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							583 lines
						
					
					
						
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							583 lines
						
					
					
						
							20 KiB
						
					
					
				| // Learn TypeScript:
 | |
| //  - https://docs.cocos.com/creator/2.4/manual/en/scripting/typescript.html
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| // Learn Attribute:
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| //  - https://docs.cocos.com/creator/2.4/manual/en/scripting/reference/attributes.html
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| // Learn life-cycle callbacks:
 | |
| //  - https://docs.cocos.com/creator/2.4/manual/en/scripting/life-cycle-callbacks.html
 | |
| 
 | |
| 
 | |
| import DaDianScript from "../../../FrameWork/Base/DaDianScript";
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| import WordGameBaseComponent from "../../../FrameWork/Base/WordGameBaseComptent";
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| import { ryw_Event } from "../../../FrameWork/Event/EventEnum";
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| import EventMgr from "../../../FrameWork/Event/EventMgr";
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| import Common from "../../../FrameWork/Util/Common";
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| import Common5 from "../../../Platform/th/Common5";
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| import Game from "../../../Scripts/Game";
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| 
 | |
| const {ccclass, property} = cc._decorator;
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| 
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| let GameConfig = [
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|     {name:'通风口',first:'boss', bossBQSkin:'疑问', bossspine:'待机', strBoss:'这是什么声音,难道有老鼠?', strStaff:''},
 | |
|     {name:'锤子敲老板', first:'boss', bossBQSkin:'待机', bossspine:'晕',   strBoss:'怎么头晕乎乎的', strStaff:''},
 | |
|     {name:'华莱士', first:'boss', bossBQSkin:'待机', bossspine:'拉肚子',  strBoss:'肚子好疼,我先去趟厕所',strStaff:''},
 | |
|     {name:'闹钟',first:'staff', bossBQSkin:'疑问', bossspine:'待机',   strBoss:'是吗,难道是我看错了?', strStaff:'老板你没睡醒吧,现在才八点'},
 | |
|     {name:'新闻', first:'staff', bossBQSkin:'待机', bossspine:'待机',  strBoss:'值得表扬,进去吧', strStaff:'老板我迟到是因为我扶老奶奶过马路耽误了时间'},
 | |
|     {name:'剪刀', first:'boss', bossBQSkin:'疑问', bossspine:'待机', strBoss:'好端端的怎么突然停电了?', strStaff:''}, 
 | |
|     {name:'洗浴中心',first:'boss', bossBQSkin:'待机', bossspine:'待机', strBoss:'下次起得早点起哦', strStaff:'好的老板'},
 | |
|     {name:'外卖美女', first:'boss', bossBQSkin:'待机', bossspine:'色眯眯',strBoss:'美女,方不方便加个联系方式', strStaff:''},
 | |
|     {name:'麻袋',first:'boss', bossBQSkin:'生气', bossspine:'待机', strBoss:'这事是谁干的,自己站出来我就不计较了', strStaff:''}, //乌鸦飞过
 | |
|     {name:'下水道', first:'boss', bossBQSkin:'生气', bossspine:'待机', strBoss:'别让我抓到你了', strStaff:''},
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| 
 | |
| ]
 | |
| 
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| let answersArray= [
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|     '1.将锤子拖到老板头上\n2.点击时钟,时间回到八点\n3.将外卖小哥手上的外卖拖给老板\n4.点击外卖箱盖子,将麻袋拖给老板\n5.上划外卖小哥变成美女\n6.将锤子拖到墙上的通风口\n7.上划外面的下水道盖子\n8.点击电箱,将剪刀拖到电箱\n9.点击电视,再点击放大之后的电视\n10.上划员工口袋,将VIP卡拖给老板',
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| ]
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| 
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| let tipsArray= [
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|     '1、锤子拖给老板\n2、锤子砸通风口'
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| ]
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| 
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| @ccclass
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| export default class ShangBanChiDaoScript extends WordGameBaseComponent {
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|     @property(cc.Node)
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|     sceneNode: cc.Node = null;
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|     @property(cc.Node)
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|     qipaoYuangong: cc.Node = null;
