咸鱼的反击
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

289 lines
9.4 KiB

3 months ago
import DaDianScript from "../../../../FrameWork/Base/DaDianScript";
import WordGameBaseComponent from "../../../../FrameWork/Base/WordGameBaseComptent";
import { ryw_Event } from "../../../../FrameWork/Event/EventEnum";
import EventMgr from "../../../../FrameWork/Event/EventMgr";
import Common from "../../../../FrameWork/Util/Common";
import Common5 from "../../../../Platform/th/Common5";
import Game from "../../../../Scripts/WenZiRes/ui/Game";
import CccGame from "../../../WordGame/gameComScript/CccGame/CccGame";
import logPrefabScript from "../../../WordGame/gameComScript/logPrefabScript";
const { ccclass, property } = cc._decorator;
@ccclass
export default class XiYouWeiJi extends WordGameBaseComponent {
@property(cc.Node)
layerNode: cc.Node[] = [];
@property(cc.Node)
checkNodeList: cc.Node = null;
@property(cc.Node)
props: cc.Node = null;
@property(cc.Node)
hideNodeList: cc.Node[] = [];
@property(cc.Node)
showNodeList: cc.Node[] = [];
@property(cc.Node)
operateNodeList: cc.Node[] = [];
//当前层级下标
curLayerIndex = 0;
//当前进度
curSchedule: number = 0;
//文本配置
titleArrayConfig: string[] = [];
duihuaArrayConfig: any[] = [];
answersIndexConfig: number[] = [];
chadianArrayConfig: any[] = [];
isResult: boolean = false;
start() {
super.start();
DaDianScript.userEnterDaDian();
//this.openTouchEvent(this.node.getChildByName('bg'));
Common5.stopMusic();
Common5.getJsonFromBundle(Common5.selectGameInfo.bundle, 'script/XiYouWeiJiConfig', (assest) => {
this.jsonData = assest.json;
this.initParameters();
this.initComponent();
})
}
//初始化参数
initParameters() {
this.curLayerIndex = 0;
this.curSchedule = 0;
this.titleArrayConfig = this.jsonData.titleArray;
this.duihuaArrayConfig = this.jsonData.duihuaArray;
this.answersIndexConfig = this.jsonData.answersIndex;
this.chadianArrayConfig = this.jsonData.chadianArray;
Common.Type = 3;
Common.subLevel = 0;
Common.GameSubTipConfigs = this.jsonData.answersArray;
EventMgr.onEvent_custom(ryw_Event.NormalTouchMoveCheck, (data_) => {
this.normalTouchCallback(data_.targetNode);
}, this);
EventMgr.onEvent_custom(ryw_Event.NormalTouchEndCheck, (data_) => {
this.normalTouchCallback(data_.targetNode);
}, this);
EventMgr.onEvent_custom(ryw_Event.DirectTouchMoveCheck, (data_) => {
this.normalTouchCallback(data_.targetNode);
}, this);
}
//初始化组件
initComponent() {
for (const node of this.layerNode) {
node.active = false;
}
let node = this.layerNode[this.curLayerIndex];
node.active = true;
Game.ins.setGameTitle(this.titleArrayConfig[0]);
Common5.playMusicCustom(Common5.selectGameInfo.bundle, 'sound/关卡背景音乐');
for (const iterator of this.props.children) {
let callbacks = CccGame.onNodeTouchMoreCheckEvent(iterator, this.checkNodeList.children);
callbacks.setSuccessListener((data_) => {
this.nodeCheckSuccessCallback(data_.targetNode);
});
}
// this.node.getChildByName("inputBlock").active = true;
// this.showDuiHua(this.duihuaArrayConfig[0], () => {
// this.node.getChildByName("inputBlock").active = false;
// });
}
nodeCheckSuccessCallback(targetNode: any) {
console.log("[GameReport]++++++++++++++++++++++>" + targetNode.checkNode.name);
let index = this.checkNodeList.children.indexOf(targetNode.checkNode);
if (this.hideNodeList[index]) {
this.hideNodeList[index].active = false;
}
if (this.showNodeList[index]) {
this.showNodeList[index].active = true;
}
this.unlockLevel(this.answersIndexConfig[index]);
