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227 lines
8.0 KiB
227 lines
8.0 KiB
2 months ago
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// Learn TypeScript:
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// - https://docs.cocos.com/creator/2.4/manual/en/scripting/typescript.html
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// Learn Attribute:
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// - https://docs.cocos.com/creator/2.4/manual/en/scripting/reference/attributes.html
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// Learn life-cycle callbacks:
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// - https://docs.cocos.com/creator/2.4/manual/en/scripting/life-cycle-callbacks.html
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import { ryw_Event } from "../../FrameWork/Event/EventEnum";
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import EventMgr from "../../FrameWork/Event/EventMgr";
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import User from "../../FrameWork/User/User";
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import Common5 from "../../Platform/th/Common5";
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import BagManager from "../Manager/BagManager";
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import LevelUpManager from "../Manager/LevelUpManager";
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import UserManager from "../Manager/UserManager";
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import PrefabManage, { GameType } from "../PrefabManager/PrefabManage";
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const { ccclass, property } = cc._decorator;
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@ccclass
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export default class ChengJiuItemNode extends cc.Component {
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@property(cc.Sprite)
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icon: cc.Sprite = null;
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@property(cc.Label)
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title_str: cc.Label = null;
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@property(cc.Label)
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miaoshu_str: cc.Label = null;
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@property(cc.Label)
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num_str: cc.Label = null;
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@property(cc.Node)
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btn_go: cc.Node = null;
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@property(cc.Node)
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btn_lingqu: cc.Node = null;
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@property(cc.Node)
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btn_weiwancheng: cc.Node = null;
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@property(cc.Node)
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yiwancheng: cc.Node = null;
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config: any;
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// LIFE-CYCLE CALLBACKS:
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// onLoad () {}
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start() {
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}
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init(data) {
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this.config = data
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// Common5.addUrlSprite_custom(this.config.icon, this.icon)
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Common5.getSpriteFrameFromBundle("ChengJiu", this.config.icon, this.icon)
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this.title_str.string = data.descLab
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this.miaoshu_str.string = data.miaoshu
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this.refreshState()
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}
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refreshState() {
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this.btn_go.active = false
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this.btn_lingqu.active = false
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this.btn_weiwancheng.active = false
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this.yiwancheng.active = false
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let ChengJiuReward = User.getChengJiuReward()
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let configId = this.config.configId
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this.num_str.node.active = false
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if (this.config.configId == 0) {
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this.checkIsShowJiangLiBtn()
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} else if (this.config.configId >= 1 && this.config.configId <= 3) {
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let timeLimit = this.config.needTime
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let isNeedAd = this.config.isNeedAd
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if (ChengJiuReward[configId] == 1) {
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this.yiwancheng.active = true
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} else {
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console.log(UserManager.onlineTime)
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if (UserManager.onlineTime >= timeLimit) {
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this.btn_lingqu.active = true
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} else {
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this.btn_weiwancheng.active = true
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}
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}
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} else if (this.config.configId >= 4 && this.config.configId <= 5) {
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let num = User.getDengLuDayNum()
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let needDayNum = this.config.needDayNum
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if (ChengJiuReward[configId] == 1) {
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this.yiwancheng.active = true
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} else {
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if (num >= needDayNum) {
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this.btn_lingqu.active = true
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} else {
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this.btn_weiwancheng.active = true
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}
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}
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} else if (this.config.configId >= 6 && this.config.configId <= 7) {
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let adnum = User.getShowAdNum()
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let needADNum = this.config.needADNum
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this.num_str.node.active = true
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this.num_str.string = `${adnum >= this.config.needADNum ? this.config.needADNum : adnum}/${this.config.needADNum}`
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if (ChengJiuReward[configId] == 1) {
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this.yiwancheng.active = true
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this.num_str.node.active = false
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} else {
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if (adnum >= needADNum) {
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this.btn_lingqu.active = true
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} else {
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this.btn_weiwancheng.active = true
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}
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}
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} else if (this.config.configId == 8) {
