咸鱼的反击
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3 months ago
import User from "../../FrameWork/User/User";
import Common5 from "../../Platform/th/Common5";
import GameBaseScript from "../GameRoomRes/GameBaseScript";
import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager";
import UserManager from "../Manager/UserManager";
import NewGuideScript from "../NewGuide/NewGuideScript";
import PrefabManage, { GameType } from "../PrefabManager/PrefabManage";
import GetAward from "../SCommon/GetAward";
import DHBase from "./DHBase";
const { ccclass, property, disallowMultiple, menu } = cc._decorator;
@ccclass
@disallowMultiple()
@menu('对话剧情/DH_43')
export default class DH_43 extends DHBase {
chatConfig = [
{ effectUrl: 'DH/DH_43/sound/恭贺厨神!', delayTime: 1.29, str: '恭贺厨神!', posi: 'qipao1' },
{ effectUrl: 'DH/DH_43/sound/恭贺厨神!', delayTime: 1.29, str: '恭贺厨神!', posi: 'qipao2' },
{ effectUrl: 'DH/DH_43/sound/恭贺厨神!', delayTime: 1.29, str: '恭贺厨神!', posi: 'qipao3' },
{ effectUrl: 'DH/DH_43/sound/是时候开始下一步计划了。', delayTime: 3.54, str: '是时候开始下一步计划了。', posi: 'qipao4' },
]
@property(sp.Skeleton)
nanzhu: sp.Skeleton = null
@property(sp.Skeleton)
spine: sp.Skeleton = null
@property(sp.Skeleton)
texie: sp.Skeleton = null
@property(cc.Node)
m_bg: cc.Node = null
@property(cc.Node)
MoveNodes: cc.Node = null
@property(cc.Node)
haitan: cc.Node = null
start() {
Common5.preLoadRemoteAudioByChatConfig(this.chatConfig);
super.start();
this.continueStory();
// this.scheduleOnce(() => {
// PrefabManage.preloadPrefabByType(GameType.DH_439)
// })
}
// 继续剧情
continueStory() {
// this.scheduleOnce(() => {
// PrefabManage.preloadPrefabByType(GameType.DH_4)
// })
Common5.playRemoteAudioEffect("remotesound/effect/拍照-多个")
this.haitan.active = false
this.nanzhu.setAnimation(0, "待机", true)
const dialogEvents = [
(func) => {
this.nanzhu.setAnimation(0, "向前", false)
this.nanzhu.setCompleteListener(() => {
this.nanzhu.setCompleteListener(null)
this.nanzhu.setAnimation(0, "捧证书待机", true)
this.scheduleOnce(() => {
Common5.playRemoteAudioEffect("remotesound/effect/观众鼓掌声")
}, 0.2)
this.scheduleOnce(() => {
this.showQiPao(this.chatConfig[0], null, () => {
});
}, 0)
this.scheduleOnce(() => {
this.showQiPao(this.chatConfig[1], null, () => {
});
}, 0.1)
this.scheduleOnce(() => {
this.showQiPao(this.chatConfig[2], func, () => {
});
}, 0.15)
})
},
(func) => {
PrefabManage.showBlackGuoDu(() => {
this.haitan.active = true
}, () => {
this.spine.setAnimation(0, "呼吸2", true)
this.scheduleOnce(() => {
this.texie.node.active = true
this.texie.setAnimation(0, "特写出现", false)
this.texie.setCompleteListener(() => {
this.texie.setCompleteListener(null)
this.showQiPao(this.chatConfig[3], func, () => {
this.texie.setAnimation(0, "特写说话", true)
});
})
}, 2)
})
},
(func) => {
this.texie.setAnimation(0, "特写持续", true)
func()
}
]
const dialogCallFunc = (logEvents: any[]) => {
logEvents.shift()(() => {
if (logEvents.length > 0) {
dialogCallFunc(logEvents);
} else {
let level = User.getChuShiXieHuiLevel()
level[7] = 1
User.setChuShiXieHuiLevel(level)
TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_555)
PrefabManage.showBlackGuoDu(() => {
this.node.removeFromParent()
this.node.destroy()
PrefabManage.loadPrefabByType(GameType.MainHall)
})
// PrefabManage.loadPrefabByType(GameType.GetAward, null, (prefabNode) => {
// let goods = [{ goodId: 1733, goodNum: 1 }];
// prefabNode.getComponent(GetAward).initView(goods, () => {
// // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_530)
// // User.setRoomGoodStatus("DH_439")
// // UserManager.clearAndaddStructureFlash("cf_FengRenYuan")
// });
// });
// TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_202)
// TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_203)
// this.node.destroy()
}
});
}
dialogCallFunc(dialogEvents);
}
guideView(nodeArray, opacity = -1) {
PrefabManage.loadPrefabByType(GameType.GuideMskNode, this.node, (prefab) => {
// prefab.zIndex = 199
let guideNodeArray = nodeArray
let firstNode = guideNodeArray.shift()
prefab.getComponent(NewGuideScript).setBindNode(firstNode, guideNodeArray)
if (opacity != -1) {
prefab.getComponent(NewGuideScript).setOpacityMaskNode(opacity)
}
})
}
runBg(time, scale, endnode, callFunc) {
cc.tween(this.m_bg)
.to(time, { scale: scale })
.start()
cc.tween(this.m_bg)
.sequence(
cc.tween().to(time, { position: cc.v2(-endnode.position.x * scale, -endnode.position.y * scale) }),
cc.tween().call(() => {
callFunc()
})
)
.start()
}
}