import DaDianScript from "../../FrameWork/Base/DaDianScript"; import WordGameBaseComponent from "../../FrameWork/Base/WordGameBaseComptent"; import { ryw_Event } from "../../FrameWork/Event/EventEnum"; import EventMgr from "../../FrameWork/Event/EventMgr"; import Common from "../../FrameWork/Util/Common"; import Common5 from "../../Platform/th/Common5"; import taskState from "../../Scripts/DH/taskState"; import TaskManager, { MainTaskIdEnum } from "../../Scripts/JuQingChat/TaskManager"; import PrefabManage, { GameType } from "../../Scripts/PrefabManager/PrefabManage"; import Game from "../../Scripts/WenZiRes/ui/Game"; import CccGame from "../../WenZiRes/WordGame/gameComScript/CccGame/CccGame"; import logPrefabScript from "../../WenZiRes/WordGame/gameComScript/logPrefabScript"; import tishi from "./tishi"; const { ccclass, property } = cc._decorator; @ccclass export default class JiuZhuMeiNv extends cc.Component { @property(cc.Node) layerNode: cc.Node[] = []; @property(cc.Node) operateNodeList: cc.Node[] = []; //当前层级下标 curLayerIndex = 0; //当前进度 curSchedule: number = 0; curlayerIndex: number = 0; //文本配置 titleArrayConfig: string[] = []; duihuaArrayConfig: any[] = []; chadianArrayConfig: any[] = []; wrongAnswerConfig: string[] = []; answersIndexConfig: number[] = []; jsonData: any; start() { // super.start(); // DaDianScript.userEnterDaDian(); //this.openTouchEvent(this.node.getChildByName('bg')); Common5.stopMusic(); Common5.getJsonFromBundle('jiuzhumeinv', 'script/JiuZhuMeiNvConfig', (assest) => { this.jsonData = assest.json; this.initParameters(); this.initComponent(); }) } //初始化参数 initParameters() { this.curLayerIndex = 0; this.curSchedule = 0; this.curlayerIndex = 0; this.titleArrayConfig = this.jsonData.titleArray; this.duihuaArrayConfig = this.jsonData.duihuaArray; this.chadianArrayConfig = this.jsonData.chadianArray; this.wrongAnswerConfig = this.jsonData.wrongAnswer; this.answersIndexConfig = this.jsonData.answersIndex; // Common.Type = 3; // Common.subLevel = 0; Common.GameSubTipConfigs = this.jsonData.answersArray; EventMgr.onEvent_custom(ryw_Event.NormalTouchMoveCheck, (data_) => { this.normalTouchCallback(data_.targetNode); }, this); EventMgr.onEvent_custom(ryw_Event.NormalTouchEndCheck, (data_) => { this.normalTouchCallback(data_.targetNode); }, this); EventMgr.onEvent_custom(ryw_Event.DirectTouchMoveCheck, (data_) => { this.normalTouchCallback(data_.targetNode); }, this); EventMgr.onEvent_custom(ryw_Event.timeOut, (tab) => { this.endGameView(0); }, this); } //初始化组件 initComponent() { for (const node of this.layerNode) { node.active = false; } let node = this.layerNode[this.curLayerIndex]; node.active = true; // Game.ins.setGameTitle(this.titleArrayConfig[0]); //Common5.playMusicCustom('jiuzhumeinv', 'sound/背景音'); this.node.getChildByName("inputBlock").active = true; this.showDuiHua(this.duihuaArrayConfig[10], () => { this.node.getChildByName("inputBlock").active = false; }); this.getLayerChild('背景1', 'chadianNodeList').active = true; } //触摸回调 normalTouchCallback(targetNode: cc.Node) { console.log("+++++++++++++++++++++>" + targetNode.name); // const targetNameList = ['窗帘', '水管', '卫生纸', '短裤', '风筝', '水管2', '蛇绳', '电线', '狗绳子', '丝袜绳'], const targetNameList = ['窗帘', '水管', '卫生纸', '短裤', '风筝', '水管2', '蛇绳', '电线', '狗绳子'], failNodeNameList = ['泡面', '藤蔓', '鞭炮']; const itemLogic = { 男生1: (target: cc.Node) => { this.curSchedule++; if (this.curSchedule >= 10) { this.getLayerChild('layout', 'role', '下滑女生').active = true; } }, 下滑女生: (target: cc.Node) => { this.getLayerChild('背景4', '男生2').active = false; this.getLayerChild('背景4', '公主抱').active = true; this.unlockLevel(this.answersIndexConfig[10]); this.showDuiHua(this.duihuaArrayConfig[9], () => { this.endGameView(1); }); }, default: (target: cc.Node) => { const index = targetNameList.indexOf(target.name); this.unlockLevel(this.answersIndexConfig[index]); Common5.playEffectCustom('jiuzhumeinv', 'sound/物品放上去的音效'); const prop = this.getLayerChild('道具栏', target.name); cc.tween(prop) .set({ active: true, scale: 0.1, parent: this.getLayerChild('layout', 'props') }) .to(0.5, { scale: 1 }) .call(() => { this.curSchedule++; this.showDuiHua(this.duihuaArrayConfig[index]); if (this.curSchedule >= 10) { this.getLayerChild('layout', 'role', '下滑女生').active = true; return; } const propNumbers = [3, 6, 8], layerY = [0, 1050, 2100, 3150], bg = ['背景1', '背景2', '背景3', '背景4']; if (this.curSchedule >= propNumbers[this.curlayerIndex]) { this.curlayerIndex++; cc.tween(this.layerNode[0]) .to(0.5, { y: layerY[this.curlayerIndex] }) .call(() => { this.getLayerChild(bg[this.curlayerIndex], 'chadianNodeList').active = true; }) .start(); } }) .start(); this.node.getChildByName("tipPrefab").getComponent(tishi).subLevel++ }, fail: (target: cc.Node) => { this.getLayerChild('layout', 'role', '呼吸').active = false; CccGame.playAnimation2(this.getLayerChild('layout', 'role', target.name), target.name, false); if (target.name == '鞭炮') { Common5.playEffectCustom('jiuzhumeinv', 'sound/鞭炮'); } this.scheduleOnce(() => { Common5.playEffectCustom('jiuzhumeinv', 'sound/女惨叫'); }, 1); this.scheduleOnce(() => { // this.node.getChildByName("失败").active = true; PrefabManage.loadPrefabByType(GameType.taskState, this.node, (node) => { node.getComponent(taskState).showFail("任务失败", () => { this.node.removeFromParent(); this.node.destroy() PrefabManage.loadPrefabByType(GameType.JiuZhuMeiNv) }, () => { this.endGameView(1); }) }) Common5.playEffectCustom('jiuzhumeinv', 'sound/错误'); }, 2); // this.scheduleOnce(() => { // // Game.ins.onRestartCallFunc(); // this.node.removeFromParent(); // }, 3); } } if (failNodeNameList.includes(targetNode.name)) { itemLogic.fail(targetNode); } else if (targetNameList.includes(targetNode.name)) { itemLogic.default(targetNode); } else { itemLogic[targetNode.name]?.(targetNode); } } //显示对话 showDuiHua(curLog, func?) { console.log("curLog==", curLog); if (curLog.effectUrl) { Common5.playEffectCustom('jiuzhumeinv', curLog.effectUrl); } let string_ = curLog.str; let qiPaoPos_ = curLog.qiPaoPos; let delayTime_ = curLog.delayTime || 3; let node = this.layerNode[this.curLayerIndex]; if (qiPaoPos_ != -1) { let qiPao = node.getChildByName("qiPao").getChildByName("qiPao_" + qiPaoPos_); qiPao.stopAllActions() qiPao.getChildByName("str").getComponent(cc.Label).string = string_ cc.tween(qiPao) .set({ active: true, scale: 0 }) .to(0.2, { scale: 1 }) .delay(delayTime_) .set({ active: false }) .start(); } else { let logPrefab = this.node.getChildByName('logPrefab'); let script_: logPrefabScript = logPrefab.getComponent('logPrefabScript'); script_.setDailogShow(string_, delayTime_); } this.scheduleOnce(() => { if (func) { func(); } }, delayTime_); } //获取当前场景下的节点 getLayerChild(...path: string[]) { let child = this.layerNode[this.curLayerIndex]; if (path.length > 1) { for (const name of path) { child = child.getChildByName(name); } return child; } return child.getChildByName(path[0]); } //结束弹窗 endGameView(touchIndex) { if (touchIndex == 1) { PrefabManage.loadPrefabByType(GameType.taskState, this.node, (node) => { node.getComponent(taskState).showSuccess("", () => { this.node.getChildByName("inputBlock").active = true; let mainTaskInfo: any = TaskManager.getCurUnLockMainTaskInfo() let mainId = mainTaskInfo.Id if (mainId == MainTaskIdEnum.MainTask_543_2) { TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_543_2) TaskManager.setCurTask(MainTaskIdEnum.MainTask_544_1) PrefabManage.showBlackGuoDu(() => { PrefabManage.loadPrefabByType(GameType.DH_34) this.node.removeFromParent() this.node.destroy() }) } }) }) } // Game.ins.stopTime(); // PrefabManage.loadPrefabByType(GameType.DH_33) // if (touchIndex == 0) { // Game.ins.showFail(); // } else { // Game.ins.showSuccess(); // } } //解锁提示 unlockLevel(sublevel) { // Game.ins.tipUnlock(sublevel) } openTouchEvent(node) { node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this) node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this) node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this) node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode, this) } closeTouchEvent(node: cc.Node) { node.off(cc.Node.EventType.TOUCH_START, this.touchStartNode, this) node.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this) node.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this) node.off(cc.Node.EventType.TOUCH_END, this.touchEndNode, this) } touchStartNode(event) { let target = event.target; console.log('touchStartNode'); } touchMoveNode(event) { } touchEndNode(event) { let target = event.target; let logPrefab = this.node.getChildByName('logPrefab'); logPrefab.getChildByName('duihua').active = false; } onClick(event) { let target = event.target as cc.Node; console.log("+++++++++++++++++++++>" + target.name); Common5.playEffect("点击音效"); switch (target.name) { case "BtnAddTimes": default: break; } } onTouchTips() { this.node.getChildByName("tipPrefab").active = true this.node.getChildByName("tipPrefab").getComponent(tishi).initText() } //update(dt) { } }