import User from "../../FrameWork/User/User"; import Common5 from "../../Platform/th/Common5"; import GameBaseScript from "../GameRoomRes/GameBaseScript"; import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager"; import UserManager from "../Manager/UserManager"; import NewGuideScript from "../NewGuide/NewGuideScript"; import PrefabManage, { GameType } from "../PrefabManager/PrefabManage"; import CommonTips from "../SCommon/CommonTips"; import GetAward from "../SCommon/GetAward"; import DHBase from "./DHBase"; import selectButton from "./selectButton"; import selectButtons from "./selectButtons"; import taskState from "./taskState"; const { ccclass, property, disallowMultiple, menu } = cc._decorator; @ccclass @disallowMultiple() @menu('对话剧情/DH_20') export default class DH_20 extends DHBase { chatConfig = [ { effectUrl: 'DH/DH_20/sound/小子,我父亲准备收你为徒,还不快跪下拜师。', delayTime: 4.12, str: '小子,我父亲准备收你为徒,还不快跪下拜师。', posi: 'qipao2' }, { effectUrl: 'DH/DH_20/sound/柳少爷,你们高看了,我一个摆摊的小贩受不起啊。', delayTime: 4.59, str: '柳少爷,你们高看了,我一个摆摊的小贩受不起啊。', posi: '-1' }, { effectUrl: 'DH/DH_20/sound/给脸不要脸,还敢拒绝,小心让你吃不了兜着走。', delayTime: 4.74, str: '给脸不要脸,还敢拒绝,小心让你吃不了兜着走。', posi: 'qipao2' }, { effectUrl: 'DH/DH_20/sound/哼!不识抬举,我们走!', delayTime: 2.31, str: '哼!不识抬举,我们走!', posi: 'qipao3' }, { effectUrl: 'DH/DH_20/sound/哟!好大的口气哦,让我见见是怎么吃不了兜着走。', delayTime: 5.06, str: '哟!好大的口气哦,让我见见是怎么吃不了兜着走。', posi: '-1' }, { effectUrl: 'DH/DH_20/sound/放肆,你想干什么!', delayTime: 2.47, str: '放肆,你想干什么!', posi: 'qipao1' }, { effectUrl: '', delayTime: 0, str: '占位', posi: '-1' }, { effectUrl: 'DH/DH_20/sound/不就是没答应让给你冠军吗?我答应你还不行吗', delayTime: 3.59, str: '不就是没答应让给你冠军吗?我答应你还不行吗', posi: '-1' }, { effectUrl: 'DH/DH_20/sound/真是好大的势力,在大赛作弊不成还当众打人。', delayTime: 5.87, str: '真是好大的势力,在大赛作弊不成还当众打人。', posi: 'qipao1' }, { effectUrl: 'DH/DH_20/sound/你谁啊,敢管我的事!滚远点,小心溅你一身血。', delayTime: 5.34, str: '你谁啊,敢管我的事!滚远点,小心溅你一身血。', posi: 'qipao2' }, { effectUrl: 'DH/DH_20/sound/魏会长,孩子年龄还小,不懂事冒犯了您,求您高抬贵手。', delayTime: 7.51, str: '魏会长,孩子年龄还小,不懂事冒犯了您,求您高抬贵手。', posi: 'qipao3' }, { effectUrl: 'DH/DH_20/sound/会长?', delayTime: 1, str: '会长?', posi: 'qipao4' }, { effectUrl: 'DH/DH_20/sound/汉升,你怎么想的?', delayTime: 2.29, str: '汉升,你怎么想的?', posi: 'qipao1' }, { effectUrl: 'DH/DH_20/sound/师傅,算了吧,他也没伤到我。', delayTime: 3.04, str: '师傅,算了吧,他也没伤到我。', posi: '-1' }, { effectUrl: 'DH/DH_20/sound/师傅,柳老爷子已经教训了柳公子,柳公子知道错了。', delayTime: 5.06, str: '师傅,柳老爷子已经教训了柳公子,柳公子知道错了。', posi: '-1' }, ] @property(sp.Skeleton) nanzhu: sp.Skeleton = null @property(sp.Skeleton) liujiahao: sp.Skeleton = null @property(sp.Skeleton) liuhongfu: sp.Skeleton = null @property(sp.Skeleton) weihuizhang: sp.Skeleton = null @property(sp.Skeleton) texie: sp.Skeleton = null @property(cc.Node) m_bg: cc.Node = null @property(cc.Node) MoveNodes: cc.Node = null start() { Common5.playRemoteAudioMusic('remotesound/effect/紧张氛围-10秒', true) Common5.preLoadRemoteAudioByChatConfig(this.chatConfig); super.start(); this.continueStory(); // this.scheduleOnce(() => { // PrefabManage.preloadPrefabByType(GameType.DH_209) // }) } // 继续剧情 continueStory() { this.scheduleOnce(() => { PrefabManage.preloadPrefabByType(GameType.DH_21) }) this.nanzhu.setAnimation(0, "男主", true) this.liujiahao.setAnimation(0, "豪待机", true) this.liuhongfu.setAnimation(0, "柳鸿福", true) this.weihuizhang.node.active = false const dialogEvents = [ (func) => { this.showQiPao(this.chatConfig[0], func, () => { this.liujiahao.setAnimation(0, "豪说话", true) }); }, (func) => { PrefabManage.loadPrefabByType(GameType.selectButtons, this.node, (node) => { let strs = ['接受', '不接受'] let actives = [true, true] let funcs = [ () => { PrefabManage.loadPrefabByType(GameType.taskState, this.node, (node) => { node.getComponent(taskState).showFail("任务失败,因你接受了柳鸿福收徒,得罪了协会会长,被驱逐出厨师协会", () => { this.continueStory(); }, () => { this.showQiPao(this.chatConfig[1], func, () => { this.nanzhu.setAnimation(0, "男主说话", true) }); }) }) // PrefabManage.showTextTips("任务失败,因你接受了柳鸿福收徒,得罪了协会会长,被驱逐出厨师协会") }, () => { this.showQiPao(this.chatConfig[1], func, () => { this.nanzhu.setAnimation(0, "男主说话", true) }); }, ] let isvideo = [false, false] node.getComponent(selectButtons).init(strs, actives, funcs, isvideo) // node.getComponent(selectButton).init("接收", "不接受", () => { // PrefabManage.showTextTips("任务失败,因你接受了柳鸿福收徒,得罪了协会会长,被驱逐出厨师协会") // this.continueStory(); // // this.nanzhu.setAnimation(0,"男主下跪",false) // // this.nanzhu.setCompleteListener(()=>{ // // this.nanzhu.setCompleteListener(null) // // this.nanzhu.setAnimation(0,"男主下跪",true) // // this.continueStory(); // // }) // }, () => { // this.showQiPao(this.chatConfig[1], func, () => { // this.nanzhu.setAnimation(0, "男主说话", true) // }); // }) }) }, (func) => { this.nanzhu.setAnimation(0, "男主", true) this.showQiPao(this.chatConfig[2], func, () => { this.liujiahao.setAnimation(0, "豪指人说话", true) }); }, (func) => { this.liujiahao.setAnimation(0, "豪待机", true) this.showQiPao(this.chatConfig[3], func, () => { this.liuhongfu.setAnimation(0, "柳鸿福说话", true) }); }, (func) => { this.liuhongfu.setAnimation(0, "柳鸿福", true) PrefabManage.loadPrefabByType(GameType.selectButtons, this.node, (node) => { let strs = ['让他们走,私下再教训柳家豪', '直接打脸柳家豪再教训一顿'] let actives = [true, true] let funcs = [ () => { cc.sys.localStorage.setItem("DH_20选择",'1') PrefabManage.loadPrefabByType(GameType.commonTips, null, (node) => { node.getComponent(CommonTips).init(`请前往挑战教训柳家豪`, () => { this.goTask() }) }) // this.nanzhu.setAnimation(0, "男主下跪", false) // this.nanzhu.setCompleteListener(() => { // this.nanzhu.setCompleteListener(null) // // PrefabManage.showTextTips("任务失败,因你跪下向柳鸿福认怂,得罪了协会会长,被驱逐出厨师协会") // this.nanzhu.setAnimation(0, "男主下跪待机", true) // PrefabManage.loadPrefabByType(GameType.taskState, this.node, (node) => { // node.getComponent(taskState).showFail("任务失败,因你跪下向柳鸿福认怂,得罪了协会会长,被驱逐出厨师协会", () => { // this.continueStory(); // }, () => { // this.showQiPao(this.chatConfig[4], func, () => { // this.nanzhu.setAnimation(0, "男主说话", true) // }); // }) // }) // }) }, () => { cc.sys.localStorage.setItem("DH_20选择",'2') this.showQiPao(this.chatConfig[4], func, () => { this.nanzhu.setAnimation(0, "男主说话", true) }); }, ] let isvideo = [false, true] node.getComponent(selectButtons).init(strs, actives, funcs, isvideo) // node.getComponent(selectButton).init("认怂", "反击", () => { // this.nanzhu.setAnimation(0, "男主下跪", false) // this.nanzhu.setCompleteListener(() => { // this.nanzhu.setCompleteListener(null) // PrefabManage.showTextTips("任务失败,因你跪下向柳鸿福认怂,得罪了协会会长,被驱逐出厨师协会") // this.nanzhu.setAnimation(0, "男主下跪", true) // this.continueStory(); // }) // }, () => { // this.showQiPao(this.chatConfig[4], func, () => { // this.nanzhu.setAnimation(0, "男主说话", true) // }); // }) }) }, // (func) => { // this.runBg(1, 2, this.MoveNodes.getChildByName("男主柳家豪中间"), () => { // func() // }) // }, (func) => { this.texie.node.active = true Common5.playRemoteAudioEffect('remotesound/effect/惨叫声') // this.nanzhu.node.active = false // this.liujiahao.timeScale = 4 this.texie.setAnimation(0, "打人", false) this.texie.setCompleteListener(() => { this.texie.setCompleteListener(null) this.texie.node.active = false this.nanzhu.setAnimation(0, "男主假摔待机", true) // this.liujiahao.timeScale = 1 // this.liujiahao.setAnimation(0, "豪打男主被拦待机", true) this.scheduleOnce(() => { func() }, 1) }) }, // (func) => { // this.runBg(1, 1, this.node, () => { // func() // }) // }, (func) => { this.weihuizhang.node.active = true this.weihuizhang.setAnimation(0, "魏老入场", false) this.weihuizhang.setCompleteListener(() => { this.weihuizhang.setCompleteListener(null) this.weihuizhang.setAnimation(0, "魏老待机", true) func() }) }, (func) => { this.showQiPao(this.chatConfig[5], func, () => { this.weihuizhang.setAnimation(0, "魏老说话", true) }); }, // (func) => { // this.weihuizhang.setAnimation(0, "魏老待机2", true) // PrefabManage.loadPrefabByType(GameType.selectButtons, this.node, (node) => { // let strs = ['隐瞒', '倒地'] // let actives = [true, true] // let funcs = [ // () => { // this.showQiPao(this.chatConfig[6], () => { // PrefabManage.showTextTips("因认怂丢了魏会长的面子,被逐出师门并赶出协会。") // this.continueStory(); // }, () => { // // this.weihuizhang.setAnimation(0, "魏老说话", true) // }); // }, // () => { // this.nanzhu.node.active = true // this.liujiahao.setAnimation(0, "豪待机", true) // this.nanzhu.setAnimation(0, "男主假摔", false) // Common5.playRemoteAudioEffect('remotesound/effect/惨叫声') // this.nanzhu.setCompleteListener(() => { // this.nanzhu.setCompleteListener(null) // this.nanzhu.setAnimation(0, "男主假摔待机", true) // func() // }) // }, // ] // let isvideo = [false, false] // node.getComponent(selectButtons).init(strs, actives, funcs, isvideo) // // node.getComponent(selectButton).init("隐瞒", "倒地", () => { // // this.showQiPao(this.chatConfig[6], () => { // // PrefabManage.showTextTips("因认怂丢了魏会长的面子,被逐出师门并赶出协会。") // // this.continueStory(); // // }, () => { // // // this.weihuizhang.setAnimation(0, "魏老说话", true) // // }); // // }, () => { // // this.nanzhu.node.active = true // // this.liujiahao.setAnimation(0, "豪待机", true) // // this.nanzhu.setAnimation(0, "男主假摔", false) // // this.nanzhu.setCompleteListener(() => { // // this.nanzhu.setCompleteListener(null) // // this.nanzhu.setAnimation(0, "男主假摔待机", true) // // func() // // }) // // }) // }) // }, (func) => { this.showQiPao(this.chatConfig[7], func, () => { this.nanzhu.setAnimation(0, "男主假摔说话", true) }); }, (func) => { // this.nanzhu.setAnimation(0, "男主假摔待机", true) this.nanzhu.setAnimation(0, "男主", true) this.showQiPao(this.chatConfig[8], func, () => { this.weihuizhang.setAnimation(0, "魏老说话2", true) }); }, (func) => { this.weihuizhang.setAnimation(0, "魏老待机2", true) this.showQiPao(this.chatConfig[9], func, () => { this.liujiahao.setAnimation(0, "豪说话", true) }); }, (func) => { this.runBg(1, 2, this.MoveNodes.getChildByName("柳家豪挨打"), () => { func() }) }, (func) => { Common5.playRemoteAudioEffect('remotesound/effect/连续耳光', true) this.liuhongfu.node.active = false this.liujiahao.setAnimation(0, "豪挨打", false) this.liujiahao.setCompleteListener(() => { this.liujiahao.setCompleteListener(null) cc.audioEngine.stopAllEffects() this.liuhongfu.node.active = true this.liujiahao.setAnimation(0, "豪挨打跪下待机", true) this.runBg(1, 1, this.node, () => { this.showQiPao(this.chatConfig[10], func, () => { this.liuhongfu.setAnimation(0, "柳鸿福说话", true) }); }) }) }, (func) => { this.liuhongfu.setAnimation(0, "柳鸿福", true) this.showQiPao(this.chatConfig[11], func, () => { // this.liujiahao.setAnimation(0, "豪说话", true) }); }, (func) => { // this.liujiahao.setAnimation(0, "豪待机", true) this.showQiPao(this.chatConfig[12], func, () => { this.weihuizhang.setAnimation(0, "魏老说话2", true) }); }, (func) => { this.weihuizhang.setAnimation(0, "魏老待机", true) PrefabManage.loadPrefabByType(GameType.selectButtons, this.node, (node) => { let