我智商爆棚
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wozhishangbaopeng/assets/WordGame/gameComScript/touch/ZhuangBanMoveTouchScript.ts

112 lines
3.2 KiB

import { ryw_Event } from "../../../FrameWork/Event/EventEnum";
import EventMgr from "../../../FrameWork/Event/EventMgr";
import Common5 from "../../../Platform/th/Common5";
const { ccclass, property } = cc._decorator;
@ccclass
export default class ZhuangBanMoveTouchScript extends cc.Component {
@property(cc.Node)
touchNode: cc.Node = null;
@property(cc.Node)
checkNode: cc.Node = null;
@property(cc.Node)
targetNode: cc.Node = null;
@property(cc.ScrollView)
scrollView: cc.ScrollView = null;
touchMoveCheckData = null;
onLoad() {
if (!this.touchNode) {
this.touchNode = this.node.getChildByName("touchNode");
}
}
setTouchNode(data_) {
this.touchMoveCheckData = data_;
Common5.getSpriteFrameFromBundle("WordGame", data_.picPath, this.touchNode.getComponent(cc.Sprite));
this.initTouchEvent(this.touchNode, data_.checkNode, data_.targetNode);
}
initTouchEvent(node, checkNode, targetNode) {
var attrs = {
checkNode: checkNode,
recoveposi: node.getPosition(),//初始位置
targetNode: targetNode,
};
node.attr(attrs);
this.openTouchEvent(node)
}
openTouchEvent(node) {
node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
}
closeTouchEvent(node: cc.Node) {
node.off(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
node.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
node.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
node.off(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
}
touchStartNode(event) {
let target = event.target
this.scrollView.enabled = false
}
touchMoveNode(event) {
let posi = event.getLocation()//世界坐标
let target = event.target
posi = target.parent.convertToNodeSpaceAR(posi)
target.setPosition(posi)
}
touchEndNode(event) {
let target = event.target;
this.scrollView.enabled = true
if (target.checkNode.active && Common5.checkIntersectsBox(target, target.checkNode)) {
Common5.playEffect('放置成功')
target.checkNode.active = false;
this.node.active = false;
if (target.targetNode) {
target.targetNode.active = true;
}
EventMgr.emitEvent_custom(ryw_Event.touchMoveCheck, { targetNode: this.touchMoveCheckData })
console.log('checkNode++++++++++true')
} else {
Common5.playEffect('放置错误')
if (target["recoveposi"]) {
this.nodeMoveToRecovery(target, target["recoveposi"])
}
}
}
nodeMoveToRecovery(node, oldPosi: cc.Vec2, func?: Function) {
cc.tween(node)
.to(0.1, { x: oldPosi.x, y: oldPosi.y })
.call(() => {
if (func) {
func()
}
})
.start()
}
}