咸鱼的反击
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import DaDianScript from "../../FrameWork/Base/DaDianScript";
import WordGameBaseComponent from "../../FrameWork/Base/WordGameBaseComptent";
import { ryw_Event } from "../../FrameWork/Event/EventEnum";
import EventMgr from "../../FrameWork/Event/EventMgr";
import Common from "../../FrameWork/Util/Common";
import Common5 from "../../Platform/th/Common5";
import taskState from "../../Scripts/DH/taskState";
import TaskManager, { MainTaskIdEnum } from "../../Scripts/JuQingChat/TaskManager";
import PrefabManage, { GameType } from "../../Scripts/PrefabManager/PrefabManage";
import Game from "../../Scripts/WenZiRes/ui/Game";
import CccGame from "../../WenZiRes/WordGame/gameComScript/CccGame/CccGame";
import logPrefabScript from "../../WenZiRes/WordGame/gameComScript/logPrefabScript";
import tishi from "./tishi";
const { ccclass, property } = cc._decorator;
@ccclass
export default class JiuZhuMeiNv extends cc.Component {
@property(cc.Node)
layerNode: cc.Node[] = [];
@property(cc.Node)
operateNodeList: cc.Node[] = [];
//当前层级下标
curLayerIndex = 0;
//当前进度
curSchedule: number = 0;
curlayerIndex: number = 0;
//文本配置
titleArrayConfig: string[] = [];
duihuaArrayConfig: any[] = [];
chadianArrayConfig: any[] = [];
wrongAnswerConfig: string[] = [];
answersIndexConfig: number[] = [];
jsonData: any;
start() {
// super.start();
// DaDianScript.userEnterDaDian();
//this.openTouchEvent(this.node.getChildByName('bg'));
Common5.stopMusic();
Common5.getJsonFromBundle('jiuzhumeinv', 'script/JiuZhuMeiNvConfig', (assest) => {
this.jsonData = assest.json;
this.initParameters();
this.initComponent();
})
}
//初始化参数
initParameters() {
this.curLayerIndex = 0;
this.curSchedule = 0;
this.curlayerIndex = 0;
this.titleArrayConfig = this.jsonData.titleArray;
this.duihuaArrayConfig = this.jsonData.duihuaArray;
this.chadianArrayConfig = this.jsonData.chadianArray;
this.wrongAnswerConfig = this.jsonData.wrongAnswer;
this.answersIndexConfig = this.jsonData.answersIndex;
// Common.Type = 3;
// Common.subLevel = 0;
Common.GameSubTipConfigs = this.jsonData.answersArray;
EventMgr.onEvent_custom(ryw_Event.NormalTouchMoveCheck, (data_) => {
this.normalTouchCallback(data_.targetNode);
}, this);
EventMgr.onEvent_custom(ryw_Event.NormalTouchEndCheck, (data_) => {
this.normalTouchCallback(data_.targetNode);
}, this);
EventMgr.onEvent_custom(ryw_Event.DirectTouchMoveCheck, (data_) => {
this.normalTouchCallback(data_.targetNode);
}, this);
EventMgr.onEvent_custom(ryw_Event.timeOut, (tab) => {
this.endGameView(0);
}, this);
}
//初始化组件
initComponent() {
for (const node of this.layerNode) {
node.active = false;
}
let node = this.layerNode[this.curLayerIndex];
node.active = true;
// Game.ins.setGameTitle(this.titleArrayConfig[0]);
//Common5.playMusicCustom('jiuzhumeinv', 'sound/背景音');
this.node.getChildByName("inputBlock").active = true;
this.showDuiHua(this.duihuaArrayConfig[10], () => {
this.node.getChildByName("inputBlock").active = false;
});
this.getLayerChild('背景1', 'chadianNodeList').active = true;
}
//触摸回调
normalTouchCallback(targetNode: cc.Node) {
console.log("+++++++++++++++++++++>" + targetNode.name);
// const targetNameList = ['窗帘', '水管', '卫生纸', '短裤', '风筝', '水管2', '蛇绳', '电线', '狗绳子', '丝袜绳'],
const targetNameList = ['窗帘', '水管', '卫生纸', '短裤', '风筝', '水管2', '蛇绳', '电线', '狗绳子'],
failNodeNameList = ['泡面', '藤蔓', '鞭炮'];
const itemLogic = {
1: (target: cc.Node) => {
this.curSchedule++;
if (this.curSchedule >= 10) {
this.getLayerChild('layout', 'role', '下滑女生').active = true;
}
},
: (target: cc.Node) => {
this.getLayerChild('背景4', '男生2').active = false;
this.getLayerChild('背景4', '公主抱').active = true;
this.unlockLevel(this.answersIndexConfig[10]);
this.showDuiHua(this.duihuaArrayConfig[9], () => {
this.endGameView(1);
});
},
default: (target: cc.Node) => {
const index = targetNameList.indexOf(target.name);
this.unlockLevel(this.answersIndexConfig[index]);
Common5.playEffectCustom('jiuzhumeinv', 'sound/物品放上去的音效');
const prop = this.getLayerChild('道具栏', target.name);
cc.tween(prop)
.set({ active: true, scale: 0.1, parent: this.getLayerChild('layout', 'props') })
.to(0.5, { scale: 1 })
.call(() => {
this.curSchedule++;
this.showDuiHua(this.duihuaArrayConfig[index]);
if (this.curSchedule >= 10) {
this.getLayerChild('layout', 'role', '下滑女生').active = true;
return;
}
const propNumbers = [3, 6, 8],
layerY = [0, 1050, 2100, 3150],
