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449 lines
17 KiB
449 lines
17 KiB
3 months ago
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import DaDianScript from "../../../../FrameWork/Base/DaDianScript";
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import WordGameBaseComponent from "../../../../FrameWork/Base/WordGameBaseComptent";
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import { ryw_Event } from "../../../../FrameWork/Event/EventEnum";
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import EventMgr from "../../../../FrameWork/Event/EventMgr";
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import Common from "../../../../FrameWork/Util/Common";
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import Common5 from "../../../../Platform/th/Common5";
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import Game from "../../../../Scripts/WenZiRes/ui/Game";
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import CccGame from "../../../WordGame/gameComScript/CccGame/CccGame";
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import logPrefabScript from "../../../WordGame/gameComScript/logPrefabScript";
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const { ccclass, property } = cc._decorator;
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@ccclass
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export default class PoWuNvHai2 extends WordGameBaseComponent {
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@property(cc.Node)
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layerNode: cc.Node[] = [];
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@property(cc.Node)
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operateNodeList: cc.Node[] = [];
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//当前层级下标
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curLayerIndex = 0;
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//当前进度
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curSchedule: number = 0;
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//文本配置
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titleArrayConfig: string[] = [];
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duihuaArrayConfig: any[] = [];
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chadianArrayConfig: any[] = [];
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wrongAnswerConfig: string[] = [];
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answersIndexConfig: number[] = [];
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start() {
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super.start();
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DaDianScript.userEnterDaDian();
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//this.openTouchEvent(this.node.getChildByName('bg'));
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Common5.stopMusic();
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Common5.getJsonFromBundle(Common5.selectGameInfo.bundle, 'script/PoWuNvHai2Config', (assest) => {
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this.jsonData = assest.json;
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this.initParameters();
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this.initComponent();
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})
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}
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//初始化参数
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initParameters() {
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this.curLayerIndex = 0;
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this.curSchedule = 0;
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this.titleArrayConfig = this.jsonData.titleArray;
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this.duihuaArrayConfig = this.jsonData.duihuaArray;
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this.chadianArrayConfig = this.jsonData.chadianArray;
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this.wrongAnswerConfig = this.jsonData.wrongAnswer;
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this.answersIndexConfig = this.jsonData.answersIndex;
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Common.Type = 0
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Common.subLevel = this.curLayerIndex;
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Common.GameSubTipConfigs = this.jsonData.tipsArray;
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Common.GameSubAnswerConfigs = this.jsonData.answersArray;
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EventMgr.onEvent_custom(ryw_Event.NormalTouchMoveCheck, (data_) => {
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this.normalTouchCallback(data_.targetNode);
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}, this);
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EventMgr.onEvent_custom(ryw_Event.NormalTouchEndCheck, (data_) => {
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this.normalTouchCallback(data_.targetNode);
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}, this);
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EventMgr.onEvent_custom(ryw_Event.DirectTouchMoveCheck, (data_) => {
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this.normalTouchCallback(data_.targetNode);
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}, this);
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EventMgr.onEvent_custom(ryw_Event.timeOut, (tab) => {
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this.endGameView(0);
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}, this);
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}
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//初始化组件
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initComponent() {
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for (const node of this.layerNode) {
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node.active = false;
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}
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let node = this.layerNode[this.curLayerIndex];
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node.active = true;
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Game.ins.setGameTitle(this.titleArrayConfig[0]);
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//Common5.playMusicCustom(Common5.selectGameInfo.bundle, 'sound/背景音');
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this.refreshLayer();
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}
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refreshLayer() {
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let node = this.layerNode[this.curLayerIndex];
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node.active = true;
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if (this.curLayerIndex == 1) {
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for (const iterator of this.getLayerChild('money1').children) {
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let callbacks = CccGame.onNodeTouchMoreCheckEvent(iterator, this.getLayerChild('chadianNodeList1').children);
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callbacks.setSuccessListener((data_) => {
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this.nodeCheckSuccessCallback1(data_.targetNode);
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});
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}
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for (const iterator of this.getLayerChild('money2').children) {
