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416 lines
16 KiB
416 lines
16 KiB
3 months ago
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import DaDianScript from "../../../../FrameWork/Base/DaDianScript";
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import WordGameBaseComponent from "../../../../FrameWork/Base/WordGameBaseComptent";
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import { ryw_Event } from "../../../../FrameWork/Event/EventEnum";
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import EventMgr from "../../../../FrameWork/Event/EventMgr";
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import Common from "../../../../FrameWork/Util/Common";
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import Common5 from "../../../../Platform/th/Common5";
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import Game from "../../../../Scripts/WenZiRes/ui/Game";
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import CccGame from "../../../WordGame/gameComScript/CccGame/CccGame";
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import logPrefabScript from "../../../WordGame/gameComScript/logPrefabScript";
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const { ccclass, property } = cc._decorator;
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@ccclass
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export default class DaSaoWoShi extends WordGameBaseComponent {
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@property(cc.Node)
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layerNode: cc.Node[] = [];
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//当前层级下标
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curLayerIndex = 0;
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//当前进度
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curSchedule: number = 0;
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//文本配置
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titleArrayConfig: string[] = [];
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duihuaArrayConfig: any[] = [];
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chadianArrayConfig: any[] = [];
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wrongAnswerConfig: string[] = [];
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answersIndexConfig: number[] = [];
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start() {
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super.start();
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DaDianScript.userEnterDaDian();
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//this.openTouchEvent(this.node.getChildByName('bg'));
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Common5.stopMusic();
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Common5.getJsonFromBundle(Common5.selectGameInfo.bundle, 'script/DaSaoWoShiConfig', (assest) => {
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this.jsonData = assest.json;
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this.initParameters();
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this.initComponent();
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})
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}
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//初始化参数
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initParameters() {
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this.curLayerIndex = 0;
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this.curSchedule = 0;
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this.titleArrayConfig = this.jsonData.titleArray;
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this.duihuaArrayConfig = this.jsonData.duihuaArray;
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this.chadianArrayConfig = this.jsonData.chadianArray;
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this.wrongAnswerConfig = this.jsonData.wrongAnswer;
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this.answersIndexConfig = this.jsonData.answersIndex;
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Common.Type = 3;
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Common.subLevel = 0;
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Common.GameSubTipConfigs = this.jsonData.answersArray;
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EventMgr.onEvent_custom(ryw_Event.NormalTouchMoveCheck, (data_) => {
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this.normalTouchCallback(data_.targetNode);
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}, this);
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EventMgr.onEvent_custom(ryw_Event.NormalTouchEndCheck, (data_) => {
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this.normalTouchCallback(data_.targetNode);
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}, this);
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EventMgr.onEvent_custom(ryw_Event.DirectTouchMoveCheck, (data_) => {
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this.normalTouchCallback(data_.targetNode);
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}, this);
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EventMgr.onEvent_custom(ryw_Event.timeOut, (tab) => {
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this.endGameView(0);
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}, this);
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}
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//初始化组件
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initComponent() {
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for (const node of this.layerNode) {
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node.active = false;
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}
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let node = this.layerNode[this.curLayerIndex];
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node.active = true;
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Game.ins.setGameTitle(this.titleArrayConfig[0]);
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//Common5.playMusicCustom(Common5.selectGameInfo.bundle, 'sound/背景音');
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this.node.getChildByName("inputBlock").active = true;
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this.showDuiHua(this.duihuaArrayConfig[0], () => {
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this.node.getChildByName("inputBlock").active = false;
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});
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}
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//触摸回调
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normalTouchCallback(targetNode: cc.Node) {
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console.log("+++++++++++++++++++++>" + targetNode.name);
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const targetNameList = ['洗发水', '假发', '一个面膜', '绳子', '洗衣服', '窗帘', '鸡蛋', '剪刀', '地上丝袜'];
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const itemLogic = {
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拖鞋: () => {
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this['shoe'] = true;
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this.unlockLevel(this.answersIndexConfig[0]);
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this.showDuiHua(this.duihuaArrayConfig[1], () => {
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this.determine();
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});
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},
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围裙: () => {
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this['apron'] = true;
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this.unlockLevel(this.answersIndexConfig[1]);
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this.showDuiHua(this.duihuaArrayConfig[3], () => {
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this.determine();
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});
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},
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点击被子: () => {
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this.getLayerChild('床', '被子乱').active = false;
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this.getLayerChild('床', '叠好的被子').active = true;
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this.unlockLevel(this.answersIndexConfig[2]);
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this.showDuiHua(this.duihuaArrayConfig[5], () => {
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this.determine();
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});
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},
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打开盖子: () => {
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this.getLayerChild('洗衣机', '洗衣机门关').active = false;
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this.getLayerChild('洗衣机', '洗衣机门开').active = true;
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this['打开盖子'] = true;
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},
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衣服1: () => {
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if (this['打开盖子']) {
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this['衣服1'] = true;
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this.getLayerChild('洗衣机', '衣服1').active = true;
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if (this['衣服1'] && this['衣服2']) {
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this.getLayerChild('洗衣机', '衣服1').active = false;
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this.getLayerChild('洗衣机', '衣服2').active = false;
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this.getLayerChild('洗衣机', '洗衣机门开').active = false;
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this.getLayerChild('洗衣机', '洗衣机').active = true;
