import User from "../../FrameWork/User/User"; import Common5 from "../../Platform/th/Common5"; export let skinConfig = [ {id:0, nameStr:'敦煌彩',targetNum:500}, {id:1, nameStr:'樱花粉',targetNum:480}, {id:2, nameStr:'葡萄紫',targetNum:460}, {id:3, nameStr:'青草绿',targetNum:450}, {id:4, nameStr:'柑橘红',targetNum:450}, {id:5, nameStr:'天空蓝',targetNum:450}, {id:6, nameStr:'青瓷绿',targetNum:420}, {id:7, nameStr:'柠檬黄',targetNum:420}, {id:8, nameStr:'丁香紫',targetNum:420}, {id:9, nameStr:'灰磁盘',targetNum:400}, {id:10, nameStr:'火热红',targetNum:400}, {id:11, nameStr:'复古棕',targetNum:400}, {id:12, nameStr:'深邃蓝',targetNum:400}, {id:13, nameStr:'净白瓷',targetNum:400}, {id:14, nameStr:'深海蓝',targetNum:300}, {id:15, nameStr:'雾霾蓝',targetNum:300}, {id:16, nameStr:'玫瑰紫',targetNum:300}, {id:17, nameStr:'祖母绿',targetNum:300}, {id:18, nameStr:'咖啡棕',targetNum:300}, {id:19, nameStr:'香芋紫',targetNum:200}, {id:20, nameStr:'鲜活橙',targetNum:200}, {id:21, nameStr:'青柠绿',targetNum:200}, {id:22, nameStr:'石榴红',targetNum:180}, {id:23, nameStr:'芭比粉',targetNum:180}, {id:24, nameStr:'子鼠',targetNum:1}, {id:25, nameStr:'丑牛',targetNum:1}, {id:26, nameStr:'寅虎',targetNum:1}, {id:27, nameStr:'卯兔',targetNum:1}, {id:28, nameStr:'辰龙',targetNum:1}, {id:29, nameStr:'巳蛇',targetNum:1}, {id:30, nameStr:'午马',targetNum:1}, {id:31, nameStr:'未羊',targetNum:1}, {id:32, nameStr:'申猴',targetNum:1}, {id:33, nameStr:'酉鸡',targetNum:1}, {id:34, nameStr:'戌狗',targetNum:1}, {id:35, nameStr:'亥猪',targetNum:1}, ] //needPZNum 累计达成的数量 let tabChenghao = [ {name:'萌新菜鸟', chenghaoId:0, reward:0, needPZNum:0, maxPZ:50000}, {name:'入门选手', chenghaoId:1, reward:200, needPZNum:500, maxPZ:50000}, {name:'种子选手', chenghaoId:2, reward:400, needPZNum:1000, maxPZ:50000}, {name:'麻将新星', chenghaoId:3, reward:600, needPZNum:2000, maxPZ:50000}, {name:'麻将能手', chenghaoId:4, reward:800, needPZNum:5000, maxPZ:50000}, {name:'麻将怪才', chenghaoId:5, reward:1000, needPZNum:10000, maxPZ:50000}, {name:'麻将精英', chenghaoId:6, reward:1200, needPZNum:15000, maxPZ:50000}, {name:'麻将大师', chenghaoId:7, reward:1500, needPZNum:20000, maxPZ:50000}, {name:'麻将高手', chenghaoId:8, reward:1800, needPZNum:25000, maxPZ:50000}, {name:'麻将大佬', chenghaoId:9, reward:2000, needPZNum:30000, maxPZ:50000}, {name:'麻将王子', chenghaoId:10, reward:2200, needPZNum:35000, maxPZ:50000}, {name:'麻将之王', chenghaoId:11, reward:2300, needPZNum:40000, maxPZ:50000}, {name:'麻将祖师', chenghaoId:12, reward:2400, needPZNum:45000, maxPZ:50000}, {name:'雀神', chenghaoId:13, reward:2600, needPZNum:50000, maxPZ:50000}, ] let AllChuShiKuCun = [ {kaCao:3, ChuShiKuCun:600}, {kaCao:4, ChuShiKuCun:600}, {kaCao:5, ChuShiKuCun:600}, {kaCao:6, ChuShiKuCun:600}, {kaCao:7, ChuShiKuCun:600}, {kaCao:8, ChuShiKuCun:600}, {kaCao:9, ChuShiKuCun:600}, {kaCao:10, ChuShiKuCun:600}, {kaCao:11, ChuShiKuCun:600}, {kaCao:12, ChuShiKuCun:600}, {kaCao:13, ChuShiKuCun:600}, ] export enum GameLevel{ FirstLevel,//第一关 SecondLevel,//第二关 } export interface GameProgressDataProperty_xmj { unlock_cell:number, curTargetMinNumber:number, curTargetNumber:number, cell_data:any, unlock_ads9:boolean, unlock_ads10:boolean, unlock_ads11:boolean, jieSuoTuJianId:number, curXiWanChiLevel?:number[], unlock_adsXiWanChi2?:boolean, leftPanZiNum?:number, curGuanQiaNum?:number, curGuanQiaFinishNum?:number, ads9LeftTimer?:number, ads10LeftTimer?:number, ads11LeftTimer?:number, unlock_ads13?:boolean, yiXiaoChuNum?:number, yiXiaoChuAllNum:number, jieSuoColorNum?:number, gameTime?:number, xiaoChuColorNumTab?:any, isAutoBuPanTimer?:boolean, autoBuPanTimeNum?:number, curJieSuoShengXiaoId?:number, // xiWanChi_data?:any, } //空格数获取发牌数 let FaPaiShu_KongGeShu_config = { KG_10:[{faPaiShu:1,rate:0},{faPaiShu:2,rate:0},{faPaiShu:3,rate:0},{faPaiShu:4,rate:40},{faPaiShu:5,rate:40},{faPaiShu:6,rate:20}], KG_9:[{faPaiShu:1,rate:0},{faPaiShu:2,rate:0},{faPaiShu:3,rate:0},{faPaiShu:4,rate:45},{faPaiShu:5,rate:35},{faPaiShu:6,rate:20}], KG_8:[{faPaiShu:1,rate:0},{faPaiShu:2,rate:0},{faPaiShu:3,rate:20},{faPaiShu:4,rate:40},{faPaiShu:5,rate:30},{faPaiShu:6,rate:10}], KG_7:[{faPaiShu:1,rate:0},{faPaiShu:2,rate:0},{faPaiShu:3,rate:40},{faPaiShu:4,rate:40},{faPaiShu:5,rate:20},{faPaiShu:6,rate:0}], KG_6:[{faPaiShu:1,rate:0},{faPaiShu:2,rate:0},{faPaiShu:3,rate:45},{faPaiShu:4,rate:45},{faPaiShu:5,rate:10},{faPaiShu:6,rate:0}], KG_5:[{faPaiShu:1,rate:0},{faPaiShu:2,rate:10},{faPaiShu:3,rate:40},{faPaiShu:4,rate:40},{faPaiShu:5,rate:10},{faPaiShu:6,rate:0}], KG_4:[{faPaiShu:1,rate:0},{faPaiShu:2,rate:30},{faPaiShu:3,rate:35},{faPaiShu:4,rate:35},{faPaiShu:5,rate:0},{faPaiShu:6,rate:0}], KG_3:[{faPaiShu:1,rate:0},{faPaiShu:2,rate:30},{faPaiShu:3,rate:70},{faPaiShu:4,rate:0},{faPaiShu:5,rate:0},{faPaiShu:6,rate:0}], KG_2:[{faPaiShu:1,rate:0},{faPaiShu:2,rate:100},{faPaiShu:3,rate:0},{faPaiShu:4,rate:0},{faPaiShu:5,rate:0},{faPaiShu:6,rate:0}], KG_1:[{faPaiShu:1,rate:100},{faPaiShu:2,rate:0},{faPaiShu:3,rate:0},{faPaiShu:4,rate:0},{faPaiShu:5,rate:0},{faPaiShu:6,rate:0}] } //牌数获取种类数 let FaPaiShu_ZhongLei = { PS_1:[{typeNum:1,rate:100},{typeNum:2,rate:0},{typeNum:3,rate:0},{typeNum:4,rate:0}], PS_2:[{typeNum:1,rate:60},{typeNum:2,rate:40},{typeNum:3,rate:0},{typeNum:4,rate:0}], PS_3:[{typeNum:1,rate:50},{typeNum:2,rate:50},{typeNum:3,rate:0},{typeNum:4,rate:0}], PS_4:[{typeNum:1,rate:45},{typeNum:2,rate:45},{typeNum:3,rate:10},{typeNum:4,rate:0}], PS_5:[{typeNum:1,rate:20},{typeNum:2,rate:60},{typeNum:3,rate:20},{typeNum:4,rate:0}], PS_6:[{typeNum:1,rate:10},{typeNum:2,rate:40},{typeNum:3,rate:40},{typeNum:4,rate:10}] // PS_1:[{typeNum:1,rate:100},{typeNum:2,rate:0},{typeNum:3,rate:0},{typeNum:4,rate:0}], // PS_2:[{typeNum:1,rate:100},{typeNum:2,rate:0},{typeNum:3,rate:0},{typeNum:4,rate:0}], // PS_3:[{typeNum:1,rate:100},{typeNum:2,rate:0},{typeNum:3,rate:0},{typeNum:4,rate:0}], // PS_4:[{typeNum:1,rate:100},{typeNum:2,rate:0},{typeNum:3,rate:0},{typeNum:4,rate:0}], // PS_5:[{typeNum:1,rate:100},{typeNum:2,rate:0},{typeNum:3,rate:0},{typeNum:4,rate:0}], // PS_6:[{typeNum:1,rate:100},{typeNum:2,rate:0},{typeNum:3,rate:0},{typeNum:4,rate:0}] } //牌数获取特定种类 let FaPaiShu_TeDingZhongLei = { PS_1:{numTabType_1:[[1]]}, PS_2:{numTabType_1:[[2]],numTabType_2:[[1,1]]}, PS_3:{numTabType_1:[[3]],numTabType_2:[[1,2],[2,1]]}, PS_4:{numTabType_1:[[4]],numTabType_2:[[2,2],[1,3],[3,1]],numTabType_3:[[1,1,2],[2,1,1],[1,2,1]]}, PS_5:{numTabType_1:[[5]],numTabType_2:[[1,4],[4,1],[2,3],[3,2]],numTabType_3:[[1,2,2],[2,1,2],[2,2,1],[3,1,1],[1,3,1],[1,1,3]]}, PS_6:{numTabType_1:[[6]],numTabType_2:[[1,5],[5,1],[2,4],[4,2],[3,3]],numTabType_3:[[1,1,4],[1,4,1],[4,1,1],[2,2,2],[1,2,3],[1,3,2],[2,1,3],[2,3,1],[3,1,2],[3,2,1]], numTabType_4:[[1,1,1,3],[1,1,3,1],[1,3,1,1],[3,1,1,1],[1,1,2,2],[1,2,2,1],[2,2,1,1],[2,1,1,2],[2,1,2,1],[1,2,1,2]]}, } //卡槽解锁 let KaCaoJieSuo_CoinConfig = { G_1:{ KaCao_0:0, KaCao_1:0, KaCao_2:200, KaCao_3:-9999, KaCao_4:2500, KaCao_5:-9999, KaCao_6:3000, KaCao_7:-9999, KaCao_8:3500, KaCao_9:0, KaCao_10:0, KaCao_11:0}, G_2:{ KaCao_0:0, KaCao_1:0, KaCao_2:3500, KaCao_3:-9999, KaCao_4:2500, KaCao_5:-9999, KaCao_6:3000, KaCao_7:-9999, KaCao_8:3500, KaCao_9:0, KaCao_10:0, KaCao_11:0}, G_3:{ KaCao_0:0, KaCao_1:0, KaCao_2:3500, KaCao_3:-9999, KaCao_4:2500, KaCao_5:-9999, KaCao_6:3000, KaCao_7:-9999, KaCao_8:3500, KaCao_9:0, KaCao_10:0, KaCao_11:0} } //洗碗池等级 let XiWanChiLevelConfig = { Level_1:10, Level_2:30, Level_3:40, Level_4:50, Level_5:50, Level_6:60, Level_7:70, Level_8:80, } //关卡数据配置(关卡目标,奖励数量) let GuanQiaDataConfig = { G_1:{targetNum:50000,awardNum:0,chuShiKuCun:600,time:600,addtime:180,targetColor:12}, G_2:{targetNum:4000,awardNum:0,chuShiKuCun:600,time:2400,addtime:600,targetColor:21}, G_3:{targetNum:8000,awardNum:0,chuShiKuCun:600,time:4200,addtime:900,targetColor:35}, G_4:{targetNum:1000000,awardNum:0,chuShiKuCun:600,time:7200,addtime:1200,targetColor:100}, } //根据槽位和已消除数量获取颜色数 let JieSuoColorConfig_GM = [ {curColorNum:2,nextNeedXiaoChu:1,needCaoWei:2}, {curColorNum:3,nextNeedXiaoChu:1,needCaoWei:2}, {curColorNum:4,nextNeedXiaoChu:1,needCaoWei:2}, {curColorNum:5,nextNeedXiaoChu:1,needCaoWei:3}, {curColorNum:6,nextNeedXiaoChu:1,needCaoWei:4}, {curColorNum:7,nextNeedXiaoChu:1,needCaoWei:4}, {curColorNum:8,nextNeedXiaoChu:1,needCaoWei:5}, {curColorNum:9,nextNeedXiaoChu:1,needCaoWei:6}, {curColorNum:10,nextNeedXiaoChu:1,needCaoWei:7}, {curColorNum:11,nextNeedXiaoChu:1,needCaoWei:8}, {curColorNum:12,nextNeedXiaoChu:1,needCaoWei:2}, {curColorNum:13,nextNeedXiaoChu:1,needCaoWei:2}, {curColorNum:14,nextNeedXiaoChu:1,needCaoWei:3}, {curColorNum:15,nextNeedXiaoChu:1,needCaoWei:4}, {curColorNum:16,nextNeedXiaoChu:1,needCaoWei:4}, {curColorNum:17,nextNeedXiaoChu:1,needCaoWei:5}, {curColorNum:18,nextNeedXiaoChu:1,needCaoWei:6}, {curColorNum:19,nextNeedXiaoChu:1,needCaoWei:7}, {curColorNum:20,nextNeedXiaoChu:1,needCaoWei:8}, {curColorNum:21,nextNeedXiaoChu:1,needCaoWei:2}, {curColorNum:22,nextNeedXiaoChu:1,needCaoWei:2}, {curColorNum:23,nextNeedXiaoChu:1,needCaoWei:3}, {curColorNum:24,nextNeedXiaoChu:1,needCaoWei:4}, {curColorNum:25,nextNeedXiaoChu:1,needCaoWei:4}, {curColorNum:26,nextNeedXiaoChu:1,needCaoWei:5}, {curColorNum:27,nextNeedXiaoChu:1,needCaoWei:6}, {curColorNum:28,nextNeedXiaoChu:1,needCaoWei:7}, {curColorNum:29,nextNeedXiaoChu:1,needCaoWei:8}, {curColorNum:30,nextNeedXiaoChu:1,needCaoWei:8}, {curColorNum:31,nextNeedXiaoChu:1,needCaoWei:8}, {curColorNum:32,nextNeedXiaoChu:1,needCaoWei:9}, {curColorNum:33,nextNeedXiaoChu:1,needCaoWei:9}, {curColorNum:34,nextNeedXiaoChu:100000,needCaoWei:9}, {curColorNum:35,nextNeedXiaoChu:100000,needCaoWei:9} ] //根据槽位和已消除数量获取颜色数 //根据槽位和已消除数量获取颜色数 let JieSuoColorConfig = [ {curColorNum:2,nextNeedXiaoChu:3,needCaoWei:2}, {curColorNum:3,nextNeedXiaoChu:5,needCaoWei:2}, {curColorNum:4,nextNeedXiaoChu:7,needCaoWei:2}, {curColorNum:5,nextNeedXiaoChu:10,needCaoWei:3}, {curColorNum:6,nextNeedXiaoChu:12,needCaoWei:4}, {curColorNum:7,nextNeedXiaoChu:13,needCaoWei:4}, {curColorNum:8,nextNeedXiaoChu:14,needCaoWei:5}, {curColorNum:9,nextNeedXiaoChu:15,needCaoWei:6}, {curColorNum:10,nextNeedXiaoChu:15,needCaoWei:7}, {curColorNum:11,nextNeedXiaoChu:20,needCaoWei:8}, {curColorNum:12,nextNeedXiaoChu:20,needCaoWei:2}, {curColorNum:13,nextNeedXiaoChu:20,needCaoWei:2}, {curColorNum:14,nextNeedXiaoChu:7,needCaoWei:3}, {curColorNum:15,nextNeedXiaoChu:10,needCaoWei:4}, {curColorNum:16,nextNeedXiaoChu:12,needCaoWei:4}, {curColorNum:17,nextNeedXiaoChu:13,needCaoWei:5}, {curColorNum:18,nextNeedXiaoChu:14,needCaoWei:6}, {curColorNum:19,nextNeedXiaoChu:15,needCaoWei:7}, {curColorNum:20,nextNeedXiaoChu:15,needCaoWei:8}, {curColorNum:21,nextNeedXiaoChu:20,needCaoWei:2}, {curColorNum:22,nextNeedXiaoChu:20,needCaoWei:2}, {curColorNum:23,nextNeedXiaoChu:7,needCaoWei:3}, {curColorNum:24,nextNeedXiaoChu:10,needCaoWei:4}, {curColorNum:25,nextNeedXiaoChu:12,needCaoWei:4}, {curColorNum:26,nextNeedXiaoChu:13,needCaoWei:5}, {curColorNum:27,nextNeedXiaoChu:14,needCaoWei:6}, {curColorNum:28,nextNeedXiaoChu:15,needCaoWei:7}, {curColorNum:29,nextNeedXiaoChu:16,needCaoWei:8}, {curColorNum:30,nextNeedXiaoChu:20,needCaoWei:8}, {curColorNum:31,nextNeedXiaoChu:20,needCaoWei:8}, {curColorNum:32,nextNeedXiaoChu:20,needCaoWei:9}, {curColorNum:33,nextNeedXiaoChu:20,needCaoWei:9}, {curColorNum:34,nextNeedXiaoChu:100000,needCaoWei:9}, {curColorNum:35,nextNeedXiaoChu:100000,needCaoWei:9} ] let MaJiangColorConfig = [ {id:1,nameStr:'1万',tuAn:"wan1",mjColor:'color1'}, {id:2,nameStr:'2万',tuAn:"wan2",mjColor:'color2'}, {id:3,nameStr:'3万',tuAn:"wan3",mjColor:'color3'}, {id:4,nameStr:'4万',tuAn:"wan4",mjColor:'color4'}, {id:5,nameStr:'5万',tuAn:"wan5",mjColor:'color5'}, {id:6,nameStr:'6万',tuAn:"wan6",mjColor:'color6'}, {id:7,nameStr:'7万',tuAn:"wan7",mjColor:'color7'}, {id:8,nameStr:'8万',tuAn:"wan8",mjColor:'color8'}, {id:9,nameStr:'9万',tuAn:"wan9",mjColor:'color9'}, {id:10,nameStr:'1筒',tuAn:"tong1",mjColor:'color10'}, {id:11,nameStr:'2筒',tuAn:"tong2",mjColor:'color11'}, {id:12,nameStr:'3筒',tuAn:"tong3",mjColor:'color12'}, {id:13,nameStr:'4筒',tuAn:"tong4",mjColor:'color1'}, {id:14,nameStr:'5筒',tuAn:"tong5",mjColor:'color2'}, {id:15,nameStr:'6筒',tuAn:"tong6",mjColor:'color3'}, {id:16,nameStr:'7筒',tuAn:"tong7",mjColor:'color4'}, {id:17,nameStr:'8筒',tuAn:"tong8",mjColor:'color5'}, {id:18,nameStr:'9筒',tuAn:"tong9",mjColor:'color6'}, {id:19,nameStr:'1条',tuAn:"tiao1",mjColor:'color7'}, {id:20,nameStr:'2条',tuAn:"tiao2",mjColor:'color8'}, {id:21,nameStr:'3条',tuAn:"tiao3",mjColor:'color9'}, {id:22,nameStr:'4条',tuAn:"tiao4",mjColor:'color1'}, {id:23,nameStr:'5条',tuAn:"tiao5",mjColor:'color2'}, {id:24,nameStr:'6条',tuAn:"tiao6",mjColor:'color3'}, {id:25,nameStr:'7条',tuAn:"tiao7",mjColor:'color4'}, {id:26,nameStr:'8条',tuAn:"tiao8",mjColor:'color5'}, {id:27,nameStr:'9条',tuAn:"tiao9",mjColor:'color6'}, {id:28,nameStr:'东',tuAn:"east",mjColor:'color10'}, {id:29,nameStr:'南',tuAn:"south",mjColor:'color11'}, {id:30,nameStr:'西',tuAn:"west",mjColor:'color12'}, {id:31,nameStr:'北',tuAn:"north",mjColor:'color13'}, {id:32,nameStr:'中',tuAn:"zhong",mjColor:'color14'}, {id:33,nameStr:'发',tuAn:"fa",mjColor:'color15'}, {id:34,nameStr:'白',tuAn:"bai",mjColor:'color16'}, {id:35,nameStr:'皇冠',tuAn:"皇冠",mjColor:'color6'} ] export class CColorContent { constructor(inputColor,inputColorCount) { this.color = inputColor; this.colorCount = inputColorCount; } public color = ""; public colorCount = 0; } export default class NewDataManage_xmj{ //默认参数 static maxColorOneStack = 4; static maxDealCount = 6; static randArr = [2,3,4,6]; static randArr2 = [2,3,4]; public static maxTime = -1; //判断参数是否在数组 public static colorInArr(color,arr){ for (let i = 0; i< arr.length; i++){ if (color == arr[i].color){ return true; } } return false; } public static getJieSuoColorConfig(){ return JieSuoColorConfig } public static colorInColorArr(color,arr){ for (let i = 0; i< arr.length; i++){ if (color == arr[i]){ return true; } } return false; } public static insertColorToArr(color,arr){ if (!this.colorInColorArr(color,arr)){ arr.push(color); } } public static getNewColor(color,dstColor,allColor){ if (!this.colorInColorArr(color,dstColor)){ return color; } if (dstColor.length >= allColor.length){ return color; } else { color = allColor[Common5.getRandomNum(0,allColor.length)]; let num = 0 while (this.colorInColorArr(color,dstColor)){ num++ if(num > 100){ break } color = allColor[Common5.getRandomNum(0,allColor.length)]; } return color; } } //获取场中不超过颜色上限的颜色 public static getHaveColor(color,dstColor,haveColor,curMaxColor,allColor){ if (haveColor.length < curMaxColor){ if (!this.colorInColorArr(color,dstColor)){ haveColor.push(color); } else{ let num = 0 while (this.colorInColorArr(color,dstColor)){ num++ if(num > 100){ break } color = allColor[Common5.getRandomNum(0,allColor.length)]; } } } else { let num = 0 while (this.colorInColorArr(color,dstColor)){ num++ if(num > 100){ break } color = haveColor[Common5.getRandomNum(0,haveColor.length)]; } } // for (let i = 0; i< haveColor.length; i++){ // if (color == haveColor[i]){ // find = true; // break; // } // } // if (!find){ // if (haveColor.length < curMaxColor){ // haveColor.push(color); // } // else { // color = haveColor[Common5.getRandomNum(0,haveColor.length)]; // while (this.colorInColorArr(color,dstColor)){ // color = haveColor[Common5.getRandomNum(0,haveColor.length)]; // } // } // } return color; } public static setTopColor(colorArr,index,type){ if (type == 1){ let find = false; for (let i = index; i < colorArr.length; i++){ for (let j = i+1; j < colorArr.length; j++){ if (colorArr[i] == colorArr[j]){ find = true; } } } if (!find){ let randNum = Common5.getRandomNum(index,colorArr.length); let ranNum2 = Common5.getRandomNum(0,colorArr.length); let num = 0 while (randNum == ranNum2){ num++ if(num > 100){ break } ranNum2 = Common5.getRandomNum(0,colorArr.length); } colorArr[randNum] = colorArr[ranNum2]; } } else if (type == 2 && colorArr.length >= 4){ let arr = Common5.getRandomNumArr_custom(0,colorArr.length-1,4); arr.sort(); colorArr[arr[0]] = colorArr[arr[2]]; colorArr[arr[1]] = colorArr[arr[3]]; } else if (type == 3 && colorArr.length >= 4){ let randNum = Common5.getRandomNum(index,colorArr.length); let randNum2 = Common5.getRandomNum(index,colorArr.length); let randNum3 = Common5.getRandomNum(0,colorArr.length-2); let num = 0 while (randNum == randNum2){ num++ if(num > 100){ break } randNum2 = Common5.getRandomNum(index,colorArr.length); } let num2 = 0 while ((randNum == randNum3) || (randNum2 == randNum3)){ num2++ if(num2 > 100){ break } randNum3 = Common5.getRandomNum(0,colorArr.length); } colorArr[randNum] = colorArr[randNum3]; colorArr[randNum2] = colorArr[randNum3]; } } /* curColorCountArr:每个案板的颜色数组的数组,二维数组[] curBlankCount:要发的颜色数 curDishwashingColorArr:当前洗碗池的颜色,一个都没有[],有一个["color1"],有2个["color1","color2"] curMaxColor:当前场中可出现的最大颜色数(解锁案板+解锁洗碗池)*2 -2 */ public static Deal(curColorCountArr,curBlankCount,curDishwashingColorArr,curMaxColor,xiaoChuNum){ console.log('发牌传参curColorCountArr=',curColorCountArr) console.log('发牌传参curBlankCount=',curBlankCount) console.log('发牌传参curDishwashingColorArr=',curDishwashingColorArr) console.log('发牌传参curMaxColor=',curMaxColor) console.log('发牌传参xiaoChuNum=',xiaoChuNum) let retArr = []; let tmpAllColor = []; let tmpTopColor = []; let tmpTopHaveColor = []; let tmpButtomColor = []; let addNewColor = false; for (let i = 0; i < Math.max(curBlankCount,curColorCountArr.length); i++){ let tmpColor = i; if (i >= curBlankCount){ tmpColor = Common5.getRandomNum(0,curBlankCount); } this.insertColorToArr(tmpColor,tmpAllColor); tmpTopColor.push(tmpColor); tmpButtomColor.push(tmpColor); } let tmpHaveColor = []; let boardHaveColor = []; let topArr = Common5.shuffle(tmpTopColor); let start = 0; let count = curColorCountArr.length; topArr = topArr.splice(0,count); let buttomArr = Common5.shuffle(tmpButtomColor); buttomArr =buttomArr.splice(start,count); console.log(topArr,buttomArr); for (let i = 0; i < curColorCountArr.length; i++){ for (let j = 0; j < curColorCountArr[i].length; j++){ this.insertColorToArr(curColorCountArr[i][j].color,tmpHaveColor); this.insertColorToArr(curColorCountArr[i][j].color,boardHaveColor); } } //判断第一个洗碗池的颜色 for (let all = 0; all < curDishwashingColorArr.length; all++){ if (all > 0 && curDishwashingColorArr[0] == curDishwashingColorArr[1]){ break; } this.insertColorToArr(curDishwashingColorArr[0],boardHaveColor); if (curDishwashingColorArr.length > 0){ let topColor = curDishwashingColorArr[all]; this.insertColorToArr(topColor,tmpHaveColor); let tmpCount = this.randArr[Common5.getRandomNum(0,this.randArr.length)]; if (curColorCountArr.length > 3 && Common5.getRandomNum(0,100) > 30){ tmpCount = this.randArr2[Common5.getRandomNum(0,this.randArr2.length)]; } if (curColorCountArr[all].length > (this.maxColorOneStack-2) && (!this.colorInArr(topColor,curColorCountArr[all]) && !this.colorInArr(topColor,curColorCountArr[all])) || topColor == buttomArr[all]){ //已经有3种颜色,或者随机出来的两种颜色一样,则发两张 tmpCount = this.maxDealCount; } let tmpArr = []; let buttomColor = buttomArr[all]; if (buttomColor == topColor){ tmpCount = this.maxDealCount; } let tmpColorContentTop = new CColorContent(topColor,tmpCount); this.insertColorToArr(topColor,tmpTopHaveColor); tmpArr.unshift(tmpColorContentTop); if (this.maxDealCount-tmpCount > 0){ buttomColor = this.getHaveColor(buttomColor,curDishwashingColorArr,tmpHaveColor,curMaxColor,tmpAllColor); this.insertColorToArr(buttomColor,tmpHaveColor); let tmpColorContentButtom = new CColorContent(buttomColor,this.maxDealCount-tmpCount); tmpArr.unshift(tmpColorContentButtom); } retArr.push(tmpArr); topArr[all] = topColor; } } if (curDishwashingColorArr.length < 2){ let randNum = Common5.getRandomNum(0,100); console.log("topArr1:",topArr); if (xiaoChuNum < 50){ if (randNum < 60){ this.setTopColor(topArr,retArr.length,1); } else if (randNum < 80){ this.setTopColor(topArr,retArr.length,2); } else{ this.setTopColor(topArr,retArr.length,3); } } else if (xiaoChuNum < 120){ if (randNum < 55){ this.setTopColor(topArr,retArr.length,1); } else if (randNum < 85){ this.setTopColor(topArr,retArr.length,2); } else { this.setTopColor(topArr,retArr.length,3); } } else if (xiaoChuNum < 200){ if (randNum < 65){ this.setTopColor(topArr,retArr.length,1); } else if (randNum < 85){ this.setTopColor(topArr,retArr.length,2); } else { this.setTopColor(topArr,retArr.length,3); } } else if (xiaoChuNum < 300){ if (randNum < 75){ this.setTopColor(topArr,retArr.length,1); } else if (randNum < 90){ this.setTopColor(topArr,retArr.length,2); } else{ this.setTopColor(topArr,retArr.length,3); } } else { if (randNum < 80){ this.setTopColor(topArr,retArr.length,1); } else if (randNum < 95){ this.setTopColor(topArr,retArr.length,2); } else{ this.setTopColor(topArr,retArr.length,3); } } } console.log("topArr2:",topArr); for (let i = retArr.length; i < curColorCountArr.length; i++){ let topColor = topArr[i]; let tmpCount = this.randArr[Common5.getRandomNum(0,this.randArr.length)]; if (curColorCountArr.length > 3){ tmpCount = this.randArr2[Common5.getRandomNum(0,this.randArr2.length)]; } if (curColorCountArr[i].length > (this.maxColorOneStack-2) && (!this.colorInArr(topColor,curColorCountArr[i]) && !this.colorInArr(topColor,curColorCountArr[i]))){ //已经有3种颜色 tmpCount = this.maxDealCount; } let buttomColor = buttomArr[i]; // topColor = this.getHaveColor(topColor,curDishwashingColorArr,tmpHaveColor,curMaxColor,tmpAllColor); // if (tmpTopColor.length == i && i == curColorCountArr.length-1){ // let ranNum = Common5.getRandomNum(0,100); // if (xiaoChuNum < 50 && ranNum <){ // } // } this.insertColorToArr(topColor,tmpHaveColor); if ((curColorCountArr[i].length == 0 ||curDishwashingColorArr.length == 0) && !addNewColor){ if (tmpHaveColor.length >= curBlankCount){ buttomColor = this.getNewColor(buttomColor,boardHaveColor,tmpHaveColor); } else{ buttomColor = this.getNewColor(buttomColor,boardHaveColor,tmpAllColor); } this.insertColorToArr(topColor,tmpHaveColor); addNewColor = true; } else{ if (tmpHaveColor.length >= curBlankCount){ buttomColor = this.getHaveColor(buttomColor,curDishwashingColorArr,tmpHaveColor,curMaxColor,tmpHaveColor); } else { buttomColor = this.getHaveColor(buttomColor,curDishwashingColorArr,tmpHaveColor,curMaxColor,tmpAllColor); } this.insertColorToArr(topColor,tmpHaveColor); } this.insertColorToArr(buttomColor,tmpHaveColor); let tmpArr = []; if (buttomColor == topColor){ if (tmpHaveColor.length >= curBlankCount){ buttomColor = this.getNewColor(buttomColor,[topColor],tmpHaveColor); } else { buttomColor = this.getNewColor(buttomColor,[topColor],tmpAllColor); } this.insertColorToArr(topColor,tmpHaveColor); } let tmpColorContentTop = new CColorContent(topColor,tmpCount); tmpArr.unshift(tmpColorContentTop); if (this.maxDealCount-tmpCount > 0){ let tmpColorContentButtom = new CColorContent(buttomColor,this.maxDealCount - tmpCount); tmpArr.unshift(tmpColorContentButtom); } retArr.push(tmpArr); } console.log(retArr); return retArr; } public static getSendCardData(callFunc){ let curColorCountArr= this.getCurLineColorArr()//[[new CColorContent(0,3),new CColorContent(1,3)],[new CColorContent(1,3),new CColorContent(0,3)]] let curDishwashingColorArr = this.getXiWanChiColorArr()//[0,1]; let colorNum = this.getSendColorTypeNumByXiaoChuNum() if(colorNum > 34){ colorNum = 34 } //这里打个补丁??? if(this.curGuanQiaNum == 1){ }else if(this.curGuanQiaNum == 2){ colorNum -= 9 }else if(this.curGuanQiaNum == 3){ colorNum -= 19 } let maxColorNum = this.canShowMaxColorNum() let res = this.Deal(curColorCountArr,colorNum,curDishwashingColorArr,maxColorNum,this.yiXiaoChuNum); console.log(JSON.stringify(res)); let faPaiData = {} //处理为可用的数组 for(let i=0;i<res.length;i++){ let lineData = [] let fapaiNum = 15-this.cell_data[i].length let num = 0 //已经大于15张不发牌 if(this.cell_data[i].length < 15){ for(let j=0;j<res[i].length;j++){ for(let k=0;k<res[i][j].colorCount;k++){ //这里打个补丁??? if(this.curGuanQiaNum == 1){ lineData.push(parseInt(res[i][j].color) + 1) }else if(this.curGuanQiaNum == 2){ lineData.push(parseInt(res[i][j].color + 9) + 1) }else if(this.curGuanQiaNum == 3){ lineData.push(parseInt(res[i][j].color + 19) + 1) } num++ if(num >= fapaiNum){ break } } if(num >= fapaiNum){ break } } } faPaiData['line_'+i] = lineData } console.log('发牌数据==',faPaiData) //发牌前数据 let faPaiQianData = Common5.deepClone(this.cell_data) console.log("发牌前数据faPaiQianData=",faPaiQianData) //将发牌数据全部导入总数组 for(let i=0;i<=this.unlock_cell;i++){ let lineData = faPaiData['line_'+i] if(lineData){ for(let j=0;j<lineData.length;j++){ this.cell_data[i].push(lineData[j]) } } } //增加了发牌数据,未向下压缩之前 let faPaiHouData = Common5.deepClone(this.cell_data) console.log("增加了发牌数据faPaiHouData=",faPaiHouData) let yaSuiNumTab = [] for(let i=0;i<=this.unlock_cell;i++){ let lineData = faPaiData['line_'+i] let diXiaYaSuiShu = 0//最底下需要压碎的数量 //原本超过15张的话,保留15张 if(this.cell_data[i].length >= 15){ diXiaYaSuiShu = this.cell_data[i].length - 15 //原本少于6张,不压碎 }else{ diXiaYaSuiShu = 0 } if(diXiaYaSuiShu > 0){ this.cell_data[i].splice(0,diXiaYaSuiShu) } yaSuiNumTab.push(diXiaYaSuiShu) } //压缩后数据 let yaSuoHouData = Common5.deepClone(this.cell_data) console.log("压缩后数据yaSuoHouData=",yaSuoHouData) this.saveGameProgressData() callFunc && callFunc(faPaiData,faPaiQianData,faPaiHouData,yaSuiNumTab) } public static jieSuoColorNum:number = 2 public static getJieSuoColorNum(){ return this.jieSuoColorNum } public static yiXiaoChuNum:number = 0 public static addYiXiaoChuNum(){ this.yiXiaoChuNum ++ } public static getYiXiaoChuNum(){ GameSecondLevelManage_xmj.setStartCellData() return this.yiXiaoChuNum } public static setGMYiXiaoChuNum(num){ GameSecondLevelManage_xmj.setStartCellData() this.yiXiaoChuNum = num this.saveGameProgressData() } public static yiXiaoChuAllNum = 0 public static addYiXiaoChuAllNum(){ this.yiXiaoChuAllNum ++ } public static getYiXiaoChuAllNum(){ // GameSecondLevelManage_xpz.setStartCellData() return this.yiXiaoChuAllNum } public static xiaoChuColorNumTab = [] public static initXiaoChuColorNum(){ for(let i=0;i<36;i++){ this.xiaoChuColorNumTab[i] = 0 } } public static addXiaoChuColorNum(colorIndex,num){ if(!this.xiaoChuColorNumTab[colorIndex]){ this.xiaoChuColorNumTab[colorIndex] = 0 } this.xiaoChuColorNumTab[colorIndex] += num console.log('刷新已消除颜色数组==',this.xiaoChuColorNumTab) this.saveGameProgressData() // User.setFinishMeiRiTask(colorIndex,num) // if(TaskManagerScript.getIsCanGetRewardTask()){ // EventMgr.emitEvent_custom(ryw_Event.RefreshTaskStatus) // } } public static getXiaoChuColorNum(colorIndex){ for(let i=0;i<36;i++){ if(!this.xiaoChuColorNumTab[i]){ this.xiaoChuColorNumTab[i] = 0 } } return this.xiaoChuColorNumTab[colorIndex] } //提供给外部接口 public static getXiaoChuColorNumTab(){ // let saveData:GameProgressDataProperty_xmj = this.getGameProgressData() // if(!saveData){ // this.initXiaoChuColorNum() // return this.xiaoChuColorNumTab // }else{ // return saveData.xiaoChuColorNumTab // } } public static checkIsShouCangNewColor(colorIndex,heChengQianColorAccount,heChengHouColorAccount){ let targetNum = skinConfig[colorIndex].targetNum if(heChengQianColorAccount < targetNum && heChengHouColorAccount >= targetNum){ return true } } //获取要发的颜色种类数 public static getSendColorTypeNumByXiaoChuNum(){ let config = null // if(GMManager.getToggleStatus_ShengXiaoPan()){ // config = JieSuoColorConfig_GM // }else{ config = JieSuoColorConfig // } let xiaoChuNum = this.yiXiaoChuNum let jieSuoAnBanNum = this.unlock_cell+1 //当前已解锁颜色数 let curColorNum = this.jieSuoColorNum for(let i=0;i<config.length;i++){ if(config[i].curColorNum == curColorNum && xiaoChuNum >= config[i].nextNeedXiaoChu && jieSuoAnBanNum>=config[i].needCaoWei){ this.jieSuoColorNum++ if(this.jieSuoColorNum > 24){ this.addJieSuoShengXiaoId() } this.yiXiaoChuNum = 0 break } } return this.jieSuoColorNum } public static getDaiJieSuoPZProgressTab(){ let config = null // if(GMManager.getToggleStatus_ShengXiaoPan()){ // config = JieSuoColorConfig_GM // }else{ config = JieSuoColorConfig // } //let xiaoChuNum = this.yiXiaoChuNum let tab = {color:0, percent:0, isMax:false,lastColor:0, yiXiaoChuNum:0, nextNeedXiaoChu:0} tab.lastColor = this.getJieSuoColorNum() tab.color = this.jieSuoColorNum+1 tab.yiXiaoChuNum = this.yiXiaoChuNum if(tab.color >= config.length+1){ tab.isMax = true } for(let i=0;i<config.length;i++){ if(config[i].curColorNum == this.jieSuoColorNum){ tab.nextNeedXiaoChu = config[i].nextNeedXiaoChu tab.percent = Math.floor(this.yiXiaoChuNum/config[i].nextNeedXiaoChu*100) break } } return tab // let panduanArray = [4,5,11,17,24,32,41,51,64,84,107,133,163,196,232,272,317,365,415,466,518,571,625] // let colorArray = [2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24] // let colorNum = colorArray[0] // let jiesuoAllNum = 0 // let oldAllNum = 0 // for(let i = 1;i<panduanArray.length;i++){ // if(xiaoChuNum <= panduanArray[i]-1){ // colorNum = colorArray[i-1] // jiesuoAllNum = panduanArray[i] // if(i==1){ // oldAllNum = 0 // }else{ // oldAllNum = panduanArray[i-1] // } // break // } // } // tab.color = colorNum+1 // if(jiesuoAllNum){ // if(oldAllNum == 0){ // tab.percent = Math.floor((xiaoChuNum)/(jiesuoAllNum)*100) // }else{ // console.log(xiaoChuNum-oldAllNum,'xiaoChuNum-oldAllNum1111111111++==') // console.log(jiesuoAllNum-oldAllNum,'jiesuoAllNum-oldAllNum1111111111++==') // tab.percent = Math.floor((xiaoChuNum-oldAllNum)/(jiesuoAllNum-oldAllNum)*100) // } // } // if( xiaoChuNum >= panduanArray[panduanArray.length-1]){ // tab.isMax = true // } // return tab } // let tabChenghao = [ // {name:'刷碗小菜鸟', reward:0, needPZNum:0, maxPZ:50000}, // {name:'刷碗实习生', reward:200, needPZNum:500, maxPZ:50000}, // {name:'刷碗小能手', reward:400, needPZNum:1000, maxPZ:50000}, // {name:'刷碗正式工', reward:600, needPZNum:2000, maxPZ:50000}, // {name:'刷碗总经理', reward:800, needPZNum:5000, maxPZ:50000}, // {name:'盘子小卫士', reward:1000, needPZNum:10000, maxPZ:50000}, // {name:'盘子护理师', reward:1200, needPZNum:15000, maxPZ:50000}, // {name:'盘子美容师', reward:1500, needPZNum:20000, maxPZ:50000}, // {name:'盘子大总管', reward:1800, needPZNum:25000, maxPZ:50000}, // {name:'盘子收藏家', reward:2000, needPZNum:30000, maxPZ:50000}, // {name:'家务之星', reward:2200, needPZNum:35000, maxPZ:50000}, // {name:'刷碗之王', reward:2300, needPZNum:40000, maxPZ:50000}, // {name:'瓷洗太后', reward:2400, needPZNum:45000, maxPZ:50000}, // {name:'浴皇大帝', reward:2600, needPZNum:50000, maxPZ:50000}, // ] public static getChenghaoConfigByid(chenghaoId){ for(let i = 0; i<tabChenghao.length;i++){ if(tabChenghao[i].chenghaoId == chenghaoId){ return tabChenghao[i] } } } //称号进度 public static getChenghaoProgressTab(){ // let allXiaochuNum = 0 // let tab= this.getXiaoChuColorNumTab() // for(let i = 0;i<tab.length;i++){ // allXiaochuNum+=tab[i] // } // let oldConfig = null // let newConfig = null // for(let i = 0; i<tabChenghao.length;i++){ // let data_ = tabChenghao[i] // if(allXiaochuNum < data_.needPZNum){ // newConfig = data_ // if( tabChenghao[i-1]){ // oldConfig = tabChenghao[i-1] // }else{ // oldConfig = tabChenghao[0] // } // break // } // } // console.log(oldConfig, 'oldConfig+++++++++++=====') // console.log(newConfig, 'newConfig+++++++++++=====') // if(newConfig && oldConfig){ // // let chenghaoId = User.getChenghaoIdMJ() // // if(oldConfig.chenghaoId != chenghaoId){ // // User.setChenghaoIdMJ(oldConfig.chenghaoId) // // } // }else{ // //称号最大值 // // let chenghaoId = oldConfig[oldConfig.length-1].chenghaoId // // User.setChenghaoIdMJ(chenghaoId) // } // let _Obj = null // if(newConfig){ // let needShuaPanziNum = newConfig.needPZNum - oldConfig.needPZNum // let xipanzi = allXiaochuNum - oldConfig.needPZNum // console.log(needShuaPanziNum, xipanzi, 'needShuaPanziNum+++++++++++=====') // _Obj = {allNum:needShuaPanziNum, needNum:xipanzi, skinName:oldConfig.name} // } // return _Obj } //可出现的最大颜色数(解锁案板+解锁洗碗池)*2 -2 public static canShowMaxColorNum(){ let jieSuoAnBanNum = this.unlock_cell+1 let jieSuoXiWanChi = 1 // if(this.unlock_adsXiWanChi2){ // jieSuoXiWanChi = 2 // } let colorNum = 2 if(jieSuoAnBanNum == 2){ colorNum = 5 }else if(jieSuoAnBanNum == 3){ colorNum = 6 }else if(jieSuoAnBanNum == 4){ colorNum = 7 }else if(jieSuoAnBanNum == 5){ colorNum = 8 }else if(jieSuoAnBanNum == 6){ colorNum = 9 }else if(jieSuoAnBanNum == 7){ colorNum = 10 }else if(jieSuoAnBanNum == 8){ colorNum = 12 }else if(jieSuoAnBanNum == 9){ colorNum = 16 } return colorNum } //获取单列color public static getCurLineColorArr(){ let outArr = [] for(let i=0;i<=this.unlock_cell;i++){ let lineData = this.cell_data[i] let tmpTab = {} for(let j=0;j<lineData.length;j++){ if(!tmpTab[lineData[j]]){ tmpTab[lineData[j]] = 0 } tmpTab[lineData[j]] += 1 } outArr[i] = [] for(var key in tmpTab){ //这里打个补丁??? if(this.curGuanQiaNum == 1){ outArr[i].push(new CColorContent(parseInt(key)-1,tmpTab[key])) }else if(this.curGuanQiaNum == 2){ outArr[i].push(new CColorContent(parseInt(key)-1 -9,tmpTab[key])) }else if(this.curGuanQiaNum == 3){ outArr[i].push(new CColorContent(parseInt(key)-1 -19,tmpTab[key])) } } } console.log('输出所有的lineColor==',outArr) return outArr } //洗碗池等级 public static curXiWanChiLevel = [1,2] public static addXiWanChiLevel(index){ let nextLevel = this.curXiWanChiLevel[index] + 1 if(nextLevel > 4){ nextLevel = 4 } this.curXiWanChiLevel[index] = nextLevel this.saveGameProgressData() } public static getXiWanChiLevel(){ return this.curXiWanChiLevel } public static getPerPanZiPrice(index){ return XiWanChiLevelConfig['Level_'+this.curXiWanChiLevel[index]] } public static getNextLevelPerPanZiPrice(index){ let nextLevel = this.curXiWanChiLevel[index] + 1 if(nextLevel > 4){ return 0 } return XiWanChiLevelConfig['Level_'+nextLevel] } //牌数据 public static cell_data = [] public static initStartCellData(){ // for(let i=0;i<12;i++){ // this.cell_data[i] = [] // let lineData = this.getSingleLineFaPaiData(0,true) // if(i<5){ // this.cell_data[i] = lineData // } // } for(let i=0;i<13;i++){ this.cell_data[i] = [] } //第一关初始数据 if(this.curGuanQiaNum == 1){ this.cell_data = [[1,1,1,1,1,1,1,1,1,1],[2,2,2,2,2,2,2,2,2,2,1,1],[],[],[],[],[],[],[],[],[],[],[]] //第二关初始数据 }else if(this.curGuanQiaNum == 2){ this.cell_data = [[10,10,10,10,10,10],[11,11,11,11,11,11],[],[],[],[],[],[],[],[],[],[],[]] //第三关初始数据 }else if(this.curGuanQiaNum == 3){ this.cell_data = [[19,19,19,19,19,19],[20,20,20,20,20,20],[],[],[],[],[],[],[],[],[],[],[]] //第四关初始数据 }else if(this.curGuanQiaNum == 4){ this.cell_data = [[1,1,1,1,1,1],[2,2,2,2,2,2],[],[],[],[],[],[],[],[],[],[],[]] } } public static getCellData(){ return this.cell_data } // //新手引导牌数据 // public static xinShouYinDaoCellData(){ // for(let i=0;i<12;i++){ // this.cell_data[i] = [] // } // this.cell_data[0] = [1,1,1,1,1] // this.cell_data[2] = [1,1,1,1,1] // } public static clearSingleLineData(lineIndex){ if(Array.isArray(this.cell_data[lineIndex])){ this.cell_data[lineIndex].length = 0 } this.saveGameProgressData() } //获得当列可选的牌数据(最上面相同的牌) public static getLineCellSelectData(lineNum){ if(!lineNum && lineNum != 0){ return } let lineSelectCellData = [] let lineData = this.cell_data[lineNum] let cardNum = lineData[lineData.length-1] for(let i=lineData.length-1;i>=0;i--){ if(cardNum == lineData[i]){ lineSelectCellData.push({num:cardNum,index:i}) }else{ break } } return lineSelectCellData } //移动牌(line1->line2) public static MoveCellLine1ToLine2(line1Data,line1Index,line2Data,line2Index,moveFunc){ let canMoveData = []//可以移动的数据 //目标列为空(全部可移动) if(line2Data.length <= 0){ for(let i=0;i<line1Data.length;i++){ canMoveData.push(line1Data[i]) } }else{ //数值不同不可以移动 if(line2Data[0].num != line1Data[0].num){ //可以移动(需判断不能超过10张) }else{ for(let i=0;i<line1Data.length;i++){ canMoveData.push(line1Data[i]) } } } //移牌前数据 let yiPaiQianData = Common5.deepClone(this.cell_data) //移完牌后刷新牌数据 for(let i=0;i<canMoveData.length;i++){ this.cell_data[line1Index].pop() this.cell_data[line2Index].push(canMoveData[i].num) } this.saveGameProgressData() console.log("移完牌刷新牌数据this.cell_data==",this.cell_data) moveFunc && moveFunc(canMoveData,yiPaiQianData) } //使用魔法道具(最上层盘子变成同色) public static useMoFaDaoJu(){ let changeColorPosTab = []//记录ui需要变化的位置 let colorNum = 1 if(this.curGuanQiaNum == 1){ colorNum = 1 }else if(this.curGuanQiaNum == 2){ colorNum = 10 }else if(this.curGuanQiaNum == 3){ colorNum = 19 } //第一个洗碗池的数据 if(this.cell_data[12].length > 0){ colorNum = this.cell_data[12][0] } //所有列包括临时区 for(let i=0;i<=11;i++){ let lineData = this.cell_data[i] let topNum = lineData[lineData.length-1] changeColorPosTab[i] = [] for(let j=lineData.length-1;j>=0;j--){ if(topNum == lineData[j]){ lineData[j] = colorNum changeColorPosTab[i].push(j) }else{ break } } } console.log('使用魔法道具后this.cell_data=',this.cell_data,changeColorPosTab) return {changeColorPosTab:changeColorPosTab,colorNum:colorNum} } //根据空格数获取发牌数 public static getFaPaiShuByKongGeShu(kongGeNum){ let num = 0 let index = Math.floor(Math.random()*100) let lineConfig = FaPaiShu_KongGeShu_config['KG_'+kongGeNum] for(let i=0;i<lineConfig.length;i++){ num += lineConfig[i].rate if(index < num){ return lineConfig[i].faPaiShu } } } //根据发牌数获取种类数 public static getZhongLeiShuByFaPaiShu(faPaiShu){ let num = 0 let index = Math.floor(Math.random()*100) let lineConfig = FaPaiShu_ZhongLei['PS_'+faPaiShu] for(let i=0;i<lineConfig.length;i++){ num += lineConfig[i].rate if(index < num){ return lineConfig[i].typeNum } } } //获取特定种类数组 public static getTeDingZhongLeiTab(kongGeNum){ let faPaiShu = this.getFaPaiShuByKongGeShu(kongGeNum) let typeNum = this.getZhongLeiShuByFaPaiShu(faPaiShu) let allTab = FaPaiShu_TeDingZhongLei['PS_'+faPaiShu]['numTabType_'+typeNum] let index = Math.floor(Math.random()*allTab.length) // console.log('根据发牌数和种类数获取特定种类数组=',faPaiShu,typeNum,allTab[index]) return allTab[index] } //获取总的空格数(用于判断洗牌按钮的显示与否) public static getAllKongGeNum(){ let kongGeNum = 0 for(let j=0;j<=this.unlock_cell;j++){ kongGeNum += (10-this.cell_data[j].length) } return kongGeNum } //设置发牌数据 // public static setFaPaiData(callFunc){ // let recordFaPaiLineTab = [] // for(let i = 0;i<=this.unlock_cell;i++){ // if(this.cell_data[i].length < 10){ // recordFaPaiLineTab.push(i) // } // } // let faPaiData = {} // let lineLength = recordFaPaiLineTab.length // //剔除一列不发牌 // if(lineLength > 1){ // let index = Math.floor(Math.random()*lineLength) // recordFaPaiLineTab.splice(index,1) // for(let j=0;j<recordFaPaiLineTab.length;j++){ // let kongGeNum = 10-this.cell_data[recordFaPaiLineTab[j]].length // let lineData = this.getSingleLineFaPaiData(kongGeNum) // faPaiData['line_'+recordFaPaiLineTab[j]] = lineData // } // //只有一列有空格的话,就发这列 // }else if(lineLength == 1){ // let kongGeNum = 10-this.cell_data[recordFaPaiLineTab[0]].length // let lineData = this.getSingleLineFaPaiData(kongGeNum) // faPaiData['line_'+recordFaPaiLineTab[0]] = lineData // //没有空格了 // }else{ // console.log("没有空格了。。。") // } // console.log('发牌数据==',faPaiData) // let finishSendCardCallFunc = ()=>{ // for(let i=0;i<=this.unlock_cell;i++){ // let lineData = faPaiData['line_'+i] // if(lineData){ // for(let j=0;j<lineData.length;j++){ // this.cell_data[i].push(lineData[j]) // } // } // } // this.saveGameProgressData() // console.log("发完牌后所有牌数据this.cell_data=",this.cell_data) // } // callFunc && callFunc(faPaiData,finishSendCardCallFunc) // } //获取单列发牌数据(isFirstStatus表示获取初始牌数据) // public static getSingleLineFaPaiData(kongGeNum,isFirstStatus?){ // //发牌的数组 // let fapaiArr = [] // if(isFirstStatus){ // let tab = [[4],[1,3],[3,1]] // fapaiArr = tab[Math.floor(Math.random()*tab.length)] // }else{ // fapaiArr = this.getTeDingZhongLeiTab(kongGeNum) // } // let lineData = [] // for(let k=0;k<fapaiArr.length;k++){ // let num = fapaiArr[k] // let number = 0 // if((this.curTargetNumber - 5) % 6 == 0){ // // number = Math.floor(Math.random()*(this.curTargetNumber - 2))+ (this.curTargetMinNumber - 4) // number = (this.curTargetMinNumber - 4) + Math.floor(Math.random()*4) // }else{ // number = (this.curTargetMinNumber - 4) + Math.floor(Math.random()*(this.curTargetNumber-this.curTargetMinNumber+3)) // } // for(let m=0;m<num;m++){ // lineData.push(number) // } // } // return lineData // } //目标值 public static curTargetMinNumber = 5 public static getCurTargetMinNumber(){ return this.curTargetMinNumber } public static curTargetNumber = 5 public static getCurTargetNumber(){ return this.curTargetNumber } public static addTargetNumber(jieSuoKaCaoFunc){ this.curTargetNumber++ //从左往右第三个数不作为目标值 if(this.curTargetNumber - this.curTargetMinNumber == 3){ this.curTargetNumber++ } //进入新的目标 if(this.curTargetNumber - this.curTargetMinNumber == 6){ this.addUnLockCell(jieSuoKaCaoFunc,false) this.initNewPageData() }else{ this.addUnLockCell(jieSuoKaCaoFunc,true) } } //完成当前目标页,进入下一页 public static initNewPageData(){ // this.curTargetMinNumber = this.curTargetNumber this.unlock_ads9 = false this.unlock_ads10 = false this.unlock_ads11 = false this.unlock_cell = 1 // this.jieSuoTuJianId++ // this.unlock_adsXiWanChi2 = false // this.leftPanZiNum = 1800 // this.initXiWanChiData() // this.addLeftPanZiNum(this.getGuanQiaAwardNum()) this.curGuanQiaNum ++ this.curGuanQiaFinishNum = 0 this.initStartCellData() // this.leftPanZiNum = 1800 this.initLeftPanZiNum() this.saveGameProgressData() this.maxTime = this.getChushiTime(); } //重新开始当局游戏-重置数据 public static restartCurPageData(){ this.curTargetNumber = this.curTargetMinNumber this.unlock_ads9 = false this.unlock_ads10 = false this.unlock_ads11 = false this.unlock_ads13 = false this.unlock_cell = 1 this.unlock_adsXiWanChi2 = false this.curGuanQiaNum = 1 this.curGuanQiaFinishNum = 0 this.ads9LeftTimer = 180 this.ads10LeftTimer = 180 this.ads11LeftTimer = 180 this.yiXiaoChuNum = 0 this.jieSuoColorNum = 2 this.isAutoBuPanTimer = false this.autoBuPanTimeNum = 0 this.curJieSuoShengXiaoId = 0 this.initXiaoChuColorNum() this.initLeftPanZiNum() this.initStartCellData() this.maxTime = -1; // this.initXiWanChiData() this.saveGameProgressData() } public static getTargetNumber(){ return this.curTargetNumber } //当前已解锁格子(0开始) public static unlock_cell = 1 public static getUnlockCell(){ return this.unlock_cell } public static jieSuoUnlockCell(num){ this.unlock_cell = num this.saveGameProgressData() } public static addUnLockCell(jieSuoKaCaoFunc,bRefresh){ this.unlock_cell += 1 