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let callbacks = CccGame.onNodeTouchMoreCheckEvent(iterator, this.getLayerChild('chadianNodeList2').children);
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callbacks.setSuccessListener((data_) => {
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this.nodeCheckSuccessCallback2(data_.targetNode);
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});
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}
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for (const iterator of this.getLayerChild('money3').children) {
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let callbacks = CccGame.onNodeTouchMoreCheckEvent(iterator, this.getLayerChild('chadianNodeList3').children);
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callbacks.setSuccessListener((data_) => {
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this.nodeCheckSuccessCallback3(data_.targetNode);
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});
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}
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this.node.getChildByName("inputBlock").active = true;
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this.showDuiHua(this.duihuaArrayConfig[1], () => {
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this.node.getChildByName("inputBlock").active = false;
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});
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} else if (this.curLayerIndex == 2) {
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this.showDuiHua(this.duihuaArrayConfig[16], () => {
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this.showDuiHua(this.duihuaArrayConfig[17], () => {
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this.endGameView(1);
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});
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});
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}
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}
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nodeCheckSuccessCallback1(targetNode: cc.Node) {
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let checkLogic = {
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家财万贯: () => {
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this.getLayerChild('左边场景1', '家财万贯').active = true;
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this.getLayerChild('chadianNodeList1', '丝绸大衣').active = true;
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this.showDuiHua(this.duihuaArrayConfig[2]);
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},
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丝绸大衣: () => {
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this.getLayerChild('左边场景1', '女', '衣服').active = true;
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this.getLayerChild('chadianNodeList1', '翡翠珍珠首饰').active = true;
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this.node.getChildByName("inputBlock").active = true;
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this.showDuiHua(this.duihuaArrayConfig[3], () => {
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this.node.getChildByName("inputBlock").active = false;
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this.showDuiHua(this.duihuaArrayConfig[4]);
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});
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},
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翡翠珍珠首饰: () => {
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this.getLayerChild('左边场景1', '女', '首饰').active = true;
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this.getLayerChild('chadianNodeList1', '全部交出来').active = true;
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this.showDuiHua(this.duihuaArrayConfig[5]);
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},
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全部交出来: () => {
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this.getLayerChild('chadianNodeList1', '家产').active = true;
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this.showDuiHua(this.duihuaArrayConfig[6]);
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},
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家产: () => {
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this.showDuiHua(this.duihuaArrayConfig[7], () => {
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cc.tween(this.getLayerChild("左边场景2"))
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.set({ active: true, opacity: 0 })
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.to(0.5, { opacity: 255 })
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.call(() => {
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this.getLayerChild('左边场景1').active = false;
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})
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.start();
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});
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},
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}
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console.log("[GameReport]++++++++++++++++++++++>" + targetNode['checkNode'].name);
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checkLogic[targetNode['checkNode'].name]?.();
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}
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nodeCheckSuccessCallback2(targetNode: cc.Node) {
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let checkLogic = {
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女儿: () => {
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this.getLayerChild('右边场景1', '女儿').active = false;
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this.getLayerChild('右边场景1', '女儿2').active = true;
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this.showDuiHua(this.duihuaArrayConfig[8], () => {
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cc.tween(this.getLayerChild('右边场景1', '女儿2'))
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.to(0.5, { opacity: 0 })
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.set({ active: false })
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.start();
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this.getLayerChild('chadianNodeList2', '怀里的宝宝').active = true;
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});
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},
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怀里的宝宝: () => {
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this.getLayerChild('右边场景1', '女主1').active = false;
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this.getLayerChild('右边场景1', '女主2').active = true;
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this.getLayerChild('右边场景1', '儿子1').active = true;
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this.getLayerChild('chadianNodeList2', '长大的孩子').active = true;
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this.showDuiHua(this.duihuaArrayConfig[9]);
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},
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长大的孩子: () => {
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this.getLayerChild('右边场景1', '儿子1').active = false;
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this.getLayerChild('右边场景1', '儿子2').active = true;
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this.showDuiHua(this.duihuaArrayConfig[10], () => {
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cc.tween(this.getLayerChild('右边场景1', '儿子2'))
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.to(0.5, { opacity: 0 })
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.set({ active: false })
