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497 lines
28 KiB
497 lines
28 KiB
3 months ago
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import { ryw_Event } from "../../FrameWork/Event/EventEnum";
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import EventMgr from "../../FrameWork/Event/EventMgr";
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import User from "../../FrameWork/User/User";
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import Common5 from "../../Platform/th/Common5";
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import GameBaseScript from "../GameRoomRes/GameBaseScript";
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import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager";
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import UserManager from "../Manager/UserManager";
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import NewGuideScript from "../NewGuide/NewGuideScript";
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import PrefabManage, { GameType } from "../PrefabManager/PrefabManage";
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import CommonTips from "../SCommon/CommonTips";
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import GetAward from "../SCommon/GetAward";
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import DHBase from "./DHBase";
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import selectButton from "./selectButton";
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import selectButtons from "./selectButtons";
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import taskState from "./taskState";
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const { ccclass, property, disallowMultiple, menu } = cc._decorator;
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@ccclass
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@disallowMultiple()
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@menu('对话剧情/DH_7')
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export default class DH_7 extends DHBase {
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chatConfig = [
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{ effectUrl: 'DH/DH_7/sound/臭丫头,快开门,我知道你在里面。', delayTime: 5.0, str: '臭丫头,快开门,我知道你在里面。', posi: 'qipao2' },
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{ effectUrl: 'DH/DH_7/sound/那就别怪我不客气了,只能将你爸送进去了。', delayTime: 3.98, str: '那就别怪我不客气了,只能将你爸送进去了。', posi: 'qipao3' },
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{ effectUrl: 'DH/DH_7/sound/我求你了,再宽限我一段时间吧,我赚到钱就还你。', delayTime: 4.74, str: '我求你了,再宽限我一段时间吧,我赚到钱就还你。', posi: 'qipao7' },
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{ effectUrl: 'DH/DH_7/sound/你做梦!乖乖跟我走吧,嘿嘿!', delayTime: 4.38, str: '你做梦!乖乖跟我走吧,嘿嘿!', posi: 'qipao6' },
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{ effectUrl: 'DH/DH_7/sound/还钱可以,把欠条拿来,我给你钱。', delayTime: 2.57, str: '还钱可以,把欠条拿来,我给你钱。', posi: '-1' },
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{ effectUrl: 'DH/DH_7/sound/50万可不够,她老子现在欠我500万,想救她?拿500万来。', delayTime: 6.88, str: '50万可不够,她老子现在欠我500万,想救她?拿500万来。', posi: 'qipao6' },
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{ effectUrl: 'DH/DH_7/sound/就50万,爱要不要', delayTime: 1.61, str: '就50万,爱要不要', posi: '-1' },
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]
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@property(sp.Skeleton)
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nanzhu: sp.Skeleton = null
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@property(sp.Skeleton)
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spine: sp.Skeleton = null
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@property(sp.Skeleton)
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diuqian: sp.Skeleton = null
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@property(sp.Skeleton)
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suyao_longge: sp.Skeleton = null
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@property(cc.Node)
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m_bg: cc.Node = null
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@property(cc.Node)
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MoveNodes: cc.Node = null
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start() {
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Common5.playRemoteAudioMusic("remotesound/effect/紧张氛围-10秒", true)
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Common5.preLoadRemoteAudioByChatConfig(this.chatConfig);
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super.start();
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this.nanzhu.node.active = false
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this.spine.node.active = true
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this.suyao_longge.node.active = false
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this.spine.setAnimation(0, "养父龙哥待机", true)
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this.continueStory();
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// this.scheduleOnce(() => {
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// PrefabManage.preloadPrefabByType(GameType.DH_79)
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// })
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EventMgr.onEvent_custom(ryw_Event.NormalTouchMoveCheck, (data_) => {
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let node = this.m_bg.getChildByName("moneyNode")
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let jt = this.m_bg.getChildByName("手指箭头")
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node.active = false
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jt.active = false
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this.diuqian.node.active = true
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Common5.playRemoteAudioEffect('sound/common/钱币入账')
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this.diuqian.setAnimation(0, "丢钱", false)
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this.diuqian.setCompleteListener(() => {
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this.diuqian.setCompleteListener(null)
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this.m_bg.getChildByName("门框").active = true
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this.spine.setAnimation(0, "女主开门被抓", false)
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this.spine.setCompleteListener(() => {
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this.spine.setCompleteListener(null)
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this.spine.node.active = false
