咸鱼的反击
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import { ryw_Event } from "../../FrameWork/Event/EventEnum";
import EventMgr from "../../FrameWork/Event/EventMgr";
import User from "../../FrameWork/User/User";
import Common5 from "../../Platform/th/Common5";
import GameBaseScript from "../GameRoomRes/GameBaseScript";
import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager";
import UserManager from "../Manager/UserManager";
import NewGuideScript from "../NewGuide/NewGuideScript";
import PrefabManage, { GameType } from "../PrefabManager/PrefabManage";
import CommonTips from "../SCommon/CommonTips";
import GetAward from "../SCommon/GetAward";
import DHBase from "./DHBase";
import selectButton from "./selectButton";
import selectButtons from "./selectButtons";
import taskState from "./taskState";
const { ccclass, property, disallowMultiple, menu } = cc._decorator;
@ccclass
@disallowMultiple()
@menu('对话剧情/DH_7')
export default class DH_7 extends DHBase {
chatConfig = [
{ effectUrl: 'DH/DH_7/sound/臭丫头,快开门,我知道你在里面。', delayTime: 5.0, str: '臭丫头,快开门,我知道你在里面。', posi: 'qipao2' },
{ effectUrl: 'DH/DH_7/sound/那就别怪我不客气了,只能将你爸送进去了。', delayTime: 3.98, str: '那就别怪我不客气了,只能将你爸送进去了。', posi: 'qipao3' },
{ effectUrl: 'DH/DH_7/sound/我求你了,再宽限我一段时间吧,我赚到钱就还你。', delayTime: 4.74, str: '我求你了,再宽限我一段时间吧,我赚到钱就还你。', posi: 'qipao7' },
{ effectUrl: 'DH/DH_7/sound/你做梦!乖乖跟我走吧,嘿嘿!', delayTime: 4.38, str: '你做梦!乖乖跟我走吧,嘿嘿!', posi: 'qipao6' },
{ effectUrl: 'DH/DH_7/sound/还钱可以,把欠条拿来,我给你钱。', delayTime: 2.57, str: '还钱可以,把欠条拿来,我给你钱。', posi: '-1' },
{ effectUrl: 'DH/DH_7/sound/50万可不够,她老子现在欠我500万,想救她?拿500万来。', delayTime: 6.88, str: '50万可不够,她老子现在欠我500万,想救她?拿500万来。', posi: 'qipao6' },
{ effectUrl: 'DH/DH_7/sound/就50万,爱要不要', delayTime: 1.61, str: '就50万,爱要不要', posi: '-1' },
]
@property(sp.Skeleton)
nanzhu: sp.Skeleton = null
@property(sp.Skeleton)
spine: sp.Skeleton = null
@property(sp.Skeleton)
diuqian: sp.Skeleton = null
@property(sp.Skeleton)
suyao_longge: sp.Skeleton = null
@property(cc.Node)
m_bg: cc.Node = null
@property(cc.Node)
MoveNodes: cc.Node = null
start() {
Common5.playRemoteAudioMusic("remotesound/effect/紧张氛围-10秒", true)
Common5.preLoadRemoteAudioByChatConfig(this.chatConfig);
super.start();
this.nanzhu.node.active = false
this.spine.node.active = true
this.suyao_longge.node.active = false
this.spine.setAnimation(0, "养父龙哥待机", true)
this.continueStory();
// this.scheduleOnce(() => {
// PrefabManage.preloadPrefabByType(GameType.DH_79)
// })
EventMgr.onEvent_custom(ryw_Event.NormalTouchMoveCheck, (data_) => {
let node = this.m_bg.getChildByName("moneyNode")
let jt = this.m_bg.getChildByName("手指箭头")
node.active = false
jt.active = false
this.diuqian.node.active = true
Common5.playRemoteAudioEffect('sound/common/钱币入账')
this.diuqian.setAnimation(0, "丢钱", false)
this.diuqian.setCompleteListener(() => {
this.diuqian.setCompleteListener(null)
this.m_bg.getChildByName("门框").active = true
this.spine.setAnimation(0, "女主开门被抓", false)
this.spine.setCompleteListener(() => {
this.spine.setCompleteListener(null)
this.spine.node.active = false
this.suyao_longge.node.active = true
this.suyao_longge.setAnimation(0, "女主被绑待机", true)
this.scheduleOnce(() => {
Common5.playRemoteAudioEffect("remotesound/effect/紧张咚咚声")
}, 0.01)
this.showQiPao(this.chatConfig[5], () => {
this.suyao_longge.setAnimation(0, "女主被绑待机", true)
PrefabManage.loadPrefabByType(GameType.selectButtons, this.node, (node) => {
let strs = ['无视', '凑钱']
let actives = [true, true]
let funcs = [
() => {
this.suyao_longge.setAnimation(0, "女主被绑待机", true)
this.showQiPao(this.chatConfig[6], () => {
let funcs = [
() => {
TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_504)
TaskManager.setCurTask(MainTaskIdEnum.MainTask_505)
UserManager.subMoney(500000)
PrefabManage.showBlackGuoDu(() => {
this.node.removeFromParent()
