import User from "../../FrameWork/User/User"; import Common5 from "../../Platform/th/Common5"; import GameBaseScript from "../GameRoomRes/GameBaseScript"; import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager"; import UserManager from "../Manager/UserManager"; import NewGuideScript from "../NewGuide/NewGuideScript"; import PrefabManage, { GameType } from "../PrefabManager/PrefabManage"; import GetAward from "../SCommon/GetAward"; import DHBase from "./DHBase"; import selectButtons from "./selectButtons"; import taskState from "./taskState"; const { ccclass, property, disallowMultiple, menu } = cc._decorator; @ccclass @disallowMultiple() @menu('对话剧情/DH_40') export default class DH_40 extends DHBase { chatConfig = [ { effectUrl: 'DH/DH_40/sound/恭喜陈会长,陈会长真是年轻有为啊。', delayTime: 3.75, str: '恭喜陈会长,陈会长真是年轻有为啊。', posi: 'qipao3' }, { effectUrl: 'DH/DH_40/sound/哪里哪里,贵公子才是年轻有为啊,相信要不了多久就能到特一级了。', delayTime: 6.28, str: '哪里哪里,贵公子才是年轻有为啊,相信要不了多久就能到特一级了。', posi: '-1' }, { effectUrl: 'DH/DH_40/sound/不能比,不能比,犬子我了解,他没那个天赋。', delayTime: 6.67, str: '不能比,不能比,犬子我了解,他没那个天赋。', posi: 'qipao3' }, { effectUrl: 'DH/DH_40/sound/是没那个天赋!但是手段多啊,说不定还能夺得厨神呢?', delayTime: 4.61, str: '是没那个天赋!但是手段多啊,说不定还能夺得厨神呢?', posi: '-1' }, { effectUrl: 'DH/DH_40/sound/陈会长,我替犬子向您道歉,希望您大人大量。', delayTime: 5.89, str: '陈会长,我替犬子向您道歉,希望您大人大量。', posi: 'qipao3' }, { effectUrl: 'DH/DH_40/sound/(真是个老狐狸,这会还能拉下脸赔罪了)', delayTime: 3.98, str: '(真是个老狐狸,这会还能拉下脸赔罪了)', posi: '-1' }, { effectUrl: 'DH/DH_40/sound/哦?让他在这自己扇自己认错给我道歉吧', delayTime: 3.46, str: '哦?让他在这自己扇自己认错给我道歉吧', posi: '-1' }, { effectUrl: 'DH/DH_40/sound/陈会长,我已经知道错了,请您原谅!', delayTime: 4.04, str: '陈会长,我已经知道错了,请您原谅!', posi: 'qipao2' }, { effectUrl: 'DH/DH_40/sound/(看来这柳家豪心生恶念了,不能再等了,得找证据将他们都送进去)', delayTime: 6.28, str: '(看来这柳家豪心生恶念了,不能再等了,得找证据将他们都送进去)', posi: '-1' }, ] @property(sp.Skeleton) nanzhu: sp.Skeleton = null @property(sp.Skeleton) weihuizhang: sp.Skeleton = null @property(sp.Skeleton) liujiahao: sp.Skeleton = null @property(sp.Skeleton) liujiahao_texie: sp.Skeleton = null @property(sp.Skeleton) liuhongfu: sp.Skeleton = null @property(cc.Node) m_bg: cc.Node = null @property(cc.Node) MoveNodes: cc.Node = null start() { Common5.playRemoteAudioMusic('remotesound/effect/颁奖-10秒', false) Common5.preLoadRemoteAudioByChatConfig(this.chatConfig); super.start(); this.continueStory(); // this.scheduleOnce(() => { // PrefabManage.preloadPrefabByType(GameType.DH_409) // }) } // 继续剧情 continueStory() { this.scheduleOnce(() => { PrefabManage.preloadPrefabByType(GameType.DH_41) }) this.nanzhu.setAnimation(0, "男主待机", true) this.weihuizhang.setAnimation(0, "会长颁奖", true) this.liujiahao.node.active = false this.liuhongfu.node.active = false this.liujiahao_texie.node.active = false const dialogEvents = [ // (func) => { // this.runBg(0, 3, this.MoveNodes.getChildByName("男主"), () => { // func() // }) // }, (func) => { this.weihuizhang.setAnimation(0, "会长待机", true) this.liujiahao.node.active = true this.liuhongfu.node.active = true this.liujiahao.setAnimation(0, "柳加豪", true) this.liuhongfu.setAnimation(0, "柳洪福", true) this.runBg(0, 1, this.MoveNodes, () => { func() }) }, (func) => { this.showQiPao(this.chatConfig[0], func, () => { this.liuhongfu.setAnimation(0, "柳洪福说话", true) }); }, (func) => { this.liuhongfu.setAnimation(0, "柳洪福", true) this.showClickDialog(this.chatConfig[1], func, () => { this.nanzhu.setAnimation(0, "男主说话", true) }); }, (func) => { this.nanzhu.setAnimation(0, "男主待机", true) this.showQiPao(this.chatConfig[2], func, () => { this.liuhongfu.setAnimation(0, "柳洪福说话", true) }); }, (func) => { this.liuhongfu.setAnimation(0, "柳洪福", true) this.showClickDialog(this.chatConfig[3], func, () => { this.nanzhu.setAnimation(0, "男主说话", true) }); }, (func) => { this.nanzhu.setAnimation(0, "男主待机", true) this.showQiPao(this.chatConfig[4], func, () => { this.liuhongfu.setAnimation(0, "柳洪福说话", true) }); }, (func) => { this.liuhongfu.setAnimation(0, "柳洪福", true) this.showClickDialog(this.chatConfig[5], func, () => { // this.nanzhu.setAnimation(0, "说话", true) }); }, (func) => { PrefabManage.loadPrefabByType(GameType.selectButtons, this.node, (node) => { let