.playRemoteAudioEffect('sound/common/钱币入账') this.diuqian.setAnimation(0, "丢钱", false) this.diuqian.setCompleteListener(() => { this.diuqian.setCompleteListener(null) this.m_bg.getChildByName("门框").active = true this.spine.setAnimation(0, "女主开门被抓", false) this.spine.setCompleteListener(() => { this.spine.setCompleteListener(null) this.spine.node.active = false this.suyao_longge.node.active = true this.suyao_longge.setAnimation(0, "女主被绑待机", true) this.scheduleOnce(() => { Common5.playRemoteAudioEffect("remotesound/effect/紧张咚咚声") }, 0.01) this.showQiPao(this.chatConfig[5], () => { this.suyao_longge.setAnimation(0, "女主被绑待机", true) PrefabManage.loadPrefabByType(GameType.selectButtons, this.node, (node) => { let strs = ['无视', '凑钱'] let actives = [true, true] let funcs = [ () => { this.suyao_longge.setAnimation(0, "女主被绑待机", true) this.showQiPao(this.chatConfig[6], () => { let funcs = [ () => { TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_504) TaskManager.setCurTask(MainTaskIdEnum.MainTask_505) UserManager.subMoney(500000) PrefabManage.showBlackGuoDu(() => { this.node.removeFromParent() this.node.destroy() PrefabManage.loadPrefabByType(GameType.MainHall) }) }, () => { this.start() }, ] PrefabManage.loadPrefabByType(GameType.taskState, this.node, (node) => { node.getComponent(taskState).showFail("", funcs[1], funcs[0]) }) }, () => { // this.spine.setAnimation(0, "男主丢钱说话", true) }); }, () => { PrefabManage.showTextTips("再去凑500万") TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_504) TaskManager.setCurTask(MainTaskIdEnum.MainTask_505) UserManager.subMoney(500000) PrefabManage.showBlackGuoDu(() => { this.node.removeFromParent() this.node.destroy() PrefabManage.loadPrefabByType(GameType.MainHall) }) }, ] let isvideo = [false, false] node.getComponent(selectButtons).init(strs, actives, funcs, isvideo) }) }, () => { this.suyao_longge.setAnimation(0, "女主被绑龙哥说话", true) // this.spine.setAnimation(0, "女主被抓龙哥说话", true) }) }) }) }, this); // EventMgr.onEvent_custom(ryw_Event.NeedGoodFinish, () => { // let node = this.m_bg.getChildByName("needGoodNode") // node.active = false // this.diuqian.node.active = true // this.diuqian.setAnimation(0, "丢钱", false) // this.diuqian.setCompleteListener(() => { // this.diuqian.setCompleteListener(null) // this.m_bg.getChildByName("门框").active = true // this.spine.setAnimation(0, "女主被抓待机", true) // this.showQiPao(this.chatConfig[5], () => { // this.spine.setAnimation(0, "女主被抓待机", true) // PrefabManage.loadPrefabByType(GameType.selectButtons, this.node, (node) => { // let strs = ['无视', '凑钱'] // let actives = [true, true] // let funcs = [ // () => { // this.spine.setAnimation(0, "女主被抓待机", true) // this.showQiPao(this.chatConfig[6], () => { // let funcs = [ // () => { // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_504) // TaskManager.setCurTask(MainTaskIdEnum.MainTask_505) // UserManager.subMoney(500000) // PrefabManage.showBlackGuoDu(() => { // this.node.removeFromParent() // this.node.destroy() // }) // }, // () => { // this.start() // }, // ] // PrefabManage.loadPrefabByType(GameType.taskState, this.node, (node) => { // node.getComponent(taskState).showFail("", funcs[1], funcs[0]) // }) // // PrefabManage.loadPrefabByType(GameType.selectButtons, this.node, (node) => { // // let strs = ['直接通关', '重新开始'] // // let actives = [true, true] // // let funcs = [ // // () => { // // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_504) // // TaskManager.setCurTask(MainTaskIdEnum.MainTask_505) // // UserManager.subMoney(500000) // // PrefabManage.showBlackGuoDu(() => { // // this.node.removeFromParent() // // this.node.destroy() // // }) // // }, // // () => { // // this.start() // // }, // // ] // // let isvideo = [true, false] // // node.getComponent(selectButtons).init(strs, actives, funcs, isvideo) // // }) // }, () => { // // this.spine.setAnimation(0, "男主丢钱说话", true) // }); // }, // () => { // PrefabManage.showTextTips("再去凑500万") // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_504) // TaskManager.setCurTask(MainTaskIdEnum.MainTask_505) // UserManager.subMoney(500000) // PrefabManage.showBlackGuoDu(() => { // this.node.removeFromParent() // this.node.destroy() // }) // }, // ] // let