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329 lines
12 KiB
329 lines
12 KiB
2 months ago
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import DaDianScript from "../../FrameWork/Base/DaDianScript";
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import WordGameBaseComponent from "../../FrameWork/Base/WordGameBaseComptent";
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import { ryw_Event } from "../../FrameWork/Event/EventEnum";
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import EventMgr from "../../FrameWork/Event/EventMgr";
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import Common from "../../FrameWork/Util/Common";
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import Common5 from "../../Platform/th/Common5";
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import taskState from "../../Scripts/DH/taskState";
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import TaskManager, { MainTaskIdEnum } from "../../Scripts/JuQingChat/TaskManager";
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import PrefabManage, { GameType } from "../../Scripts/PrefabManager/PrefabManage";
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import Game from "../../Scripts/WenZiRes/ui/Game";
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import CccGame from "../../WenZiRes/WordGame/gameComScript/CccGame/CccGame";
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import logPrefabScript from "../../WenZiRes/WordGame/gameComScript/logPrefabScript";
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import tishi from "./tishi";
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const { ccclass, property } = cc._decorator;
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@ccclass
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export default class JiuZhuMeiNv extends cc.Component {
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@property(cc.Node)
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layerNode: cc.Node[] = [];
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@property(cc.Node)
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operateNodeList: cc.Node[] = [];
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//当前层级下标
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curLayerIndex = 0;
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//当前进度
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curSchedule: number = 0;
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curlayerIndex: number = 0;
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//文本配置
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titleArrayConfig: string[] = [];
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duihuaArrayConfig: any[] = [];
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chadianArrayConfig: any[] = [];
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wrongAnswerConfig: string[] = [];
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answersIndexConfig: number[] = [];
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jsonData: any;
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start() {
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// super.start();
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// DaDianScript.userEnterDaDian();
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//this.openTouchEvent(this.node.getChildByName('bg'));
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Common5.stopMusic();
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Common5.getJsonFromBundle('jiuzhumeinv', 'script/JiuZhuMeiNvConfig', (assest) => {
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this.jsonData = assest.json;
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this.initParameters();
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this.initComponent();
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})
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}
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//初始化参数
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initParameters() {
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this.curLayerIndex = 0;
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this.curSchedule = 0;
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this.curlayerIndex = 0;
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this.titleArrayConfig = this.jsonData.titleArray;
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this.duihuaArrayConfig = this.jsonData.duihuaArray;
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this.chadianArrayConfig = this.jsonData.chadianArray;
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this.wrongAnswerConfig = this.jsonData.wrongAnswer;
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this.answersIndexConfig = this.jsonData.answersIndex;
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// Common.Type = 3;
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// Common.subLevel = 0;
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Common.GameSubTipConfigs = this.jsonData.answersArray;
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EventMgr.onEvent_custom(ryw_Event.NormalTouchMoveCheck, (data_) => {
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this.normalTouchCallback(data_.targetNode);
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}, this);
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EventMgr.onEvent_custom(ryw_Event.NormalTouchEndCheck, (data_) => {
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this.normalTouchCallback(data_.targetNode);
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}, this);
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EventMgr.onEvent_custom(ryw_Event.DirectTouchMoveCheck, (data_) => {
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this.normalTouchCallback(data_.targetNode);
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}, this);
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EventMgr.onEvent_custom(ryw_Event.timeOut, (tab) => {
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this.endGameView(0);
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}, this);
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}
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//初始化组件
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initComponent() {
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for (const node of this.layerNode) {
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node.active = false;
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}
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let node = this.layerNode[this.curLayerIndex];
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node.active = true;
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// Game.ins.setGameTitle(this.titleArrayConfig[0]);
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//Common5.playMusicCustom('jiuzhumeinv', 'sound/背景音');
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this.node.getChildByName("inputBlock").active = true;
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this.showDuiHua(this.duihuaArrayConfig[10], () => {
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this.node.getChildByName("inputBlock").active = false;
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});
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this.getLayerChild('背景1', 'chadianNodeList').active = true;
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}
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//触摸回调
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normalTouchCallback(targetNode: cc.Node) {
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console.log("+++++++++++++++++++++>" + targetNode.name);
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// const targetNameList = ['窗帘', '水管', '卫生纸', '短裤', '风筝', '水管2', '蛇绳', '电线', '狗绳子', '丝袜绳'],
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const targetNameList = ['窗帘', '水管', '卫生纸', '短裤', '风筝', '水管2', '蛇绳', '电线', '狗绳子'],
