咸鱼的反击
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import DaDianScript from "../../../../FrameWork/Base/DaDianScript";
import WordGameBaseComponent from "../../../../FrameWork/Base/WordGameBaseComptent";
import { ryw_Event } from "../../../../FrameWork/Event/EventEnum";
import EventMgr from "../../../../FrameWork/Event/EventMgr";
import Common from "../../../../FrameWork/Util/Common";
import Common5 from "../../../../Platform/th/Common5";
import Game from "../../../../Scripts/WenZiRes/ui/Game";
import CccGame from "../../../WordGame/gameComScript/CccGame/CccGame";
import ChaDianListScript from "../../../WordGame/gameComScript/ChaDianListScript";
import ChooseBtnLayer from "../../../WordGame/gameComScript/ChooseBtnLayer";
import logPrefabScript from "../../../WordGame/gameComScript/logPrefabScript";
// import BiHaiTaoShengConfig from "./BiHaiTaoShengConfig";
const { ccclass, property } = cc._decorator;
@ccclass
export default class BiHaiTaoShengScript extends WordGameBaseComponent {
@property(cc.Node)
layerNode: cc.Node[] = [];
@property(cc.Node)
chooseLayer: cc.Node = null;
//当前层级下标
curLayerIndex = 0;
//当前进度
curSchedule = 0;
chadianNum = 0;
chooseIndex: number = -1;
chooseRecord: number[] = [];
//文本配置
titleArrayConfig: string[] = [];
duihuaArrayConfig: any[] = [];
chadianListConfig: any = null;
chooseArrayConfig: any = null;
start() {
super.start();
DaDianScript.userEnterDaDian();
this.openTouchEvent(this.node.getChildByName('bg'));
Common5.stopMusic()
//Common5.playMusic("bihaitaosheng/背景音", "WordGame");
Common5.getJsonFromBundle(Common5.selectGameInfo.bundle, 'script/BiHaiTaoShengConfig', (assest) => {
//this.jsonData = JSON.stringify(assest.json)
this.jsonData = assest.json
this.initParameters();
this.initComponent();
})
}
initParameters() {
this.curLayerIndex = 0;
this.curSchedule = 0;
this.chadianNum = 0;
this.chooseIndex = -1;
this.chooseRecord = [];
this.titleArrayConfig = this.jsonData.titleArray//BiHaiTaoShengConfig.getInstance().getGameConfig('titleArray') as string[];
this.duihuaArrayConfig = this.jsonData.duihuaArray//BiHaiTaoShengConfig.getInstance().getGameConfig('duihuaArray') as any[];
this.chadianListConfig = this.jsonData.chadianList//BiHaiTaoShengConfig.getInstance().getGameConfig('chadianList');
this.chooseArrayConfig = this.jsonData.chooseArray//BiHaiTaoShengConfig.getInstance().getGameConfig('chooseArray');
Common.Type = 0;
Common.subLevel = this.curLayerIndex;
Common.GameSubTipConfigs = this.jsonData.tipsArray//BiHaiTaoShengConfig.getInstance().getGameConfig('tipsArray');
Common.GameSubAnswerConfigs = this.jsonData.answersArray//BiHaiTaoShengConfig.getInstance().getGameConfig('answersArray');
}
initComponent() {
for (const node of this.layerNode) {
node.active = false;
}
this.refreshLayer();
EventMgr.onEvent_custom(ryw_Event.touchChaDianCheck, (data_) => {
this.gameChaDianStep(data_.touchIndex);
}, this);
EventMgr.onEvent_custom(ryw_Event.NormalTouchEndCheck, (data_) => {
this.normalTouchCallback(data_.targetNode);
}, this);
EventMgr.onEvent_custom(ryw_Event.NormalTouchMoveCheck, (data_) => {
this.normalTouchCallback(data_.targetNode);
}, this);
EventMgr.onEvent_custom(ryw_Event.chooseResult, (data_) => {
this.chooseResultCallback(data_.touchIndex);
}, this);
}
refreshLayer() {
let node = this.layerNode[this.curLayerIndex];
node.active = true;
if (this.curLayerIndex == 3) {
if (this['success1']) {
this.showDuiHua(this.duihuaArrayConfig[0], () => {
this.showDuiHua(this.duihuaArrayConfig[1], () => {
this.endGameView(1);
})
})
} else {
this.showDuiHua(this.duihuaArrayConfig[2], () => {
this.endGameView(0);
})
}
return;
}
switch (this.curLayerIndex) {
case 0:
Common5.playMusicCustom("bihaitaosheng", 'sound/场景一场景二');
break;
case 1:
