import Common5 from "../../Platform/th/Common5";
import TTAPI from "../../Platform/tt/TTAPI";
import PrefabManage, { GameType } from "../PrefabManager/PrefabManage";

const { ccclass, property } = cc._decorator;

@ccclass
export default class LeftBtnUI extends cc.Component {

    // LIFE-CYCLE CALLBACKS:

    // onLoad () {}

    start() {

    }

    // update (dt) {}

    onBtnClickSetting() {
        // //Common5.playEffect("sound/按键点击");
        PrefabManage.loadPrefabByType(GameType.Setting);
    }

    onBtnClickCebianlan() {
        // //Common5.playEffect("sound/按键点击");
        PrefabManage.loadPrefabByType(GameType.CeBianLan);
    }

    onBtnClickAddDesktop() {
        TTAPI.addToZM(() => {
            console.log("添加桌面成功!");
        });
    }

    onBtnClickFeedback() {
        // //Common5.playEffect("sound/按键点击");
        // PrefabManage.loadPrefabByType(GameType.Feedback);
    }

    onBtnClickClose() {
        // //Common5.playEffect("sound/按键点击");
        // PrefabManage.loadPrefabByType(GameType.Feedback);
        // this.node.removeFromParent()
        // this.node.destroy()
        this.node.parent.removeAllChildren()
        PrefabManage.loadPrefabByType(GameType.MainHall)
        // for (let i = this.node.parent.children.length - 1; i >= 0; i++) {
        //     this.node.parent.children[i].removeFromParent()
        //     this.node.parent.children[i].destroy()
        // }
    }

}