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421 lines
15 KiB
421 lines
15 KiB
3 months ago
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import DaDianScript from "../../../../FrameWork/Base/DaDianScript";
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import WordGameBaseComponent from "../../../../FrameWork/Base/WordGameBaseComptent";
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import { ryw_Event } from "../../../../FrameWork/Event/EventEnum";
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import EventMgr from "../../../../FrameWork/Event/EventMgr";
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import Common from "../../../../FrameWork/Util/Common";
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import Common5 from "../../../../Platform/th/Common5";
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import Game from "../../../../Scripts/WenZiRes/ui/Game";
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import CccGame from "../../../WordGame/gameComScript/CccGame/CccGame";
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import ChaDianListScript from "../../../WordGame/gameComScript/ChaDianListScript";
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import ChooseBtnLayer from "../../../WordGame/gameComScript/ChooseBtnLayer";
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import logPrefabScript from "../../../WordGame/gameComScript/logPrefabScript";
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// import BiHaiTaoShengConfig from "./BiHaiTaoShengConfig";
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const { ccclass, property } = cc._decorator;
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@ccclass
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export default class BiHaiTaoShengScript extends WordGameBaseComponent {
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@property(cc.Node)
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layerNode: cc.Node[] = [];
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@property(cc.Node)
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chooseLayer: cc.Node = null;
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//当前层级下标
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curLayerIndex = 0;
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//当前进度
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curSchedule = 0;
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chadianNum = 0;
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chooseIndex: number = -1;
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chooseRecord: number[] = [];
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//文本配置
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titleArrayConfig: string[] = [];
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duihuaArrayConfig: any[] = [];
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chadianListConfig: any = null;
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chooseArrayConfig: any = null;
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start() {
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super.start();
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DaDianScript.userEnterDaDian();
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this.openTouchEvent(this.node.getChildByName('bg'));
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Common5.stopMusic()
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//Common5.playMusic("bihaitaosheng/背景音", "WordGame");
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Common5.getJsonFromBundle(Common5.selectGameInfo.bundle, 'script/BiHaiTaoShengConfig', (assest) => {
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//this.jsonData = JSON.stringify(assest.json)
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this.jsonData = assest.json
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this.initParameters();
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this.initComponent();
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})
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}
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initParameters() {
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this.curLayerIndex = 0;
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this.curSchedule = 0;
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this.chadianNum = 0;
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this.chooseIndex = -1;
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this.chooseRecord = [];
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this.titleArrayConfig = this.jsonData.titleArray//BiHaiTaoShengConfig.getInstance().getGameConfig('titleArray') as string[];
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this.duihuaArrayConfig = this.jsonData.duihuaArray//BiHaiTaoShengConfig.getInstance().getGameConfig('duihuaArray') as any[];
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this.chadianListConfig = this.jsonData.chadianList//BiHaiTaoShengConfig.getInstance().getGameConfig('chadianList');
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this.chooseArrayConfig = this.jsonData.chooseArray//BiHaiTaoShengConfig.getInstance().getGameConfig('chooseArray');
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Common.Type = 0;
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Common.subLevel = this.curLayerIndex;
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Common.GameSubTipConfigs = this.jsonData.tipsArray//BiHaiTaoShengConfig.getInstance().getGameConfig('tipsArray');
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Common.GameSubAnswerConfigs = this.jsonData.answersArray//BiHaiTaoShengConfig.getInstance().getGameConfig('answersArray');
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}
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initComponent() {
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for (const node of this.layerNode) {
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node.active = false;
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}
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this.refreshLayer();
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EventMgr.onEvent_custom(ryw_Event.touchChaDianCheck, (data_) => {
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this.gameChaDianStep(data_.touchIndex);
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}, this);
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EventMgr.onEvent_custom(ryw_Event.NormalTouchEndCheck, (data_) => {
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this.normalTouchCallback(data_.targetNode);
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}, this);
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EventMgr.onEvent_custom(ryw_Event.NormalTouchMoveCheck, (data_) => {
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this.normalTouchCallback(data_.targetNode);
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}, this);
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EventMgr.onEvent_custom(ryw_Event.chooseResult, (data_) => {
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this.chooseResultCallback(data_.touchIndex);
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}, this);
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}
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refreshLayer() {
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let node = this.layerNode[this.curLayerIndex];
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node.active = true;
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if (this.curLayerIndex == 3) {
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if (this['success1']) {
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this.showDuiHua(this.duihuaArrayConfig[0], () => {
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this.showDuiHua(this.duihuaArrayConfig[1], () => {
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this.endGameView(1);
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})
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})
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} else {
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this.showDuiHua(this.duihuaArrayConfig[2], () => {
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this.endGameView(0);
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})
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}
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return;
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}
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switch (this.curLayerIndex) {
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case 0:
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Common5.playMusicCustom("bihaitaosheng", 'sound/场景一场景二');
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break;
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case 1:
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Common5.playMusicCustom("bihaitaosheng", 'sound/场景一场景二');
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break;
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case 2:
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Common5.playMusicCustom("bihaitaosheng", 'sound/场景三背景音');
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break;
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default:
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break;
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}
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let title = this.titleArrayConfig[this.curLayerIndex];
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let lab = this.node.getChildByName("标题").getChildByName("lab");
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lab.getComponent(cc.Label).string = title;
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Game.ins.setGameTitle(title)
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this.refreshChadian();
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}