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|     @property(cc.Node)
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|     qipaoBoss: cc.Node = null;
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|     @property(cc.Node)
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|     yuangongNode: cc.Node[] = [];
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| 
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|     @property(cc.Node)
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|     bossSpine: cc.Node = null;
 | |
|     @property(cc.Node)
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|     chuiBossSpine: cc.Node = null;
 | |
|     // LIFE-CYCLE CALLBACKS:
 | |
|     @property(cc.Node)
 | |
|     guandaoSpine: cc.Node = null;
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| 
 | |
|     @property(cc.Node)
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|     dianXiangSpine: cc.Node = null;
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| 
 | |
|     @property(cc.Node)
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|     chuiziSpine: cc.Node = null;
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| 
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|     @property(cc.Node)
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|     naozhongSpine: cc.Node = null;
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| 
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|     @property(cc.Node)
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|     xiashuidaoSpine: cc.Node = null;
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| 
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|     @property(cc.Node)
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|     maskNode: cc.Node = null;
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| 
 | |
|     
 | |
|     // onLoad () {}
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| 
 | |
|     curLayerIndex = 0
 | |
|     firstPos = cc.v2(0,0)
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|     curYuanGong:cc.Node = null
 | |
| 
 | |
|     isAllClearWaiMai = false
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|     isVip = false
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|     isVipFinish = false
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|     isKaiDianxiang = false
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| 
 | |
|     firstDuihua = '现在已经八点半了,我看看谁还没到公司'
 | |
|     endDuihua = '奇怪,今天居然没一个人迟到'
 | |
|     isQiaoTF: boolean = false;
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|     isQiaoLaoban: boolean = false;
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|     isTouchDianshi: boolean = false;
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|     isTouchBiao: boolean = false;
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|     //'别以为我这么好糊弄'
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|     start () {
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|         Common.Type = 0;
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|         Common.subLevel = this.curLayerIndex;
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|         Common.GameSubTipConfigs = tipsArray
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|         Common.GameSubAnswerConfigs = answersArray
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| 
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|         EventMgr.onEvent_custom(ryw_Event.timeOut, (tab) => {
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|             Game.ins.stopTime();
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|             Game.ins.showFail();;
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|         }, this);
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| 
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|         
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|         super.start();
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|         DaDianScript.userEnterDaDian();
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|  
