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428 lines
16 KiB
428 lines
16 KiB
3 months ago
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import DaDianScript from "../../../../FrameWork/Base/DaDianScript";
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import WordGameBaseComponent from "../../../../FrameWork/Base/WordGameBaseComptent";
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import { ryw_Event } from "../../../../FrameWork/Event/EventEnum";
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import EventMgr from "../../../../FrameWork/Event/EventMgr";
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import Common from "../../../../FrameWork/Util/Common";
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import Common5 from "../../../../Platform/th/Common5";
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import Game from "../../../../Scripts/WenZiRes/ui/Game";
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import CccGame from "../../../WordGame/gameComScript/CccGame/CccGame";
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import ChaDianListScript from "../../../WordGame/gameComScript/ChaDianListScript";
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import ChooseBtnLayer from "../../../WordGame/gameComScript/ChooseBtnLayer";
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import logPrefabScript from "../../../WordGame/gameComScript/logPrefabScript";
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const { ccclass, property } = cc._decorator;
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@ccclass
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export default class JiXianTaoSheng extends WordGameBaseComponent {
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@property(cc.Node)
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layerNode: cc.Node[] = [];
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@property(cc.Node)
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chooseLayer: cc.Node = null;
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//当前层级下标
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curLayerIndex = 0;
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//当前进度
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curSchedule = 0;
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chadianNum = 0;
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chadianIndex = 0;
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chooseIndex = -1;
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isOnTimer = false;
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timer = 0;
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//文本配置
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titleArrayConfig: string[] = [];
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conclusionArrayConfig: any[] = [];
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topDialogConfig: string[] = [];
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duihuaArrayConfig: any[] = [];
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chooseArrayConfig: any = null;
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chadianListConfig: any = null;
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start() {
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super.start();
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DaDianScript.userEnterDaDian();
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//this.openTouchEvent(this.node.getChildByName('bg'));
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Common5.stopMusic();
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Common5.getJsonFromBundle(Common5.selectGameInfo.bundle, 'script/JiXianTaoShengConfig', (assest) => {
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this.jsonData = assest.json
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this.initParameters();
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this.initComponent();
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})
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}
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update(dt) {
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this.refreshTimer(dt);
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}
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//初始化参数
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initParameters() {
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this.curLayerIndex = 0;
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this.curSchedule = 0;
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this.chadianNum = 0;
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this.chadianIndex = 0;
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this.chooseIndex = -1;
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this.titleArrayConfig = this.jsonData.titleArray;
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this.conclusionArrayConfig = this.jsonData.conclusionArray;
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this.duihuaArrayConfig = this.jsonData.duihuaArray;
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this.chooseArrayConfig = this.jsonData.chooseArray;
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this.chadianListConfig = this.jsonData.chadianList;
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this.topDialogConfig = this.jsonData.topDialog;
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Common.Type = 0;
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Common.subLevel = this.curLayerIndex;
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Common.GameSubTipConfigs = this.jsonData.tipsArray;
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Common.GameSubAnswerConfigs = this.jsonData.answersArray;
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EventMgr.onEvent_custom(ryw_Event.touchChaDianCheck, (data_) => {
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this.gameChaDianStep(data_.touchIndex);
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}, this);
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EventMgr.onEvent_custom(ryw_Event.chooseResult, (data_) => {
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this.chooseResultCallback(data_.touchIndex);
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}, this);
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EventMgr.onEvent_custom(ryw_Event.NormalTouchMoveCheck, (data_) => {
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this.normalTouchCallback(data_.targetNode);
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}, this);
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EventMgr.onEvent_custom(ryw_Event.NormalTouchEndCheck, (data_) => {
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this.normalTouchCallback(data_.targetNode);
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}, this);
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EventMgr.onEvent_custom(ryw_Event.DirectTouchMoveCheck, (data_) => {
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this.normalTouchCallback(data_.targetNode);
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}, this);
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}
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//初始化组件
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initComponent() {
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for (const node of this.layerNode) {
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node.active = false;
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}
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this.refreshLayer();
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this.timer = 180;
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this.isOnTimer = true;
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Common5.playMusicCustom(Common5.selectGameInfo.bundle, 'sound/关卡背景,需要在关卡里循环播放');
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}
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//刷新场景
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refreshLayer() {
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let node = this.layerNode[this.curLayerIndex];
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node.active = true;
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Game.ins.setGameTitle(this.titleArrayConfig[this.curLayerIndex]);
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// let topDialog = node.getChildByName('view').getChildByName('顶部对话框');
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// topDialog.getChildByName('str').getComponent(cc.Label).string = this.topDialogConfig[this.curLayerIndex];
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if (this.curLayerIndex == 0) {
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//Common5.playMusicCustom(Common5.selectGameInfo.bundle, 'sound/场景一背景音');
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this.showDuiHua(this.duihuaArrayConfig[0]);
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this.refreshChadian();
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} else if (this.curLayerIndex == 1) {
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//Common5.playMusicCustom(Common5.selectGameInfo.bundle, 'sound/场景二背景音');
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this.showDuiHua(this.duihuaArrayConfig[1]);
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this.refreshChadian();
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}
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}
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//刷新茬点
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refreshChadian() {
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let node = this.layerNode[this.curLayerIndex];
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let headNodeList = node.getChildByName('HeadNodeList');
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let chadianIconList = node.getChildByName('chadianIconList');
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let chadianTouchList = node.getChildByName('view').getChildByName('chadianTouchList');
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headNodeList.active = false;
