import User from "../../FrameWork/User/User"; import Common5 from "../../Platform/th/Common5"; import GameBaseScript from "../GameRoomRes/GameBaseScript"; import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager"; import UserManager from "../Manager/UserManager"; import NewGuideScript from "../NewGuide/NewGuideScript"; import PrefabManage, { GameType } from "../PrefabManager/PrefabManage"; import GetAward from "../SCommon/GetAward"; import DHBase from "./DHBase"; const { ccclass, property, disallowMultiple, menu } = cc._decorator; @ccclass @disallowMultiple() @menu('对话剧情/DH_19') export default class DH_19 extends DHBase { chatConfig = [ { effectUrl: 'DH/DH_19/sound/哈哈!汉升,不错,夺得了这青年美食大赛的冠军。', delayTime: 6.65, str: '哈哈!汉升,不错,夺得了这青年美食大赛的冠军。', posi: 'qipao2' }, { effectUrl: 'DH/DH_19/sound/全是师傅教导的好。', delayTime: 1.32, str: '全是师傅教导的好。', posi: '-1' }, { effectUrl: 'DH/DH_19/sound/回去好好练习我教你的东西,争取早点来市区发展。', delayTime: 5.24, str: '回去好好练习我教你的东西,争取早点来市区发展。', posi: 'qipao2' }, { effectUrl: 'DH/DH_19/sound/好的师傅,我争取尽快达到二级面点师,早点去市区。', delayTime: 4.35, str: '好的师傅,我争取尽快达到二级面点师,早点去市区。', posi: '-1' }, { effectUrl: 'DH/DH_19/sound/(柳家父子应该要过来了吧,哼!这次我先收点利息!)', delayTime: 4.87, str: '(柳家父子应该要过来了吧,哼!这次我先收点利息!)', posi: '-1' }, ] @property(sp.Skeleton) spine: sp.Skeleton = null @property(sp.Skeleton) nanzhu: sp.Skeleton = null @property(cc.Node) m_bg: cc.Node = null @property(cc.Node) MoveNodes: cc.Node = null start() { Common5.playRemoteAudioMusic('remotesound/effect/颁奖-10秒', false) Common5.preLoadRemoteAudioByChatConfig(this.chatConfig); super.start(); this.continueStory(); // this.scheduleOnce(() => { // PrefabManage.preloadPrefabByType(GameType.DH_199) // }) } // 继续剧情 continueStory() { this.scheduleOnce(() => { PrefabManage.preloadPrefabByType(GameType.DH_20) }) this.spine.setAnimation(0, "待机", true) const dialogEvents = [ (func) => { this.scheduleOnce(() => { this.runBg(2, 3, this.MoveNodes.getChildByName("颁奖"), () => { func() }) }, 1) }, // (func) => { // this.runBg(1, 1, this.node, () => { // func() // }) // }, (func) => { this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { this.spine.setAnimation(0, "老头说话", true) }); }, (func) => { this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => { this.spine.setAnimation(0, "男主说话", true) }); }, (func) => { this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { this.spine.setAnimation(0, "老头说话", true) }); }, (func) => { this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => { this.spine.setAnimation(0, "男主说话", true) }); }, (func) => { this.spine.setAnimation(0, "待机", true) this.runBg(1, 5, this.MoveNodes.getChildByName("男主"), () => { this.spine.node.active = false this.nanzhu.node.active = true this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => { // this.spine.setAnimation(0, "男主说话", true) }); }) }, ] const dialogCallFunc = (logEvents: any[]) => { logEvents.shift()(() => { if (logEvents.length > 0) { dialogCallFunc(logEvents); } else { this.spine.setAnimation(0, "待机", true) PrefabManage.showBlackGuoDu(() => { PrefabManage.loadPrefabByType(GameType.DH_20) this.node.removeFromParent() this.node.destroy() }) // PrefabManage.loadPrefabByType(GameType.GetAward, null, (prefabNode) => { // let goods = [{ goodId: 1733, goodNum: 1 }]; // prefabNode.getComponent(GetAward).initView(goods, () => { // // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_530) // // User.setRoomGoodStatus("DH_199") // // UserManager.clearAndaddStructureFlash("cf_FengRenYuan") // }); // }); // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_202) // TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_203) // this.node.destroy() } }); } dialogCallFunc(dialogEvents); } guideView(nodeArray, opacity = -1) { PrefabManage.loadPrefabByType(GameType.GuideMskNode, this.node, (prefab) => { // prefab.zIndex = 199 let guideNodeArray = nodeArray let firstNode = guideNodeArray.shift() prefab.getComponent(NewGuideScript).setBindNode(firstNode, guideNodeArray) if (opacity != -1) { prefab.getComponent(NewGuideScript).setOpacityMaskNode(opacity) } }) } runBg(time, scale, endnode, callFunc) { cc.tween(this.m_bg) .to(time, { scale: scale }) .start() cc.tween(this.m_bg) .sequence( cc.tween().to(time, { position: cc.v2(-endnode.position.x * scale, -endnode.position.y * scale) }), cc.tween().call(() => { callFunc() }) ) .start() } }