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433 lines
22 KiB
433 lines
22 KiB
3 months ago
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import User from "../../FrameWork/User/User";
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import Common5 from "../../Platform/th/Common5";
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import GameBaseScript from "../GameRoomRes/GameBaseScript";
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import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager";
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import UserManager from "../Manager/UserManager";
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import NewGuideScript from "../NewGuide/NewGuideScript";
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import PrefabManage, { GameType } from "../PrefabManager/PrefabManage";
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import GetAward from "../SCommon/GetAward";
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import DHBase from "./DHBase";
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import selectButtons from "./selectButtons";
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import taskState from "./taskState";
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const { ccclass, property, disallowMultiple, menu } = cc._decorator;
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@ccclass
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@disallowMultiple()
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@menu('对话剧情/DH_27')
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export default class DH_27 extends DHBase {
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chatConfig = [
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{ effectUrl: 'DH/DH_27/sound/汉升哥哥,我们终于搬到市区来了,我太开心了。', delayTime: 3.88, str: '汉升哥哥,我们终于搬到市区来了,我太开心了。', posi: 'qipao2' },
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{ effectUrl: 'DH/DH_27/sound/你这是要跟我求婚吗?太快了吧。', delayTime: 3.57, str: '你这是要跟我求婚吗?太快了吧。', posi: 'qipao2' },
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{ effectUrl: 'DH/DH_27/sound/你还记得我喜欢这个花啊,太爱你了,汉升哥哥。', delayTime: 4.35, str: '你还记得我喜欢这个花啊,太爱你了,汉升哥哥。', posi: 'qipao2' },
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{ effectUrl: 'DH/DH_27/sound/汉升哥哥,我在你眼里就是一个势力的女人吗?', delayTime: 4.19, str: '汉升哥哥,我在你眼里就是一个势力的女人吗?', posi: 'qipao2' },
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{ effectUrl: 'DH/DH_27/sound/瑶瑶,最近一直摆摊你肯定全身酸痛吧!', delayTime: 3.46, str: '瑶瑶,最近一直摆摊你肯定全身酸痛吧!', posi: '-1' },
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{ effectUrl: 'DH/DH_27/sound/讨厌,汉升哥哥,你就想着占我便宜。', delayTime: 3.52, str: '讨厌,汉升哥哥,你就想着占我便宜。', posi: 'qipao2' },
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{ effectUrl: 'DH/DH_27/sound/那汉升哥哥你帮我按按腿吧,我都要站不稳了。', delayTime: 4.9, str: '那汉升哥哥你帮我按按腿吧,我都要站不稳了。', posi: 'qipao2' },
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{ effectUrl: 'DH/DH_27/sound/讨厌,汉升哥哥,这里不行啦', delayTime: 3.2, str: '讨厌,汉升哥哥,这里不行啦', posi: 'qipao1' },
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{ effectUrl: 'DH/DH_27/sound/你竟然不亲自帮我,让我去医院?', delayTime: 2.57, str: '你竟然不亲自帮我,让我去医院?', posi: 'qipao2' },
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{ effectUrl: 'DH/DH_27/sound/汉升哥哥,你今晚要过来跟我一起睡吗?', delayTime: 4.35, str: '汉升哥哥,你今晚要过来跟我一起睡吗?', posi: 'qipao2' },
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{ effectUrl: 'DH/DH_27/sound/什么!你竟然还拒绝?', delayTime: 2.13, str: '什么!你竟然还拒绝?', posi: 'qipao2' },
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{ effectUrl: 'DH/DH_27/sound/汉升哥哥,你怎么能这样,人家还没和你结婚呢?', delayTime: 4.19, str: '汉升哥哥,你怎么能这样,人家还没和你结婚呢?', posi: 'qipao2' },
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{ effectUrl: 'DH/DH_27/sound/哼,算你识相!', delayTime: 1.53, str: '哼,算你识相!', posi: 'qipao2' },
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{ effectUrl: 'DH/DH_27/sound/瑶瑶,最近一直摆摊你肯定全身酸痛吧!', delayTime: 3.46, str: '瑶瑶,最近一直摆摊你肯定全身酸痛吧!', posi: '-1' },
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]
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@property(sp.Skeleton)
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suyao: sp.Skeleton = null
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@property(sp.Skeleton)
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anmo: sp.Skeleton = null
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@property(sp.Skeleton)
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songhua: sp.Skeleton = null
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@property(cc.Node)
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m_bg: cc.Node = null
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@property(cc.Node)
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MoveNodes: cc.Node = null
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@property(cc.Node)
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touchnode: cc.Node = null
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@property(cc.Node)
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chouti: cc.Node = null
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@property(cc.Node)
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anmobg: cc.Node = null
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pigu: boolean = false;
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start() {
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Common5.playRemoteAudioMusic("remotesound/effect/轻快-10秒", true)
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Common5.preLoadRemoteAudioByChatConfig(this.chatConfig);
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super.start();
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this.continueStory();
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// this.scheduleOnce(() => {
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// PrefabManage.preloadPrefabByType(GameType.DH_279)
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// })
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}
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// 继续剧情
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continueStory() {
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this.scheduleOnce(() => {
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PrefabManage.preloadPrefabByType(GameType.DH_28)
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})
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this.touchnode.active = false
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this.anmobg.active = false
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this.suyao.setAnimation(0, "待机", true)
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const dialogEvents = [
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(func) => {
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this.showQiPao(this.chatConfig[0], func, () => {
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this.suyao.setAnimation(0, "开心说话", true)
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});
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},
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(func) => {
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this.suyao.setAnimation(0, "待机", true)
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PrefabManage.loadPrefabByType(GameType.selectButtons, this.node, (node) => {
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let strs = ['戒指', '鲜花', '包包']
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let actives = [true, true, true]
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let funcs = [