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refreshChadian() {
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let node = this.layerNode[this.curLayerIndex];
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let chadianIconList = node.getChildByName('chadianIconList');
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let chadianTouchList = node.getChildByName('chadianTouchList');
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chadianIconList.active = true;
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chadianTouchList.active = true;
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let config = this.chadianListConfig[this.curLayerIndex];
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if (config) {
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let chadianIconList = node.getChildByName('chadianIconList');
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let scr: ChaDianListScript = chadianIconList.getComponent('ChaDianListScript');
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scr.setChaDianData(config.chadianIconList);
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}
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this.curSchedule = 0;
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}
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refreshConclusion() {
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let node = this.layerNode[this.curLayerIndex];
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let chadianIconList = node.getChildByName('chadianIconList');
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let chadianTouchList = node.getChildByName('chadianTouchList');
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chadianIconList.active = false;
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chadianTouchList.active = false;
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if (this.curLayerIndex == 0) {
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node.getChildByName("1").active = false;
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node.getChildByName("role").active = false;
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Common5.playEffectCustom("bihaitaosheng", 'sound/下滑');
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CccGame.playAnimation(node.getChildByName('xiahuazhuiluo'), 'xiahuazhuiluo');
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this.scheduleOnce(() => {
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Common5.playEffectCustom("bihaitaosheng", 'sound/女惨叫');
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}, 0.5);
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this.scheduleOnce(() => {
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this.nextLayer();
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}, 2);
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// node.getChildByName("2").active = false;
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// node.getChildByName("1").active = true;
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// Common5.playEffectCustom("bihaitaosheng", 'sound/电话响铃');
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// this.scheduleOnce(() => {
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// this.showChooseLayer(0);
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// }, 1);
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} else if (this.curLayerIndex == 1) {
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this.scheduleOnce(() => {
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this.showChooseLayer(1);
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let timer = 100;
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let progressBar = this.chooseLayer.getChildByName('ProgressBar');
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progressBar.active = true;
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this.schedule(() => {
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if (!this['isEndTimer']) {
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timer--;
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progressBar.getComponent(cc.ProgressBar).progress = timer / 100;
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if (timer == 0) {
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this['isEndTimer'] = true;
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this.chooseLayer.active = false;
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this.scheduleOnce(() => {
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Common5.playEffectCustom("bihaitaosheng", 'sound/女惨叫');
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}, 1);
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CccGame.playAnimation(node.getChildByName('2'), 'shazi');
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this.scheduleOnce(() => {
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this.endGameView(0);
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}, 2);
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}
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}
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}, 0.1, 99, 0);
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node.getChildByName('跳崖').active = true;
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}, 1);
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} else if (this.curLayerIndex == 2) {
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// if (this.chooseRecord[0] == 1) {
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// this.showDuiHua(this.duihuaArrayConfig[2], () => {
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// this.endGameView(0);
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// })
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// } else {
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// CccGame.playAnimation(node.getChildByName('1'), 'chuan');
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// Common5.playEffectCustom("bihaitaosheng", 'sound/船出现');
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// }
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CccGame.playAnimation(node.getChildByName('1'), 'chuan');
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Common5.playEffectCustom("bihaitaosheng", 'sound/船出现');
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}
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this.curSchedule = 1;
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}
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gameChaDianStep(touchIndex) {
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let config = this.chadianListConfig[this.curLayerIndex];
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let chadianLog = config.chadianLog;
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this.showDuiHua(chadianLog[touchIndex]);
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console.log(this.chadianNum, ' this.chadianNum++=');
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if (this.curSchedule == 0) {
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this.chadianNum++;
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if (this.chadianNum == chadianLog.length) {
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this.chadianNum = 0;
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this.scheduleOnce(() => {
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this.refreshConclusion();
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}, 3);
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}
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}
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}
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normalTouchCallback(targetNode) {
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let node = this.layerNode[this.curLayerIndex];
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switch (targetNode.name) {
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case "跳崖":
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this['isEndTimer'] = true;
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this.chooseLayer.active = false;
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CccGame.playAnimation(node.getChildByName('2'), 'rentiao');
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this.scheduleOnce(() => {
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this.nextLayer();
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}, 2);
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break;
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case "枪":
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// if (targetNode.checkNode.name == "A") {
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// CccGame.playAnimation(node.getChildByName('0'), 'yanhua', true);
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// Common5.playEffectCustom("bihaitaosheng", 'sound/信号枪');
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// this['success1'] = true;
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// }
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CccGame.playAnimation(node.getChildByName('0'), 'yanhua', true);
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Common5.playEffectCustom("bihaitaosheng", 'sound/信号枪');
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this['success1'] = true;
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this.scheduleOnce(() => {
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this.nextLayer();
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}, 2);
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break;
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default:
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break;
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}
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}
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chooseResultCallback(touchIndex: number) {
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this.node.getChildByName("mask").active = false;