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|       
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|         EventMgr.onEvent_custom(ryw_Event.NormalTouchEndCheck, (data_) => {
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|             this.normalTouchCheckCallback(data_.targetNode);
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|         }, this);
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| 
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|         EventMgr.onEvent_custom(ryw_Event.NormalTouchMoveCheck, (data_) => {
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|             this.normalTouchMoveCheckCallback(data_.targetNode);
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|         }, this);
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| 
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|         EventMgr.onEvent_custom(ryw_Event.DirectTouchMoveCheck, (data_) => {
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|             this.normalTouchCheckCallback(data_.targetNode);
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|         }, this);
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| 
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| 
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|         this.curPeopleResetAnim()
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|         this.resetBoss()
 | |
|         this.showQiPao(this.qipaoBoss, this.firstDuihua)
 | |
|     }
 | |
| 
 | |
|     getConfigByName(name){
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|         let config = null
 | |
|         for(let i= 0;i<GameConfig.length;i++){
 | |
|             if(GameConfig[i].name==name){
 | |
|                 config = GameConfig[i]
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|                 break
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         return config
 | |
|     }
 | |
|     normalTouchCheckCallback(targetNode){
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|         console.log(targetNode.name, 'normalTouchCheckCallback++++++++===')
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|         if(targetNode.name == '电箱touch'){
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|             this.dianXiangSpine.getComponent(sp.Skeleton).setAnimation(0,'开电箱有电线',false)
 | |
|         }else if(targetNode.name == '口袋touch'){
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|             let xiyuka = this.sceneNode.getChildByName('洗浴中心大')
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| 
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|             xiyuka.getComponent(cc.Animation).play()
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|            
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|             xiyuka.getComponent(cc.Animation).on(cc.Animation.EventType.FINISHED, ()=>{
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|                 this.sceneNode.getChildByName('洗浴中心大').active = false
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|                 this.sceneNode.getChildByName('洗浴中心').active = true
 | |
|           
 | |
|             })
 | |
| 
 | |
| 
 | |
|         }else if(targetNode.name == '表touch'){
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|             this.isTouchBiao = true
 | |
| 
 | |
|         }else if(targetNode.name == '闹钟动画spine'){
 | |
|             this.maskNode.active = true
 | |
|             this.isTouchBiao = false
 | |
|             this.naozhongSpine.active = true
 | |
|             this.naozhongSpine.getComponent(sp.Skeleton).setAnimation(0,'闹钟',false)
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|             this.naozhongSpine.getComponent(sp.Skeleton).setCompleteListener(()=>{
 | |
|                 this.naozhongSpine.active = false
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|                 let _config = this.getConfigByName('闹钟')
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|                 this.sceneNode.getChildByName('badian').active = true
 | |
| 
 | |
|                 this.playBossSpine(_config)
 | |