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() => {
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this.showQiPao(this.chatConfig[1], () => {
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PrefabManage.loadPrefabByType(GameType.taskState, this.node, (node) => {
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node.getComponent(taskState).showFail("任务失败。重新开始", () => {
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this.continueStory()
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}, () => {
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this.suyao.node.active = false
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this.songhua.node.active = true
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this.songhua.setAnimation(0, "送花", false)
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this.songhua.setCompleteListener(() => {
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this.songhua.setCompleteListener(null)
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this.showQiPao(this.chatConfig[2], () => {
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this.suyao.node.active = true
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this.songhua.node.active = false
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this.suyao.setAnimation(0, "飞吻", false)
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this.suyao.setCompleteListener(() => {
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this.suyao.setCompleteListener(null)
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func()
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})
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}, () => {
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this.songhua.setAnimation(0, "抱花说话", true)
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});
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})
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})
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})
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// PrefabManage.showTextTips("任务失败。重新开始")
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// this.continueStory()
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}, () => {
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this.suyao.setAnimation(0, "开心说话", true)
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});
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},
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() => {
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this.suyao.node.active = false
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this.songhua.node.active = true
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this.songhua.setAnimation(0, "送花", false)
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this.songhua.setCompleteListener(() => {
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this.songhua.setCompleteListener(null)
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this.showQiPao(this.chatConfig[2], () => {
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this.suyao.node.active = true
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this.songhua.node.active = false
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this.suyao.setAnimation(0, "飞吻", false)
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this.suyao.setCompleteListener(() => {
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this.suyao.setCompleteListener(null)
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func()
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})
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}, () => {
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this.songhua.setAnimation(0, "抱花说话", true)
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});
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})
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},
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() => {
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func()
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// this.showQiPao(this.chatConfig[13], () => {
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// func()
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// // PrefabManage.loadPrefabByType(GameType.taskState, this.node, (node) => {
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// // node.getComponent(taskState).showFail("任务失败。重新开始", () => {
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// // this.continueStory()
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// // }, () => {
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// // this.suyao.node.active = false
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// // this.songhua.node.active = true
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// // this.songhua.setAnimation(0, "送花", false)
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// // this.songhua.setCompleteListener(() => {
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// // this.songhua.setCompleteListener(null)
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// // this.showQiPao(this.chatConfig[2], () => {
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// // this.suyao.node.active = true
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// // this.songhua.node.active = false
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// // this.suyao.setAnimation(0, "飞吻", false)
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// // this.suyao.setCompleteListener(() => {
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// // this.suyao.setCompleteListener(null)
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// // func()
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// // })
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// // }, () => {
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// // this.songhua.setAnimation(0, "抱花说话", true)
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// // });
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// // })
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// // })
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// // })
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// // PrefabManage.showTextTips("任务失败。重新开始")
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// // this.continueStory()
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// }, () => {
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// // this.suyao.setAnimation(0, "失望说话", true)
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// });
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}
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]
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let isvideo = [false, true, false]
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node.getComponent(selectButtons).init(strs, actives, funcs, isvideo)
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node.getComponent(selectButtons).setTitle("请选择送给苏瑶的礼物")
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})
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},
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(func) => {
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this.suyao.setAnimation(0, "待机", true)
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this.showQiPao(this.chatConfig[4], func, () => {
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});
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},
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(func) => {
