我智商爆棚
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
wozhishangbaopeng/assets/fkwzCommon123/zhaoChaCommon/script/ZhaoChaDirectionMoveScript.ts

222 lines
5.5 KiB

import { ryw_Event } from "../../../FrameWork/Event/EventEnum";
import EventMgr from "../../../FrameWork/Event/EventMgr";
import Common5 from "../../../Platform/th/Common5";
// 某个方向滑动触发
const { ccclass, property } = cc._decorator;
enum MOVEDIR {
UP,
DOWN,
LEFT,
RIGHT,
}
@ccclass
export default class ZhaoChaDirectionMoveScript extends cc.Component {
@property({
type: cc.Enum(MOVEDIR),
displayName: '方向',
})
directIndex: MOVEDIR = MOVEDIR.UP;
@property({
type: cc.Integer,
displayName: '方向变化量',
})
directvalue: number = 100;
@property({
type: cc.Node,
displayName: '注册的节点',
})
emitTarget: cc.Node = null
@property({
type: [cc.Node],
displayName: '需展示的节点'
})
tiggerNodeArray: cc.Node[] = []
@property({
type: [cc.Node],
displayName: '需隐藏的节点'
})
hideTirNodeArray: cc.Node[] = []
@property({
type: cc.Node,
displayName: 'spine节点',
})
spineNode: cc.Node = null
@property({
displayName: 'spine名'
})
spineAnim: string = ''
@property({
type: cc.Node,
displayName: '遮罩节点',
tooltip: '触发动画时防点击遮罩节点',
})
maskNode: cc.Node = null
@property({
displayName: '隐藏动画',
tooltip: '动画播放完毕后是否隐藏',
})
isSpineNodeHide: boolean = false
@property({
type: cc.AudioSource,
displayName: '音效'
})
effectUrl: cc.AudioSource = null
@property({
type: [cc.Node],
displayName: '绑定节点'
})
attrNodeArray: cc.Node[] = []
@property({
displayName: '是否触发事件'
})
isEmitEvent: boolean = false
@property({
displayName: '是否发送通知'
})
isReport: boolean = false
// LIFE-CYCLE CALLBACKS:
touchStartPosi = null
onLoad() {
if (!this.emitTarget) {
this.emitTarget = this.node
}
this.openTouchEvent(this.emitTarget)
}
start() {
}
openTouchEvent(node) {
node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
}
closeTouchEvent(node: cc.Node) {
node.off(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
node.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
node.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
node.off(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
}
touchStartNode(event) {
let target = event.target
let posi = event.getLocation()//世界坐标
this.touchStartPosi = posi
console.log('touchStartNode')
if (this.directvalue <= 0) {
this.checkView(target)
}
}
touchMoveNode(event) {
let target = event.target
let posi = event.getLocation()//世界坐标
if (this.directIndex == MOVEDIR.UP) {
if ((posi.y - this.touchStartPosi.y) >= this.directvalue) {
console.log('UP')
this.checkView(target)
}
} else if (this.directIndex == MOVEDIR.DOWN) {
if ((this.touchStartPosi.y - posi.y) >= this.directvalue) {
console.log('DOWN')
this.checkView(target)
}
} else if (this.directIndex == MOVEDIR.RIGHT) {
if ((posi.x - this.touchStartPosi.x) >= this.directvalue) {
console.log('RIGHT')
this.checkView(target)
}
} else if (this.directIndex == MOVEDIR.LEFT) {
if ((this.touchStartPosi.x - posi.x) >= this.directvalue) {
console.log('LEFT')
this.checkView(target)
}
}
}
checkView(target) {
if (this.effectUrl) {
this.effectUrl.play();
}
target.active = false;
let callbacks = () => {
for (const iterator of this.tiggerNodeArray) {
iterator.active = true;
}
for (const iterator of this.hideTirNodeArray) {
iterator.active = false;
}
if (this.maskNode) {
this.maskNode.active = false;
}
if (this.isReport) {
console.log("[GameReport]++++++++++++++++++++++>" + target.name);
}
if (this.isEmitEvent) {
target.attrNodeArray = this.attrNodeArray;
EventMgr.emitEvent_custom(ryw_Event.DirectTouchMoveCheck, { targetNode: target });
}
}
if (this.spineNode) {
this.spineNode.active = true
this.spineNode.getComponent(sp.Skeleton).setAnimation(0, this.spineAnim, false)
this.spineNode.getComponent(sp.Skeleton).setCompleteListener(() => {
if (this.isSpineNodeHide) {
this.spineNode.active = false;
}
callbacks();
})
if (this.maskNode) {
this.maskNode.active = true;
}
} else {
callbacks();
}
}
touchEndNode(event) {
let target = event.target
//
}
// update (dt) {}
}