|                 this.showDuihua(_config, ()=>{
 | |
|                     // this.resetBoss()
 | |
|                     // this.peopleCaDui()
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|                     this.playYuanGongRun(()=>{
 | |
|                         this.resetBoss()
 | |
|                         this.peopleCaDui()  
 | |
|                     })
 | |
|                 })
 | |
|                 //
 | |
|             })
 | |
|         }else if(targetNode.name == '电视touch'){
 | |
| 
 | |
|             this.isTouchDianshi = true
 | |
|         }else if(targetNode.name == '电视屏幕'){
 | |
|             this.isTouchDianshi = false
 | |
|             targetNode.active = false
 | |
|             this.maskNode.active = true
 | |
|             let _config = this.getConfigByName('新闻')
 | |
|             this.playBossSpine(_config)
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|             this.showDuihua(_config, ()=>{
 | |
|                 // this.resetBoss()
 | |
|                 // this.peopleCaDui()
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|                 this.playYuanGongRun(()=>{
 | |
|                     this.resetBoss()
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|                     this.peopleCaDui()  
 | |
|                 })
 | |
|             })
 | |
| 
 | |
|         }else if(targetNode.name == '下水道盖touch'){
 | |
|             this.maskNode.active = true
 | |
|             this.xiashuidaoSpine.active = true
 | |
|             let curPeople = this.yuangongNode[this.curLayerIndex]
 | |
|             curPeople.active = false
 | |
|             this.xiashuidaoSpine.getComponent(sp.Skeleton).setAnimation(0,'下水道',false)
 | |
|             this.xiashuidaoSpine.getComponent(sp.Skeleton).setCompleteListener(()=>{
 | |
|                 this.xiashuidaoSpine.active = false
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|                 let _config = this.getConfigByName('下水道')
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|                 this.playBossSpine(_config)
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|                 this.showDuihua(_config, ()=>{
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|                     // this.resetBoss()
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|                     // this.peopleCaDui()
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|                     this.playYuanGongRun(()=>{
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|                         this.resetBoss()
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|                         this.peopleCaDui()  
 | |
|                     })
 | |
|                 })
 | |
|             })
 | |
|         }else if(targetNode.name == '开关touch'){
 | |
|             
 | |
|             this.scheduleOnce(()=>{
 | |
|              
 | |
|                 this.sceneNode.getChildByName('关灯黑屏').active = false
 | |
| 
 | |
|                 this.showQiPao(this.qipaoBoss, '别以为我这么好糊弄')
 | |
| 
 | |
|             },0.5)
 | |
|         }else if(targetNode.name == '外卖员touch'){
 | |
|             this.maskNode.active = true
 | |
|             this.scheduleOnce(()=>{
 | |
|                 this.sceneNode.getChildByName('外卖箱子').active = false    
 | |
|                 let _config = this.getConfigByName('外卖美女')
 | |
|                 this.playBossSpine(_config)
 | |
|                 this.showDuihua(_config, ()=>{
 | |
|                     this.resetBoss()
 | |
|                     this.peopleCaDui()  
 | |
|                 })
 | |
|                 this.playYuanGongRun()
 | |
|             },0.5)
 | |
| 
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     normalTouchMoveCheckCallback(targetNode){
 | |
|         console.log(targetNode.name, 'normalTouchMoveCheckCallback 移动++++++++===')
 | |
|         if(targetNode.name == '麻袋move'){
 | |
|             this.maskNode.active = true
 | |
|             let _config = this.getConfigByName('麻袋')
 | |
|             this.bossSpine.getComponent(sp.Skeleton).setSkin('待机')
 | |
|             this.bossSpine.getComponent(sp.Skeleton).setAnimation(0,'麻袋',false)
 | |