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PrefabManage.loadPrefabByType(GameType.selectButtons, this.node, (node) => {
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let strs = ['帮苏瑶洗澡推油', '帮苏瑶按摩', '带苏瑶去医院']
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let actives = [true, true, true]
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let funcs = [
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() => {
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this.showQiPao(this.chatConfig[5], () => {
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PrefabManage.loadPrefabByType(GameType.taskState, this.node, (node) => {
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node.getComponent(taskState).showFail("任务失败。重新开始", () => {
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this.continueStory()
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}, () => {
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this.showQiPao(this.chatConfig[6], () => {
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func()
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}, () => {
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this.suyao.setAnimation(0, "开心说话", true)
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});
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})
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})
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// PrefabManage.showTextTips("任务失败。重新开始")
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// this.continueStory()
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}, () => {
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this.suyao.setAnimation(0, "开心说话", true)
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});
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},
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() => {
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this.showQiPao(this.chatConfig[6], () => {
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func()
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}, () => {
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this.suyao.setAnimation(0, "开心说话", true)
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});
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},
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() => {
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this.continueStory1()
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// this.showQiPao(this.chatConfig[8], () => {
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// PrefabManage.loadPrefabByType(GameType.taskState, this.node, (node) => {
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// node.getComponent(taskState).showFail("任务失败。重新开始", () => {
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// this.continueStory()
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// }, () => {
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// this.showQiPao(this.chatConfig[6], () => {
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// func()
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// }, () => {
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// this.suyao.setAnimation(0, "开心说话", true)
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// });
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// })
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// })
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// }, () => {
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// this.suyao.setAnimation(0, "失望说话", true)
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// });
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}
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]
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let isvideo = [false, true, false]
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node.getComponent(selectButtons).init(strs, actives, funcs, isvideo)
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})
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},
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(func) => {
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this.anmobg.active = true
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this.anmo.setAnimation(0, "待机", true)
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let node = this.anmobg.getChildByName("guide")
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this.guideView([node])
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},
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]
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const dialogCallFunc = (logEvents: any[]) => {
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logEvents.shift()(() => {
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if (logEvents.length > 0) {
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dialogCallFunc(logEvents);
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} else {
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// this.suyao.setAnimation(0, "待机", true)
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// TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_531)
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// TaskManager.setCurTask(MainTaskIdEnum.MainTask_532)
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// PrefabManage.showBlackGuoDu(() => {
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// this.node.removeFromParent()
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// this.node.destroy()
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// })
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// PrefabManage.loadPrefabByType(GameType.GetAward, null, (prefabNode) => {
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// let goods = [{ goodId: 1733, goodNum: 1 }];
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// prefabNode.getComponent(GetAward).initView(goods, () => {
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// // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_530)
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// // User.setRoomGoodStatus("DH_269")
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// // UserManager.clearAndaddStructureFlash("cf_FengRenYuan")
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// });
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// });
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// TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_202)
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// TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_203)
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// this.node.destroy()
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}
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});
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}
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dialogCallFunc(dialogEvents);
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}
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// 继续剧情
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continueStory1() {
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this.anmobg.active = false
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this.touchnode.active = false
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this.suyao.setAnimation(0, "待机", true)
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const dialogEvents = [
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(func) => {
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this.showQiPao(this.chatConfig[9], func, () => {