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this.unlockLevel(this.answersIndexConfig[3]);
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this.showDuiHua(this.duihuaArrayConfig[6], () => {
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this.determine();
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});
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}
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} else {
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targetNode.active = true;
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if (targetNode['checkNode']) {
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targetNode['checkNode'].active = true;
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}
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}
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},
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衣服2: () => {
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if (this['打开盖子']) {
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this['衣服2'] = true;
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this.getLayerChild('洗衣机', '衣服2').active = true;
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if (this['衣服1'] && this['衣服2']) {
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this.getLayerChild('洗衣机', '衣服1').active = false;
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this.getLayerChild('洗衣机', '衣服2').active = false;
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this.getLayerChild('洗衣机', '洗衣机门开').active = false;
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this.getLayerChild('洗衣机', '洗衣机').active = true;
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this.unlockLevel(this.answersIndexConfig[3]);
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this.showDuiHua(this.duihuaArrayConfig[6], () => {
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this.determine();
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});
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}
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} else {
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targetNode.active = true;
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if (targetNode['checkNode']) {
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targetNode['checkNode'].active = true;
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}
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}
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},
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扫把: () => {
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this.getLayerChild('站立女').active = false;
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this.node.getChildByName('inputBlock').active = true;
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CccGame.playAnimation2(this.getLayerChild('扫地animation'), '扫地', false, null, (spineNode) => {
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spineNode.active = false;
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this.node.getChildByName('inputBlock').active = false;
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this.getLayerChild('站立女').active = true;
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this.getLayerChild('地上垃圾').active = false;
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this.unlockLevel(this.answersIndexConfig[4]);
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this.showDuiHua(this.duihuaArrayConfig[7], () => {
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this.determine();
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});
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});
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},
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喷雾机: () => {
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this.node.getChildByName('inputBlock').active = true;
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CccGame.playAnimation2(this.getLayerChild('喷雾animation'), '喷雾', false, null, (spineNode) => {
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spineNode.active = false;
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this.node.getChildByName('inputBlock').active = false;
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this.getLayerChild('泡沫').active = true;
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this.unlockLevel(this.answersIndexConfig[5]);
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this['喷雾机'] = true;
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this.determine();
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});
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},
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拖把: () => {
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if (this['喷雾机']) {
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this.getLayerChild('站立女').active = false;
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this.node.getChildByName('inputBlock').active = true;
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CccGame.playAnimation2(this.getLayerChild('拖地animation'), '拖地', false, null, (spineNode) => {
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spineNode.active = false;
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this.node.getChildByName('inputBlock').active = false;
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this.getLayerChild('站立女').active = true;
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this.getLayerChild('污渍').active = false;
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this.getLayerChild('泡沫').active = false;
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this.unlockLevel(this.answersIndexConfig[6]);
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this.showDuiHua(this.duihuaArrayConfig[8], () => {
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this.determine();
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});
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});
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} else {
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this.getLayerChild('站立女').active = false;
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this.node.getChildByName('inputBlock').active = true;
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CccGame.playAnimation2(this.getLayerChild('拖地animation'), '拖地', false, null, (spineNode) => {
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spineNode.active = false;
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this.node.getChildByName('inputBlock').active = false;
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this.getLayerChild('站立女').active = true;
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targetNode.active = true;
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targetNode['checkNode'].active = true;
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this.showDuiHua(this.duihuaArrayConfig[9]);
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});
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}
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},
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下滑抽屉: () => {
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this.getLayerChild('柜子前面').active = true;
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},
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胶带: () => {
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this.node.getChildByName('inputBlock').active = true;
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CccGame.playAnimation2(this.getLayerChild('裂缝'), '胶带', false, null, (spineNode) => {
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spineNode.active = false;
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this.getLayerChild('胶带持续').active = false;
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this.node.getChildByName('inputBlock').active = false;
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this.unlockLevel(this.answersIndexConfig[7]);
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this.showDuiHua(this.duihuaArrayConfig[10], () => {
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this.determine();
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});
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});
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},
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地上垃圾2: () => {
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this['地上垃圾2'] = true;
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this.showDuiHua(this.duihuaArrayConfig[11]);
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if (this['地上垃圾2'] && this['地上垃圾3']) {
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this.getLayerChild('垃圾桶', '垃圾桶里面的垃圾').active = true;
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this.unlockLevel(this.answersIndexConfig[8]);
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this.scheduleOnce(() => {
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this.determine();
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}, 3);
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}
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},
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地上垃圾3: () => {
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this['地上垃圾3'] = true;
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this.showDuiHua(this.duihuaArrayConfig[11]);
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if (this['地上垃圾2'] && this['地上垃圾3']) {
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this.getLayerChild('垃圾桶', '垃圾桶里面的垃圾').active = true;
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this.unlockLevel(this.answersIndexConfig[8]);
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this.scheduleOnce(() => {
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this.determine();
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}, 3);