isvideo = [false, false] // node.getComponent(selectButtons).init(strs, actives, funcs, isvideo) // // node.getComponent(selectButton).init("无视", "凑钱", () => { // // this.spine.setAnimation(0, "女主被绑待机", true) // // this.showQiPao(this.chatConfig[6], () => { // // PrefabManage.loadPrefabByType(GameType.selectButton, this.node, (node) => { // // node.getComponent(selectButton).init("直接通关", "重新开始", () => { // // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_504) // // TaskManager.setCurTask(MainTaskIdEnum.MainTask_505) // // UserManager.subMoney(500000) // // PrefabManage.showBlackGuoDu(() => { // // this.node.removeFromParent() // // this.node.destroy() // // }) // // }, () => { // // this.start() // // }, true) // // }) // // }, () => { // // this.spine.setAnimation(0, "男主丢钱说话", true) // // }); // // }, () => { // // PrefabManage.showTextTips("再去凑500万") // // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_504) // // TaskManager.setCurTask(MainTaskIdEnum.MainTask_505) // // UserManager.subMoney(500000) // // PrefabManage.showBlackGuoDu(() => { // // this.node.removeFromParent() // // this.node.destroy() // // }) // // }) // }) // }, () => { // this.spine.setAnimation(0, "女主被抓龙哥说话", true) // }) // }) // }, this) } // 继续剧情 continueStory() { this.scheduleOnce(() => { PrefabManage.preloadPrefabByType(GameType.DH_8) }) let node = this.m_bg.getChildByName("moneyNode") node.getChildByName("money").active = true this.diuqian.node.active = false this.m_bg.getChildByName("门框").active = false const dialogEvents = [ (func) => { Common5.playRemoteAudioEffect("remotesound/effect/敲门") this.spine.setAnimation(0, "养父龙哥撞门", false) this.spine.setCompleteListener(() => { this.spine.setCompleteListener(null) func() }) }, (func) => { this.showQiPao(this.chatConfig[0], func, () => { this.spine.setAnimation(0, "养父说话", true) }); }, (func) => { this.spine.setAnimation(0, "养父龙哥待机", true) PrefabManage.loadPrefabByType(GameType.selectButtons, this.node, (node) => { let strs = ['开门', '不开门'] let actives = [true, true] let funcs = [ () => { this.spine.setAnimation(0, "女主开门被抓", false) this.scheduleOnce(() => { Common5.playRemoteAudioEffect("remotesound/effect/开门声") }, 0.8) this.spine.setCompleteListener(() => { this.spine.setCompleteListener(null) // PrefabManage.showTextTips("任务失败,重新开始") PrefabManage.loadPrefabByType(GameType.taskState, this.node, (node) => { node.getComponent(taskState).showFail("任务失败,重新开始", () => { this.start() }, () => { this.spine.setAnimation(0, "养父龙哥待机", true) this.showQiPao(this.chatConfig[1], func, () => { // this.spine.setAnimation(0, "养父说话", true) }); }) }) }) }, () => { this.showQiPao(this.chatConfig[1], func, () => { // this.spine.setAnimation(0, "养父说话", true) }); }, ] let isvideo = [false, false] node.getComponent(selectButtons).init(strs, actives, funcs, isvideo) // node.getComponent(selectButtons).init("开门", "不开门", () => { // this.spine.setAnimation(0, "女主开门被抓", false) // this.spine.setCompleteListener(() => { // this.spine.setCompleteListener(null) // PrefabManage.showTextTips("任务失败,重新开始") // this.start() // }) // }, () => { // this.showQiPao(this.chatConfig[1], func, () => { // // this.spine.setAnimation(0, "养父说话", true) // }); // }) }) }, (func) => { PrefabManage.loadPrefabByType(GameType.selectButtons, this.node, (node) => { let strs = ['让苏瑶自己处理', '帮苏瑶还钱'] let actives = [true, true] let funcs = [ () => { this.spine.setAnimation(0, "女主开门被抓", false) this.spine.setCompleteListener(() => { this.spine.setCompleteListener(null) this.spine.setAnimation(0, "女主被抓待机", true) this.showQiPao(this.chatConfig[2], () => { this.showQiPao(this.chatConfig[3], () => { this.m_bg.getChildByName("门框").active = true this.spine.node.active = false this.suyao_longge.node.active = true this.suyao_longge.setAnimation(0, "女主被绑待机", true) let config = TaskManager.getTaskConfigById(MainTaskIdEnum.MainTask_505) PrefabManage.loadPrefabByType(GameType.commonTips, null, (node) => { node.getComponent(CommonTips).init(`苏瑶被龙哥绑走,救苏瑶需要${Common5.getNumberChangeHanzi(config.taskNum)}赎金`, () => { TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_504) TaskManager.setCurTask(MainTaskIdEnum.MainTask_505) UserManager.subMoney(500000) PrefabManage.showBlackGuoDu(() => { this.node.removeFromParent() this.node.destroy() PrefabManage.loadPrefabByType(GameType.MainHall) }) },'前往凑钱') }) // PrefabManage.loadPrefabByType(GameType.taskState, this.node, (node) => { // node.getComponent(taskState).showFail("", () => { // this.start() // }, () => { // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_504) // TaskManager.setCurTask(MainTaskIdEnum.MainTask_505) // UserManager.subMoney(500000) // PrefabManage.showBlackGuoDu(() => { // this.node.removeFromParent() // this.node.destroy() // PrefabManage.loadPrefabByType(GameType.MainHall) // }) // }) // }) }, () => { this.spine.setAnimation(0, "女主被抓龙哥说话", true) }) }, () => { this.spine.setAnimation(0, "女主被抓说话", true) }); }) }, () => { // this.nanzhu.node.active = true // this.nanzhu.setAnimation(0, "男主入场", false) // this.nanzhu.setCompleteListener(() => { // this.nanzhu.setCompleteListener(null) // this.nanzhu.node.active = false // this.showQiPao(this.chatConfig[4], () => { // this.spine.setAnimation(0, "男主丢钱待机", true) let node = this.m_bg.getChildByName("moneyNode") let jt = this.m_bg.getChildByName("手指箭头") node.active = true jt.active = true // this.guideView([node]) // }, () => { // this.spine.setAnimation(0, "男主丢钱前说话", true) // }); // }) }, ] let isvideo = [false, true] node.getComponent(selectButtons).init(strs, actives, funcs, isvideo) // node.getComponent(selectButton).init("让苏瑶自己处理", "帮苏瑶还钱", () => { // this.spine.setAnimation(0, "女主开门被抓", false) // this.spine.setCompleteListener(() => { // this.spine.setCompleteListener(null) // this.spine.setAnimation(0, "女主被抓待机", true) // this.showQiPao(this.chatConfig[2], () => { // this.showQiPao(this.chatConfig[3], () => { // PrefabManage.loadPrefabByType(GameType.selectButton, this.node, (node) => { // node.getComponent(selectButton).init("直接通关", "重新开始", () => { // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_504) // TaskManager.setCurTask(MainTaskIdEnum.MainTask_505) // UserManager.subMoney(500000) // PrefabManage.showBlackGuoDu(() => { // this.node.removeFromParent() // this.node.destroy() // }) // }, () => { // this.start() // }, true) // }) // }, () => { // this.spine.setAnimation(0, "女主被抓龙哥说话", true) // }) // }, () => { // this.spine.setAnimation(0, "女主被抓说话", true) // }); // }) // }, () => { // this.nanzhu.node.active = true // this.nanzhu.setAnimation(0, "男主入场", false) // this.nanzhu.setCompleteListener(() => { // this.nanzhu.setCompleteListener(null) // this.nanzhu.node.active = false // this.showQiPao(this.chatConfig[4], () => { // this.spine.setAnimation(0, "男主丢钱待机", true) // let node = this.m_bg.getChildByName("needGoodNode") // node.active = true // this.guideView([node]) // }, () => { // this.spine.setAnimation(0, "男主丢钱前说话", true) // }); // }) // }) }) }, ] const dialogCallFunc = (logEvents: any[]) => { logEvents.shift()(() => { if (logEvents.length > 0) { dialogCallFunc(logEvents); } else { // PrefabManage.loadPrefabByType(GameType.GetAward, null, (prefabNode) => { // let goods = [{ goodId: 1733, goodNum: 1 }]; // prefabNode.getComponent(GetAward).initView(goods, () => { // // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_530) // // User.setRoomGoodStatus("DH_79") // // UserManager.clearAndaddStructureFlash("cf_FengRenYuan") // }); // }); // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_202) // TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_203) // this.node.destroy() } }); } dialogCallFunc(dialogEvents); } guideView(nodeArray, opacity = -1) { PrefabManage.loadPrefabByType(GameType.GuideMskNode, this.node, (prefab) => { // prefab.zIndex = 199 let guideNodeArray = nodeArray let firstNode = guideNodeArray.shift() prefab.getComponent(NewGuideScript).setBindNode(firstNode, guideNodeArray) if (opacity != -1) { prefab.getComponent(NewGuideScript).setOpacityMaskNode(opacity) } }) } runBg(time, scale, endnode, callFunc) { cc.tween(this.m_bg) .to(time, { scale: scale }) .start() cc.tween(this.m_bg) .sequence( cc.tween().to(time, { position: cc.v2(-endnode.position.x * scale, -endnode.position.y * scale) }), cc.tween().call(() => { callFunc() }) ) .start() } }