import User from "../../FrameWork/User/User";
import Common5 from "../../Platform/th/Common5";
import GameBaseScript from "../GameRoomRes/GameBaseScript";
import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager";
import UserManager from "../Manager/UserManager";
import NewGuideScript from "../NewGuide/NewGuideScript";
import PrefabManage, { GameType } from "../PrefabManager/PrefabManage";
import GetAward from "../SCommon/GetAward";
import DHBase from "./DHBase";
import selectButton from "./selectButton";
import selectButtons from "./selectButtons";
const { ccclass, property, disallowMultiple, menu } = cc._decorator;

@ccclass
@disallowMultiple()
@menu('对话剧情/DH_23')
export default class DH_23 extends DHBase {
    chatConfig = [
        { effectUrl: 'DH/DH_23/sound/陈先生,我这次也是代表鸿福楼来邀请您的。', delayTime: 4.46, str: '陈先生,我这次也是代表鸿福楼来邀请您的。', posi: 'qipao2' },
        { effectUrl: 'DH/DH_23/sound/上次不是拒绝了吗,怎么这次换你这位美女来招揽了。', delayTime: 4.22, str: '上次不是拒绝了吗,怎么这次换你这位美女来招揽了。', posi: '-1' },
        { effectUrl: 'DH/DH_23/sound/嗯,我想再尝试劝劝您。陈先生,尝尝这个甜点。', delayTime: 5.21, str: '嗯,我想再尝试劝劝您。陈先生,尝尝这个甜点。', posi: 'qipao2' },
        { effectUrl: 'DH/DH_23/sound/嗯,跟你给人的感观一样,很清甜。', delayTime: 3.57, str: '嗯,跟你给人的感观一样,很清甜。', posi: '-1' },
        { effectUrl: 'DH/DH_23/sound/(接下来她应该会靠近我,帮我擦嘴吧)', delayTime: 2.89, str: '(接下来她应该会靠近我,帮我擦嘴吧)', posi: '-1' },
        { effectUrl: 'DH/DH_23/sound/是吗,那你喜欢清甜味的吗?你看你,跟个孩子样。', delayTime: 5.19, str: '是吗,那你喜欢清甜味的吗?你看你,跟个孩子样。', posi: 'qipao3' },
        { effectUrl: 'DH/DH_23/sound/嗯,我个人还是蛮喜欢的,但是我不会去鸿福楼的。', delayTime: 4.38, str: '嗯,我个人还是蛮喜欢的,但是我不会去鸿福楼的。', posi: '-1' },
        { effectUrl: 'DH/DH_23/sound/为什么?难道我这个美女都不能打动你吗?', delayTime: 4.82, str: '为什么?难道我这个美女都不能打动你吗?', posi: 'qipao3' },
        { effectUrl: 'DH/DH_23/sound/美女我有兴趣,但是去鸿福楼就算了吧。', delayTime: 3.15, str: '美女我有兴趣,但是去鸿福楼就算了吧。', posi: '-1' },
    ]

    @property(sp.Skeleton)
    nanzhu: sp.Skeleton = null
    @property(sp.Skeleton)
    liuruyan: sp.Skeleton = null
    @property(sp.Skeleton)
    daogao: sp.Skeleton = null

    @property(cc.Node)
    m_bg: cc.Node = null
    @property(cc.Node)
    MoveNodes: cc.Node = null

    selectAccept: boolean;

    start() {
        Common5.playRemoteAudioMusic("remotesound/effect/轻快-10秒", true)
        Common5.preLoadRemoteAudioByChatConfig(this.chatConfig);
        super.start();
        this.continueStory();
        // this.scheduleOnce(() => {
        //     PrefabManage.preloadPrefabByType(GameType.DH_239)
        // })
    }

    // 继续剧情
    continueStory() {
        this.scheduleOnce(() => {
            PrefabManage.preloadPrefabByType(GameType.DH_24)
        })
        this.nanzhu.setAnimation(0, "男干净待机", true)
        this.liuruyan.setAnimation(0, "女待机", true)
        this.daogao.setAnimation(0, "蛋糕位置1", false)
        const dialogEvents = [
            (func) => {
                this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
                    this.liuruyan.setAnimation(0, "女说话", true)
                });
            },
            (func) => {
                this.liuruyan.setAnimation(0, "女待机", true)
                this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
                    this.nanzhu.setAnimation(0, "男干净说话", true)
                });
            },
            (func) => {
                this.nanzhu.setAnimation(0, "男干净待机", true)
                this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
                    this.liuruyan.setAnimation(0, "女说话", true)
                });
            },
            (func) => {
                this.daogao.node.active = false
                this.liuruyan.timeScale = 0.8
                this.liuruyan.setAnimation(0, "女推蛋糕", false)
                this.liuruyan.setCompleteListener(() => {
                    this.liuruyan.setCompleteListener(null)
                    this.liuruyan.setAnimation(0, "女待机", true)
                    this.nanzhu.timeScale = 0.8
                    this.nanzhu.setAnimation(0, "男吃蛋糕", false)
                    this.nanzhu.setCompleteListener(() => {
                        this.nanzhu.setCompleteListener(null)
                        this.daogao.node.active = true
                        this.daogao.setAnimation(0, "蛋糕位置2", false)
                        this.liuruyan.timeScale = 1
                        this.nanzhu.timeScale = 1
                        this.nanzhu.setAnimation(0, "男嘴角蛋糕待机", true)
                        this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
                            this.nanzhu.setAnimation(0, "男嘴角蛋糕说话", true)
                        });
                    })
                })
            },
            (func) => {
                this.nanzhu.setAnimation(0, "男嘴角蛋糕待机", true)
                this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
                });
            },
            (func) => {
                this.nanzhu.setAnimation(0, "男嘴角蛋糕待机", true)
                this.liuruyan.setAnimation(0, "女站起", false)
                this.liuruyan.setCompleteListener(() => {
                    this.liuruyan.setCompleteListener(null)
                    this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
                        this.liuruyan.setAnimation(0, "女站说话", true)
                    });
                })
            },
            (func) => {
                this.liuruyan.setAnimation(0, "女站待机", true)
                PrefabManage.loadPrefabByType(GameType.selectButtons, this.node, (node) => {

