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642 lines
21 KiB
642 lines
21 KiB
3 months ago
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import EventMgr from "../../../../FrameWork/Event/EventMgr";
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import { ryw_Event } from "../../../../FrameWork/Event/EventEnum";
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import Common5 from "../../../../Platform/th/Common5";
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import Game from "../../../../Scripts/WenZiRes/ui/Game";
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import Common from "../../../../FrameWork/Util/Common";
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import DaDianScript from "../../../../FrameWork/Base/DaDianScript";
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import WordGameBaseComponent from "../../../../FrameWork/Base/WordGameBaseComptent";
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const {ccclass, property} = cc._decorator;
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@ccclass
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export default class ZaoTangYiYun extends WordGameBaseComponent{
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@property(cc.Node)
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maskNode:cc.Node = null;
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@property(cc.Node)
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mapNode:cc.Node = null;
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@property(cc.Node)
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chadianContent2:cc.Node = null;
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@property(cc.Node)
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chadianNodeList:cc.Node = null;
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@property(cc.Node)
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chadianContent:cc.Node = null;
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@property(cc.Node)
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chadianPrefab:cc.Node = null;
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@property(cc.Node)
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chooseNode:cc.Node = null;
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@property(cc.Node)
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duihuaNode2:cc.Node = null;
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@property(cc.Node)
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duihuaNode:cc.Node = null;
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@property(cc.Node)
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chadianList:cc.Node[] = [];
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@property(cc.Node)
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chadianList2:cc.Node[] = [];
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@property(cc.Node)
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chadianList3:cc.Node[] = [];
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@property(cc.Node)
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chadianList4:cc.Node[] = [];
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@property(cc.Node)
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layerNodeList:cc.Node[] = [];
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@property(cc.Node)
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qipaoList:cc.Node[] = [];
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gameInfo = null
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bundle = null
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mapNodeFixedScale:number = 0.6//固定缩放(图片太大了)
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touchStartTime:number = 0//触摸开始时间
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originalTouchDistance:number = 0 //起始双指触摸间距
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lastScale:number = 1//上次缩放值
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curScale:number = 1//当前缩放值
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touchId1:number = -1
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touchId2:number = -2
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curFinishNum:number = 0
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chadianMax1 = 5
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chadianMax2 = 3
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chadianMax3 = 3
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chadianMax4 = 3
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isStepRight = false;
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curLayer = null
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curLayerIndex = 0
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clickCallBack = null
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isShowResuit: any;
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curContent:cc.Node = null;
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onLoad(){
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DaDianScript.userEnterDaDian()
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}
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start(){
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super.start();
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//cc.macro.ENABLE_MULTI_TOUCH = true;
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// this.chadianNodeList.active = true
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this.initMapNodeTouchEvent()
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Common5.getJsonFromBundle(Common5.selectGameInfo.bundle,'script/ZaoTangYiYunConfig',(assest)=>{
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this.jsonData = assest.json
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this.initParameters();
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})
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EventMgr.onEvent_custom(ryw_Event.WordGameRevive, () => {
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this.wordGameReviveCallback();
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}, this);
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this.startGame()
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}
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initParameters(){
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Common.Type = 0;
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Common.subLevel = 0;
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Common.GameSubTipConfigs = this.jsonData.tipsArray;
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Common.GameSubAnswerConfigs = this.jsonData.answersArray;
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this.refreshTitle()
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this.bundle = Common5.gameConfig.zmGameConfig[Common5.selectGameNum].bundle
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}
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wordGameReviveCallback(){
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this.isShowResuit = false
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this.layerNodeList[this.curLayerIndex].active = true
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this.curLayer = this.layerNodeList[this.curLayerIndex]
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let resultLayer = this.mapNode.getChildByName('resultLayer')
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let result1 = resultLayer.getChildByName('result1')
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let result2 = resultLayer.getChildByName('result2')
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let result3 = resultLayer.getChildByName('result3')
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result1.active = false
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result2.active = false
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result3.active = false
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resultLayer.active = false
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this.endGameView()
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}
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//初始化触摸监听
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initMapNodeTouchEvent(){
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let prefabWidth = this.mapNode.width
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let prefabHeight = this.mapNode.height
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let maskWidth = this.maskNode.width
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let maskHeight = this.maskNode.height
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let widthScale = maskWidth/prefabWidth
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let heightScale = maskHeight/prefabHeight
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if(prefabWidth<prefabHeight){
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this.mapNodeFixedScale = widthScale
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}else{
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this.mapNodeFixedScale = heightScale
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}
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this.mapNode.scale = this.mapNodeFixedScale