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failNodeNameList = ['泡面', '藤蔓', '鞭炮'];
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const itemLogic = {
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男生1: (target: cc.Node) => {
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this.curSchedule++;
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if (this.curSchedule >= 10) {
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this.getLayerChild('layout', 'role', '下滑女生').active = true;
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}
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},
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下滑女生: (target: cc.Node) => {
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this.getLayerChild('背景4', '男生2').active = false;
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this.getLayerChild('背景4', '公主抱').active = true;
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this.unlockLevel(this.answersIndexConfig[10]);
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this.showDuiHua(this.duihuaArrayConfig[9], () => {
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this.endGameView(1);
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});
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},
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default: (target: cc.Node) => {
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const index = targetNameList.indexOf(target.name);
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this.unlockLevel(this.answersIndexConfig[index]);
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Common5.playEffectCustom('jiuzhumeinv', 'sound/物品放上去的音效');
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const prop = this.getLayerChild('道具栏', target.name);
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cc.tween(prop)
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.set({ active: true, scale: 0.1, parent: this.getLayerChild('layout', 'props') })
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.to(0.5, { scale: 1 })
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.call(() => {
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this.curSchedule++;
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this.showDuiHua(this.duihuaArrayConfig[index]);
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if (this.curSchedule >= 10) {
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this.getLayerChild('layout', 'role', '下滑女生').active = true;
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return;
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}
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const propNumbers = [3, 6, 8],
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layerY = [0, 1050, 2100, 3150],
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bg = ['背景1', '背景2', '背景3', '背景4'];
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if (this.curSchedule >= propNumbers[this.curlayerIndex]) {
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this.curlayerIndex++;
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cc.tween(this.layerNode[0])
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.to(0.5, { y: layerY[this.curlayerIndex] })
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.call(() => {
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this.getLayerChild(bg[this.curlayerIndex], 'chadianNodeList').active = true;
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})
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.start();
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}
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})
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.start();
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this.node.getChildByName("tipPrefab").getComponent(tishi).subLevel++
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},
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fail: (target: cc.Node) => {
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this.getLayerChild('layout', 'role', '呼吸').active = false;
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CccGame.playAnimation2(this.getLayerChild('layout', 'role', target.name), target.name, false);
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if (target.name == '鞭炮') {
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Common5.playEffectCustom('jiuzhumeinv', 'sound/鞭炮');
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}
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this.scheduleOnce(() => {
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Common5.playEffectCustom('jiuzhumeinv', 'sound/女惨叫');
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}, 1);
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this.scheduleOnce(() => {
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// this.node.getChildByName("失败").active = true;
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PrefabManage.loadPrefabByType(GameType.taskState, this.node, (node) => {
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node.getComponent(taskState).showFail("任务失败", () => {
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this.node.removeFromParent();
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this.node.destroy()
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PrefabManage.loadPrefabByType(GameType.JiuZhuMeiNv)
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}, () => {
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this.endGameView(1);
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})
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})
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Common5.playEffectCustom('jiuzhumeinv', 'sound/错误');
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}, 2);
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// this.scheduleOnce(() => {
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// // Game.ins.onRestartCallFunc();
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// this.node.removeFromParent();
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// }, 3);
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}
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}
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if (failNodeNameList.includes(targetNode.name)) {
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itemLogic.fail(targetNode);
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} else if (targetNameList.includes(targetNode.name)) {
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itemLogic.default(targetNode);
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} else {
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itemLogic[targetNode.name]?.(targetNode);
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}
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}
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//显示对话
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showDuiHua(curLog, func?) {
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console.log("curLog==", curLog);
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if (curLog.effectUrl) {
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Common5.playEffectCustom('jiuzhumeinv', curLog.effectUrl);
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}
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let string_ = curLog.str;
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let qiPaoPos_ = curLog.qiPaoPos;
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let delayTime_ = curLog.delayTime || 3;
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let node = this.layerNode[this.curLayerIndex];
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if (qiPaoPos_ != -1) {
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let qiPao = node.getChildByName("qiPao").getChildByName("qiPao_" + qiPaoPos_);
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qiPao.stopAllActions()
