import User from "../../FrameWork/User/User"; import Common5 from "../../Platform/th/Common5"; import GameBaseScript from "../GameRoomRes/GameBaseScript"; import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager"; import UserManager from "../Manager/UserManager"; import NewGuideScript from "../NewGuide/NewGuideScript"; import PrefabManage, { GameType } from "../PrefabManager/PrefabManage"; import CommonTips from "../SCommon/CommonTips"; import GetAward from "../SCommon/GetAward"; import DHBase from "./DHBase"; import selectButtons from "./selectButtons"; const { ccclass, property, disallowMultiple, menu } = cc._decorator; @ccclass @disallowMultiple() @menu('对话剧情/DH_16') export default class DH_16 extends DHBase { chatConfig = [ { effectUrl: 'DH/DH_16/sound/我说话不好使是吧。没报备还敢私自开业?', delayTime: 4.43, str: '我说话不好使是吧。没报备还敢私自开业?', posi: 'qipao2' }, { effectUrl: 'DH/DH_16/sound/我已经报备了,再说你也没有权利封我的门店。', delayTime: 3.2, str: '我已经报备了,再说你也没有权利封我的门店。', posi: '-1' }, { effectUrl: 'DH/DH_16/sound/没有跟我们报备就不算。', delayTime: 2.47, str: '没有跟我们报备就不算。', posi: 'qipao2' }, // { effectUrl: 'DH/DH_16/sound/爸,他们这是屡教不改,得罚款了吧。', delayTime: 3.57, str: '爸,他们这是屡教不改,得罚款了吧。', posi: 'qipao2' }, // { effectUrl: 'DH/DH_16/sound/嗯,屡教不改,罚款2亿。', delayTime: 2.99, str: '嗯,屡教不改,罚款2亿。', posi: 'qipao4' }, { effectUrl: 'DH/DH_16/sound/我现在也是协会会员!', delayTime: 1.45, str: '我现在也是协会会员!', posi: '-1' }, { effectUrl: 'DH/DH_16/sound/胆子不小啊,还伪造证件。', delayTime: 4.19, str: '胆子不小啊,还伪造证件。', posi: 'qipao2' }, { effectUrl: 'DH/DH_16/sound/谁告诉你的证件假的,还敢丢了,你好大的胆子。', delayTime: 6.0, str: '谁告诉你的证件假的,还敢丢了,你好大的胆子。', posi: 'qipao1' }, { effectUrl: 'DH/DH_16/sound/哪里来的糟老头子,哪凉快哪呆着去。', delayTime: 3.88, str: '哪里来的糟老头子,哪凉快哪呆着去。', posi: 'qipao2' }, { effectUrl: 'DH/DH_16/sound/您是魏会长?刚太远没认出您,真是不好意思。', delayTime: 4.77, str: '您是魏会长?刚太远没认出您,真是不好意思。', posi: 'qipao5' }, { effectUrl: 'DH/DH_16/sound/你眼里还有协会?都敢封店、罚款?谁给你的权利。', delayTime: 6.34, str: '你眼里还有协会?都敢封店、罚款?谁给你的权利。', posi: 'qipao1' }, { effectUrl: 'DH/DH_16/sound/魏会长,我错了,我保证以后不会了。', delayTime: 3.65, str: '魏会长,我错了,我保证以后不会了。', posi: 'qipao5' }, { effectUrl: 'DH/DH_16/sound/不要跟我道歉,跟执法人员解释吧,你已经被开除协会了。', delayTime: 6.44, str: '不要跟我道歉,跟执法人员解释吧,你已经被开除协会了。', posi: 'qipao1' }, { effectUrl: 'DH/DH_16/sound/不要啊,魏会长,我们知道错了,求您放过我吧。', delayTime: 4.46, str: '不要啊,魏会长,我们知道错了,求您放过我吧。', posi: 'qipao6' }, ] @property(sp.Skeleton) spine: sp.Skeleton = null @property(sp.Skeleton) weihuizhang: sp.Skeleton = null @property(cc.Node) m_bg: cc.Node = null @property(cc.Node) MoveNodes: cc.Node = null start() { Common5.playRemoteAudioMusic("remotesound/effect/紧张氛围-10秒", true) Common5.preLoadRemoteAudioByChatConfig(this.chatConfig); super.start(); this.continueStory(); // this.scheduleOnce(() => { // PrefabManage.preloadPrefabByType(GameType.DH_169) // }) } // 继续剧情 continueStory() { this.scheduleOnce(() => { PrefabManage.preloadPrefabByType(GameType.DH_17) }) this.m_bg.getChildByName("namenodes").active = true this.spine.setAnimation(0, "待机", true) this.weihuizhang.node.active = false const dialogEvents = [ // (func) => { // this.runBg(1, 1.5, this.MoveNodes.getChildByName("韩龙"), () => { // func() // }) // }, (func) => { this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { this.spine.setAnimation(0, "龙说话", true) }); }, (func) => { this.spine.setAnimation(0, "待机", true) // this.runBg(1, 3, this.MoveNodes.getChildByName("男主"), () => { func() // }) }, (func) => { this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => { this.spine.setAnimation(0, "男主说话", true) }); }, (func) => { // this.runBg(1, 1.5, this.MoveNodes.getChildByName("韩龙"), () => { func() // }) }, (func) => { this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { this.spine.setAnimation(0, "龙说话", true) }); }, // (func) => { // this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { // this.spine.setAnimation(0, "龙转头说话", true) // }); // }, // (func) => { // this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { // this.spine.setAnimation(0, "龙转头韩说话", true) // }); // }, (func) => { this.spine.setAnimation(0, "待机", true) // this.runBg(1, 1, this.node, () => { func() // }) }, (func) => { this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => { this.spine.setAnimation(0, "男主说话", true) }); }, (func) => { this.spine.setAnimation(0, "男主拿证件", false) this.spine.setCompleteListener(() => { this.spine.setCompleteListener(null) func() }) }, (func) => { Common5.playRemoteAudioEffect("remotesound/effect/丢东西") this.spine.setAnimation(0, "龙摔证件", false) this.spine.setCompleteListener(() => { this.spine.setCompleteListener(null) func() }) }, (func) => { this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { this.spine.setAnimation(0, "龙说话", true) }); }, (func) => { this.spine.setAnimation(0, "待机", true) PrefabManage.loadPrefabByType(GameType.selectButtons, this.node, (node) => { let strs = ['请出师傅', '自己处理'] let actives = [true, true] let funcs = [ () => { func() }, () => { PrefabManage.loadPrefabByType(GameType.commonTips, null, (node) => { node.getComponent(CommonTips).init(`需要扣除当前所有积蓄方能解锁门店`, () => { UserManager.subMoney(User.getMoney()) this.goTask_1() }, '确认', '直接通过', false, true, () => { this.goTask_1() }) }) }, ] let isvideo = [true, false] node.getComponent(selectButtons).init(strs, actives, funcs, isvideo) }) }, (func) => { this.spine.setAnimation(0, "待机", true) let position = this.weihuizhang.node.position.clone() cc.tween(this.weihuizhang.node) .sequence( cc.tween().by(0, { position: cc.v3(600, position.y, 0) }), cc.tween().set({ active: true }), cc.tween().to(0.5, { position: position }), cc.tween().call(() => { this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { this.weihuizhang.setAnimation(0, "魏会长说话", true) }); }) ) .start() }, (func) => { this.weihuizhang.setAnimation(0, "魏会长待机", true) this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { this.spine.setAnimation(0, "龙说话", true) }); }, (func) => { this.spine.setAnimation(0, "韩扒开龙", false) this.spine.setCompleteListener(() => { this.spine.setCompleteListener(null) this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { this.spine.setAnimation(0, "韩扒鞠躬说话", true) }); }) }, (func) => { this.spine.setAnimation(0, "韩扒鞠躬待机", true) this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { this.weihuizhang.setAnimation(0, "魏会长说话", true) }); }, (func) => { this.weihuizhang.setAnimation(0, "魏会长待机", true) this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { this.spine.setAnimation(0, "韩扒鞠躬说话", true) }); }, (func) => { this.spine.setAnimation(0, "韩扒鞠躬待机", true) this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { this.weihuizhang.setAnimation(0, "魏会长说话", true) }); }, (func) => { this.spine.setAnimation(0, "龙韩跪下", false) this.spine.setCompleteListener(() => { this.spine.setCompleteListener(null) this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { this.spine.setAnimation(0, "龙韩跪下说话", true) }); }) }, (func) => { this.spine.setAnimation(0, "龙韩跪下待机", true) func() }, ] const dialogCallFunc = (logEvents: any[]) => { logEvents.shift()(() => { if (logEvents.length > 0) { dialogCallFunc(logEvents); } else { this.goTask() // PrefabManage.loadPrefabByType(GameType.GetAward, null, (prefabNode) => { // let goods = [{ goodId: 1733, goodNum: 1 }]; // prefabNode.getComponent(GetAward).initView(goods, () => { // // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_530) // // User.setRoomGoodStatus("DH_169") // // UserManager.clearAndaddStructureFlash("cf_FengRenYuan") // }); // }); // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_202) // TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_203) // this.node.destroy() } }); } dialogCallFunc(dialogEvents); } goTask() { TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_517) TaskManager.setCurTask(MainTaskIdEnum.MainTask_518_1) PrefabManage.loadPrefabByType(GameType.commonTips, null, (node) => { node.getComponent(CommonTips).init(`镇中心美食店已解封`, () => { PrefabManage.showBlackGuoDu(() => { PrefabManage.loadPrefabByType(GameType.DH_17) this.node.removeFromParent() this.node.destroy() }) }) }) } goTask_1() { TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_517) TaskManager.setCurTask(MainTaskIdEnum.MainTask_518_1) PrefabManage.showBlackGuoDu(() => { PrefabManage.loadPrefabByType(GameType.DH_17) this.node.removeFromParent() this.node.destroy() }) } guideView(nodeArray, opacity = -1) { PrefabManage.loadPrefabByType(GameType.GuideMskNode, this.node, (prefab) => { // prefab.zIndex = 199 let guideNodeArray = nodeArray let firstNode = guideNodeArray.shift() prefab.getComponent(NewGuideScript).setBindNode(firstNode, guideNodeArray) if (opacity != -1) { prefab.getComponent(NewGuideScript).setOpacityMaskNode(opacity) } }) } runBg(time, scale, endnode, callFunc) { cc.tween(this.m_bg) .to(time, { scale: scale }) .start() cc.tween(this.m_bg) .sequence( cc.tween().to(time, { position: cc.v2(-endnode.position.x * scale, -endnode.position.y * scale) }), cc.tween().call(() => { callFunc() }) ) .start() } }