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this.suyao_longge.node.active = true
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this.suyao_longge.setAnimation(0, "女主被绑待机", true)
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this.scheduleOnce(() => {
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Common5.playRemoteAudioEffect("remotesound/effect/紧张咚咚声")
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}, 0.01)
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this.showQiPao(this.chatConfig[5], () => {
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this.suyao_longge.setAnimation(0, "女主被绑待机", true)
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PrefabManage.loadPrefabByType(GameType.selectButtons, this.node, (node) => {
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let strs = ['无视', '凑钱']
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let actives = [true, true]
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let funcs = [
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() => {
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this.suyao_longge.setAnimation(0, "女主被绑待机", true)
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this.showQiPao(this.chatConfig[6], () => {
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let funcs = [
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() => {
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TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_504)
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TaskManager.setCurTask(MainTaskIdEnum.MainTask_505)
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UserManager.subMoney(500000)
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PrefabManage.showBlackGuoDu(() => {
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this.node.removeFromParent()
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this.node.destroy()
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PrefabManage.loadPrefabByType(GameType.MainHall)
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})
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},
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() => {
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this.start()
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},
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]
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PrefabManage.loadPrefabByType(GameType.taskState, this.node, (node) => {
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node.getComponent(taskState).showFail("", funcs[1], funcs[0])
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})
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}, () => {
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// this.spine.setAnimation(0, "男主丢钱说话", true)
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});
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},
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() => {
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PrefabManage.showTextTips("再去凑500万")
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TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_504)
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TaskManager.setCurTask(MainTaskIdEnum.MainTask_505)
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UserManager.subMoney(500000)
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PrefabManage.showBlackGuoDu(() => {
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this.node.removeFromParent()
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this.node.destroy()
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PrefabManage.loadPrefabByType(GameType.MainHall)
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})
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},
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]
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let isvideo = [false, false]
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node.getComponent(selectButtons).init(strs, actives, funcs, isvideo)
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})
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}, () => {
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this.suyao_longge.setAnimation(0, "女主被绑龙哥说话", true)
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// this.spine.setAnimation(0, "女主被抓龙哥说话", true)
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})
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})
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})
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}, this);
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// EventMgr.onEvent_custom(ryw_Event.NeedGoodFinish, () => {
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// let node = this.m_bg.getChildByName("needGoodNode")
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// node.active = false
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// this.diuqian.node.active = true
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// this.diuqian.setAnimation(0, "丢钱", false)
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// this.diuqian.setCompleteListener(() => {
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// this.diuqian.setCompleteListener(null)
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// this.m_bg.getChildByName("门框").active = true
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// this.spine.setAnimation(0, "女主被抓待机", true)
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// this.showQiPao(this.chatConfig[5], () => {
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// this.spine.setAnimation(0, "女主被抓待机", true)
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// PrefabManage.loadPrefabByType(GameType.selectButtons, this.node, (node) => {
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// let strs = ['无视', '凑钱']
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// let actives = [true, true]
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// let funcs = [
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// () => {
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// this.spine.setAnimation(0, "女主被抓待机", true)
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// this.showQiPao(this.chatConfig[6], () => {
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// let funcs = [
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// () => {
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// TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_504)
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// TaskManager.setCurTask(MainTaskIdEnum.MainTask_505)