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qiPao.getChildByName("str").getComponent(cc.Label).string = string_
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cc.tween(qiPao)
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.set({ active: true, scale: 0 })
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.to(0.2, { scale: 1 })
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.delay(delayTime_)
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.set({ active: false })
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.start();
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}
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else {
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let logPrefab = this.node.getChildByName('logPrefab');
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let script_: logPrefabScript = logPrefab.getComponent('logPrefabScript');
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script_.setDailogShow(string_, delayTime_);
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}
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this.scheduleOnce(() => {
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if (func) {
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func();
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}
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}, delayTime_);
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}
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//获取当前场景下的节点
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getLayerChild(...path: string[]) {
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let child = this.layerNode[this.curLayerIndex];
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if (path.length > 1) {
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for (const name of path) {
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child = child.getChildByName(name);
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}
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return child;
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}
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return child.getChildByName(path[0]);
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}
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//结束弹窗
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endGameView(touchIndex) {
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if (touchIndex == 1) {
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PrefabManage.loadPrefabByType(GameType.taskState, this.node, (node) => {
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node.getComponent(taskState).showSuccess("", () => {
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this.node.getChildByName("inputBlock").active = true;
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let mainTaskInfo: any = TaskManager.getCurUnLockMainTaskInfo()
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let mainId = mainTaskInfo.Id
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if (mainId == MainTaskIdEnum.MainTask_543_2) {
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TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_543_2)
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TaskManager.setCurTask(MainTaskIdEnum.MainTask_544_1)
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PrefabManage.showBlackGuoDu(() => {
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PrefabManage.loadPrefabByType(GameType.DH_34)
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this.node.removeFromParent()
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this.node.destroy()
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})
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}
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})
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})
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}
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// Game.ins.stopTime();
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// PrefabManage.loadPrefabByType(GameType.DH_33)
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// if (touchIndex == 0) {
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// Game.ins.showFail();
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// } else {
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// Game.ins.showSuccess();
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// }
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}
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//解锁提示
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unlockLevel(sublevel) {
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// Game.ins.tipUnlock(sublevel)
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}
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openTouchEvent(node) {
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node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
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node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
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node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
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node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
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}
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closeTouchEvent(node: cc.Node) {
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node.off(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
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node.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
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node.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
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node.off(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
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}
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touchStartNode(event) {
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let target = event.target;
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console.log('touchStartNode');
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}
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touchMoveNode(event) {
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}
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touchEndNode(event) {
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let target = event.target;
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let logPrefab = this.node.getChildByName('logPrefab');
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logPrefab.getChildByName('duihua').active = false;
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}
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onClick(event) {
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let target = event.target as cc.Node;
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console.log("+++++++++++++++++++++>" + target.name);
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Common5.playEffect("点击音效");
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switch (target.name) {
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case "BtnAddTimes":
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default:
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break;
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}
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}
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onTouchTips() {
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this.node.getChildByName("tipPrefab").active = true
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this.node.getChildByName("tipPrefab").getComponent(tishi).initText()
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}
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//update(dt) { }
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}
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