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this.curScale = this.mapNodeFixedScale
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this.lastScale = this.mapNodeFixedScale
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this.curLayer = this.layerNodeList[this.curLayerIndex]
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}
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//检测node是否进入target区域(新版)
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checkIsInAreaNewVersion(pos){
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}
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//特殊节点的点击事件(主要处理节点可以移动的问题)
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chadianListRegist(name, chadianList){
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this.chadianNodeList.active = true
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let chadianConfig = this.jsonData[name]
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this.chadianContent.removeAllChildren()
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this.chadianContent2.removeAllChildren()
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this.curContent = null
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if(chadianList.length<=4){
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this.curContent = this.chadianContent2
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}else{
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this.curContent = this.chadianContent
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}
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this.curFinishNum = 0
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for(let i=0;i<chadianList.length;i++){
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this.openTouchEvent(chadianList[i], chadianConfig[i])
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let node_ = cc.instantiate(this.chadianPrefab)
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node_.active = true
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this.curContent.addChild(node_)
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}
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}
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openTouchEvent(node, chadianConfig){
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var attrs = {
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isCanMove:false,
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chadianConfig: chadianConfig,
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};
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node.attr(attrs)
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node.on(cc.Node.EventType.TOUCH_START,this.touchStartSpecicalNode,this)
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node.on(cc.Node.EventType.TOUCH_MOVE,this.touchMoveSpecicalNode,this)
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node.on(cc.Node.EventType.TOUCH_CANCEL,this.touchEndSpecicalNode,this)
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node.on(cc.Node.EventType.TOUCH_END,this.touchEndSpecicalNode,this)
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}
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closeTouchEvent(node){
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node.off(cc.Node.EventType.TOUCH_START,this.touchStartSpecicalNode,this)
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node.off(cc.Node.EventType.TOUCH_MOVE,this.touchMoveSpecicalNode,this)
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node.off(cc.Node.EventType.TOUCH_CANCEL,this.touchEndSpecicalNode,this)
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node.off(cc.Node.EventType.TOUCH_END,this.touchEndSpecicalNode,this)
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}
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//private specialTouchTime = Date.now();
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touchStartSpecicalNode(event){
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Common5.playEffect("click")
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//this.specialTouchTime = Date.now();
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}
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touchMoveSpecicalNode(event){
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// let target = event.target;
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// if(!target.isCanMove){
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// return
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// }
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// let posi = event.getLocation()//世界坐标
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// posi = target.parent.convertToNodeSpaceAR(posi)
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// target.setPosition(posi)
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}
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touchEndSpecicalNode(event){
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// event.target.zIndex = 0
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let target = event.target;
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let chadianConfig = target.chadianConfig
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//chadianConfig.isFindChadian
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if (target.active) {
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if(!target['ischekChadian']){
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this.curFinishNum ++
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target['ischekChadian'] = true
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}else{
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console.log('已经触发',chadianConfig)
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return
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}
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this.closeTouchEvent(target)
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let checkFangda = false
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if(chadianConfig.chadianName == '手机'){
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Common5.playEffectCustom("zaotangyian", "sound/手机消息");
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this.mapNode.getChildByName('layer1').getChildByName('maskNode').active = true
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this.mapNode.getChildByName('layer1').getChildByName('手机放大').active = true
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checkFangda = true
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}else if(chadianConfig.chadianName == '催债短信'){
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Common5.playEffectCustom("zaotangyian", "sound/手机消息");
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this.mapNode.getChildByName('layer2').getChildByName('maskNode').active = true
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this.mapNode.getChildByName('layer2').getChildByName('债务放大').active = true
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checkFangda = true
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}else if(chadianConfig.chadianName == '手机聊天'){
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Common5.playEffectCustom("zaotangyian", "sound/手机消息");
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this.mapNode.getChildByName('layer3').getChildByName('maskNode').active = true
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this.mapNode.getChildByName('layer3').getChildByName('手机放大').active = true
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checkFangda = true
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}
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if(checkFangda){
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this.clickCallBack = ()=>{
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Common5.playEffect("点击茬点音效")
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let chooseNode:cc.Node = cc.instantiate(this.chooseNode)
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chooseNode.parent = this.curLayer.getChildByName('chadianParentNode')
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chooseNode.active = true
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Common5.setNodeToTargetPos(chooseNode,target)
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let curChadian = this.curContent.children[this.curFinishNum-1]
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let chadianSpr = curChadian.getChildByName('茬点框').getComponent(cc.Sprite)
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let str = chadianConfig.duihuaStr
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let imgUrl = chadianConfig.chadianImg
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let kuangNode = curChadian.getChildByName('茬点框')
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cc.tween(kuangNode)
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.call(()=>{
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Common5.getSpriteFrameFromBundle("zaotangyian", "texture/茬点/"+ imgUrl, chadianSpr);
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let lab = curChadian.getChildByName('lab').getComponent(cc.Label)
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curChadian.getChildByName('lab').active = true
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lab.string = chadianConfig.chadianName
