我智商爆棚
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// Learn TypeScript:
// - https://docs.cocos.com/creator/2.4/manual/en/scripting/typescript.html
// Learn Attribute:
// - https://docs.cocos.com/creator/2.4/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
// - https://docs.cocos.com/creator/2.4/manual/en/scripting/life-cycle-callbacks.html
import { ryw_Event } from "../../../FrameWork/Event/EventEnum";
import EventMgr from "../../../FrameWork/Event/EventMgr";
//背景移动
const { ccclass, property } = cc._decorator;
@ccclass
export default class BGMoveScript extends cc.Component {
@property(cc.Node)
mapNode: cc.Node = null;
// LIFE-CYCLE CALLBACKS:
// onLoad () {}
start() {
this.openTouchEvent(this.mapNode)
EventMgr.onEvent_custom(ryw_Event.openBGMove, this.touchEvent, this);
}
protected onDisable(): void {
EventMgr.offEvent_custom(ryw_Event.openBGMove, this.touchEvent, this);
}
touchEvent(data_) {
if (data_.open) {
this.openTouchEvent(this.mapNode)
} else {
this.closeTouchEvent(this.mapNode)
}
}
startTime_ = 0;
openTouchEvent(node) {
node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchCancelNode, this)
node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
}
closeTouchEvent(node: cc.Node) {
node.off(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
node.off(cc.Node.EventType.TOUCH_CANCEL, this.touchCancelNode, this)
node.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
node.off(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
}
touchStartNode(event) {
this.startTime_ = new Date().getTime();
}
touchCancelNode(event) {
this.goToBoundary()
}
touchMoveNode(event) {
let target = event.target
let delta = event.getDelta()
this.mapNode.x += delta.x
//this.mapNode.y += delta.y
this.goToBoundary()
}
touchEndNode(event) {
let time_ = new Date().getTime();
this.goToBoundary()
// if(time_ - this.startTime_ > 150){
// return
// }else{
// }
}
goToBoundary() {
let widthMask = cc.visibleRect.width
let heightMask = cc.visibleRect.height
let widthMap = this.mapNode.width
let heightMap = this.mapNode.height
//右边界
if (this.mapNode.x + widthMap / 2 <= widthMask / 2) {
this.mapNode.x = widthMask / 2 - widthMap / 2
//左边界
} else if (this.mapNode.x - widthMap / 2 >= -widthMask / 2) {
this.mapNode.x = -widthMask / 2 + widthMap / 2
}
//上边界
if (this.mapNode.y + heightMap / 2 <= heightMask / 2) {
this.mapNode.y = heightMask / 2 - heightMap / 2
//下边界
} else if (this.mapNode.y - heightMap / 2 >= -heightMask / 2) {
this.mapNode.y = -heightMask / 2 + heightMap / 2
}
}
// update (dt) {}
}