if(this.unlock_cell > 8){ this.unlock_cell = 8 } //解锁卡槽回调处理ui jieSuoKaCaoFunc && jieSuoKaCaoFunc(bRefresh,this.unlock_cell) } //检测合成 public static getHeChengLine(){ let heChengTab = [] for(let i=0;i<14;i++){ let lineData = this.cell_data[i] //只检测满列状态 if(lineData.length >= 10){ let number = lineData[0] let isHeCheng = true for(let j=0;j<10;j++){ if(number != lineData[j]){ isHeCheng = false break } } if(isHeCheng){ heChengTab.push({line:i}) } } } return heChengTab } public static checkHeCheng(lineIndex,callFunc){ let heChengTab = [] // for(let i=0;i<14;i++){ let lineData = this.cell_data[lineIndex] let number = 1 let account = lineData.length //只检测满列状态 if(lineData.length >= 12){ number = lineData[0] heChengTab.push({line:lineIndex,num:number,account:account}) } // } console.log("检测合成heChengTab==",heChengTab) let heChengQianData = Common5.deepClone(this.cell_data) console.log('合成完成前数据heChengQianData=',heChengQianData) let heChengQianColorAccount = 0 let heChengHouColorAccount = 0 if(heChengTab.length > 0){ for(let k=0;k<heChengTab.length;k++){ this.cell_data[heChengTab[k].line].length = 0 } heChengQianColorAccount = this.getXiaoChuColorNum(number-1) this.addXiaoChuColorNum(number-1,account) heChengHouColorAccount = this.getXiaoChuColorNum(number-1) this.addYiXiaoChuNum() this.addYiXiaoChuAllNum() this.saveGameProgressData() console.log('合成完成后刷新牌数据this.cell_data=',this.cell_data) } callFunc && callFunc(heChengTab,heChengQianData,heChengQianColorAccount,heChengHouColorAccount) } //保存游戏进度数据 public static saveGameProgressData(){ let data:GameProgressDataProperty_xmj = { unlock_cell:this.unlock_cell, cell_data:this.cell_data, curTargetMinNumber:this.curTargetMinNumber, curTargetNumber:this.curTargetNumber, unlock_ads9:this.unlock_ads9, unlock_ads10:this.unlock_ads10, unlock_ads11:this.unlock_ads11, jieSuoTuJianId:this.jieSuoTuJianId, curXiWanChiLevel:this.curXiWanChiLevel, unlock_adsXiWanChi2:this.unlock_adsXiWanChi2, leftPanZiNum:this.leftPanZiNum, curGuanQiaNum:this.curGuanQiaNum, curGuanQiaFinishNum:this.curGuanQiaFinishNum, ads9LeftTimer:this.ads9LeftTimer, ads10LeftTimer:this.ads10LeftTimer, ads11LeftTimer:this.ads11LeftTimer, yiXiaoChuNum:this.yiXiaoChuNum, yiXiaoChuAllNum:this.yiXiaoChuAllNum, jieSuoColorNum:this.jieSuoColorNum, gameTime:this.maxTime, xiaoChuColorNumTab:this.xiaoChuColorNumTab, isAutoBuPanTimer:this.isAutoBuPanTimer, autoBuPanTimeNum:this.autoBuPanTimeNum, unlock_ads13:this.unlock_ads13, curJieSuoShengXiaoId:this.curJieSuoShengXiaoId, // xiWanChi_data:this.xiWanChi_data } // User.setSaveGameProgressData_xmj(data) } public static getGameProgressData(){ // return User.getSaveGameProgressData_xmj() } //洗牌(后三格不洗牌) public static xiPaiRecordTab = []//记录洗牌数据(仅用于判断洗牌前后一致时不播音效) public static getXiPaiRecordTab(){ return this.xiPaiRecordTab } public static xiPaiLogic(xiPaiCallFunc){ let sortTab = [] for(let i=0;i<9;i++){ sortTab[i] = [] } for(let i=0;i<9;i++){ for(let j=0;j<this.cell_data[i].length;j++){ if(sortTab[this.cell_data[i][j] - (this.curTargetMinNumber-4)].length < 10){ sortTab[this.cell_data[i][j] - (this.curTargetMinNumber-4)].push({num:this.cell_data[i][j],posX:i,posY:j,isMove:true}) }else{ sortTab[this.cell_data[i][j] - (this.curTargetMinNumber-4)].push({num:this.cell_data[i][j],posX:i,posY:j,isMove:false}) } } } console.log("tempTab==",sortTab) //洗牌ui结束后刷新洗牌后的cellData let refreshXiPaiDataFunc = ()=>{ for(let i=0;i<9;i++){ this.cell_data[i] = [] this.xiPaiRecordTab[i] = [] for(let j=0;j<sortTab[i].length;j++){ if(sortTab[i][j].isMove){ this.xiPaiRecordTab[i].push(sortTab[i][j]) this.cell_data[i].push(sortTab[i][j].num) } } } console.log('洗完牌ui后最新的牌数据this.cell_data===',this.cell_data) } xiPaiCallFunc && xiPaiCallFunc(sortTab,refreshXiPaiDataFunc) } //兔子图鉴 public static jieSuoTuJianId:number = -1 public static getJieSuoTuJianId(){ return this.jieSuoTuJianId } //三个备用卡槽 public static unlock_ads9:boolean = false public static unlock_ads10:boolean = false public static unlock_ads11:boolean = false public static unlock_ads13:boolean = false public static setUnlockAds(index,bLock){ if(index == 9){ this.unlock_ads9 = bLock }else if(index == 10){ this.unlock_ads10 = bLock }else if(index == 11){ this.unlock_ads11 = bLock }else if(index == 13){ this.unlock_ads13 = bLock } this.saveGameProgressData() } public static getTempUnLockAdsStatus(index){ if(index == 9){ return this.unlock_ads9 }else if(index == 10){ return this.unlock_ads10 }else if(index == 11){ return this.unlock_ads11 }else if(index == 13){ return this.unlock_ads13 } } //临时区剩余时间 public static ads9LeftTimer:number = 180 public static ads10LeftTimer:number = 180 public static ads11LeftTimer:number = 180 public static setUnlockAdsLeftTimer(index){ if(index == 9){ this.ads9LeftTimer = 180 }else if(index == 10){ this.ads10LeftTimer = 180 }else if(index == 11){ this.ads11LeftTimer = 180 } this.saveGameProgressData() } public static getUnlockAdsLeftTimer(index){ if(index == 9){ return this.ads9LeftTimer }else if(index == 10){ return this.ads10LeftTimer }else if(index == 11){ return this.ads11LeftTimer } } public static refreshAdsLeftTimer(){ // if(this.unlock_ads9){ // this.ads9LeftTimer -= 1 // } // if(this.unlock_ads10){ // this.ads10LeftTimer -= 1 // } // if(this.unlock_ads11){ // this.ads11LeftTimer -= 1 // } // if(this.ads9LeftTimer < 0){ // this.ads9LeftTimer = 0 // this.unlock_ads9 = false // } // if(this.ads10LeftTimer < 0){ // this.ads10LeftTimer = 0 // this.unlock_ads10 = false // } // if(this.ads11LeftTimer < 0){ // this.ads11LeftTimer = 0 // this.unlock_ads11 = false // } // this.saveGameProgressData() } //洗碗池2解锁状态 public static unlock_adsXiWanChi2:boolean = false public static getUnlockAdsXiWanChi2(){ return this.unlock_adsXiWanChi2 } public static setUnlockAdsXiWanChi2(bLock){ this.unlock_adsXiWanChi2 = bLock this.saveGameProgressData() } //剩余盘子数 public static leftPanZiNum:number = 0 public static subLeftPanZiNum(num){ if(this.leftPanZiNum - num < 0){ return false }else{ this.leftPanZiNum -= num this.setAutoBuPanTimeNum() this.saveGameProgressData() return true } } public static addLeftPanZiNum(num){ this.leftPanZiNum += num let chuShiKuCun = this.getChuShiKuCun() if(this.leftPanZiNum > chuShiKuCun){ this.leftPanZiNum = chuShiKuCun } this.saveGameProgressData() } public static initLeftPanZiNum(){ this.leftPanZiNum = GuanQiaDataConfig['G_'+this.curGuanQiaNum].chuShiKuCun } public static getChuShiKuCun(){ //根据槽位获取盘子 let cellNum = this.unlock_cell+1 let chuShiKuCun = 600 for(let i = 0; i<AllChuShiKuCun.length;i++){ if(cellNum == AllChuShiKuCun[i].kaCao){ chuShiKuCun = AllChuShiKuCun[i].ChuShiKuCun } } return chuShiKuCun } public static getChushiTime(){ return GuanQiaDataConfig['G_'+this.curGuanQiaNum].time; } public static getAddTime(){ return GuanQiaDataConfig['G_'+this.curGuanQiaNum].addtime; } public static getLeftPanZiNum(){ return this.leftPanZiNum } // //洗碗池数据 // public static xiWanChi_data = [] // public static initXiWanChiData(){ // for(let i=0;i<2;i++){ // this.xiWanChi_data[i] = [] // } // } // public