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if(this.curLayerIndex==0){
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this.showDuihua(str)
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}else{
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this.showQiPao(str)
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}
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this.checkIsFinish()
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})
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.to(0.2, {scale:1.2})
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.to(0.2, {scale:1.0})
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.start()
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}
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return
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}else{
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Common5.playEffect("点击茬点音效")
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let chooseNode:cc.Node = cc.instantiate(this.chooseNode)
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chooseNode.parent = this.curLayer.getChildByName('chadianParentNode')
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chooseNode.active = true
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Common5.setNodeToTargetPos(chooseNode,target)
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let curChadian = this.curContent.children[this.curFinishNum-1]
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let chadianSpr = curChadian.getChildByName('茬点框').getComponent(cc.Sprite)
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let str = chadianConfig.duihuaStr
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let imgUrl = chadianConfig.chadianImg
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let kuangNode = curChadian.getChildByName('茬点框')
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cc.tween(kuangNode)
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.call(()=>{
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Common5.getSpriteFrameFromBundle("zaotangyian", "texture/茬点/"+ imgUrl, chadianSpr);
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let lab = curChadian.getChildByName('lab').getComponent(cc.Label)
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curChadian.getChildByName('lab').active = true
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lab.string = chadianConfig.chadianName
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if(this.curLayerIndex==0){
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this.showDuihua(str)
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}else{
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this.showQiPao(str)
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}
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this.checkIsFinish()
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})
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.to(0.2, {scale:1.2})
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.to(0.2, {scale:1.0})
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.start()
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}
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}else{
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}
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}
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showDuihua(str, delaytime=2,callfunc=null){
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this.duihuaNode.active = true
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this.duihuaNode.stopAllActions()
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let labstr= this.duihuaNode.getChildByName('lab').getComponent(cc.Label)
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if (str) {
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Common5.playEffectCustom("zaotangyian", "sound/"+str);
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}
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labstr.string = str
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cc.tween(this.duihuaNode)
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.delay(delaytime)
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.call(()=>{
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this.duihuaNode.active = false
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if(callfunc){
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callfunc()
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}
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})
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.start()
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}
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showQiPao(str){
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let qipaoNode = this.qipaoList[this.curLayerIndex]
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qipaoNode.scale = 0
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qipaoNode.active = true
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qipaoNode.stopAllActions()
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qipaoNode.getChildByName("lab").getComponent(cc.Label).string = str
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if (str) {
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Common5.playEffectCustom("zaotangyian", "sound/"+str);
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}
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cc.tween(qipaoNode)
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.to(0.2,{scale:1})
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.call(()=>{
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})
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.delay(2)
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.to(0.2,{scale:0})
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.start()
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}
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checkArea(node,checkNodeTab){
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let checkIndex = null
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for(let i=0;i<checkNodeTab.length;i++){
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let target = this.mapNode.getChildByName(checkNodeTab[i])
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if(target && target.active && Common5.checkContainsNode(target,node)){
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checkIndex = target
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break
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}
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}
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return checkIndex
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}
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checkIsFinish(){
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if(this.curLayerIndex == 0){
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//跳转到第2个界面
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if(this.curFinishNum == this.chadianMax1){
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this.scheduleOnce(()=>{
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this.chadianNodeList.active = false
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this.curLayer.getChildByName('chadianParentNode').active = false
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this.mapNode.getChildByName('maskNode').active = true
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this.showDuihua('我们去调查一下几位嫌疑人', 3, ()=>{
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this.changeLayer('怎么了,发生了什么事吗?')
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this.chadianListRegist('chadianList2', this.chadianList2)
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})
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},3.5)
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}
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}else if(this.curLayerIndex == 1){
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//跳转到选择界面
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if(this.curFinishNum == this.chadianMax2){
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this.scheduleOnce(()=>{
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this.chadianNodeList.active = false
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this.curLayer.getChildByName('chadianParentNode').active = false
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this.changeLayer('我还有事呢,能不能快点')
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this.chadianListRegist('chadianList3', this.chadianList3)
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},3.5)
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}
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}else if(this.curLayerIndex == 2){
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if(this.curFinishNum == this.chadianMax3){
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this.scheduleOnce(()=>{
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this.chadianNodeList.active = false
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this.curLayer.getChildByName('chadianParentNode').active = false
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this.changeLayer('没想到我刚来就发生了这种事!')