strs = ['息事宁人', '求情', '都不选'] let actives = [true, true, false] let funcs = [ () => { this.showQiPao(this.chatConfig[13], () => { PrefabManage.loadPrefabByType(GameType.taskState, this.node, (node) => { node.getComponent(taskState).showFail("因认怂丢了魏会长的面子,被逐出师门并赶出协会。", () => { this.continueStory(); }, () => { PrefabManage.loadPrefabByType(GameType.commonTips, null, (node) => { node.getComponent(CommonTips).init(`请前往挑战教训柳家豪`, () => { func() }) }) }) }) // PrefabManage.showTextTips("因认怂丢了魏会长的面子,被逐出师门并赶出协会。") // this.continueStory(); }, () => { // this.weihuizhang.setAnimation(0, "魏老说话", true) }); }, () => { this.showQiPao(this.chatConfig[14], () => { PrefabManage.loadPrefabByType(GameType.taskState, this.node, (node) => { node.getComponent(taskState).showFail("任务失败", () => { this.continueStory(); }, () => { PrefabManage.loadPrefabByType(GameType.commonTips, null, (node) => { node.getComponent(CommonTips).init(`请前往挑战教训柳家豪`, () => { func() }) }) }) }) // PrefabManage.showTextTips("任务失败") // this.continueStory(); }, () => { // this.weihuizhang.setAnimation(0, "魏老说话", true) }); }, () => { PrefabManage.loadPrefabByType(GameType.commonTips, null, (node) => { node.getComponent(CommonTips).init(`请前往挑战教训柳家豪`, () => { func() }) }) } ] let isvideo = [false, false, false] node.getComponent(selectButtons).init(strs, actives, funcs, isvideo) // node.getComponent(selectButton).init("息事宁人", "求情", () => { // this.showQiPao(this.chatConfig[13], () => { // PrefabManage.showTextTips("因认怂丢了魏会长的面子,被逐出师门并赶出协会。") // this.continueStory(); // }, () => { // // this.weihuizhang.setAnimation(0, "魏老说话", true) // }); // }, () => { // this.showQiPao(this.chatConfig[14], () => { // PrefabManage.showTextTips("任务失败") // this.continueStory(); // }, () => { // // this.weihuizhang.setAnimation(0, "魏老说话", true) // }); // }, // false, false, true, // () => { // PrefabManage.showTextTips("请前往挑战教训一顿柳公子。") // func() // }) }) }, ] const dialogCallFunc = (logEvents: any[]) => { logEvents.shift()(() => { if (logEvents.length > 0) { dialogCallFunc(logEvents); } else { this.goTask() // PrefabManage.loadPrefabByType(GameType.GetAward, null, (prefabNode) => { // let goods = [{ goodId: 1733, goodNum: 1 }]; // prefabNode.getComponent(GetAward).initView(goods, () => { // // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_530) // // User.setRoomGoodStatus("DH_209") // // UserManager.clearAndaddStructureFlash("cf_FengRenYuan") // }); // }); // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_202) // TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_203) // this.node.destroy() } }); } dialogCallFunc(dialogEvents); } goTask() { TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_520) TaskManager.setCurTask(MainTaskIdEnum.MainTask_521) PrefabManage.showBlackGuoDu(() => { this.node.removeFromParent() this.node.destroy() PrefabManage.loadPrefabByType(GameType.MainHall) }) } guideView(nodeArray, opacity = -1) { PrefabManage.loadPrefabByType(GameType.GuideMskNode, this.node, (prefab) => { // prefab.zIndex = 199 let guideNodeArray = nodeArray let firstNode = guideNodeArray.shift() prefab.getComponent(NewGuideScript).setBindNode(firstNode, guideNodeArray) if (opacity != -1) { prefab.getComponent(NewGuideScript).setOpacityMaskNode(opacity) } }) } runBg(time, scale, endnode, callFunc) { cc.tween(this.m_bg) .to(time, { scale: scale }) .start() cc.tween(this.m_bg) .sequence( cc.tween().to(time, { position: cc.v2(-endnode.position.x * scale, -endnode.position.y * scale) }), cc.tween().call(() => { callFunc() }) ) .start() } }