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this.chooseRecord[this.chooseIndex] = touchIndex;
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let node = this.layerNode[this.curLayerIndex];
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if (this.curLayerIndex == 0) {
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node.getChildByName("1").active = false;
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node.getChildByName("role").active = false;
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Common5.playEffectCustom("bihaitaosheng", 'sound/下滑');
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CccGame.playAnimation(node.getChildByName('xiahuazhuiluo'), 'xiahuazhuiluo');
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this.scheduleOnce(() => {
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Common5.playEffectCustom("bihaitaosheng", 'sound/女惨叫');
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}, 0.5);
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this.scheduleOnce(() => {
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this.nextLayer();
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}, 2);
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} else if (this.curLayerIndex == 1) {
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this['isEndTimer'] = true;
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this.chooseLayer.active = false;
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let name = ['shazi', 'renxiangshang'][touchIndex];
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CccGame.playAnimation(node.getChildByName('2'), name);
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this.scheduleOnce(() => {
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Common5.playEffectCustom("bihaitaosheng", 'sound/女惨叫');
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}, 1);
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this.scheduleOnce(() => {
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this.endGameView(0);
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}, 2);
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}
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}
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//显示选项
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showChooseLayer(chooseIndex: number) {
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this.chooseLayer.active = true;
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//this.node.getChildByName("mask").active = true;
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this.chooseIndex = chooseIndex;
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Common.GameSubChooseArray = this.chooseArrayConfig[chooseIndex];
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let script_: ChooseBtnLayer = this.chooseLayer.getComponent('ChooseBtnLayer');
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script_.setChooseBtnView();
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}
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//显示对话
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showDuiHua(curLog, func?) {
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console.log("curLog==", curLog);
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if (curLog.str == '') {
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return;
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}
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if (curLog.effectUrl) {
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Common5.playEffectCustom("bihaitaosheng", curLog.effectUrl);
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}
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let string_ = curLog.str
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let qiPaoPos_ = curLog.qiPaoPos
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let delayTime_ = curLog.delayTime || 3;
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let node = this.layerNode[this.curLayerIndex];
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if (qiPaoPos_ != -1) {
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let qiPao = node.getChildByName("qiPao").getChildByName("qiPao_" + qiPaoPos_);
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qiPao.stopAllActions()
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qiPao.getChildByName("str").getComponent(cc.Label).string = string_
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qiPao.active = true
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qiPao.scale = 0
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cc.tween(qiPao)
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.to(0.2, { scale: 1 })
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.delay(delayTime_)
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.call(() => {
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qiPao.active = false
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})
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.start();
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}
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else {
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let logPrefab = this.node.getChildByName('logPrefab')
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let script_: logPrefabScript = logPrefab.getComponent('logPrefabScript')
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script_.setDailogShow(string_, delayTime_)
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}
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this.scheduleOnce(() => {
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if (func) {
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func();
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}
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}, delayTime_);
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}
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nextLayer() {
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this.curLayerIndex++;
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Common.subLevel = this.curLayerIndex;
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Game.ins.updateTishiBtn()
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for (let i = 0; i < this.layerNode.length; i++) {
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if (this.layerNode[i].active) {
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cc.tween(this.layerNode[i])
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.delay(1.0)
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.to(1, { opacity: 0 })
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.call(() => {
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this.layerNode[i].active = false;
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this.refreshLayer();
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})
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.start();
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} else {
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this.layerNode[i].active = false;
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}
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};
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}
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endGameView(touchIndex) {
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this.node.getChildByName("mask").active = true;
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Game.ins.stopTime();
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if (touchIndex == 0) {
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this.scheduleOnce(() => {
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Game.ins.showFail();
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}, 3.0)
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} else {
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this.scheduleOnce(() => {
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Game.ins.showSuccess();
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}, 3.0)
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}
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}
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openTouchEvent(node) {
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node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
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node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
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node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
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node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
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}
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closeTouchEvent(node: cc.Node) {
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node.off(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
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node.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
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node.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
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node.off(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
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}
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touchStartNode(event) {
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let target = event.target;
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console.log('touchStartNode');
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}
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touchMoveNode(event) {
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}
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touchEndNode(event) {
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let target = event.target
|
||
|
let logPrefab = this.node.getChildByName('logPrefab')
|
||
|
logPrefab.getChildByName('duihua').active = false;
|
||
|
}
|
||
|
|
||
|
//update(dt) { }
|
||
|
}
|