|             this.scheduleOnce(()=>{
 | |
|              
 | |
|                 this.bossSpine.getComponent(sp.Skeleton).setAnimation(0,'麻袋待机',true)
 | |
|                 this.playYuanGongRun()
 | |
|                 this.scheduleOnce(()=>{
 | |
|                     this.playBossSpine(_config)
 | |
|           
 | |
|                     this.showDuihua(_config, ()=>{
 | |
|                         this.bossSpine.getComponent(sp.Skeleton).setAnimation(0,'无语',true)
 | |
|                         this.peopleCaDui()  
 | |
|                         this.scheduleOnce(()=>{
 | |
|                             this.resetBoss()
 | |
|                         },1.0)
 | |
|                     })
 | |
|                 },1.5)
 | |
| 
 | |
|             },0.5)
 | |
| 
 | |
|             let hualaishi = this.sceneNode.getChildByName('外卖员').getChildByName('哗莱士move')
 | |
|             let madai = this.sceneNode.getChildByName('麻袋move')
 | |
|             let waimai = this.sceneNode.getChildByName('外卖箱子').getChildByName('外卖盖子touch')
 | |
|             if(hualaishi.active || madai.active || waimai.active){
 | |
|                 
 | |
|             }else{
 | |
|                 this.sceneNode.getChildByName('外卖员').getChildByName('外卖员touch').active = true
 | |
|             }
 | |
|         }else if(targetNode.name == '剪刀move'){
 | |
|             this.maskNode.active = true
 | |
|             Common5.playEffectCustom("shangbanchidao", "sound/剪刀剪");
 | |
|             this.dianXiangSpine.getComponent(sp.Skeleton).setAnimation(0,'剪电线',false)
 | |
|             let _config = this.getConfigByName('剪刀')
 | |
|             this.scheduleOnce(()=>{
 | |
|                 this.sceneNode.getChildByName('关灯黑屏').active = true
 | |
|                 this.playYuanGongRun()
 | |
| 
 | |
|                 this.playBossSpine(_config)
 | |
|                 this.scheduleOnce(()=>{
 | |
|                     this.sceneNode.getChildByName('关灯黑屏').active = false
 | |
|                     this.showDuihua(_config, ()=>{
 | |
|                         this.resetBoss()
 | |
|                         this.peopleCaDui()  
 | |
|                         
 | |
|                     })
 | |
|                 },1.5)
 | |
|             
 | |
| 
 | |
|                 
 | |
|             },0.3)
 | |
|         }else if(targetNode.name == '哗莱士move'){
 | |
|             this.maskNode.active = true
 | |
|             let _config = this.getConfigByName('华莱士')
 | |
|             this.playBossSpine(_config)
 | |
|             
 | |
|             this.showDuihua(_config, ()=>{
 | |
|                 cc.tween(this.bossSpine) 
 | |
|                 .to(0.5,{x:700})
 | |
|                 .call(()=>{
 | |
|                     this.playYuanGongRun()
 | |
|                     this.scheduleOnce(()=>{
 | |
|                         this.resetBoss()
 | |
|                         this.peopleCaDui()  
 | |
|                     },1.5)
 | |
|                 })
 | |
|                 .start()
 | |
| 
 | |
|             })
 | |
|             let hualaishi = this.sceneNode.getChildByName('外卖员').getChildByName('哗莱士move')
 | |
|             let madai = this.sceneNode.getChildByName('麻袋move')
 | |
|             let waimai = this.sceneNode.getChildByName('外卖箱子').getChildByName('外卖盖子touch')
 | |
|             if(hualaishi.active || madai.active || waimai.active){
 | |
|                 
 | |
|             }else{
 | |
|                 this.sceneNode.getChildByName('外卖员').getChildByName('外卖员touch').active = true
 | |
|             }
 | |
|         }else if(targetNode.name == '洗浴中心'){
 | |
|             this.maskNode.active = true
 | |
|             let _config = this.getConfigByName('洗浴中心')
 | |
|             this.playBossSpine(_config)
 | |
|             this.showDuihua(_config, ()=>{
 | |
|                 this.playYuanGongRun()
 | |
|                 this.scheduleOnce(()=>{
 | |
|                     this.resetBoss()
 | |
|                     this.peopleCaDui()  
 | |
|                 },1.5)
 | |
| 
 | |
|             })
 | |
| 
 | |
| 
 | |
|         }
 | |
|     }
 | |
|     
 | |
| 
 | |
| 
 | |
|     curPeopleResetAnim(){
 | |
| 
 | |