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// UserManager.subMoney(500000)
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// PrefabManage.showBlackGuoDu(() => {
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// this.node.removeFromParent()
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// this.node.destroy()
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// })
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// },
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// () => {
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// this.start()
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// },
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// ]
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// PrefabManage.loadPrefabByType(GameType.taskState, this.node, (node) => {
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// node.getComponent(taskState).showFail("", funcs[1], funcs[0])
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// })
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// // PrefabManage.loadPrefabByType(GameType.selectButtons, this.node, (node) => {
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// // let strs = ['直接通关', '重新开始']
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// // let actives = [true, true]
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// // let funcs = [
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// // () => {
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// // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_504)
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// // TaskManager.setCurTask(MainTaskIdEnum.MainTask_505)
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// // UserManager.subMoney(500000)
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// // PrefabManage.showBlackGuoDu(() => {
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// // this.node.removeFromParent()
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// // this.node.destroy()
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// // })
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// // },
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// // () => {
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// // this.start()
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// // },
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// // ]
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// // let isvideo = [true, false]
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// // node.getComponent(selectButtons).init(strs, actives, funcs, isvideo)
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// // })
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// }, () => {
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// // this.spine.setAnimation(0, "男主丢钱说话", true)
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// });
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// },
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// () => {
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// PrefabManage.showTextTips("再去凑500万")
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// TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_504)
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// TaskManager.setCurTask(MainTaskIdEnum.MainTask_505)
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// UserManager.subMoney(500000)
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// PrefabManage.showBlackGuoDu(() => {
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// this.node.removeFromParent()
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// this.node.destroy()
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// })
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// },
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// ]
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// let isvideo = [false, false]
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// node.getComponent(selectButtons).init(strs, actives, funcs, isvideo)
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// // node.getComponent(selectButton).init("无视", "凑钱", () => {
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// // this.spine.setAnimation(0, "女主被绑待机", true)
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// // this.showQiPao(this.chatConfig[6], () => {
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// // PrefabManage.loadPrefabByType(GameType.selectButton, this.node, (node) => {
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// // node.getComponent(selectButton).init("直接通关", "重新开始", () => {
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// // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_504)
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// // TaskManager.setCurTask(MainTaskIdEnum.MainTask_505)
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// // UserManager.subMoney(500000)
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// // PrefabManage.showBlackGuoDu(() => {
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// // this.node.removeFromParent()
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// // this.node.destroy()
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// // })
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// // }, () => {
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// // this.start()
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// // }, true)
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// // })
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// // }, () => {
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// // this.spine.setAnimation(0, "男主丢钱说话", true)
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// // });
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// // }, () => {
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// // PrefabManage.showTextTips("再去凑500万")
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// // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_504)
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// // TaskManager.setCurTask(MainTaskIdEnum.MainTask_505)
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// // UserManager.subMoney(500000)
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// // PrefabManage.showBlackGuoDu(() => {
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// // this.node.removeFromParent()
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// // this.node.destroy()
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// // })
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// // })