strs = ['直接打脸', '息事宁人'] let actives = [true, true] let funcs = [ () => { this.showQiPao(this.chatConfig[6], () => { func() }, () => { this.nanzhu.setAnimation(0, "男主说话", true) }); }, () => { PrefabManage.loadPrefabByType(GameType.taskState, this.node, (node) => { node.getComponent(taskState).showFail("都已经当会长了,还这么怂,还当什么会长,回家卖红薯吧。", () => { this.continueStory() }, () => { this.showQiPao(this.chatConfig[6], () => { func() }, () => { this.nanzhu.setAnimation(0, "男主说话", true) }); }) }) // PrefabManage.showTextTips("都已经当会长了,还这么怂,还当什么会长,回家卖红薯吧。") // this.continueStory() }, ] let isvideo = [false, false] node.getComponent(selectButtons).init(strs, actives, funcs, isvideo) }) }, (func) => { Common5.playRemoteAudioEffect('remotesound/effect/打耳光') this.liujiahao.setAnimation(0, "柳加豪扇耳光", false) this.liujiahao.setCompleteListener(() => { this.liujiahao.setCompleteListener(null) this.liujiahao.setAnimation(0, "柳加豪鞠躬待机", true) this.liujiahao_texie.node.active = true this.liujiahao_texie.setAnimation(0, "柳加豪特写", false) this.liujiahao_texie.setCompleteListener(() => { this.liujiahao_texie.setCompleteListener(null) // this.liujiahao_texie.setAnimation(0, "柳加豪特写持续", true) this.liujiahao_texie.node.active = false this.showQiPao(this.chatConfig[7], func, () => { }); }) }) }, (func) => { this.showClickDialog(this.chatConfig[8], func, () => { // this.nanzhu.setAnimation(0, "说话", true) }); }, ] const dialogCallFunc = (logEvents: any[]) => { logEvents.shift()(() => { if (logEvents.length > 0) { dialogCallFunc(logEvents); } else { let ChuShiXieHuiLevel = User.getChuShiXieHuiLevel() ChuShiXieHuiLevel[6] = 1 User.setChuShiXieHuiLevel(ChuShiXieHuiLevel) TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_552) TaskManager.setCurTask(MainTaskIdEnum.MainTask_553) PrefabManage.showBlackGuoDu(() => { PrefabManage.loadPrefabByType(GameType.DH_41) this.node.removeFromParent() this.node.destroy() }) // PrefabManage.loadPrefabByType(GameType.GetAward, null, (prefabNode) => { // let goods = [{ goodId: 1733, goodNum: 1 }]; // prefabNode.getComponent(GetAward).initView(goods, () => { // // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_530) // // User.setRoomGoodStatus("DH_409") // // UserManager.clearAndaddStructureFlash("cf_FengRenYuan") // }); // }); // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_202) // TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_203) // this.node.destroy() } }); } dialogCallFunc(dialogEvents); } guideView(nodeArray, opacity = -1) { PrefabManage.loadPrefabByType(GameType.GuideMskNode, this.node, (prefab) => { // prefab.zIndex = 199 let guideNodeArray = nodeArray let firstNode = guideNodeArray.shift() prefab.getComponent(NewGuideScript).setBindNode(firstNode, guideNodeArray) if (opacity != -1) { prefab.getComponent(NewGuideScript).setOpacityMaskNode(opacity) } }) } runBg(time, scale, endnode, callFunc) { cc.tween(this.m_bg) .to(time, { scale: scale }) .start() cc.tween(this.m_bg) .sequence( cc.tween().to(time, { position: cc.v2(-endnode.position.x * scale, -endnode.position.y * scale) }), cc.tween().call(() => { callFunc() }) ) .start() } }