咸鱼的反击
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3 months ago
import { ryw_Event } from "../../../FrameWork/Event/EventEnum";
import EventMgr from "../../../FrameWork/Event/EventMgr";
import GameReport from "../../../FrameWork/Report/ZyZyReport";
import Common from "../../../FrameWork/Util/Common";
import Common5 from "../../../Platform/th/Common5";
const { ccclass, property } = cc._decorator;
@ccclass
export default class ChooseBtnLayer extends cc.Component {
@property(cc.Node)
btnNode: cc.Node = null;
@property(cc.Node)
btnNodeContent: cc.Node = null;
// onLoad () {}
protected onEnable(): void {
this.setCloseBtnShow(false)
console.log('hide++++++++====')
}
start() {
}
setCloseBtnShow(show) {
console.log('show++++++++====')
if (this.node.getChildByName('closeBtn')) {
this.node.getChildByName('closeBtn').active = show
}
}
closeBtnClickEvent() {
Common5.playEffect("点击音效");
this.node.active = false
EventMgr.emitEvent_custom(ryw_Event.chooseResult, { touchIndex: -1 })
}
setChooseBtnView() {
this.btnNodeContent.removeAllChildren()
let btnArray = Common.GameSubChooseArray.btnArray
let chooseTitle = Common.GameSubChooseArray.chooseTitle
for (let i = 0; i < btnArray.length; i++) {
let btnNode = cc.instantiate(this.btnNode)
btnNode.name = "选项:" + btnArray[i];
btnNode.active = true
this.btnNodeContent.addChild(btnNode)
btnNode.setPosition(cc.v2(0, 0))
let lab = btnNode.getChildByName('lab').getComponent(cc.Label)
lab.string = btnArray[i]
btnNode['touchIndex'] = i
}
if (this.node.getChildByName('title')) {
this.node.getChildByName('title').getComponent(cc.Label).string = chooseTitle
}
}
chooseBtnClickEvent(event) {
Common5.playEffect("点击音效");
let target = event.target
let touchIndex = target['touchIndex']
GameReport.BtnsReport(target.name, Common5.selectGameInfo.titleUrl);
console.log("[GameReport]++++++++++++++++++++++>" + target.name);
if (Common.GameSubChooseArray.btnArrayResult) {
let btnArrayResult = Common.GameSubChooseArray.btnArrayResult
let result = btnArrayResult[touchIndex]
this.node.active = false
EventMgr.emitEvent_custom(ryw_Event.chooseResult, { result: result, touchIndex: touchIndex })
} else {
this.node.active = false
EventMgr.emitEvent_custom(ryw_Event.chooseResult, { touchIndex: touchIndex })
}
console.log('ChooseBtnLayer chooseBtnClickEvent++++++++====')
this.node.active = false
}
// update (dt) {}
}