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let num = User.getDengLuDayNum()
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let needDayNum = this.config.needDayNum
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if (ChengJiuReward[configId] == 1) {
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this.yiwancheng.active = true
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} else {
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if (num >= needDayNum) {
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this.btn_lingqu.active = true
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} else {
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this.btn_weiwancheng.active = true
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}
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}
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}
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}
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checkIsShowJiangLiBtn() {
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//是否已经领取过奖励
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let isGetAward = User.getFinishCeBianLanAward()
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console.log(isGetAward, 'isGetAward')
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console.log(Common5.isCeBianLanEnter, 'isCeBianLanEnter')
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if (Common5.isCeBianLanEnter && !isGetAward) {
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this.btn_go.active = false
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this.btn_lingqu.active = true
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} else {
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if (isGetAward) {
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this.yiwancheng.active = true
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} else {
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this.btn_go.active = true
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this.btn_lingqu.active = false
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}
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}
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}
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onTouchGo() {
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if (this.config.configId == 0) {
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//Common5.playEffect("sound/按键点击")
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PrefabManage.loadPrefabByType(GameType.CeBianLan)
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} else if (this.config.configId >= 1 && this.config.configId <= 4) {
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} else if (this.config.configId >= 5 && this.config.configId <= 6) {
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} else if (this.config.configId >= 7 && this.config.configId <= 8) {
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}
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}
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onTouchLingQu() {
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if (this.config.configId == 0) {
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// UserManager.addMoney(10000)
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// let str = Common5.getNumberChangeHanzi(10000, '1', 1)
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// PrefabManage.showTextTips('成功获得' + str + '金币!')
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//自动点击*1
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let time = User.getAutoClickTime()
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User.setAutoClickTime(5 * 60 + time)
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User.addAutoLevel()
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EventMgr.emitEvent_custom(ryw_Event.RefreshLevelLab)
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} else if (this.config.configId == 1) {
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//点击收益
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cc.sys.localStorage.setItem("成就首次点击收益", '1')
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// let num = LevelUpManager.getShouyi()
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// User.setClickIncomeNum(num)
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EventMgr.emitEvent_custom(ryw_Event.closeChengJiu)
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} else if (this.config.configId == 2) {
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//自动点击*1
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cc.sys.localStorage.setItem("成就首次自动点击", '1')
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// let time = User.getAutoClickTime()
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// User.setAutoClickTime(5 * 60 + time)
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// User.addAutoLevel()
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EventMgr.emitEvent_custom(ryw_Event.closeChengJiu)
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} else if (this.config.configId == 3) {
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// User.setZhuanPanFree(true)
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// PrefabManage.loadPrefabByType(GameType.MultipleIncome)
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//加等级
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// let mylevel = User.getMyLevel()
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// User.setMyLevel(10+mylevel)
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// LevelUpManager.peopleLevelUp(10)
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// PrefabManage.showTextTips('等级增加10级')
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// 无广卷*1
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BagManager.addBagList({ goodId: 3700, goodNum: 1 })
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} else if (this.config.configId == 4) {
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//自动点击*1
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let time = User.getAutoClickTime()
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User.setAutoClickTime(5 * 60 + time)
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User.addAutoLevel()
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EventMgr.emitEvent_custom(ryw_Event.RefreshLevelLab)
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} else if (this.config.configId == 5) {
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BagManager.addBagList({ goodId: 3700, goodNum: 1 })
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} else if (this.config.configId == 6) {
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// 无广卷*1
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BagManager.addBagList({ goodId: 3700, goodNum: 1 })
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} else if (this.config.configId == 7) {
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// 无广卷*1
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BagManager.addBagList({ goodId: 3700, goodNum: 2 })
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} else if (this.config.configId == 8) {
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// 无广卷*1
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BagManager.addBagList({ goodId: 3700, goodNum: 2 })
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User.setDengLuDayNum(0)
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}
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this.yiwancheng.active = true
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this.btn_lingqu.active = false
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//奖励状态change
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let onlineGameRewards = User.getChengJiuReward()
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onlineGameRewards[this.config.configId] = 1
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User.setChengJiuReward(onlineGameRewards)
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}
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// update (dt) {}
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}
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