Common5.playMusicCustom("bihaitaosheng", 'sound/场景一场景二');
break;
case 2:
Common5.playMusicCustom("bihaitaosheng", 'sound/场景三背景音');
break;
default:
break;
}
let title = this.titleArrayConfig[this.curLayerIndex];
let lab = this.node.getChildByName("标题").getChildByName("lab");
lab.getComponent(cc.Label).string = title;
Game.ins.setGameTitle(title)
this.refreshChadian();
}
refreshChadian() {
let node = this.layerNode[this.curLayerIndex];
let chadianIconList = node.getChildByName('chadianIconList');
let chadianTouchList = node.getChildByName('chadianTouchList');
chadianIconList.active = true;
chadianTouchList.active = true;
let config = this.chadianListConfig[this.curLayerIndex];
if (config) {
let chadianIconList = node.getChildByName('chadianIconList');
let scr: ChaDianListScript = chadianIconList.getComponent('ChaDianListScript');
scr.setChaDianData(config.chadianIconList);
}
this.curSchedule = 0;
}
refreshConclusion() {
let node = this.layerNode[this.curLayerIndex];
let chadianIconList = node.getChildByName('chadianIconList');
let chadianTouchList = node.getChildByName('chadianTouchList');
chadianIconList.active = false;
chadianTouchList.active = false;
if (this.curLayerIndex == 0) {
node.getChildByName("1").active = false;
node.getChildByName("role").active = false;
Common5.playEffectCustom("bihaitaosheng", 'sound/下滑');
CccGame.playAnimation(node.getChildByName('xiahuazhuiluo'), 'xiahuazhuiluo');
this.scheduleOnce(() => {
Common5.playEffectCustom("bihaitaosheng", 'sound/女惨叫');
}, 0.5);
this.scheduleOnce(() => {
this.nextLayer();
}, 2);
// node.getChildByName("2").active = false;
// node.getChildByName("1").active = true;
// Common5.playEffectCustom("bihaitaosheng", 'sound/电话响铃');
// this.scheduleOnce(() => {
// this.showChooseLayer(0);
// }, 1);
} else if (this.curLayerIndex == 1) {
this.scheduleOnce(() => {
this.showChooseLayer(1);
let timer = 100;
let progressBar = this.chooseLayer.getChildByName('ProgressBar');
progressBar.active = true;
this.schedule(() => {
if (!this['isEndTimer']) {
timer--;
progressBar.getComponent(cc.ProgressBar).progress = timer / 100;
if (timer == 0) {
this['isEndTimer'] = true;
this.chooseLayer.active = false;
this.scheduleOnce(() => {
Common5.playEffectCustom("bihaitaosheng", 'sound/女惨叫');
}, 1);
CccGame.playAnimation(node.getChildByName('2'), 'shazi');
this.scheduleOnce(() => {
this.endGameView(0);
}, 2);
}
}
}, 0.1, 99, 0);
node.getChildByName('跳崖').active = true;
}, 1);
} else if (this.curLayerIndex == 2) {
// if (this.chooseRecord[0] == 1) {
// this.showDuiHua(this.duihuaArrayConfig[2], () => {
// this.endGameView(0);
// })
// } else {
// CccGame.playAnimation(node.getChildByName('1'), 'chuan');
// Common5.playEffectCustom("bihaitaosheng", 'sound/船出现');
// }
CccGame.playAnimation(node.getChildByName('1'), 'chuan');
Common5.playEffectCustom("bihaitaosheng", 'sound/船出现');
}
this.curSchedule = 1;
}
gameChaDianStep(touchIndex) {
let config = this.chadianListConfig[this.curLayerIndex];
let chadianLog = config.chadianLog;
this.showDuiHua(chadianLog[touchIndex]);
console.log(this.chadianNum, ' this.chadianNum++=');
if (this.curSchedule == 0) {
this.chadianNum++;
if (this.chadianNum == chadianLog.length) {
this.chadianNum = 0;
this.scheduleOnce(() => {
this.refreshConclusion();
}, 3);
}
}
}
normalTouchCallback(targetNode) {
let node = this.layerNode[this.curLayerIndex];
switch (targetNode.name) {
case "跳崖":
this['isEndTimer'] = true;
this.chooseLayer.active = false;
CccGame.playAnimation(node.getChildByName('2'), 'rentiao');
this.scheduleOnce(() => {
this.nextLayer();
}, 2);
break;
case "枪":
// if (targetNode.checkNode.name == "A") {
// CccGame.playAnimation(node.getChildByName('0'), 'yanhua', true);
// Common5.playEffectCustom("bihaitaosheng", 'sound/信号枪');