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}
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},
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抹布: () => {
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this.node.getChildByName('inputBlock').active = true;
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CccGame.playAnimation2(this.getLayerChild('抹布animation'), 'caganjing', false, null, (spineNode) => {
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spineNode.active = false;
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this.node.getChildByName('inputBlock').active = false;
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this.getLayerChild('电脑灰尘').active = false;
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this.getLayerChild('chadianNodeList', '点击电脑主机').active = true;
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this.unlockLevel(this.answersIndexConfig[9]);
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this.showDuiHua(this.duihuaArrayConfig[12], () => {
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this.determine();
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});
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});
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},
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学习资料: () => {
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this.unlockLevel(this.answersIndexConfig[10]);
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this.showDuiHua(this.duihuaArrayConfig[13], () => {
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this.determine();
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});
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}
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}
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if (targetNode.name == '拖鞋' || targetNode.name == '围裙') {
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itemLogic[targetNode.name]();
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} else if (!this['shoe']) {
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targetNode.active = true;
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if (targetNode['checkNode']) {
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targetNode['checkNode'].active = true;
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}
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this.showDuiHua(this.duihuaArrayConfig[2]);
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} else if (!this['apron']) {
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targetNode.active = true;
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if (targetNode['checkNode']) {
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targetNode['checkNode'].active = true;
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}
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this.showDuiHua(this.duihuaArrayConfig[4]);
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} else {
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itemLogic[targetNode.name]?.(targetNode);
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}
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}
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determine() {
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this.curSchedule++;
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if (this.curSchedule >= 11) {
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this.showDuiHua(this.duihuaArrayConfig[14], () => {
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this.endGameView(1);
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});
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}
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}
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//显示对话
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showDuiHua(curLog, func?) {
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console.log("curLog==", curLog);
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if (curLog.effectUrl) {
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Common5.playEffectCustom(Common5.selectGameInfo.bundle, curLog.effectUrl);
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}
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let string_ = curLog.str;
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let qiPaoPos_ = curLog.qiPaoPos;
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let delayTime_ = curLog.delayTime || 3;
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let node = this.layerNode[this.curLayerIndex];
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if (qiPaoPos_ != -1) {
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let qiPao = node.getChildByName("qiPao").getChildByName("qiPao_" + qiPaoPos_);
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qiPao.stopAllActions()
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qiPao.getChildByName("str").getComponent(cc.Label).string = string_
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cc.tween(qiPao)
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.set({ active: true, scale: 0 })
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.to(0.2, { scale: 1 })
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.delay(delayTime_)
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.set({ active: false })
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.start();
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}
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else {
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let logPrefab = this.node.getChildByName('logPrefab');
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let script_: logPrefabScript = logPrefab.getComponent('logPrefabScript');
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script_.setDailogShow(string_, delayTime_);
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}
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this.scheduleOnce(() => {
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if (func) {
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func();
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}
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}, delayTime_);
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}
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//获取当前场景下的节点
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getLayerChild(...path: string[]) {
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let child = this.layerNode[this.curLayerIndex];
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if (path.length > 1) {
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for (const name of path) {
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child = child.getChildByName(name);
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}
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return child;
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}
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return child.getChildByName(path[0]);
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}
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//结束弹窗
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endGameView(touchIndex) {
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this.node.getChildByName("inputBlock").active = true;
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Game.ins.stopTime();
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if (touchIndex == 0) {
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Game.ins.showFail();
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} else {
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Game.ins.showSuccess();
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}
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}
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//解锁提示
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unlockLevel(sublevel) {
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Game.ins.tipUnlock(sublevel)
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}
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openTouchEvent(node) {
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node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
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node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
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node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
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node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
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}
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closeTouchEvent(node: cc.Node) {
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node.off(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
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node.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
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node.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
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node.off(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
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}
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touchStartNode(event) {
|
||
|
let target = event.target;
|
||
|
console.log('touchStartNode');
|
||
|
}
|
||
|
|
||
|
touchMoveNode(event) {
|
||
|
|
||
|
}
|
||
|
|
||
|
touchEndNode(event) {
|
||
|
let target = event.target;
|
||
|
let logPrefab = this.node.getChildByName('logPrefab');
|
||
|
logPrefab.getChildByName('duihua').active = false;
|
||
|
}
|
||
|
|
||
|
onClick(event) {
|
||
|
let target = event.target as cc.Node;
|
||
|
console.log("+++++++++++++++++++++>" + target.name);
|
||
|
Common5.playEffect("点击音效");
|
||
|
switch (target.name) {
|
||
|
case "BtnAddTimes":
|
||
|
default:
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//update(dt) { }
|
||
|
}
|