import User from "../../FrameWork/User/User"; import Common5 from "../../Platform/th/Common5"; import GameBaseScript from "../GameRoomRes/GameBaseScript"; import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager"; import ChuShiXieHuiManager from "../Manager/ChuShiXieHuiManager"; import UserManager from "../Manager/UserManager"; import NewGuideScript from "../NewGuide/NewGuideScript"; import PrefabManage, { GameType } from "../PrefabManager/PrefabManage"; import CommonTips from "../SCommon/CommonTips"; import GetAward from "../SCommon/GetAward"; import DHBase from "./DHBase"; const { ccclass, property, disallowMultiple, menu } = cc._decorator; @ccclass @disallowMultiple() @menu('对话剧情/DH_29') export default class DH_29 extends DHBase { chatConfig = [ { effectUrl: 'DH/DH_29/sound/小子,没想到你竟然真的敢来市区。', delayTime: 4.35, str: '小子,没想到你竟然真的敢来市区。', posi: 'qipao2' }, { effectUrl: 'DH/DH_29/sound/以为我不知道你们的手段,断供我食材?就这。。。呵呵', delayTime: 5.29, str: '以为我不知道你们的手段,断供我食材?就这。。。呵呵', posi: '-1' }, { effectUrl: 'DH/DH_29/sound/你怎么知道我的计划?又靠你那师傅?', delayTime: 3.52, str: '你怎么知道我的计划?又靠你那师傅?', posi: 'qipao2' }, { effectUrl: 'DH/DH_29/sound/就不告诉你,气死你。哈哈!', delayTime: 2.6, str: '就不告诉你,气死你。哈哈!', posi: '-1' }, { effectUrl: 'DH/DH_29/sound/你完了,你彻底完了,竟然敢如此羞辱我。', delayTime: 5.58, str: '你完了,你彻底完了,竟然敢如此羞辱我。', posi: 'qipao2' }, { effectUrl: 'DH/DH_29/sound/住手,以为蒙面我就不认识你们了?还不快滚。', delayTime: 4.06, str: '住手,以为蒙面我就不认识你们了?还不快滚。', posi: 'qipao1' }, { effectUrl: 'DH/DH_29/sound/怎么样,你没事吧。我送你去医院吧。', delayTime: 3.46, str: '怎么样,你没事吧。我送你去医院吧。', posi: 'qipao3' }, { effectUrl: 'DH/DH_29/sound/不用了,没什么事,回去冰敷下就好了。谢谢你了。', delayTime: 4.06, str: '不用了,没什么事,回去冰敷下就好了。谢谢你了。', posi: '-1' }, { effectUrl: 'DH/DH_29/sound/真是太对不起了。我回去一定会想办法给您补偿的。', delayTime: 4.43, str: '真是太对不起了。我回去一定会想办法给您补偿的。', posi: 'qipao3' }, ] @property(sp.Skeleton) nanzhu: sp.Skeleton = null @property(sp.Skeleton) nanzhu_big: sp.Skeleton = null @property(sp.Skeleton) liujiahao: sp.Skeleton = null @property(sp.Skeleton) liujiahao_big: sp.Skeleton = null @property(sp.Skeleton) liuruyan: sp.Skeleton = null @property(sp.Skeleton) quan: sp.Skeleton = null @property(sp.Skeleton) jiao: sp.Skeleton = null @property(cc.Node) m_bg: cc.Node = null @property(cc.Node) MoveNodes: cc.Node = null start() { Common5.playRemoteAudioMusic("remotesound/effect/紧张氛围-10秒", true) Common5.preLoadRemoteAudioByChatConfig(this.chatConfig); super.start(); this.continueStory(); // this.scheduleOnce(() => { // PrefabManage.preloadPrefabByType(GameType.DH_299) // }) } // 继续剧情 continueStory() { this.scheduleOnce(() => { PrefabManage.preloadPrefabByType(GameType.DH_30) }) // this.nanzhu_big.setAnimation(0, "待机", true) // this.liujiahao_big.setAnimation(0, "待机", true) this.nanzhu.node.active = true this.liujiahao.node.active = true this.liuruyan.node.active = false this.liujiahao.setAnimation(0, "柳加豪待机", true) const dialogEvents = [ // (func) => { // this.runBg(0, 2, this.MoveNodes.getChildByName("柳加豪"), () => { // func() // }) // }, (func) => { this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { this.liujiahao.setAnimation(0, "柳加豪说话", true) }); }, (func) => { this.liujiahao.setAnimation(0, "柳加豪待机", true) // this.runBg(1, 2, this.MoveNodes.getChildByName("男主"), () => { func() // }) }, (func) => { this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => { this.nanzhu.setAnimation(0, "男主嘲笑说话", true) }); }, (func) => { this.nanzhu.setAnimation(0, "男主待机", true) // this.runBg(1, 2, this.MoveNodes.getChildByName("柳加豪"), () => { func() // }) }, (func) => { this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { this.liujiahao.setAnimation(0, "柳加豪说话", true) }); }, (func) => { this.liujiahao.setAnimation(0, "柳加豪待机", true) // this.runBg(1, 2, this.MoveNodes.getChildByName("男主"), () => { func() // }) }, (func) => { this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => { this.nanzhu.setAnimation(0, "男主嘲笑说话", true) }); }, (func) => { this.nanzhu.node.active = true this.liujiahao.node.active = true this.nanzhu.setAnimation(0, "男主待机", true) this.liujiahao.setAnimation(0, "柳加豪待机", true) this.nanzhu_big.node.active = false this.liujiahao_big.node.active = false // this.runBg(1, 1, this.node, () => { func() // }) }, (func) => { this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { this.liujiahao.setAnimation(0, "柳加豪说话", true) }); }, (func) => { // 柳家豪消失,出现两个黑衣人。