let log = this.chadianArrayConfig[index].log;
if (log && log[0]) {
this.showDuiHua(log[0], () => {
if (log[1]) {
this.showDuiHua(log[1], () => {
this.determine();
});
} else {
this.determine();
}
if (index == 8) {
CccGame.playAnimation(this.operateNodeList[0], '打丧尸');
this.scheduleOnce(() => {
if (!this['wukong']) {
CccGame.playAnimation(this.operateNodeList[1], '丧尸悟空倒地');
}
CccGame.playAnimation(this.operateNodeList[2], '丧尸2倒地');
CccGame.playAnimation(this.operateNodeList[3], '丧尸3倒地');
this.scheduleOnce(() => {
this.operateNodeList[1].active = false;
this.operateNodeList[2].active = false;
this.operateNodeList[3].active = false;
if (this['wukong']) {
CccGame.playAnimation(this.operateNodeList[0], '八戒跑步金耙', true);
cc.tween(this.operateNodeList[4])
.set({ active: true, position: cc.v3(378, 10) })
.to(1, { position: cc.v3(-330, -300) })
.start();
} else {
this.endGameView(0);
}
}, 1);
}, 1);
}
});
}
}
//触摸回调
normalTouchCallback(targetNode: cc.Node) {
console.log("+++++++++++++++++++++>" + targetNode.name);
switch (targetNode.name) {
case '丧尸悟空':
this['wukong'] = true;
this.unlockLevel(7);
break;
case '解药':
this.unlockLevel(10);
break;
default:
break;
}
}
//判定
determine() {
this.curSchedule++;
console.log("+++++++++++++++++++++>" + this.curSchedule);
if (this.curSchedule == this.chadianArrayConfig.length) {
this.endGameView(1);
};
}
//显示对话
showDuiHua(curLog, func?) {
console.log("curLog==", curLog);
if (curLog.effectUrl) {
Common5.playEffectCustom(Common5.selectGameInfo.bundle, curLog.effectUrl);
}
let string_ = curLog.str;
let qiPaoPos_ = curLog.qiPaoPos;
let delayTime_ = curLog.delayTime || 3;
let node = this.layerNode[this.curLayerIndex];
if (qiPaoPos_ != -1) {
let qiPao = node.getChildByName("qiPao").getChildByName("qiPao_" + qiPaoPos_);
qiPao.stopAllActions()
qiPao.getChildByName("str").getComponent(cc.Label).string = string_
cc.tween(qiPao)
.set({ active: true, scale: 0 })
.to(0.2, { scale: 1 })
.delay(delayTime_)
.set({ active: false })
.start();
}
else {
let logPrefab = this.node.getChildByName('logPrefab');
let script_: logPrefabScript = logPrefab.getComponent('logPrefabScript');
script_.setDailogShow(string_, delayTime_);
}
this.scheduleOnce(() => {
if (func) {
func();
}
}, delayTime_);
}
//结束弹窗
endGameView(touchIndex) {
this.node.getChildByName("inputBlock").active = true;
Game.ins.stopTime();
if (this.isResult) {
return
}
this.isResult = true
if (touchIndex == 0) {
this.scheduleOnce(() => {
Game.ins.showFail();
}, 3);
} else {
this.scheduleOnce(() => {
Game.ins.showSuccess();
}, 3);
}
}
//解锁提示
unlockLevel(sublevel) {
Game.ins.tipUnlock(sublevel)
}
openTouchEvent(node) {
node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
}
closeTouchEvent(node: cc.Node) {
node.off(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
node.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
node.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
node.off(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
}
touchStartNode(event) {
let target = event.target;
console.log('touchStartNode');
}
touchMoveNode(event) {
}
touchEndNode(event) {
let target = event.target;
let logPrefab = this.node.getChildByName('logPrefab');
logPrefab.getChildByName('duihua').active = false;
}
onClick(event) {
let target = event.target as cc.Node;
console.log("+++++++++++++++++++++>" + target.name);
Common5.playEffect("点击音效");
switch (target.name) {
case "BtnAddTimes":
default:
break;
}
}
//update(dt) { }
}