import User from "../../FrameWork/User/User"; import Common5 from "../../Platform/th/Common5"; import GameBaseScript from "../GameRoomRes/GameBaseScript"; import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager"; import UserManager from "../Manager/UserManager"; import NewGuideScript from "../NewGuide/NewGuideScript"; import PrefabManage, { GameType } from "../PrefabManager/PrefabManage"; import GetAward from "../SCommon/GetAward"; import DHBase from "./DHBase"; import selectButton from "./selectButton"; import selectButtons from "./selectButtons"; const { ccclass, property, disallowMultiple, menu } = cc._decorator; @ccclass @disallowMultiple() @menu('对话剧情/DH_23') export default class DH_23 extends DHBase { chatConfig = [ { effectUrl: 'DH/DH_23/sound/陈先生,我这次也是代表鸿福楼来邀请您的。', delayTime: 4.46, str: '陈先生,我这次也是代表鸿福楼来邀请您的。', posi: 'qipao2' }, { effectUrl: 'DH/DH_23/sound/上次不是拒绝了吗,怎么这次换你这位美女来招揽了。', delayTime: 4.22, str: '上次不是拒绝了吗,怎么这次换你这位美女来招揽了。', posi: '-1' }, { effectUrl: 'DH/DH_23/sound/嗯,我想再尝试劝劝您。陈先生,尝尝这个甜点。', delayTime: 5.21, str: '嗯,我想再尝试劝劝您。陈先生,尝尝这个甜点。', posi: 'qipao2' }, { effectUrl: 'DH/DH_23/sound/嗯,跟你给人的感观一样,很清甜。', delayTime: 3.57, str: '嗯,跟你给人的感观一样,很清甜。', posi: '-1' }, { effectUrl: 'DH/DH_23/sound/(接下来她应该会靠近我,帮我擦嘴吧)', delayTime: 2.89, str: '(接下来她应该会靠近我,帮我擦嘴吧)', posi: '-1' }, { effectUrl: 'DH/DH_23/sound/是吗,那你喜欢清甜味的吗?你看你,跟个孩子样。', delayTime: 5.19, str: '是吗,那你喜欢清甜味的吗?你看你,跟个孩子样。', posi: 'qipao3' }, { effectUrl: 'DH/DH_23/sound/嗯,我个人还是蛮喜欢的,但是我不会去鸿福楼的。', delayTime: 4.38, str: '嗯,我个人还是蛮喜欢的,但是我不会去鸿福楼的。', posi: '-1' }, { effectUrl: 'DH/DH_23/sound/为什么?难道我这个美女都不能打动你吗?', delayTime: 4.82, str: '为什么?难道我这个美女都不能打动你吗?', posi: 'qipao3' }, { effectUrl: 'DH/DH_23/sound/美女我有兴趣,但是去鸿福楼就算了吧。', delayTime: 3.15, str: '美女我有兴趣,但是去鸿福楼就算了吧。', posi: '-1' }, ] @property(sp.Skeleton) nanzhu: sp.Skeleton = null @property(sp.Skeleton) liuruyan: sp.Skeleton = null @property(sp.Skeleton) daogao: sp.Skeleton = null @property(cc.Node) m_bg: cc.Node = null @property(cc.Node) MoveNodes: cc.Node = null selectAccept: boolean; start() { Common5.playRemoteAudioMusic("remotesound/effect/轻快-10秒", true) Common5.preLoadRemoteAudioByChatConfig(this.chatConfig); super.start(); this.continueStory(); // this.scheduleOnce(() => { // PrefabManage.preloadPrefabByType(GameType.DH_239) // }) } // 继续剧情 continueStory() { this.scheduleOnce(() => { PrefabManage.preloadPrefabByType(GameType.DH_24) }) this.nanzhu.setAnimation(0, "男干净待机", true) this.liuruyan.setAnimation(0, "女待机", true) this.daogao.setAnimation(0, "蛋糕位置1", false) const dialogEvents = [ (func) => { this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { this.liuruyan.setAnimation(0, "女说话", true) }); }, (func) => { this.liuruyan.setAnimation(0, "女待机", true) this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => { this.nanzhu.setAnimation(0, "男干净说话", true) }); }, (func) => { this.nanzhu.setAnimation(0, "男干净待机", true) this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { this.liuruyan.setAnimation(0, "女说话", true) }); }, (func) => { this.daogao.node.active = false this.liuruyan.timeScale = 0.8 this.liuruyan.setAnimation(0, "女推蛋糕", false) this.liuruyan.setCompleteListener(() => { this.liuruyan.setCompleteListener(null) this.liuruyan.setAnimation(0, "女待机", true) this.nanzhu.timeScale = 0.8 this.nanzhu.setAnimation(0, "男吃蛋糕", false) this.nanzhu.setCompleteListener(() => { this.nanzhu.setCompleteListener(null) this.daogao.node.active = true this.daogao.setAnimation(0, "蛋糕位置2", false) this.liuruyan.timeScale = 1 this.nanzhu.timeScale = 1 this.nanzhu.setAnimation(0, "男嘴角蛋糕待机", true) this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => { this.nanzhu.setAnimation(0, "男嘴角蛋糕说话", true) }); }) }) }, (func) => { this.nanzhu.setAnimation(0, "男嘴角蛋糕待机", true) this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { }); }, (func) => { this.nanzhu.setAnimation(0, "男嘴角蛋糕待机", true) this.liuruyan.setAnimation(0, "女站起", false) this.liuruyan.setCompleteListener(() => { this.liuruyan.setCompleteListener(null) this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { this.liuruyan.setAnimation(0, "女站说话", true) }); }) }, (func) => { this.liuruyan.setAnimation(0, "女站待机", true) PrefabManage.loadPrefabByType(GameType.selectButtons, this.node, (node) => { let strs = ['拒绝擦嘴', '接受擦嘴'] let actives = [true, true] let funcs = [ () => { this.selectAccept = false func() }, () => { this.selectAccept = true this.runBg(1, 2, this.MoveNodes.getChildByName("男主"), () => { this.nanzhu.node.active = false this.liuruyan.timeScale = 0.4 Common5.playRemoteAudioMusic('remotesound/effect/暧昧-10秒', false) this.scheduleOnce(() => { Common5.playRemoteAudioEffect('remotesound/effect/心跳') }, 0.1) this.liuruyan.setAnimation(0, "女擦嘴角", false) this.liuruyan.setCompleteListener(() => { this.liuruyan.setCompleteListener(null) this.liuruyan.timeScale = 1 this.liuruyan.setAnimation(0, "女站待机", true) this.nanzhu.node.active = true this.nanzhu.setAnimation(0, "男脸红待机", true) this.runBg(1, 1, this.node, () => { func() }) }) }) }, ] let isvideo = [false, true] node.getComponent(selectButtons).init(strs, actives, funcs, isvideo) // node.getComponent(selectButton).init("拒绝擦嘴", "接受擦嘴", () => { // this.selectAccept = false // func() // }, () => { // this.selectAccept = true // this.nanzhu.node.active = false // this.liuruyan.setAnimation(0, "女擦嘴角", false) // this.liuruyan.setCompleteListener(() => { // this.liuruyan.setCompleteListener(null) // this.liuruyan.setAnimation(0, "女站待机", true) // this.nanzhu.node.active = true // this.nanzhu.setAnimation(0, "男脸红待机", true) // func() // }) // }, false, true) }) }, (func) => { this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => { if (this.selectAccept) { this.nanzhu.setAnimation(0, "男脸红说话", true) } else { this.nanzhu.setAnimation(0, "男嘴角蛋糕说话", true) } }); }, (func) => { if (this.selectAccept) { this.nanzhu.setAnimation(0, "男脸红待机", true) } else { this.nanzhu.setAnimation(0, "男嘴角蛋糕待机", true) } this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { this.liuruyan.setAnimation(0, "女站说话", true) }); }, (func) => { this.liuruyan.setAnimation(0, "女站待机", true) this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => { if (this.selectAccept) { this.nanzhu.setAnimation(0, "男脸红说话", true) } else { this.nanzhu.setAnimation(0, "男嘴角蛋糕说话", true) } }); }, ] const dialogCallFunc = (logEvents: any[]) => { logEvents.shift()(() => { if (logEvents.length > 0) { dialogCallFunc(logEvents); } else { if (this.selectAccept) { this.nanzhu.setAnimation(0, "男脸红待机", true) } else { this.nanzhu.setAnimation(0, "男吃蛋糕待机", true) } TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_525) TaskManager.setCurTask(MainTaskIdEnum.MainTask_526) PrefabManage.showBlackGuoDu(() => { this.node.removeFromParent() this.node.destroy() PrefabManage.loadPrefabByType(GameType.MainHall) }) // PrefabManage.loadPrefabByType(GameType.GetAward, null, (prefabNode) => { // let goods = [{ goodId: 1733, goodNum: 1 }]; // prefabNode.getComponent(GetAward).initView(goods, () => { // // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_530) // // User.setRoomGoodStatus("DH_239") // // UserManager.clearAndaddStructureFlash("cf_FengRenYuan") // }); // }); // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_202) // TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_203) // this.node.destroy() } }); } dialogCallFunc(dialogEvents); } guideView(nodeArray, opacity = -1) { PrefabManage.loadPrefabByType(GameType.GuideMskNode, this.node, (prefab) => { // prefab.zIndex = 199 let guideNodeArray = nodeArray let firstNode = guideNodeArray.shift() prefab.getComponent(NewGuideScript).setBindNode(firstNode, guideNodeArray) if (opacity != -1) { prefab.getComponent(NewGuideScript).setOpacityMaskNode(opacity) } }) } runBg(time, scale, endnode, callFunc) { cc.tween(this.m_bg) .to(time, { scale: scale }) .start() cc.tween(this.m_bg) .sequence( cc.tween().to(time, { position: cc.v2(-endnode.position.x * scale, -endnode.position.y * scale) }), cc.tween().call(() => { callFunc() }) ) .start() } }