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this.suyao.setAnimation(0, "开心说话", true)
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});
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},
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(func) => {
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this.suyao.setAnimation(0, "待机", true)
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PrefabManage.loadPrefabByType(GameType.selectButtons, this.node, (node) => {
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let strs = ['拒绝', '接受', '都不选,送苏瑶玩偶']
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let actives = [true, true, true]
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let funcs = [
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() => {
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this.showQiPao(this.chatConfig[10], () => {
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PrefabManage.loadPrefabByType(GameType.taskState, this.node, (node) => {
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node.getComponent(taskState).showFail("任务失败。重新开始", () => {
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this.continueStory1()
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}, () => {
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this.chouti.active = true
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})
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})
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// PrefabManage.showTextTips("任务失败。重新开始")
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// this.continueStory1()
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}, () => {
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this.suyao.setAnimation(0, "失望说话", true)
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});
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},
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() => {
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this.showQiPao(this.chatConfig[11], () => {
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this.goTask()
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// PrefabManage.loadPrefabByType(GameType.taskState, this.node, (node) => {
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// node.getComponent(taskState).showFail("任务失败。重新开始", () => {
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// this.continueStory1()
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// }, () => {
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// this.chouti.active = true
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// })
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// })
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}, () => {
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this.suyao.setAnimation(0, "开心说话", true)
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});
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},
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() => {
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// this.touchnode.active = true
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this.onTouch()
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this.guideView([this.chouti])
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}
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]
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let isvideo = [false, false, true]
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node.getComponent(selectButtons).init(strs, actives, funcs, isvideo)
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})
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},
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]
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const dialogCallFunc = (logEvents: any[]) => {
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logEvents.shift()(() => {
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if (logEvents.length > 0) {
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dialogCallFunc(logEvents);
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} else {
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// this.suyao.setAnimation(0, "待机", true)
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// TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_531)
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// TaskManager.setCurTask(MainTaskIdEnum.MainTask_532)
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// PrefabManage.showBlackGuoDu(() => {
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// this.node.removeFromParent()
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// this.node.destroy()
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// })
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// PrefabManage.loadPrefabByType(GameType.GetAward, null, (prefabNode) => {
|
||
|
// let goods = [{ goodId: 1733, goodNum: 1 }];
|
||
|
// prefabNode.getComponent(GetAward).initView(goods, () => {
|
||
|
// // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_530)
|
||
|
// // User.setRoomGoodStatus("DH_269")
|
||
|
// // UserManager.clearAndaddStructureFlash("cf_FengRenYuan")
|
||
|
// });
|
||
|
// });
|
||
|
// TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_202)
|
||
|
// TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_203)
|
||
|
// this.node.destroy()
|
||
|
}
|
||
|
});
|
||
|
}
|
||
|
dialogCallFunc(dialogEvents);
|
||
|
}
|
||
|
|
||
|
guideView(nodeArray, opacity = -1) {
|
||
|
PrefabManage.loadPrefabByType(GameType.GuideMskNode, this.node, (prefab) => {
|
||
|
// prefab.zIndex = 199
|
||
|
let guideNodeArray = nodeArray
|
||
|
let firstNode = guideNodeArray.shift()
|
||
|
prefab.getComponent(NewGuideScript).setBindNode(firstNode, guideNodeArray)
|
||
|
if (opacity != -1) {
|
||
|
prefab.getComponent(NewGuideScript).setOpacityMaskNode(opacity)
|
||
|
}
|
||
|
})
|
||
|
}
|
||
|
|
||
|
runBg(time, scale, endnode, callFunc) {
|
||
|
cc.tween(this.m_bg)
|
||
|
.to(time, { scale: scale })
|
||
|
.start()
|
||
|
cc.tween(this.m_bg)
|
||
|
.sequence(
|
||
|
cc.tween().to(time, { position: cc.v2(-endnode.position.x * scale, -endnode.position.y * scale) }),
|
||
|
cc.tween().call(() => {
|
||
|
callFunc()
|
||
|
})
|
||
|
)
|
||
|
.start()
|
||
|
}
|
||
|
|
||
|
onTouchAnmo(event) {
|
||
|
event.target.active = false
|
||
|
Common5.playRemoteAudioEffect('remotesound/effect/心跳', true)
|
||
|
this.anmo.setAnimation(0, "按摩连续", true)
|
||
|
|
||
|
this.scheduleOnce(() => {
|
||
|
this.continueStory1()
|
||
|
cc.audioEngine.stopAllEffects()
|
||
|
}, 10)
|
||
|
}
|
||
|
|
||
|
onTouchPiGu() {
|
||
|
if (!this.pigu) {
|
||
|
this.pigu = true
|
||
|
this.showQiPao(this.chatConfig[7], () => {
|
||
|
|
||
|
}, () => {
|
||
|
});
|
||
|
}
|
||
|
}
|
||
|
|
||
|
onTouch() {
|
||
|
this.touchnode.active = false
|
||
|
this.chouti.active = true
|
||
|
}
|
||
|
|
||
|
onTouchxianglian() {
|
||
|
this.scheduleOnce(() => {
|
||
|
Common5.playRemoteAudioEffect('remotesound/effect/暧昧-10秒')
|
||
|
}, 0.1)
|
||
|
this.chouti.active = false
|
||
|
this.suyao.setAnimation(0, "抱礼物待机", true)
|
||
|
this.showQiPao(this.chatConfig[12], () => {
|
||
|
this.goTask()
|
||
|
}, () => {
|
||
|
this.suyao.setAnimation(0, "抱礼物说话", true)
|
||
|
});
|
||
|
}
|
||
|
|
||
|
goTask() {
|
||
|
TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_533)
|
||
|
TaskManager.setCurTask(MainTaskIdEnum.MainTask_534_1)
|
||
|
PrefabManage.showBlackGuoDu(() => {
|
||
|
PrefabManage.loadPrefabByType(GameType.DH_28)
|
||
|
this.node.removeFromParent()
|
||
|
this.node.destroy()
|
||
|
})
|
||
|
}
|
||
|
}
|