bg = ['背景1', '背景2', '背景3', '背景4'];
if (this.curSchedule >= propNumbers[this.curlayerIndex]) {
this.curlayerIndex++;
cc.tween(this.layerNode[0])
.to(0.5, { y: layerY[this.curlayerIndex] })
.call(() => {
this.getLayerChild(bg[this.curlayerIndex], 'chadianNodeList').active = true;
})
.start();
}
})
.start();
this.node.getChildByName("tipPrefab").getComponent(tishi).subLevel++
},
fail: (target: cc.Node) => {
this.getLayerChild('layout', 'role', '呼吸').active = false;
CccGame.playAnimation2(this.getLayerChild('layout', 'role', target.name), target.name, false);
if (target.name == '鞭炮') {
Common5.playEffectCustom('jiuzhumeinv', 'sound/鞭炮');
}
this.scheduleOnce(() => {
Common5.playEffectCustom('jiuzhumeinv', 'sound/女惨叫');
}, 1);
this.scheduleOnce(() => {
// this.node.getChildByName("失败").active = true;
PrefabManage.loadPrefabByType(GameType.taskState, this.node, (node) => {
node.getComponent(taskState).showFail("任务失败", () => {
this.node.removeFromParent();
this.node.destroy()
PrefabManage.loadPrefabByType(GameType.JiuZhuMeiNv)
}, () => {
this.endGameView(1);
})
})
Common5.playEffectCustom('jiuzhumeinv', 'sound/错误');
}, 2);
// this.scheduleOnce(() => {
// // Game.ins.onRestartCallFunc();
// this.node.removeFromParent();
// }, 3);
}
}
if (failNodeNameList.includes(targetNode.name)) {
itemLogic.fail(targetNode);
} else if (targetNameList.includes(targetNode.name)) {
itemLogic.default(targetNode);
} else {
itemLogic[targetNode.name]?.(targetNode);
}
}
//显示对话
showDuiHua(curLog, func?) {
console.log("curLog==", curLog);
if (curLog.effectUrl) {
Common5.playEffectCustom('jiuzhumeinv', curLog.effectUrl);
}
let string_ = curLog.str;
let qiPaoPos_ = curLog.qiPaoPos;
let delayTime_ = curLog.delayTime || 3;
let node = this.layerNode[this.curLayerIndex];
if (qiPaoPos_ != -1) {
let qiPao = node.getChildByName("qiPao").getChildByName("qiPao_" + qiPaoPos_);
qiPao.stopAllActions()
qiPao.getChildByName("str").getComponent(cc.Label).string = string_
cc.tween(qiPao)
.set({ active: true, scale: 0 })
.to(0.2, { scale: 1 })
.delay(delayTime_)
.set({ active: false })
.start();
}
else {
let logPrefab = this.node.getChildByName('logPrefab');
let script_: logPrefabScript = logPrefab.getComponent('logPrefabScript');
script_.setDailogShow(string_, delayTime_);
}
this.scheduleOnce(() => {
if (func) {
func();
}
}, delayTime_);
}
//获取当前场景下的节点
getLayerChild(...path: string[]) {
let child = this.layerNode[this.curLayerIndex];
if (path.length > 1) {
for (const name of path) {
child = child.getChildByName(name);
}
return child;
}
return child.getChildByName(path[0]);
}
//结束弹窗
endGameView(touchIndex) {
if (touchIndex == 1) {
PrefabManage.loadPrefabByType(GameType.taskState, this.node, (node) => {
node.getComponent(taskState).showSuccess("", () => {
this.node.getChildByName("inputBlock").active = true;
let mainTaskInfo: any = TaskManager.getCurUnLockMainTaskInfo()
let mainId = mainTaskInfo.Id
if (mainId == MainTaskIdEnum.MainTask_543_2) {
TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_543_2)
TaskManager.setCurTask(MainTaskIdEnum.MainTask_544_1)
PrefabManage.showBlackGuoDu(() => {
PrefabManage.loadPrefabByType(GameType.DH_34)
this.node.removeFromParent()
this.node.destroy()
})
}
})
})
}
// Game.ins.stopTime();
// PrefabManage.loadPrefabByType(GameType.DH_33)
// if (touchIndex == 0) {
// Game.ins.showFail();
// } else {
// Game.ins.showSuccess();
// }
}
//解锁提示
unlockLevel(sublevel) {
// Game.ins.tipUnlock(sublevel)
}
openTouchEvent(node) {
node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
}
closeTouchEvent(node: cc.Node) {
node.off(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
node.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
node.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
node.off(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
}
touchStartNode(event) {
let target = event.target;
console.log('touchStartNode');
}
touchMoveNode(event) {
}
touchEndNode(event) {
let target = event.target;
let logPrefab = this.node.getChildByName('logPrefab');
logPrefab.getChildByName('duihua').active = false;
}
onClick(event) {
let target = event.target as cc.Node;
console.log("+++++++++++++++++++++>" + target.name);
Common5.playEffect("点击音效");
switch (target.name) {
case "BtnAddTimes":
default:
break;
}
}
onTouchTips() {
this.node.getChildByName("tipPrefab").active = true
this.node.getChildByName("tipPrefab").getComponent(tishi).initText()
}
//update(dt) { }
}