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chadianIconList.active = true;
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chadianTouchList.active = true;
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let config = this.chadianListConfig[this.curLayerIndex];
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if (config) {
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let chadianIconList = node.getChildByName('chadianIconList');
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let scr: ChaDianListScript = chadianIconList.getComponent('ChaDianListScript');
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scr.setChaDianData(config.chadianIconList);
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}
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this.curSchedule = 1;
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}
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//刷新结语
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refreshOperate() {
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let node = this.layerNode[this.curLayerIndex];
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let chadianIconList = node.getChildByName('chadianIconList');
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let chadianTouchList = node.getChildByName('view').getChildByName('chadianTouchList');
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chadianIconList.active = false;
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chadianTouchList.active = false;
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switch (this.curLayerIndex) {
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case 0:
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node.getChildByName("view").getChildByName("toolBar").active = true;
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break;
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case 1:
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this.showChooseLayer(0);
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node.getChildByName("view").getChildByName("operatedNodeList").active = true;
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break;
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default:
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break;
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}
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}
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curDt: number = 0;
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refreshTimer(dt: number) {
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if (this.isOnTimer) {
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this.curDt += dt;
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if (this.curDt >= 1) {
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this.curDt--;
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this.timer--;
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let Timer = this.layerNode[this.curLayerIndex].getChildByName("view").getChildByName("Timer");
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let second = this.timer % 60, minute = (this.timer - second) / 60;
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let secondStr = second >= 10 ? "" + second : "0" + second,
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minuteStr = minute >= 10 ? "" + minute : "0" + minute;
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Timer.getComponent(cc.Label).string = minuteStr + ":" + secondStr;
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if (this.timer <= 0) {
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this.isOnTimer = false;
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this.endGameView(0);
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}
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}
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}
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}
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//茬点步骤
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gameChaDianStep(touchIndex) {
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let config = this.chadianListConfig[this.curLayerIndex];
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let chadianLog = config.chadianLog;
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console.log(this.chadianNum, ' this.chadianNum++=');
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this.showDuiHua(chadianLog[touchIndex], () => {
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if (this.curSchedule == 1) {
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this.chadianNum++;
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if (this.chadianNum == chadianLog.length) {
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this.chadianNum = 0;
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this.refreshOperate();
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}
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}
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});
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}
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//选择回调
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chooseResultCallback(touchIndex: number) {
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this.node.getChildByName("inputBlock").active = true;
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let node = this.layerNode[this.curLayerIndex];
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if (this.chooseIndex == 0) {
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let blackCurtain = node.getChildByName("view").getChildByName("blackCurtain");
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blackCurtain.getChildByName("bar").active = false;
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cc.tween(blackCurtain)
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.call(() => {
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Common5.playEffectCustom(Common5.selectGameInfo.bundle, 'sound/炸弹爆炸');
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CccGame.playAnimation2(node.getChildByName("view").getChildByName("爆炸"), "爆炸");
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})
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.delay(2)
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.set({ active: true, opacity: 0 })
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.to(1, { opacity: 255 })
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.call(() => {
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node.getChildByName("view").getChildByName("爆炸").active = false;
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let conclusion = this.conclusionArrayConfig[0];
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blackCurtain.getChildByName("bar").getChildByName("text").getComponent(cc.Label).string = conclusion.str;
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blackCurtain.getChildByName("bar").active = true;
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if (conclusion.effectUrl) {
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Common5.playEffectCustom(Common5.selectGameInfo.bundle, conclusion.effectUrl);
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}
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})
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.delay(3)
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.call(() => {
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this.endGameView(0);
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})
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.start();
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}
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}
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//触摸回调
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normalTouchCallback(targetNode: cc.Node) {
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console.log("+++++++++++++++++++++>" + targetNode.name);
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let node = this.layerNode[this.curLayerIndex];
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switch (targetNode.name) {
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case '刀':
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node.getChildByName("view").getChildByName("toolBar").active = false;
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CccGame.playAnimation2(node.getChildByName("view").getChildByName("人1"), "刀切");
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Common5.playEffectCustom(Common5.selectGameInfo.bundle, 'sound/小刀割绳子');
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this.nextLayer();
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break;
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case '铁锤':
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node.getChildByName("view").getChildByName("toolBar").active = false;
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CccGame.playAnimation2(node.getChildByName("view").getChildByName("人1"), "锤子");
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this.scheduleOnce(() => {
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Common5.playEffectCustom(Common5.selectGameInfo.bundle, 'sound/打火机,锤子惨叫');
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}, 0.5);
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this.scheduleOnce(() => {
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CccGame.playAnimation2(node.getChildByName("view").getChildByName("人1"), "被打后呼吸", true);
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this.scheduleOnce(() => {
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this.endGameView(0);
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}, 1.5);
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}, 1.5);
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break;
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case '打火机':
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Common5.playEffectCustom(Common5.selectGameInfo.bundle, 'sound/打火机');
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node.getChildByName("view").getChildByName("toolBar").active = false;
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CccGame.playAnimation2(node.getChildByName("view").getChildByName("火"), "animation");