this.node.destroy()
PrefabManage.loadPrefabByType(GameType.MainHall)
})
},
() => {
this.start()
},
]
PrefabManage.loadPrefabByType(GameType.taskState, this.node, (node) => {
node.getComponent(taskState).showFail("", funcs[1], funcs[0])
})
}, () => {
// this.spine.setAnimation(0, "男主丢钱说话", true)
});
},
() => {
PrefabManage.showTextTips("再去凑500万")
TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_504)
TaskManager.setCurTask(MainTaskIdEnum.MainTask_505)
UserManager.subMoney(500000)
PrefabManage.showBlackGuoDu(() => {
this.node.removeFromParent()
this.node.destroy()
PrefabManage.loadPrefabByType(GameType.MainHall)
})
},
]
let isvideo = [false, false]
node.getComponent(selectButtons).init(strs, actives, funcs, isvideo)
})
}, () => {
this.suyao_longge.setAnimation(0, "女主被绑龙哥说话", true)
// this.spine.setAnimation(0, "女主被抓龙哥说话", true)
})
})
})
}, this);
// EventMgr.onEvent_custom(ryw_Event.NeedGoodFinish, () => {
// let node = this.m_bg.getChildByName("needGoodNode")
// node.active = false
// this.diuqian.node.active = true
// this.diuqian.setAnimation(0, "丢钱", false)
// this.diuqian.setCompleteListener(() => {
// this.diuqian.setCompleteListener(null)
// this.m_bg.getChildByName("门框").active = true
// this.spine.setAnimation(0, "女主被抓待机", true)
// this.showQiPao(this.chatConfig[5], () => {
// this.spine.setAnimation(0, "女主被抓待机", true)
// PrefabManage.loadPrefabByType(GameType.selectButtons, this.node, (node) => {
// let strs = ['无视', '凑钱']
// let actives = [true, true]
// let funcs = [
// () => {
// this.spine.setAnimation(0, "女主被抓待机", true)
// this.showQiPao(this.chatConfig[6], () => {
// let funcs = [
// () => {
// TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_504)
// TaskManager.setCurTask(MainTaskIdEnum.MainTask_505)
// UserManager.subMoney(500000)
// PrefabManage.showBlackGuoDu(() => {
// this.node.removeFromParent()
// this.node.destroy()
// })
// },
// () => {
// this.start()
// },
// ]
// PrefabManage.loadPrefabByType(GameType.taskState, this.node, (node) => {
// node.getComponent(taskState).showFail("", funcs[1], funcs[0])
// })
// // PrefabManage.loadPrefabByType(GameType.selectButtons, this.node, (node) => {
// // let strs = ['直接通关', '重新开始']
// // let actives = [true, true]
// // let funcs = [
// // () => {
// // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_504)
// // TaskManager.setCurTask(MainTaskIdEnum.MainTask_505)
// // UserManager.subMoney(500000)
// // PrefabManage.showBlackGuoDu(() => {
// // this.node.removeFromParent()
// // this.node.destroy()
// // })
// // },
// // () => {
// // this.start()
// // },
// // ]
// // let isvideo = [true, false]
// // node.getComponent(selectButtons).init(strs, actives, funcs, isvideo)
// // })
// }, () => {
// // this.spine.setAnimation(0, "男主丢钱说话", true)
// });
// },
// () => {
// PrefabManage.showTextTips("再去凑500万")
// TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_504)
// TaskManager.setCurTask(MainTaskIdEnum.MainTask_505)
// UserManager.subMoney(500000)
// PrefabManage.showBlackGuoDu(() => {
// this.node.removeFromParent()
// this.node.destroy()
// })
// },
// ]
// let isvideo = [false, false]
// node.getComponent(selectButtons).init(strs, actives, funcs, isvideo)
// // node.getComponent(selectButton).init("无视", "凑钱", () => {
// // this.spine.setAnimation(0, "女主被绑待机", true)
// // this.showQiPao(this.chatConfig[6], () => {
// // PrefabManage.loadPrefabByType(GameType.selectButton, this.node, (node) => {
// // node.getComponent(selectButton).init("直接通关", "重新开始", () => {
// // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_504)
// // TaskManager.setCurTask(MainTaskIdEnum.MainTask_505)
// // UserManager.subMoney(500000)
// // PrefabManage.showBlackGuoDu(() => {
// // this.node.removeFromParent()
// // this.node.destroy()
// // })
// // }, () => {