啪啪一拳一脚(动效)揍了男主一顿的插图。 this.liujiahao.setAnimation(0, "柳加豪消失", false) this.liujiahao.setCompleteListener(() => { this.liujiahao.setCompleteListener(null) this.scheduleOnce(() => { this.liujiahao.setAnimation(0, "混混出现", false) this.liujiahao.setCompleteListener(() => { this.liujiahao.setCompleteListener(null) this.liujiahao.setAnimation(0, "混混待机", true) Common5.playRemoteAudioEffect("remotesound/effect/挨打声") this.quan.node.active = true this.quan.timeScale = 0.5 this.quan.setAnimation(0, "animation", false) this.quan.setCompleteListener(() => { this.quan.setCompleteListener(null) this.quan.node.active = false Common5.playRemoteAudioEffect("remotesound/effect/挨打声") this.jiao.node.active = true this.jiao.timeScale = 0.5 this.jiao.setCompleteListener(() => { this.jiao.setCompleteListener(null) this.jiao.node.active = false this.nanzhu.setAnimation(0, "男主躺待机", true) func() }) }) }) }, 1) }) }, (func) => { this.liuruyan.node.active = true this.liuruyan.setAnimation(0, "柳如燕出场", false) this.liuruyan.setCompleteListener(() => { this.liuruyan.setCompleteListener(null) this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { this.liuruyan.setAnimation(0, "柳如燕说话", true) }); }) }, (func) => { this.liuruyan.setAnimation(0, "柳如燕待机", true) // 一个黑衣人踩在男主身上,从身上收脚转身对着燕子躬身后消失(动效) this.liujiahao.setAnimation(0, "混混离开", false) this.liujiahao.setCompleteListener(() => { this.liujiahao.setCompleteListener(null) this.liujiahao.node.active = false this.nanzhu.node.active = false this.liuruyan.setAnimation(0, "柳如燕扶人", false) this.liuruyan.setCompleteListener(() => { this.liuruyan.setCompleteListener(null) func() }) }) }, (func) => { this.liuruyan.setAnimation(0, "柳如燕男主待机", true) this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { this.liuruyan.setAnimation(0, "柳如燕男主女说话", true) }); }, (func) => { this.liuruyan.setAnimation(0, "柳如燕男主待机", true) this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => { this.liuruyan.setAnimation(0, "柳如燕男主男说话", true) }); }, (func) => { this.liuruyan.setAnimation(0, "柳如燕男主待机", true) this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { this.liuruyan.setAnimation(0, "柳如燕男主女说话", true) }); }, ] const dialogCallFunc = (logEvents: any[]) => { logEvents.shift()(() => { if (logEvents.length > 0) { dialogCallFunc(logEvents); } else { TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_535) // TaskManager.setCurTask(MainTaskIdEnum.MainTask_536) // PrefabManage.loadPrefabByType(GameType.commonTips, null, (node) => { // let config = ChuShiXieHuiManager.getManagerConfigById(3) // node.getComponent(CommonTips).init(`认证一级面点师需要达到的条件:人物等级${config.dengji},报名费用:${Common5.getNumberChangeHanzi(config.moneystr)}`, () => { PrefabManage.showBlackGuoDu(() => { this.node.removeFromParent() this.node.destroy() PrefabManage.loadPrefabByType(GameType.MainHall) }) // }) // }) // PrefabManage.loadPrefabByType(GameType.GetAward, null, (prefabNode) => { // let goods = [{ goodId: 1733, goodNum: 1 }]; // prefabNode.getComponent(GetAward).initView(goods, () => { // // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_530) // // User.setRoomGoodStatus("DH_299") // // UserManager.clearAndaddStructureFlash("cf_FengRenYuan") // }); // }); // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_202) // TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_203) // this.node.destroy() } }); } dialogCallFunc(dialogEvents); } guideView(nodeArray, opacity = -1) { PrefabManage.loadPrefabByType(GameType.GuideMskNode, this.node, (prefab) => { // prefab.zIndex = 199 let guideNodeArray = nodeArray let firstNode = guideNodeArray.shift() prefab.getComponent(NewGuideScript).setBindNode(firstNode, guideNodeArray) if (opacity != -1) { prefab.getComponent(NewGuideScript).setOpacityMaskNode(opacity) } }) } runBg(time, scale, endnode, callFunc) { cc.tween(this.m_bg) .to(time, { scale: scale }) .start() cc.tween(this.m_bg) .sequence( cc.tween().to(time, { position: cc.v2(-endnode.position.x * scale, -endnode.position.y * scale) }), cc.tween().call(() => { callFunc() }) ) .start() } }