import User from "../../FrameWork/User/User"; import Common5 from "../../Platform/th/Common5"; import GameBaseScript from "../GameRoomRes/GameBaseScript"; import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager"; import UserManager from "../Manager/UserManager"; import NewGuideScript from "../NewGuide/NewGuideScript"; import PrefabManage, { GameType } from "../PrefabManager/PrefabManage"; import GetAward from "../SCommon/GetAward"; import DHBase from "./DHBase"; import selectButtons from "./selectButtons"; import taskState from "./taskState"; const { ccclass, property, disallowMultiple, menu } = cc._decorator; @ccclass @disallowMultiple() @menu('对话剧情/DH_31') export default class DH_31 extends DHBase { chatConfig = [ { effectUrl: 'DH/DH_31/sound/汉升,恭喜你成为厨师协会的副会长。', delayTime: 4.3, str: '汉升,恭喜你成为厨师协会的副会长。', posi: 'qipao5' }, { effectUrl: 'DH/DH_31/sound/慢着,我不同意,这小子资历太浅,当不了副会长。', delayTime: 3.67, str: '慢着,我不同意,这小子资历太浅,当不了副会长。', posi: 'qipao6' }, { effectUrl: 'DH/DH_31/sound/魏会长,我认为年轻人还是应该再历练几年。', delayTime: 4.3, str: '魏会长,我认为年轻人还是应该再历练几年。', posi: 'qipao2' }, { effectUrl: 'DH/DH_31/sound/是啊,魏会长,就怕到时有流言说、他是靠您的关系当上的副会长呀。', delayTime: 8.79, str: '是啊,魏会长,就怕到时有流言说、他是靠您的关系当上的副会长呀。', posi: 'qipao4' }, { effectUrl: 'DH/DH_31/sound/师傅,您别生气,我自己来。', delayTime: 2.73, str: '师傅,您别生气,我自己来。', posi: '-1' }, { effectUrl: 'DH/DH_31/sound/那我们切磋下吧,协会有规定赢了副会长就够资格吧。', delayTime: 4.35, str: '那我们切磋下吧,协会有规定赢了副会长就够资格吧。', posi: '-1' }, { effectUrl: 'DH/DH_31/sound/切磋厨艺?输了滚出协会,怎么样敢不敢?', delayTime: 7.01, str: '切磋厨艺?输了滚出协会,怎么样敢不敢?', posi: 'qipao4' }, { effectUrl: 'DH/DH_31/sound/那要是你们输了呢?', delayTime: 1.14, str: '那要是你们输了呢?', posi: '-1' }, { effectUrl: 'DH/DH_31/sound/我们怎么可能会输,我们输了将省城的门店转给你。', delayTime: 5.45, str: '我们怎么可能会输,我们输了将省城的门店转给你。', posi: 'qipao4' }, { effectUrl: 'DH/DH_31/sound/好,落字为据。', delayTime: 1.61, str: '好,落字为据。', posi: '-1' }, { effectUrl: 'DH/DH_31/sound/那你们和我徒弟切磋下厨艺吧,谁赢了谁当副会长。', delayTime: 6.1, str: '那你们和我徒弟切磋下厨艺吧,谁赢了谁当副会长。', posi: '-1' }, { effectUrl: 'DH/DH_31/sound/行啊,我们输了将省城的门店也转给你。', delayTime: 5.0, str: '行啊,我们输了将省城的门店也转给你。', posi: '-1' }, { effectUrl: 'DH/DH_31/sound/好,落字为据。', delayTime: 1.61, str: '好,落字为据。', posi: '-1' }, ] @property(sp.Skeleton) nanzhu: sp.Skeleton = null @property(sp.Skeleton) weihuizhang: sp.Skeleton = null @property(sp.Skeleton) liujiahao: sp.Skeleton = null @property(sp.Skeleton) liuhongfu: sp.Skeleton = null @property(sp.Skeleton) xieyi: sp.Skeleton = null @property(sp.Skeleton) yinxiao: sp.Skeleton = null @property(cc.Node) m_bg: cc.Node = null @property(cc.Node) MoveNodes: cc.Node = null @property(cc.Node) kuang: cc.Node = null @property(cc.Node) lamianbg: cc.Node = null start() { Common5.playRemoteAudioMusic('remotesound/effect/紧张氛围-10秒', true) Common5.preLoadRemoteAudioByChatConfig(this.chatConfig); super.start(); this.continueStory(); // this.scheduleOnce(() => { // PrefabManage.preloadPrefabByType(GameType.DH_319) // }) } // 继续剧情 continueStory() { this.scheduleOnce(() => { PrefabManage.preloadPrefabByType(GameType.DH_32) }) this.nanzhu.setAnimation(0, "男主待机", true) this.weihuizhang.setAnimation(0, "会长给聘书", true) this.liujiahao.node.active = false this.liuhongfu.node.active = false const dialogEvents = [ // (func) => { // this.runBg(0, 3, this.MoveNodes.getChildByName("男主会长"), () => { // func() // }) // }, (func) => { this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { // this.nanzhu.setAnimation(0, "说话", true) }); }, (func) => { this.yinxiao.node.active = true this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { // this.liuhongfu.setAnimation(0, "柳洪福说话", true) }); // this.runBg(1, 1, this.node, () => { // func() // }) }, (func) => { this.yinxiao.node.active = false this.weihuizhang.setAnimation(0, "会长", true) this.liujiahao.node.active = true this.liuhongfu.node.active = true this.liujiahao.setAnimation(0, "柳加豪待机", true) this.liuhongfu.setAnimation(0, "柳洪福", true) func() // this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { // this.liuhongfu.setAnimation(0, "柳洪福说话", true) // }); }, // (func) => { // this.runBg(1, 1, this.node, () => { // func() // }) // }, (func) => { this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { // this.nanzhu.setAnimation(0, "说话", true) }); }, (func) => { this.liuhongfu.setAnimation(0, "柳洪福", true) this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { this.liujiahao.setAnimation(0, "柳加豪说话", true) }); }, (func) => { PrefabManage.loadPrefabByType(GameType.selectButtons, this.node, (node) => { let strs = ['上前自己处理', '让师傅处理'] let actives = [true, true] let funcs = [ () => { func() }, () => { this.liujiahao.setAnimation(0, "柳加豪待机", true) this.showQiPao(this.chatConfig[10], () => { this.weihuizhang.setAnimation(0, "会长", true) this.showQiPao(this.chatConfig[11], () => { this.liujiahao.setAnimation(0, "柳加豪待机", true) this.showClickDialog(this.chatConfig[12], () => { this.xieyi.node.active = true this.xieyi.setAnimation(0, "静止", true) this.scheduleOnce(() => { this.xieyi.setAnimation(0, "盖章", false) this.xieyi.setCompleteListener(() => { this.xieyi.setCompleteListener(null) this.xieyi.setAnimation(0, "静止2", true) this.kuang.active = true }) }, 0.5) }, () => { this.nanzhu.setAnimation(0, "男主说话", true) }); }, () => { this.liujiahao.setAnimation(0, "柳加豪说话", true) }); }, () => { this.weihuizhang.setAnimation(0, "会长说话", true) }); }, ] let isvideo = [true, false] node.getComponent(selectButtons).init(strs, actives, funcs, isvideo) }) }, (func) => { this.weihuizhang.setAnimation(0, "会长指人", true) this.liujiahao.setAnimation(0, "柳加豪待机", true) this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => { this.weihuizhang.node.active = false this.nanzhu.setAnimation(0, "男主拨开会长", false) this.nanzhu.setCompleteListener(() => { this.nanzhu.setCompleteListener(null) this.nanzhu.setAnimation(0, "男主拨开会长说话", true) }) }); }, (func) => { this.nanzhu.setAnimation(0, "男主拨开会长待机", true) this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => { this.nanzhu.setAnimation(0, "男主拨开会长说话", true) }); }, (func) => { this.nanzhu.setAnimation(0, "男主拨开会长待机", true) this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { this.liujiahao.setAnimation(0, "柳加豪说话", true) }); }, (func) => { this.liujiahao.setAnimation(0, "柳加豪待机", true) this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => { this.nanzhu.setAnimation(0, "男主拨开会长说话", true) }); }, (func) => { this.nanzhu.setAnimation(0, "男主拨开会长待机", true) this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { this.liujiahao.setAnimation(0, "柳加豪说话", true) }); }, (func) => { this.liujiahao.setAnimation(0, "柳加豪待机", true) this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => { this.nanzhu.setAnimation(0, "男主拨开会长说话", true) }); }, (func) => { this.xieyi.node.active = true this.xieyi.setAnimation(0, "静止", true) this.scheduleOnce(() => { this.xieyi.setAnimation(0, "盖章", false) this.xieyi.setCompleteListener(() => { this.xieyi.setCompleteListener(null) this.xieyi.setAnimation(0, "静止2", true) this.kuang.active = true }) }, 0.5) }, ] const dialogCallFunc = (logEvents: any[]) => { logEvents.shift()(() => { if (logEvents.length > 0) { dialogCallFunc(logEvents); } else { // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_540) // TaskManager.setCurTask(MainTaskIdEnum.MainTask_541) // PrefabManage.showBlackGuoDu(() => { // this.node.removeFromParent() // this.node.destroy() // }) // PrefabManage.loadPrefabByType(GameType.GetAward, null, (prefabNode) => { // let goods = [{ goodId: 1733, goodNum: 1 }]; // prefabNode.getComponent(GetAward).initView(goods, () => { // // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_530) // // User.setRoomGoodStatus("DH_319") // // UserManager.clearAndaddStructureFlash("cf_FengRenYuan") // }); // }); // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_202) // TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_203) // this.node.destroy() } }); } dialogCallFunc(dialogEvents); } guideView(nodeArray, opacity = -1) { PrefabManage.loadPrefabByType(GameType.GuideMskNode, this.node, (prefab) => { // prefab.zIndex = 199 let guideNodeArray = nodeArray let firstNode = guideNodeArray.shift() prefab.getComponent(NewGuideScript).setBindNode(firstNode, guideNodeArray) if (opacity != -1) { prefab.getComponent(NewGuideScript).setOpacityMaskNode(opacity) } }) } runBg(time, scale, endnode, callFunc) { cc.tween(this.m_bg) .to(time, { scale: scale }) .start() cc.tween(this.m_bg) .sequence( cc.tween().to(time, { position: cc.v2(-endnode.position.x * scale, -endnode.position.y * scale) }), cc.tween().call(() => { callFunc() }) ) .start() } runSchedule() { let touxiang1 = this.lamianbg.getChildByName("touxiang1") let touxiang2 = this.lamianbg.getChildByName("touxiang2") // touxiang1.setPosition(cc.v2(touxiang1.position.x + 31, touxiang1.position.y)) touxiang2.setPosition(cc.v2(touxiang2.position.x + 30, touxiang2.position.y)) if (touxiang2.position.x >= 300) { touxiang2.setPosition(cc.v3(300, touxiang2.position.y, 0)) this.unschedule(this.runSchedule) PrefabManage.loadPrefabByType(GameType.taskState, this.node, (node) => { node.getComponent(taskState).showFail("挑战失败", () => { this.onTouchJoin(); }, () => { touxiang1.position.x = 300 this.unschedule(this.runSchedule) PrefabManage.showTextTips("挑战成功") let ChuShiXieHuiLevel = User.getChuShiXieHuiLevel() // UserManager.subMoney(this.config.moneystr) ChuShiXieHuiLevel[4] = 1 User.setChuShiXieHuiLevel(ChuShiXieHuiLevel) TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_540) TaskManager.setCurTask(MainTaskIdEnum.MainTask_541_1) PrefabManage.loadPrefabByType(GameType.taskState, this.node, (node) => { node.getComponent(taskState).showSuccess("挑战成功,成为协会副会长", () => { PrefabManage.showBlackGuoDu(() => { this.node.removeFromParent() this.node.destroy() }) }) }) }) }) return } if (touxiang1.position.x >= 300) { touxiang1.position.x = 300 this.unschedule(this.runSchedule) PrefabManage.showTextTips("挑战成功") let ChuShiXieHuiLevel = User.getChuShiXieHuiLevel() // UserManager.subMoney(this.config.moneystr) ChuShiXieHuiLevel[4] = 1 User.setChuShiXieHuiLevel(ChuShiXieHuiLevel) TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_540) TaskManager.setCurTask(MainTaskIdEnum.MainTask_541_1) PrefabManage.loadPrefabByType(GameType.taskState, this.node, (node) => { node.getComponent(taskState).showSuccess("挑战成功,成为协会副会长", () => { PrefabManage.showBlackGuoDu(() => { this.node.removeFromParent() this.node.destroy() }) }) }) } } onTouchJoin() { this.kuang.active = false this.lamianbg.active = true let touxiang1 = this.lamianbg.getChildByName("touxiang1") let touxiang2 = this.lamianbg.getChildByName("touxiang2") touxiang1.setPosition(cc.v3(-312, touxiang1.position.y, 0)) touxiang2.setPosition(cc.v3(-312, touxiang1.position.y, 0)) this.lamianbg.getChildByName("拉面柳洪福").getComponent(sp.Skeleton).setAnimation(0, "揉面", true) this.lamianbg.getChildByName("拉面男主").getComponent(sp.Skeleton).setAnimation(0, "揉面", true) this.schedule(this.runSchedule, 1, cc.macro.REPEAT_FOREVER, 1) } onTouchLaMian() { let touxiang1 = this.lamianbg.getChildByName("touxiang1") touxiang1.setPosition(cc.v2(touxiang1.position.x + 50, touxiang1.position.y)) if (touxiang1.position.x >= 300) { touxiang1.setPosition(cc.v3(300, touxiang1.position.y, 0)) } } }