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||
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this.chadianListRegist('chadianList4', this.chadianList4)
|
||
|
|
||
|
},3.5)
|
||
|
}
|
||
|
}else if(this.curLayerIndex == 3){
|
||
|
if(this.curFinishNum == this.chadianMax4){
|
||
|
this.scheduleOnce(()=>{
|
||
|
|
||
|
|
||
|
this.chadianNodeList.active = false
|
||
|
this.curLayer.getChildByName('chadianParentNode').active = false
|
||
|
this.mapNode.getChildByName('maskNode').active = true
|
||
|
this.showDuihua('都很可疑啊', 3, ()=>{
|
||
|
this.mapNode.getChildByName('maskNode').active = false
|
||
|
this.layerNodeList[this.curLayerIndex].active = false
|
||
|
this.curLayerIndex++
|
||
|
this.refreshTitle()
|
||
|
this.layerNodeList[this.curLayerIndex].active = true
|
||
|
this.curLayer = this.layerNodeList[this.curLayerIndex]
|
||
|
this.endGameView()
|
||
|
})
|
||
|
|
||
|
|
||
|
},3.0)
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
}
|
||
|
|
||
|
endGameView(){
|
||
|
let layer = this.layerNodeList[this.curLayerIndex]
|
||
|
layer.getChildByName('11qian').active = false
|
||
|
layer.getChildByName('22qian').active = false
|
||
|
layer.getChildByName('33qian').active = false
|
||
|
layer.getChildByName('浴帘1').active = false
|
||
|
layer.getChildByName('浴帘2').active = false
|
||
|
layer.getChildByName('浴帘3').active = false
|
||
|
layer.getChildByName('11hou').active = true
|
||
|
layer.getChildByName('22hou').active = true
|
||
|
layer.getChildByName('33hou').active = true
|
||
|
layer.getChildByName('她是1').active = true
|
||
|
layer.getChildByName('她是2').active = true
|
||
|
layer.getChildByName('她是3').active = true
|
||
|
|
||
|
layer.getChildByName('baobaoCheckEnd').active = true
|
||
|
// layer.getChildByName('药瓶End').active = true
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
unlockLevel(sublevel){
|
||
|
Game.ins.tipUnlock(sublevel)
|
||
|
}
|
||
|
|
||
|
|
||
|
changeLayer(str){
|
||
|
this.mapNode.getChildByName('maskNode').active = false
|
||
|
this.layerNodeList[this.curLayerIndex].active = false
|
||
|
this.curLayerIndex++
|
||
|
this.refreshTitle()
|
||
|
|
||
|
this.layerNodeList[this.curLayerIndex].active = true
|
||
|
this.curLayer = this.layerNodeList[this.curLayerIndex]
|
||
|
this.showQiPao(str)
|
||
|
}
|
||
|
|
||
|
clickMaskNodeEvent(){
|
||
|
this.mapNode.getChildByName('layer1').getChildByName('maskNode').active = false
|
||
|
this.mapNode.getChildByName('layer1').getChildByName('手机放大').active = false
|
||
|
if(this.clickCallBack){
|
||
|
this.clickCallBack()
|
||
|
}
|
||
|
}
|
||
|
|
||
|
clickMaskNodeEvent2(){
|
||
|
this.mapNode.getChildByName('layer2').getChildByName('maskNode').active = false
|
||
|
this.mapNode.getChildByName('layer2').getChildByName('债务放大').active = false
|
||
|
|
||
|
if(this.clickCallBack){
|
||
|
this.clickCallBack()
|
||
|
}
|
||
|
}
|
||
|
|
||
|
clickMaskNodeEvent3(){
|
||
|
this.mapNode.getChildByName('layer3').getChildByName('maskNode').active = false
|
||
|
this.mapNode.getChildByName('layer3').getChildByName('手机放大').active = false
|
||
|
|
||
|
if(this.clickCallBack){
|
||
|
this.clickCallBack()
|
||
|
}
|
||
|
}
|
||
|
|
||
|
refreshTitle(){
|
||