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// })
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// }, () => {
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// this.spine.setAnimation(0, "女主被抓龙哥说话", true)
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// })
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// })
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// }, this)
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}
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// 继续剧情
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continueStory() {
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this.scheduleOnce(() => {
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PrefabManage.preloadPrefabByType(GameType.DH_8)
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})
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let node = this.m_bg.getChildByName("moneyNode")
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node.getChildByName("money").active = true
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this.diuqian.node.active = false
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this.m_bg.getChildByName("门框").active = false
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const dialogEvents = [
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(func) => {
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Common5.playRemoteAudioEffect("remotesound/effect/敲门")
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this.spine.setAnimation(0, "养父龙哥撞门", false)
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this.spine.setCompleteListener(() => {
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this.spine.setCompleteListener(null)
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func()
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})
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},
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(func) => {
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this.showQiPao(this.chatConfig[0], func, () => {
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this.spine.setAnimation(0, "养父说话", true)
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});
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},
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(func) => {
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this.spine.setAnimation(0, "养父龙哥待机", true)
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PrefabManage.loadPrefabByType(GameType.selectButtons, this.node, (node) => {
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let strs = ['开门', '不开门']
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let actives = [true, true]
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let funcs = [
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() => {
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this.spine.setAnimation(0, "女主开门被抓", false)
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this.scheduleOnce(() => {
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Common5.playRemoteAudioEffect("remotesound/effect/开门声")
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}, 0.8)
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this.spine.setCompleteListener(() => {
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this.spine.setCompleteListener(null)
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// PrefabManage.showTextTips("任务失败,重新开始")
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PrefabManage.loadPrefabByType(GameType.taskState, this.node, (node) => {
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node.getComponent(taskState).showFail("任务失败,重新开始", () => {
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this.start()
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}, () => {
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this.spine.setAnimation(0, "养父龙哥待机", true)
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this.showQiPao(this.chatConfig[1], func, () => {
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// this.spine.setAnimation(0, "养父说话", true)
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});
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})
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})
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})
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},
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() => {
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this.showQiPao(this.chatConfig[1], func, () => {
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// this.spine.setAnimation(0, "养父说话", true)
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});
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},
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]
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let isvideo = [false, false]
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node.getComponent(selectButtons).init(strs, actives, funcs, isvideo)
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// node.getComponent(selectButtons).init("开门", "不开门", () => {
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// this.spine.setAnimation(0, "女主开门被抓", false)
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// this.spine.setCompleteListener(() => {
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// this.spine.setCompleteListener(null)
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// PrefabManage.showTextTips("任务失败,重新开始")
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// this.start()
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// })
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// }, () => {
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// this.showQiPao(this.chatConfig[1], func, () => {
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// // this.spine.setAnimation(0, "养父说话", true)
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// });
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// })
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})
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},
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(func) => {
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PrefabManage.loadPrefabByType(GameType.selectButtons, this.node, (node) => {
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let strs = ['让苏瑶自己处理', '帮苏瑶还钱']
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let actives = [true, true]
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let funcs = [
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() => {