// // this.start()
// // }, true)
// // })
// // }, () => {
// // this.spine.setAnimation(0, "男主丢钱说话", true)
// // });
// // }, () => {
// // PrefabManage.showTextTips("再去凑500万")
// // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_504)
// // TaskManager.setCurTask(MainTaskIdEnum.MainTask_505)
// // UserManager.subMoney(500000)
// // PrefabManage.showBlackGuoDu(() => {
// // this.node.removeFromParent()
// // this.node.destroy()
// // })
// // })
// })
// }, () => {
// this.spine.setAnimation(0, "女主被抓龙哥说话", true)
// })
// })
// }, this)
}
// 继续剧情
continueStory() {
this.scheduleOnce(() => {
PrefabManage.preloadPrefabByType(GameType.DH_8)
})
let node = this.m_bg.getChildByName("moneyNode")
node.getChildByName("money").active = true
this.diuqian.node.active = false
this.m_bg.getChildByName("门框").active = false
const dialogEvents = [
(func) => {
Common5.playRemoteAudioEffect("remotesound/effect/敲门")
this.spine.setAnimation(0, "养父龙哥撞门", false)
this.spine.setCompleteListener(() => {
this.spine.setCompleteListener(null)
func()
})
},
(func) => {
this.showQiPao(this.chatConfig[0], func, () => {
this.spine.setAnimation(0, "养父说话", true)
});
},
(func) => {
this.spine.setAnimation(0, "养父龙哥待机", true)
PrefabManage.loadPrefabByType(GameType.selectButtons, this.node, (node) => {
let strs = ['开门', '不开门']
let actives = [true, true]
let funcs = [
() => {
this.spine.setAnimation(0, "女主开门被抓", false)
this.scheduleOnce(() => {
Common5.playRemoteAudioEffect("remotesound/effect/开门声")
}, 0.8)
this.spine.setCompleteListener(() => {
this.spine.setCompleteListener(null)
// PrefabManage.showTextTips("任务失败,重新开始")
PrefabManage.loadPrefabByType(GameType.taskState, this.node, (node) => {
node.getComponent(taskState).showFail("任务失败,重新开始", () => {
this.start()
}, () => {
this.spine.setAnimation(0, "养父龙哥待机", true)
this.showQiPao(this.chatConfig[1], func, () => {
// this.spine.setAnimation(0, "养父说话", true)
});
})
})
})
},
() => {
this.showQiPao(this.chatConfig[1], func, () => {
// this.spine.setAnimation(0, "养父说话", true)
});
},
]
let isvideo = [false, false]
node.getComponent(selectButtons).init(strs, actives, funcs, isvideo)
// node.getComponent(selectButtons).init("开门", "不开门", () => {
// this.spine.setAnimation(0, "女主开门被抓", false)
// this.spine.setCompleteListener(() => {
// this.spine.setCompleteListener(null)
// PrefabManage.showTextTips("任务失败,重新开始")
// this.start()
// })
// }, () => {
// this.showQiPao(this.chatConfig[1], func, () => {
// // this.spine.setAnimation(0, "养父说话", true)
// });
// })
})
},
(func) => {
PrefabManage.loadPrefabByType(GameType.selectButtons, this.node, (node) => {
let strs = ['让苏瑶自己处理', '帮苏瑶还钱']
let actives = [true, true]
let funcs = [
() => {
this.spine.setAnimation(0, "女主开门被抓", false)
this.spine.setCompleteListener(() => {
this.spine.setCompleteListener(null)
this.spine.setAnimation(0, "女主被抓待机", true)
this.showQiPao(this.chatConfig[2], () => {
this.showQiPao(this.chatConfig[3], () => {
this.m_bg.getChildByName("门框").active = true
this.spine.node.active = false
this.suyao_longge.node.active = true
this.suyao_longge.setAnimation(0, "女主被绑待机", true)
let config = TaskManager.getTaskConfigById(MainTaskIdEnum.MainTask_505)
PrefabManage.loadPrefabByType(GameType.commonTips, null, (node) => {
node.getComponent(CommonTips).init(`苏瑶被龙哥绑走,救苏瑶需要${Common5.getNumberChangeHanzi(config.taskNum)}赎金`, () => {
TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_504)
TaskManager.setCurTask(MainTaskIdEnum.MainTask_505)
UserManager.subMoney(500000)
PrefabManage.showBlackGuoDu(() => {
this.node.removeFromParent()
this.node.destroy()
PrefabManage.loadPrefabByType(GameType.MainHall)
})
},'前往凑钱')
})
// PrefabManage.loadPrefabByType(GameType.taskState, this.node, (node) => {
// node.getComponent(taskState).showFail("", () => {
// this.start()
// }, () => {
// TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_504)
// TaskManager.setCurTask(MainTaskIdEnum.MainTask_505)
// UserManager.subMoney(500000)
// PrefabManage.showBlackGuoDu(() => {
// this.node.removeFromParent()
// this.node.destroy()
// PrefabManage.loadPrefabByType(GameType.MainHall)
// })
// })
// })
}, () => {
this.spine.setAnimation(0, "女主被抓龙哥说话", true)
})
}, () => {
this.spine.setAnimation(0, "女主被抓说话", true)
});
})
},
() => {
// this.nanzhu.node.active = true
// this.nanzhu.setAnimation(0, "男主入场", false)
// this.nanzhu.setCompleteListener(() => {
// this.nanzhu.setCompleteListener(null)
// this.nanzhu.node.active = false
// this.showQiPao(this.chatConfig[4], () => {
// this.spine.setAnimation(0, "男主丢钱待机", true)
let node = this.m_bg.getChildByName("moneyNode")
let jt = this.m_bg.getChildByName("手指箭头")
node.active = true
jt.active = true
// this.guideView([node])
// }, () => {
// this.spine.setAnimation(0, "男主丢钱前说话", true)
// });
// })
},
]
let isvideo = [false, true]
node.getComponent(selectButtons).init(strs, actives, funcs, isvideo)
// node.getComponent(selectButton).init("让苏瑶自己处理", "帮苏瑶还钱", () => {
// this.spine.setAnimation(0, "女主开门被抓", false)
// this.spine.setCompleteListener(() => {
// this.spine.setCompleteListener(null)
// this.spine.setAnimation(0, "女主被抓待机", true)
// this.showQiPao(this.chatConfig[2], () => {
// this.showQiPao(this.chatConfig[3], () => {
// PrefabManage.loadPrefabByType(GameType.selectButton, this.node, (node) => {
// node.getComponent(selectButton).init("直接通关", "重新开始", () => {
// TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_504)
// TaskManager.setCurTask(MainTaskIdEnum.MainTask_505)
// UserManager.subMoney(500000)
// PrefabManage.showBlackGuoDu(() => {
// this.node.removeFromParent()
// this.node.destroy()
// })
// }, () => {
// this.start()
// }, true)
// })
// }, () => {
// this.spine.setAnimation(0, "女主被抓龙哥说话", true)
// })
// }, () => {
// this.spine.setAnimation(0, "女主被抓说话", true)
// });
// })
// }, () => {
// this.nanzhu.node.active = true
// this.nanzhu.setAnimation(0, "男主入场", false)
// this.nanzhu.setCompleteListener(() => {
// this.nanzhu.setCompleteListener(null)
// this.nanzhu.node.active = false
// this.showQiPao(this.chatConfig[4], () => {
// this.spine.setAnimation(0, "男主丢钱待机", true)
// let node = this.m_bg.getChildByName("needGoodNode")
// node.active = true
// this.guideView([node])
// }, () => {
// this.spine.setAnimation(0, "男主丢钱前说话", true)
// });
// })
// })
})
},
]
const dialogCallFunc = (logEvents: any[]) => {
logEvents.shift()(() => {
if (logEvents.length > 0) {
dialogCallFunc(logEvents);
} else {
// PrefabManage.loadPrefabByType(GameType.GetAward, null, (prefabNode) => {
// let goods = [{ goodId: 1733, goodNum: 1 }];
// prefabNode.getComponent(GetAward).initView(goods, () => {
// // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_530)
// // User.setRoomGoodStatus("DH_79")
// // UserManager.clearAndaddStructureFlash("cf_FengRenYuan")
// });
// });
// TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_202)
// TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_203)
// this.node.destroy()
}
});
}
dialogCallFunc(dialogEvents);
}
guideView(nodeArray, opacity = -1) {
PrefabManage.loadPrefabByType(GameType.GuideMskNode, this.node, (prefab) => {
// prefab.zIndex = 199
let guideNodeArray = nodeArray
let firstNode = guideNodeArray.shift()
prefab.getComponent(NewGuideScript).setBindNode(firstNode, guideNodeArray)
if (opacity != -1) {
prefab.getComponent(NewGuideScript).setOpacityMaskNode(opacity)
}
})
}
runBg(time, scale, endnode, callFunc) {
cc.tween(this.m_bg)
.to(time, { scale: scale })
.start()
cc.tween(this.m_bg)
.sequence(
cc.tween().to(time, { position: cc.v2(-endnode.position.x * scale, -endnode.position.y * scale) }),
cc.tween().call(() => {
callFunc()
})
)
.start()
}
}