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this.scheduleOnce(() => {
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Common5.playEffectCustom(Common5.selectGameInfo.bundle, 'sound/打火机,锤子惨叫');
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}, 1);
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this.scheduleOnce(() => {
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this.endGameView(0);
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}, 3);
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break;
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case '拆除炸弹':
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this.chooseLayer.active = false;
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let blackCurtain = node.getChildByName("view").getChildByName("blackCurtain");
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blackCurtain.getChildByName("bar").active = false;
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cc.tween(blackCurtain)
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.set({ active: true, opacity: 0 })
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.to(1, { opacity: 255 })
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.call(() => {
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let conclusion = this.conclusionArrayConfig[this.curLayerIndex];
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blackCurtain.getChildByName("bar").getChildByName("text").getComponent(cc.Label).string = conclusion.str;
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blackCurtain.getChildByName("bar").active = true;
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if (conclusion.effectUrl) {
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Common5.playEffectCustom(Common5.selectGameInfo.bundle, conclusion.effectUrl);
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}
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})
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.delay(4)
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.call(() => {
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this.endGameView(1);
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})
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.start();
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break;
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default:
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break;
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}
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}
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//显示选项
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showChooseLayer(chooseIndex: number) {
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this.chooseLayer.active = true;
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this.chooseIndex = chooseIndex;
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Common.GameSubChooseArray = this.chooseArrayConfig[chooseIndex];
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let script_: ChooseBtnLayer = this.chooseLayer.getComponent('ChooseBtnLayer');
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script_.setChooseBtnView();
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}
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//显示对话
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showDuiHua(curLog, func?) {
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console.log("curLog==", curLog);
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if (curLog.effectUrl) {
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Common5.playEffectCustom(Common5.selectGameInfo.bundle, curLog.effectUrl);
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}
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let string_ = curLog.str;
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let qiPaoPos_ = curLog.qiPaoPos;
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let delayTime_ = curLog.delayTime || 3;
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let node = this.layerNode[this.curLayerIndex].getChildByName('view');
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if (qiPaoPos_ != -1) {
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let qiPao = node.getChildByName("qiPao").getChildByName("qiPao_" + qiPaoPos_);
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qiPao.stopAllActions()
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qiPao.getChildByName("str").getComponent(cc.Label).string = string_
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cc.tween(qiPao)
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.set({ active: true, scale: 0 })
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.to(0.2, { scale: 1 })
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.delay(delayTime_)
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.set({ active: false })
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.start();
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}
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else {
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let logPrefab = this.node.getChildByName('logPrefab');
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let script_: logPrefabScript = logPrefab.getComponent('logPrefabScript');
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script_.setDailogShow(string_, delayTime_);
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}
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this.scheduleOnce(() => {
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if (func) {
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func();
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}
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}, delayTime_);
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}
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//跳转场景
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nextLayer() {
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this.curLayerIndex++;
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Common.subLevel = this.curLayerIndex;
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Game.ins.updateTishiBtn();
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for (let i = 0; i < this.layerNode.length; i++) {
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if (this.layerNode[i].active) {
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cc.tween(this.layerNode[i])
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.delay(1.0)
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.to(1, { opacity: 0 })
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.call(() => {
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this.layerNode[i].active = false;
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this.refreshLayer();
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})
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.start();
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} else {
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this.layerNode[i].active = false;
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}
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};
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}
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//结束弹窗
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endGameView(touchIndex) {
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this.node.getChildByName("inputBlock").active = true;
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Game.ins.stopTime();
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if (touchIndex == 0) {
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Game.ins.showFail();
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} else {
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Game.ins.showSuccess();
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}
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}
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//解锁提示
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unlockLevel(sublevel) {
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Game.ins.tipUnlock(sublevel)
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}
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openTouchEvent(node) {
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node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
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node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
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node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
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node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
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}
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closeTouchEvent(node: cc.Node) {
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node.off(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
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node.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
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node.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
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node.off(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
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}
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touchStartNode(event) {
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let target = event.target;
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||
|
console.log('touchStartNode');
|
||
|
}
|
||
|
|
||
|
touchMoveNode(event) {
|
||
|
|
||
|
}
|
||
|
|
||
|
touchEndNode(event) {
|
||
|
let target = event.target;
|
||
|
let logPrefab = this.node.getChildByName('logPrefab');
|
||
|
logPrefab.getChildByName('duihua').active = false;
|
||
|
}
|
||
|
|
||
|
onClick(event) {
|
||
|
let target = event.target as cc.Node;
|
||
|
console.log("+++++++++++++++++++++>" + target.name);
|
||
|
Common5.playEffect("点击音效");
|
||
|
switch (target.name) {
|
||
|
case "BtnAddTimes":
|
||
|
default:
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}
|