|
Common.subLevel = this.curLayerIndex;
|
||
|
Game.ins.updateTishiBtn()
|
||
|
let title = this.jsonData.titleArray[this.curLayerIndex]
|
||
|
Game.ins.setGameTitle(title)
|
||
|
}
|
||
|
|
||
|
startGame(){
|
||
|
let layer = this.layerNodeList[this.curLayerIndex]
|
||
|
let zoulu = layer.getChildByName('走路spine')
|
||
|
cc.tween(zoulu)
|
||
|
.to(4, {x:0})
|
||
|
.call(()=>{
|
||
|
this.mapNode.getChildByName('maskNode').active = true
|
||
|
Common5.playEffectCustom("zaotangyian", "sound/女摔倒");
|
||
|
this.showDuihua('啊....',1)
|
||
|
})
|
||
|
.delay(2.0)
|
||
|
.call(()=>{
|
||
|
this.chadianListRegist('chadianList1', this.chadianList)
|
||
|
this.mapNode.getChildByName('maskNode').active = false
|
||
|
zoulu.active = false
|
||
|
|
||
|
layer.getChildByName('包包茬点').active = true
|
||
|
layer.getChildByName('手机茬点').active = true
|
||
|
layer.getChildByName('污渍茬点').active = true
|
||
|
layer.getChildByName('手指甲茬点').active = true
|
||
|
layer.getChildByName('白脸茬点').active = true
|
||
|
layer.getChildByName('影子').active = true
|
||
|
layer.getChildByName('女人').active = true
|
||
|
|
||
|
})
|
||
|
.start()
|
||
|
}
|
||
|
|
||
|
|
||
|
showDuihua2(str, delaytime=2,callfunc=null){
|
||
|
|
||
|
this.duihuaNode2.active = true
|
||
|
this.duihuaNode2.stopAllActions()
|
||
|
let labstr= this.duihuaNode2.getChildByName('lab').getComponent(cc.Label)
|
||
|
if (str) {
|
||
|
Common5.playEffectCustom("zaotangyian", "sound/"+str);
|
||
|
}
|
||
|
|
||
|
labstr.string = str
|
||
|
cc.tween(this.duihuaNode2)
|
||
|
.delay(delaytime)
|
||
|
.call(()=>{
|
||
|
this.duihuaNode2.active = false
|
||
|
if(callfunc){
|
||
|
callfunc()
|
||
|
}
|
||
|
})
|
||
|
.start()
|
||
|
}
|
||
|
|
||
|
|
||
|
yaopingClickEvent(event){
|
||
|
let target = event.target
|
||
|
target.active = false
|
||
|
if(this.isShowResuit){
|
||
|
return
|
||
|
}
|
||
|
this.isShowResuit = true
|
||
|
|
||
|
this.showDuihua2('真相大白啦!原来她是因为哮喘发作,摔倒在地上,导致头部出血后晕了过去,最后失救而亡',8.0, ()=>{
|
||
|
Game.ins.showSuccess()
|
||
|
})
|
||
|
}
|
||
|
|
||
|
|
||
|
chooseLayerEvent(event, data){
|
||
|
|
||
|
if(this.isShowResuit){
|
||
|
return
|
||
|
}
|
||
|
this.isShowResuit = true
|
||
|
|
||
|
let resultLayer = this.mapNode.getChildByName('resultLayer')
|
||
|
let result1 = resultLayer.getChildByName('result1')
|
||
|
let result2 = resultLayer.getChildByName('result2')
|
||
|
let result3 = resultLayer.getChildByName('result3')
|
||
|
resultLayer.active = true
|
||
|
|
||
|
let curNode = null
|
||
|
let str1 = ''
|
||
|
if(data == '1'){
|
||
|
result1.scale = 0.1
|
||
|
result1.active = true
|
||
|
str1 = '我真的是被冤枉的'
|
||
|
curNode = result1
|
||
|
}else if(data == '2'){
|
||
|
result2.scale = 0.1
|
||
|
result2.active = true
|
||
|
str1 = '拿不出证据,我让你吃不了兜着走'
|
||
|
curNode = result2
|
||
|
}else if(data == '3'){
|
||
|
result3.scale = 0.1
|
||
|
result3.active = true
|
||
|
str1 = '我现在已经改过自新了'
|
||
|
curNode = result3
|
||
|
}
|
||
|
|
||
|
|
||
|
cc.tween(curNode)
|
||
|
.to(1, {scale:1}, {easing:"elasticOut"})
|
||
|
.call(()=>{
|
||
|
this.showDuihua(str1)
|
||
|
})
|
||
|
.delay(4.0)
|
||
|
.call(()=>{
|
||
|
Game.ins.showFailFuHuo()
|
||
|
})
|
||
|
.start()
|
||
|
|
||
|
}
|
||
|
}
|