|         for(let i = 0;i<this.yuangongNode.length;i++){
 | |
|             let curPeople = this.yuangongNode[i]
 | |
|             curPeople.getComponent(sp.Skeleton).setAnimation(0,'卡待机',true)
 | |
|     
 | |
|         }
 | |
| 
 | |
|     }
 | |
| 
 | |
| 
 | |
|     resetBoss(){
 | |
|        
 | |
|         let boss = this.bossSpine
 | |
|         boss.setPosition(cc.v2(51.5, 15))
 | |
|         boss.getComponent(sp.Skeleton).setSkin('待机')
 | |
|         boss.getComponent(sp.Skeleton).setAnimation(0,'待机',true)
 | |
| 
 | |
|         console.log('resetBoss')
 | |
|     }
 | |
|     peopleCaDui(){
 | |
|         this.curLayerIndex++
 | |
|         let node = this.sceneNode.getChildByName('女员工初始位置')
 | |
|  
 | |
| 
 | |
|         let curPeople = this.yuangongNode[this.curLayerIndex]
 | |
|         if(curPeople){
 | |
|             let posi = Common5.getNodeToTargetPos(curPeople, node)
 | |
|             if(curPeople){
 | |
|                 cc.tween(curPeople)
 | |
|                 .to(0.3,{x:posi.x, y:posi.y})
 | |
|                 .call(()=>{
 | |
|                     this.maskNode.active = false
 | |
|                     if(this.isVip){
 | |
|                         let xiyuka = this.sceneNode.getChildByName('洗浴中心')
 | |
|                         xiyuka.active = true
 | |
|                     }else{
 | |
|                         let xiyuka = this.sceneNode.getChildByName('洗浴中心')
 | |
|                         xiyuka.active = false
 | |
|                     }
 | |
|                 })
 | |
|                 .start()
 | |
|             }
 | |
|         }else{
 | |
|             //人走完了
 | |
|             Game.ins.stopTime();
 | |
|             this.showQiPao(this.qipaoBoss, this.endDuihua, ()=>{
 | |
|                 Game.ins.showSuccess();
 | |
|             })
 | |
|         }  
 | |
|  
 | |
|     }
 | |
| 
 | |
| 
 | |
| 
 | |
| 
 | |
| 
 | |
|     playBossSpine(duihuaConfig){
 | |
|         let first = duihuaConfig.first
 | |
|         let bossBQSkin = duihuaConfig.bossBQSkin
 | |
|         let bossspine = duihuaConfig.bossspine
 | |
|         let strBoss = duihuaConfig.strBoss
 | |
|         let strStaff = duihuaConfig.strStaff
 | |
|         let name = duihuaConfig.name
 | |
|         let boss = this.bossSpine
 | |
|         if(bossspine == '待机'){
 | |
| 
 | |
|         }else if(bossspine == '晕'){
 | |
| 
 | |
|         }else if(bossspine == '拉肚子'){
 | |
| 
 | |
|         }else if(bossspine == '麻袋'){
 | |
| 
 | |
|         }else if(bossspine == '色眯眯'){
 | |
| 
 | |
|         }
 | |
|         boss.getComponent(sp.Skeleton).setSkin(bossBQSkin)
 | |
|         boss.getComponent(sp.Skeleton).setAnimation(0,bossspine,true)
 | |
| 
 | |
|     }
 | |
| 
 | |
|     playYuanGongRun(callfunc?:Function){
 | |
|         let xiyuka = this.sceneNode.getChildByName('洗浴中心')
 | |
|         let isShow = false
 | |
|         if(xiyuka.active){
 | |
|             isShow = true
 | |
|             xiyuka.active = false
 | |
|             this.isVip = true
 | |
|         }else{
 | |
|             this.isVip = false
 | |
|         }
 | |
|         let curPeople = this.yuangongNode[this.curLayerIndex]
 | |
|         curPeople.getComponent(sp.Skeleton).setAnimation(0,'跑走',false)
 | |
|         this.scheduleOnce(()=>{
 | |
|             curPeople.active = false
 | |
|       
 | |
|         },1.2)
 | |
| 
 | |
|         if(callfunc){
 | |
|             callfunc()
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     showDuihua(duihuaConfig, callfunc?:Function){
 | |
|         let first = duihuaConfig.first
 | |
|         let bossBQSkin = duihuaConfig.bossBQSkin
 | |
|         let bossspine = duihuaConfig.bossspine
 | |
|         let strBoss = duihuaConfig.strBoss
 | |
|         let strStaff = duihuaConfig.strStaff
 | |
|         let name = duihuaConfig.name
 | |
| 
 | |
| 
 | |
| 
 | |
|         if(first == 'boss'){
 | |
|             this.showQiPao(this.qipaoBoss,strBoss, ()=>{
 | |
|                 if(strStaff.length>0){
 | |
|                     this.showQiPao(this.qipaoYuangong, strStaff, callfunc)
 | |
|                 }else{
 | |
|                     if(callfunc){
 | |