static getXiWanChiData(){ // return this.xiWanChi_data // } //卡槽解锁金币 public static getKaCaoJieSuoCoin(key){ return KaCaoJieSuo_CoinConfig['G_'+this.curGuanQiaNum][key] } //获取洗碗池颜色 public static getXiWanChiColorArr(){ let arr = [] // for(let i=14;i<=15;i++){ // if(this.cell_data[i].length > 0){ // arr.push(this.cell_data[i][0] - 1) // continue // } // } return arr } //第几关 public static curGuanQiaNum = 1 public static getCurGuanQiaNum(){ return this.curGuanQiaNum } public static getGuanQiaTargetNum(){ return GuanQiaDataConfig['G_'+this.curGuanQiaNum].targetNum } public static getNextGuanQiaTargetNum(){ return GuanQiaDataConfig['G_'+(this.curGuanQiaNum+1)].targetNum } public static getGuanQiaAwardNum(){ return GuanQiaDataConfig['G_'+this.curGuanQiaNum].awardNum } public static getGuanQiaTargetColor(){ return GuanQiaDataConfig['G_'+this.curGuanQiaNum].targetColor } public static getNextGuanQiaTargetColor(){ return GuanQiaDataConfig['G_'+(this.curGuanQiaNum+1)].targetColor } //当前关卡已完成数量 public static curGuanQiaFinishNum = 0 public static getCurGuanQiaFinishNum(){ return this.curGuanQiaFinishNum } public static addCurGuanQiaFinishNum(num,finishCurGuanQia){ // let initNextPageData //超过目标值 let isEnterNext = false let targetNum = this.getGuanQiaTargetNum() this.curGuanQiaFinishNum += num // Common5.ALLMJ_SCORE += num if(this.curGuanQiaFinishNum >= targetNum){ console.log('达到目标,进入下一关') // this.curGuanQiaFinishNum = targetNum isEnterNext = true }else{ // this.curGuanQiaFinishNum += num } // CommonDefine.setImRankData(this.curGuanQiaFinishNum+Common5.ALLXIPANZI_SCORE+ Common5.ALLDLS_SCORE) this.saveGameProgressData() finishCurGuanQia && finishCurGuanQia(isEnterNext,()=>{ // this.initNewPageData() }) } public static isAutoBuPanTimer = false public static autoBuPanTimeNum = 0 public static getIsAutoBuPanTimer(){ return this.isAutoBuPanTimer } public static setAutoBuPanTimeNum(){ if(!this.isAutoBuPanTimer){ this.isAutoBuPanTimer = true this.autoBuPanTimeNum = Date.now() + 1000*3600 } } public static getAutoBuPanTimeLeftNum(){ let leftSeconds = 0 if(this.isAutoBuPanTimer){ leftSeconds = Math.floor((this.autoBuPanTimeNum - Date.now())/1000) }else{ } return leftSeconds } public static finishAutoBuPanTime(){ this.isAutoBuPanTimer = false this.autoBuPanTimeNum = 0 } public static curJieSuoShengXiaoId = 0 public static addJieSuoShengXiaoId(){ this.curJieSuoShengXiaoId++ } public static getJieSuoShengXiaoId(){ return this.curJieSuoShengXiaoId } public static checkIsCanSendCard(){ // let isGM = GMManager.getToggleStatus_FPBuXianZhi() // if(isGM){ // return false // } let isFull = true for(let i=0;i<=this.unlock_cell;i++){ if(this.cell_data[i].length < 15){ isFull = false break } } return isFull } public static addSendPZIndex(){ let index = User.getSendPZIndex() index+=1 if(index>=2){ index = 2 } User.setSendPZIndex(index) } public static subSendPZIndex(){ let index = User.getSendPZIndex() index-- if(index<=0){ index = 0 } User.setSendPZIndex(index) } public static isCanContinueGame(){ // let isGM = GMManager.getToggleStatus_FPBuXianZhi() // if(isGM){ // return true // } let index = User.getSendPZIndex() if(index<=0){ //如果台子上的盘子小于12也是可以发牌的 let cellNum = 0 for(let i = 0; i<this.cell_data.length;i++){ cellNum+=this.cell_data[i].length } if(cellNum<30){ return true } return false }else{ return true } } public static getMaJiangConfigById(id){ for(let i=0;i<MaJiangColorConfig.length;i++){ if(id == MaJiangColorConfig[i].id){ return MaJiangColorConfig[i] } } return null } } /********* 第一关 **********/ export class GameFirstLevelManage { } /********* 第二关 **********/ export class GameSecondLevelManage_xmj { public static setStartCellData(){ // let saveData:GameProgressDataProperty_xmj = NewDataManage_xmj.getGameProgressData() // // let firstIn = User.getFirstInNew() // //console.warn("saveData ===xmj_+++==",saveData) // // if(!saveData || firstIn){ // if(!saveData){ NewDataManage_xmj.unlock_cell = 1 NewDataManage_xmj.curTargetMinNumber = 5 NewDataManage_xmj.curTargetNumber = 5 NewDataManage_xmj.unlock_ads9 = false NewDataManage_xmj.unlock_ads10 = false NewDataManage_xmj.unlock_ads11 = false NewDataManage_xmj.unlock_ads13 = false NewDataManage_xmj.jieSuoTuJianId = -1 NewDataManage_xmj.curXiWanChiLevel = [1,2] NewDataManage_xmj.unlock_adsXiWanChi2 = false // NewDataManage_xmj.leftPanZiNum = 0 NewDataManage_xmj.curGuanQiaNum = 1 NewDataManage_xmj.curGuanQiaFinishNum = 0 NewDataManage_xmj.ads9LeftTimer = 180 NewDataManage_xmj.ads10LeftTimer = 180 NewDataManage_xmj.ads11LeftTimer = 180 NewDataManage_xmj.yiXiaoChuNum = 0 NewDataManage_xmj.yiXiaoChuAllNum = 0 NewDataManage_xmj.jieSuoColorNum = 2 NewDataManage_xmj.maxTime = -1; NewDataManage_xmj.isAutoBuPanTimer = false NewDataManage_xmj.autoBuPanTimeNum = 0 NewDataManage_xmj.curJieSuoShengXiaoId = 0 // //要做新手引导 // NewDataManage_xmj.xinShouYinDaoCellData() NewDataManage_xmj.initXiaoChuColorNum() NewDataManage_xmj.initLeftPanZiNum() NewDataManage_xmj.initStartCellData() // Common5.ALLMJ_SCORE = 0 // NewDataManage_xmj.initXiWanChiData() // }else{ // NewDataManage_xmj.cell_data = saveData.cell_data // NewDataManage_xmj.unlock_cell = saveData.unlock_cell // NewDataManage_xmj.curTargetMinNumber = saveData.curTargetMinNumber // NewDataManage_xmj.curTargetNumber = saveData.curTargetNumber // NewDataManage_xmj.unlock_ads9 = saveData.unlock_ads9 // NewDataManage_xmj.unlock_ads10 = saveData.unlock_ads10 // NewDataManage_xmj.unlock_ads11 = saveData.unlock_ads11 // NewDataManage_xmj.unlock_ads13 = saveData.unlock_ads13 // NewDataManage_xmj.jieSuoTuJianId = saveData.jieSuoTuJianId // NewDataManage_xmj.curXiWanChiLevel = saveData.curXiWanChiLevel // NewDataManage_xmj.unlock_adsXiWanChi2 = saveData.unlock_adsXiWanChi2 // NewDataManage_xmj.leftPanZiNum = saveData.leftPanZiNum // NewDataManage_xmj.curGuanQiaNum = saveData.curGuanQiaNum // NewDataManage_xmj.curGuanQiaFinishNum = saveData.curGuanQiaFinishNum // NewDataManage_xmj.ads9LeftTimer = saveData.ads9LeftTimer // NewDataManage_xmj.ads10LeftTimer = saveData.ads10LeftTimer // NewDataManage_xmj.ads11LeftTimer = saveData.ads11LeftTimer // NewDataManage_xmj.yiXiaoChuNum = saveData.yiXiaoChuNum // NewDataManage_xmj.jieSuoColorNum = saveData.jieSuoColorNum // NewDataManage_xmj.maxTime = saveData.gameTime; // NewDataManage_xmj.yiXiaoChuAllNum = saveData.yiXiaoChuAllNum || 0 // if(saveData.xiaoChuColorNumTab){ // NewDataManage_xmj.xiaoChuColorNumTab = saveData.xiaoChuColorNumTab // }else{ // NewDataManage_xmj.initXiaoChuColorNum() // } // NewDataManage_xmj.isAutoBuPanTimer = saveData.isAutoBuPanTimer // NewDataManage_xmj.autoBuPanTimeNum = saveData.autoBuPanTimeNum // if(saveData.curJieSuoShengXiaoId){ // NewDataManage_xmj.curJieSuoShengXiaoId = saveData.curJieSuoShengXiaoId // }else{ // NewDataManage_xmj.curJieSuoShengXiaoId = 0 // } // Common5.ALLMJ_SCORE = saveData.curGuanQiaFinishNum // // NewDataManage_xmj.xiWanChi_data = saveData.xiWanChi_data // } NewDataManage_xmj.saveGameProgressData() } }