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.start();
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this.getLayerChild('右边场景1', '日历', '现在').active = true;
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});
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}
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}
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console.log("[GameReport]++++++++++++++++++++++>" + targetNode['checkNode'].name);
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checkLogic[targetNode['checkNode'].name]?.();
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}
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nodeCheckSuccessCallback3(targetNode: cc.Node) {
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let checkLogic = {
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变成豪宅: () => {
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this.getLayerChild('右边场景1', '右边场景2').active = true;
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this.showDuiHua(this.duihuaArrayConfig[13]);
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this.getLayerChild('chadianNodeList3', '妈妈穿着华丽').active = true;
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},
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妈妈穿着华丽: () => {
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this.getLayerChild('右边场景1', '女主3').active = false;
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this.getLayerChild('右边场景1', '女主4').active = true;
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this.showDuiHua(this.duihuaArrayConfig[14]);
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this.getLayerChild('chadianNodeList3', '妈妈身上带着珠宝').active = true;
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},
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妈妈身上带着珠宝: () => {
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this.getLayerChild('右边场景1', '女主4', '首饰-老人').active = true;
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this.showDuiHua(this.duihuaArrayConfig[15], () => {
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this.getLayerChild('chadianNodeList4').active = true;
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});
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}
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}
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console.log("[GameReport]++++++++++++++++++++++>" + targetNode['checkNode'].name);
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checkLogic[targetNode['checkNode'].name]?.();
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}
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//触摸回调
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normalTouchCallback(targetNode: cc.Node) {
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const itemLogic = {
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休书: () => {
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this.showDuiHua(this.duihuaArrayConfig[0], () => {
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let index = 0;
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const money = this.getLayerChild('money').children;
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this.schedule(() => {
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let curIndex = index, startPosi = money[index].getPosition();
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cc.tween(money[curIndex])
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.set({ active: true, position: cc.v3(0, 750, 0) })
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.to(0.5, { position: cc.v3(startPosi.x, startPosi.y, 0) })
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.call(() => {
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if (curIndex >= money.length - 1) {
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this.nextLayer();
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}
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})
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.start();
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index++;
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}, 0.2, money.length - 1, 0);
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});
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},
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九年后: () => {
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this.getLayerChild('右边场景1', '女主2').active = false;
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this.getLayerChild('右边场景1', '女主3').active = true;
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const callback_money = () => {
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let index = 5;
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const money = this.getLayerChild('money3').children;
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this.schedule(() => {
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let curIndex = index, startPosi = money[index].getPosition();
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cc.tween(money[curIndex])
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.set({ active: true, position: cc.v3(250, 600, 0) })
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.to(0.5, { position: cc.v3(startPosi.x, startPosi.y, 0) })
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.call(() => {
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if (curIndex >= 9) {
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this.showDuiHua(this.duihuaArrayConfig[12], () => {
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this.getLayerChild('chadianNodeList3', '变成豪宅').active = true;
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});
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}
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})
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.start();
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index++;
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}, 0.2, 4, 0);
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}
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const callback_role = () => {
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cc.tween(this.getLayerChild('右边场景1', '儿子3'))
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.set({ active: true, position: cc.v3(500, -600, 0) })
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.to(1, { position: cc.v3(265, -600, 0) })
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.call(callback_money)
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.start();
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};
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cc.tween(this.getLayerChild('右边场景1', '女儿3'))
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.set({ active: true, position: cc.v3(500, -540, 0) })
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.to(1, { position: cc.v3(-110, -540, 0) })
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.call(() => {
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let index = 0;
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const money = this.getLayerChild('money3').children;
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this.schedule(() => {
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let curIndex = index, startPosi = money[index].getPosition();
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cc.tween(money[curIndex])
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.set({ active: true, position: cc.v3(-50, 500, 0) })
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.to(0.5, { position: cc.v3(startPosi.x, startPosi.y, 0) })