|                         callfunc()
 | |
|                     }
 | |
|                 }
 | |
|             })
 | |
| 
 | |
|         }else if(first == 'staff'){
 | |
|             this.showQiPao(this.qipaoYuangong, strStaff, ()=>{
 | |
|                 if(strBoss.length>0){
 | |
|                     this.showQiPao(this.qipaoBoss,strBoss, callfunc)
 | |
|                 }else{
 | |
|                     if(callfunc){
 | |
|                         callfunc()
 | |
|                     }
 | |
|                 }
 | |
|             })
 | |
|         }
 | |
| 
 | |
| 
 | |
|     }
 | |
| 
 | |
| 
 | |
|     showQiPao(qipaoNode,str, callfunc?:Function){
 | |
|       
 | |
|         qipaoNode.scale = 0
 | |
|         qipaoNode.active = true
 | |
|         qipaoNode.stopAllActions()
 | |
|         qipaoNode.getChildByName("str").getComponent(cc.Label).string = str
 | |
|         if (str) {
 | |
|             Common5.playEffectCustom("shangbanchidao", "sound/"+str);
 | |
|         }
 | |
|         
 | |
|         let delay = 3
 | |
|         console.log(str.length, 'str+++++++')
 | |
|         if(str.length<=5 ){
 | |
|             delay = 1.5
 | |
|         }
 | |
|         if(str.length>=15 ){
 | |
|             delay = 4
 | |
|         }
 | |
|         if(str.length>=20 ){
 | |
|             delay = 5
 | |
|         }
 | |
|         cc.tween(qipaoNode)
 | |
|             .to(0.2,{scale:1})
 | |
|             .delay(delay)
 | |
|             .to(0.2,{scale:0})
 | |
|             .call(()=>{
 | |
|                 if(callfunc){
 | |
|                     callfunc()
 | |
|                 }
 | |
|             })
 | |
|         .start()
 | |
|     }
 | |
| 
 | |
| 
 | |
| 
 | |
| 
 | |
|     // update (dt) {}
 | |
|     qiaoyunlaoban(){
 | |
|         console.log('敲晕老板2')
 | |
|         let _config = GameConfig[1]
 | |
|         //敲晕
 | |
| 
 | |
|         this.isQiaoLaoban = true
 | |
|         this.chuiBossSpine.active = true
 | |
|         Common5.playEffectCustom("shangbanchidao", "sound/锤子砸人");
 | |
| 
 | |
|         this.scheduleOnce(()=>{
 | |
|             this.playBossSpine(_config)
 | |
|             this.chuiBossSpine.active = false
 | |
|             this.scheduleOnce(()=>{
 | |
|                 this.playYuanGongRun()
 | |
|             },1)
 | |
|             this.showDuihua(_config, ()=>{
 | |
|                 if( this.isQiaoLaoban  &&  this.isQiaoTF){
 | |
| 
 | |
|                 }else{
 | |
|                     this.sceneNode.getChildByName('锤子move').active = true
 | |
|                 }
 | |
|              
 | |
|                 this.resetBoss()
 | |
|                 this.peopleCaDui()
 | |
| 
 | |
|             })
 | |
|         },0.3)
 | |
| 
 | |
|     
 | |
|     
 | |
|     }
 | |
| 
 | |
|     tongfengkou(){
 | |
|         console.log('敲通风口')
 | |
|         this.maskNode.active = true
 | |
|         let _config = GameConfig[0]
 | |
|         this.isQiaoTF= true
 | |
|         this.chuiziSpine.active = true
 | |
|         this.sceneNode.getChildByName('通风口遮挡check').active = false
 | |
|         let curPeople = this.yuangongNode[this.curLayerIndex]
 | |
|         Common5.playEffectCustom("shangbanchidao", "sound/锤子砸通风管道");
 | |
|         this.scheduleOnce(()=>{
 | |
|             curPeople.active = false
 | |
|             Common5.playEffectCustom("shangbanchidao", "sound/管道爬行");
 | |
|             this.guandaoSpine.getComponent(sp.Skeleton).setAnimation(0,'爬管道',false)
 | |
|             this.scheduleOnce(()=>{
 | |
|                 this.showDuihua(_config, ()=>{
 | |
|                     if( this.isQiaoLaoban  &&  this.isQiaoTF){
 | |
|     
 | |
|                     }else{
 | |
|                         this.sceneNode.getChildByName('锤子move').active = true
 | |
|                     }
 | |
|                     this.guandaoSpine.getComponent(sp.Skeleton).setAnimation(0,'管道',false)
 | |
|                     this.resetBoss()
 | |
|                     this.peopleCaDui()
 | |
|     
 | |
|                 })
 | |
|             },2.5)
 | |
|         },0.7)
 | |
|         //爬下水道
 | |
| 
 | |
|     }
 | |
| 
 | |
| 
 | |
|     // update (dt) {}
 | |
| }
 | |
| 
 |