                    let strs = ['拒绝擦嘴', '接受擦嘴']
                    let actives = [true, true]
                    let funcs = [
                        () => {
                            this.selectAccept = false
                            func()
                        },
                        () => {
                            this.selectAccept = true
                            this.runBg(1, 2, this.MoveNodes.getChildByName("男主"), () => {
                                this.nanzhu.node.active = false
                                this.liuruyan.timeScale = 0.4
                                Common5.playRemoteAudioMusic('remotesound/effect/暧昧-10秒', false)
                                this.scheduleOnce(() => {
                                    Common5.playRemoteAudioEffect('remotesound/effect/心跳')
                                }, 0.1)
                                this.liuruyan.setAnimation(0, "女擦嘴角", false)
                                this.liuruyan.setCompleteListener(() => {
                                    this.liuruyan.setCompleteListener(null)
                                    this.liuruyan.timeScale = 1
                                    this.liuruyan.setAnimation(0, "女站待机", true)
                                    this.nanzhu.node.active = true
                                    this.nanzhu.setAnimation(0, "男脸红待机", true)
                                    this.runBg(1, 1, this.node, () => {
                                        func()
                                    })
                                })
                            })
                        },
                    ]
                    let isvideo = [false, true]
                    node.getComponent(selectButtons).init(strs, actives, funcs, isvideo)

                    // node.getComponent(selectButton).init("拒绝擦嘴", "接受擦嘴", () => {
                    //     this.selectAccept = false
                    //     func()
                    // }, () => {
                    //     this.selectAccept = true
                    //     this.nanzhu.node.active = false
                    //     this.liuruyan.setAnimation(0, "女擦嘴角", false)
                    //     this.liuruyan.setCompleteListener(() => {
                    //         this.liuruyan.setCompleteListener(null)
                    //         this.liuruyan.setAnimation(0, "女站待机", true)
                    //         this.nanzhu.node.active = true
                    //         this.nanzhu.setAnimation(0, "男脸红待机", true)
                    //         func()
                    //     })
                    // }, false, true)
                })
            },
            (func) => {
                this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
                    if (this.selectAccept) {
                        this.nanzhu.setAnimation(0, "男脸红说话", true)
                    } else {
                        this.nanzhu.setAnimation(0, "男嘴角蛋糕说话", true)
                    }
                });
            },
            (func) => {
                if (this.selectAccept) {
                    this.nanzhu.setAnimation(0, "男脸红待机", true)
                } else {
                    this.nanzhu.setAnimation(0, "男嘴角蛋糕待机", true)
                }
                this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
                    this.liuruyan.setAnimation(0, "女站说话", true)
                });
            },
            (func) => {
                this.liuruyan.setAnimation(0, "女站待机", true)
                this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
                    if (this.selectAccept) {
                        this.nanzhu.setAnimation(0, "男脸红说话", true)
                    } else {
                        this.nanzhu.setAnimation(0, "男嘴角蛋糕说话", true)
                    }
                });
            },
        ]
        const dialogCallFunc = (logEvents: any[]) => {
            logEvents.shift()(() => {
                if (logEvents.length > 0) {
                    dialogCallFunc(logEvents);
                } else {
                    if (this.selectAccept) {
                        this.nanzhu.setAnimation(0, "男脸红待机", true)
                    } else {
                        this.nanzhu.setAnimation(0, "男吃蛋糕待机", true)
                    }
                    TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_525)
                    TaskManager.setCurTask(MainTaskIdEnum.MainTask_526)
                    PrefabManage.showBlackGuoDu(() => {
                        this.node.removeFromParent()
                        this.node.destroy()
                        PrefabManage.loadPrefabByType(GameType.MainHall)
                    })
                    // PrefabManage.loadPrefabByType(GameType.GetAward, null, (prefabNode) => {
                    //     let goods = [{ goodId: 1733, goodNum: 1 }];
                    //     prefabNode.getComponent(GetAward).initView(goods, () => {
                    //         // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_530)
                    //         // User.setRoomGoodStatus("DH_239")
                    //         // UserManager.clearAndaddStructureFlash("cf_FengRenYuan")
                    //     });
                    // });
                    // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_202)
                    // TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_203)
                    // this.node.destroy()
                }
            });
        }
        dialogCallFunc(dialogEvents);
    }

    guideView(nodeArray, opacity = -1) {
        PrefabManage.loadPrefabByType(GameType.GuideMskNode, this.node, (prefab) => {
            // prefab.zIndex = 199
            let guideNodeArray = nodeArray
            let firstNode = guideNodeArray.shift()
            prefab.getComponent(NewGuideScript).setBindNode(firstNode, guideNodeArray)
            if (opacity != -1) {
                prefab.getComponent(NewGuideScript).setOpacityMaskNode(opacity)
            }
        })
    }

    runBg(time, scale, endnode, callFunc) {
        cc.tween(this.m_bg)
            .to(time, { scale: scale })
            .start()
        cc.tween(this.m_bg)
            .sequence(
                cc.tween().to(time, { position: cc.v2(-endnode.position.x * scale, -endnode.position.y * scale) }),
                cc.tween().call(() => {
                    callFunc()
                })
            )
            .start()
    }
}