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.call(() => {
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if (curIndex >= 4) {
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this.showDuiHua(this.duihuaArrayConfig[11], callback_role);
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}
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})
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.start();
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index++;
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}, 0.2, 4, 0);
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})
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.start();
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},
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男子: () => {
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this.nextLayer();
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},
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}
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console.log("+++++++++++++++++++++>" + targetNode.name);
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itemLogic[targetNode.name]?.();
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}
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//显示对话
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showDuiHua(curLog, func?) {
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console.log("curLog==", curLog);
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if (curLog.effectUrl) {
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Common5.playEffectCustom(Common5.selectGameInfo.bundle, curLog.effectUrl);
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}
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let string_ = curLog.str;
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let qiPaoPos_ = curLog.qiPaoPos;
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let delayTime_ = curLog.delayTime || 3;
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let node = this.layerNode[this.curLayerIndex];
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if (qiPaoPos_ != -1) {
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let qiPao = node.getChildByName("qiPao").getChildByName("qiPao_" + qiPaoPos_);
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qiPao.stopAllActions()
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qiPao.getChildByName("str").getComponent(cc.Label).string = string_
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cc.tween(qiPao)
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.set({ active: true, scale: 0 })
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.to(0.2, { scale: 1 })
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.delay(delayTime_)
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.set({ active: false })
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.start();
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}
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else {
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let logPrefab = this.node.getChildByName('logPrefab');
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let script_: logPrefabScript = logPrefab.getComponent('logPrefabScript');
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script_.setDailogShow(string_, delayTime_);
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}
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this.scheduleOnce(() => {
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if (func) {
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func();
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}
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}, delayTime_);
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}
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//获取当前场景下的节点
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getLayerChild(...path: string[]) {
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let child = this.layerNode[this.curLayerIndex];
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if (path.length > 1) {
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for (const name of path) {
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child = child.getChildByName(name);
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}
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return child;
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}
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return child.getChildByName(path[0]);
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}
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//跳转场景
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nextLayer() {
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this.curLayerIndex++;
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for (let i = 0; i < this.layerNode.length; i++) {
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if (this.layerNode[i].active) {
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cc.tween(this.layerNode[i])
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.delay(1.0)
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.to(1, { opacity: 0 })
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.call(() => {
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this.layerNode[i].active = false;
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this.refreshLayer();
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})
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.start();
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} else {
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this.layerNode[i].active = false;
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}
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};
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}
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//结束弹窗
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endGameView(touchIndex) {
|
||
|
this.node.getChildByName("inputBlock").active = true;
|
||
|
Game.ins.stopTime();
|
||
|
if (touchIndex == 0) {
|
||
|
Game.ins.showFail();
|
||
|
} else {
|
||
|
Game.ins.showSuccess();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//解锁提示
|
||
|
unlockLevel(sublevel) {
|
||
|
Game.ins.tipUnlock(sublevel)
|
||
|
}
|
||
|
|
||
|
openTouchEvent(node) {
|
||
|
node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
|
||
|
node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
|
||
|
node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
|
||
|
node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
|
||
|
}
|
||
|
|
||
|
closeTouchEvent(node: cc.Node) {
|
||
|
node.off(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
|
||
|
node.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
|
||
|
node.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
|
||
|
node.off(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
|
||
|
}
|
||
|
|
||
|
touchStartNode(event) {
|
||
|
let target = event.target;
|
||
|
console.log('touchStartNode');
|
||
|
}
|
||
|
|
||
|
touchMoveNode(event) {
|
||
|
|
||
|
}
|
||
|
|
||
|
touchEndNode(event) {
|
||
|
let target = event.target;
|
||
|
let logPrefab = this.node.getChildByName('logPrefab');
|
||
|
logPrefab.getChildByName('duihua').active = false;
|
||
|
}
|
||
|
|
||
|
onClick(event) {
|
||
|
let target = event.target as cc.Node;
|
||
|
console.log("+++++++++++++++++++++>" + target.name);
|
||
|
Common5.playEffect("点击音效");
|
||
|
switch (target.name) {
|
||
|
case "BtnAddTimes":
|
||
|
default:
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//update(dt) { }
|
||
|
}
|