// this['success1'] = true;
// }
CccGame.playAnimation(node.getChildByName('0'), 'yanhua', true);
Common5.playEffectCustom("bihaitaosheng", 'sound/信号枪');
this['success1'] = true;
this.scheduleOnce(() => {
this.nextLayer();
}, 2);
break;
default:
break;
}
}
chooseResultCallback(touchIndex: number) {
this.node.getChildByName("mask").active = false;
this.chooseRecord[this.chooseIndex] = touchIndex;
let node = this.layerNode[this.curLayerIndex];
if (this.curLayerIndex == 0) {
node.getChildByName("1").active = false;
node.getChildByName("role").active = false;
Common5.playEffectCustom("bihaitaosheng", 'sound/下滑');
CccGame.playAnimation(node.getChildByName('xiahuazhuiluo'), 'xiahuazhuiluo');
this.scheduleOnce(() => {
Common5.playEffectCustom("bihaitaosheng", 'sound/女惨叫');
}, 0.5);
this.scheduleOnce(() => {
this.nextLayer();
}, 2);
} else if (this.curLayerIndex == 1) {
this['isEndTimer'] = true;
this.chooseLayer.active = false;
let name = ['shazi', 'renxiangshang'][touchIndex];
CccGame.playAnimation(node.getChildByName('2'), name);
this.scheduleOnce(() => {
Common5.playEffectCustom("bihaitaosheng", 'sound/女惨叫');
}, 1);
this.scheduleOnce(() => {
this.endGameView(0);
}, 2);
}
}
//显示选项
showChooseLayer(chooseIndex: number) {
this.chooseLayer.active = true;
//this.node.getChildByName("mask").active = true;
this.chooseIndex = chooseIndex;
Common.GameSubChooseArray = this.chooseArrayConfig[chooseIndex];
let script_: ChooseBtnLayer = this.chooseLayer.getComponent('ChooseBtnLayer');
script_.setChooseBtnView();
}
//显示对话
showDuiHua(curLog, func?) {
console.log("curLog==", curLog);
if (curLog.str == '') {
return;
}
if (curLog.effectUrl) {
Common5.playEffectCustom("bihaitaosheng", curLog.effectUrl);
}
let string_ = curLog.str
let qiPaoPos_ = curLog.qiPaoPos
let delayTime_ = curLog.delayTime || 3;
let node = this.layerNode[this.curLayerIndex];
if (qiPaoPos_ != -1) {
let qiPao = node.getChildByName("qiPao").getChildByName("qiPao_" + qiPaoPos_);
qiPao.stopAllActions()
qiPao.getChildByName("str").getComponent(cc.Label).string = string_
qiPao.active = true
qiPao.scale = 0
cc.tween(qiPao)
.to(0.2, { scale: 1 })
.delay(delayTime_)
.call(() => {
qiPao.active = false
})
.start();
}
else {
let logPrefab = this.node.getChildByName('logPrefab')
let script_: logPrefabScript = logPrefab.getComponent('logPrefabScript')
script_.setDailogShow(string_, delayTime_)
}
this.scheduleOnce(() => {
if (func) {
func();
}
}, delayTime_);
}
nextLayer() {
this.curLayerIndex++;
Common.subLevel = this.curLayerIndex;
Game.ins.updateTishiBtn()
for (let i = 0; i < this.layerNode.length; i++) {
if (this.layerNode[i].active) {
cc.tween(this.layerNode[i])
.delay(1.0)
.to(1, { opacity: 0 })
.call(() => {
this.layerNode[i].active = false;
this.refreshLayer();
})
.start();
} else {
this.layerNode[i].active = false;
}
};
}
endGameView(touchIndex) {
this.node.getChildByName("mask").active = true;
Game.ins.stopTime();
if (touchIndex == 0) {
this.scheduleOnce(() => {
Game.ins.showFail();
}, 3.0)
} else {
this.scheduleOnce(() => {
Game.ins.showSuccess();
}, 3.0)
}
}
openTouchEvent(node) {
node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
}
closeTouchEvent(node: cc.Node) {
node.off(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
node.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
node.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
node.off(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
}
touchStartNode(event) {
let target = event.target;
console.log('touchStartNode');
}
touchMoveNode(event) {
}
touchEndNode(event) {
let target = event.target
let logPrefab = this.node.getChildByName('logPrefab')
logPrefab.getChildByName('duihua').active = false;
}
//update(dt) { }
}