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this.spine.setAnimation(0, "女主开门被抓", false)
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this.spine.setCompleteListener(() => {
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this.spine.setCompleteListener(null)
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this.spine.setAnimation(0, "女主被抓待机", true)
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this.showQiPao(this.chatConfig[2], () => {
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this.showQiPao(this.chatConfig[3], () => {
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this.m_bg.getChildByName("门框").active = true
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this.spine.node.active = false
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this.suyao_longge.node.active = true
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this.suyao_longge.setAnimation(0, "女主被绑待机", true)
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let config = TaskManager.getTaskConfigById(MainTaskIdEnum.MainTask_505)
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PrefabManage.loadPrefabByType(GameType.commonTips, null, (node) => {
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node.getComponent(CommonTips).init(`苏瑶被龙哥绑走,救苏瑶需要${Common5.getNumberChangeHanzi(config.taskNum)}赎金`, () => {
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TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_504)
|
||
|
TaskManager.setCurTask(MainTaskIdEnum.MainTask_505)
|
||
|
UserManager.subMoney(500000)
|
||
|
PrefabManage.showBlackGuoDu(() => {
|
||
|
this.node.removeFromParent()
|
||
|
this.node.destroy()
|
||
|
PrefabManage.loadPrefabByType(GameType.MainHall)
|
||
|
})
|
||
|
},'前往凑钱')
|
||
|
})
|
||
|
// PrefabManage.loadPrefabByType(GameType.taskState, this.node, (node) => {
|
||
|
// node.getComponent(taskState).showFail("", () => {
|
||
|
// this.start()
|
||
|
// }, () => {
|
||
|
// TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_504)
|
||
|
// TaskManager.setCurTask(MainTaskIdEnum.MainTask_505)
|
||
|
// UserManager.subMoney(500000)
|
||
|
// PrefabManage.showBlackGuoDu(() => {
|
||
|
// this.node.removeFromParent()
|
||
|
// this.node.destroy()
|
||
|
// PrefabManage.loadPrefabByType(GameType.MainHall)
|
||
|
// })
|
||
|
// })
|
||
|
// })
|
||
|
}, () => {
|
||
|
this.spine.setAnimation(0, "女主被抓龙哥说话", true)
|
||
|
})
|
||
|
}, () => {
|
||
|
this.spine.setAnimation(0, "女主被抓说话", true)
|
||
|
});
|
||
|
})
|
||
|
},
|
||
|
() => {
|
||
|
// this.nanzhu.node.active = true
|
||
|
// this.nanzhu.setAnimation(0, "男主入场", false)
|
||
|
// this.nanzhu.setCompleteListener(() => {
|
||
|
// this.nanzhu.setCompleteListener(null)
|
||
|
// this.nanzhu.node.active = false
|
||
|
// this.showQiPao(this.chatConfig[4], () => {
|
||
|
// this.spine.setAnimation(0, "男主丢钱待机", true)
|
||
|
let node = this.m_bg.getChildByName("moneyNode")
|
||
|
let jt = this.m_bg.getChildByName("手指箭头")
|
||
|
node.active = true
|
||
|
jt.active = true
|
||
|
// this.guideView([node])
|
||
|
// }, () => {
|
||
|
// this.spine.setAnimation(0, "男主丢钱前说话", true)
|
||
|
// });
|
||
|
// })
|
||
|
},
|
||
|
]
|
||
|
let isvideo = [false, true]
|
||
|
node.getComponent(selectButtons).init(strs, actives, funcs, isvideo)
|
||
|
|
||
|
// node.getComponent(selectButton).init("让苏瑶自己处理", "帮苏瑶还钱", () => {
|
||
|
// this.spine.setAnimation(0, "女主开门被抓", false)
|
||
|
// this.spine.setCompleteListener(() => {
|
||
|
// this.spine.setCompleteListener(null)
|
||
|
// this.spine.setAnimation(0, "女主被抓待机", true)
|
||
|
// this.showQiPao(this.chatConfig[2], () => {
|
||
|
// this.showQiPao(this.chatConfig[3], () => {
|
||
|
// PrefabManage.loadPrefabByType(GameType.selectButton, this.node, (node) => {
|
||
|
// node.getComponent(selectButton).init("直接通关", "重新开始", () => {
|
||
|
// TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_504)
|
||
|
// TaskManager.setCurTask(MainTaskIdEnum.MainTask_505)
|
||
|
// UserManager.subMoney(500000)
|
||
|
// PrefabManage.showBlackGuoDu(() => {
|
||
|
// this.node.removeFromParent()
|
||
|
// this.node.destroy()
|
||
|
// })
|
||
|
// }, () => {
|
||
|
// this.start()
|
||
|
// }, true)
|
||
|
// })
|
||
|
// }, () => {
|
||
|
// this.spine.setAnimation(0, "女主被抓龙哥说话", true)
|
||
|
// })
|
||
|
// }, () => {
|
||
|
// this.spine.setAnimation(0, "女主被抓说话", true)
|
||
|
// });
|
||
|
// })
|
||
|
// }, () => {
|
||
|
// this.nanzhu.node.active = true
|
||
|
// this.nanzhu.setAnimation(0, "男主入场", false)
|
||
|
// this.nanzhu.setCompleteListener(() => {
|
||
|
// this.nanzhu.setCompleteListener(null)
|
||
|
// this.nanzhu.node.active = false
|
||
|
// this.showQiPao(this.chatConfig[4], () => {
|
||
|
// this.spine.setAnimation(0, "男主丢钱待机", true)
|
||
|
// let node = this.m_bg.getChildByName("needGoodNode")
|
||
|
// node.active = true
|
||
|
// this.guideView([node])
|
||
|
// }, () => {
|
||
|
// this.spine.setAnimation(0, "男主丢钱前说话", true)
|
||
|
// });
|
||
|
// })
|
||
|
|
||
|
// })
|
||
|
})
|
||
|
},
|
||
|
]
|
||
|
const dialogCallFunc = (logEvents: any[]) => {
|
||
|
logEvents.shift()(() => {
|
||
|
if (logEvents.length > 0) {
|
||
|
dialogCallFunc(logEvents);
|
||
|
} else {
|
||
|
// PrefabManage.loadPrefabByType(GameType.GetAward, null, (prefabNode) => {
|
||
|
// let goods = [{ goodId: 1733, goodNum: 1 }];
|
||
|
// prefabNode.getComponent(GetAward).initView(goods, () => {
|
||
|
// // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_530)
|
||
|
// // User.setRoomGoodStatus("DH_79")
|
||
|
// // UserManager.clearAndaddStructureFlash("cf_FengRenYuan")
|
||
|
// });
|
||
|
// });
|
||
|
// TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_202)
|
||
|
// TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_203)
|
||
|
// this.node.destroy()
|
||
|
}
|
||
|
});
|
||
|
}
|
||
|
dialogCallFunc(dialogEvents);
|
||
|
}
|
||
|
|
||
|
guideView(nodeArray, opacity = -1) {
|
||
|
PrefabManage.loadPrefabByType(GameType.GuideMskNode, this.node, (prefab) => {
|
||
|
// prefab.zIndex = 199
|
||
|
let guideNodeArray = nodeArray
|
||
|
let firstNode = guideNodeArray.shift()
|
||
|
prefab.getComponent(NewGuideScript).setBindNode(firstNode, guideNodeArray)
|
||
|
if (opacity != -1) {
|
||
|
prefab.getComponent(NewGuideScript).setOpacityMaskNode(opacity)
|
||
|
}
|
||
|
})
|
||
|
}
|
||
|
|
||
|
runBg(time, scale, endnode, callFunc) {
|
||
|
cc.tween(this.m_bg)
|
||
|
.to(time, { scale: scale })
|
||
|
.start()
|
||
|
cc.tween(this.m_bg)
|
||
|
.sequence(
|
||
|
cc.tween().to(time, { position: cc.v2(-endnode.position.x * scale, -endnode.position.y * scale) }),
|
||
|
cc.tween().call(() => {
|
||
|
callFunc()
|
||
|
})
|
||
|
)
|
||
|
.start()
|
||
|
}
|
||
|
}
|