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393 lines
14 KiB
393 lines
14 KiB
import DaDianScript from "../../../FrameWork/Base/DaDianScript";
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import WordGameBaseComponent from "../../../FrameWork/Base/WordGameBaseComptent";
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import { ryw_Event } from "../../../FrameWork/Event/EventEnum";
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import EventMgr from "../../../FrameWork/Event/EventMgr";
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import Common from "../../../FrameWork/Util/Common";
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import Common5 from "../../../Platform/th/Common5";
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import Game from "../../../Scripts/Game";
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import ChaDianListScript from "../../../WordGame/gameComScript/ChaDianListScript";
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import HeadNodeList from "../../../WordGame/gameComScript/HeadNodeList";
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import logPrefabScript from "../../../WordGame/gameComScript/logPrefabScript";
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// import YiChangWuHuiConfig from "./YiChangWuHuiConfig";
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const { ccclass, property } = cc._decorator;
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@ccclass
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export default class ZhongYuanGuiJiaScript extends WordGameBaseComponent {
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@property(cc.Node)
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layerNode: cc.Node[] = [];
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@property(cc.Node)
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maskNode: cc.Node = null;
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@property(cc.Node)
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yingziTarget1: cc.Node[] = [];
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@property(cc.Node)
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yingziTarget2: cc.Node[] = [];
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@property(cc.Node)
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yingziTarget3: cc.Node[] = [];
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@property(cc.Node)
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yingziTarget4: cc.Node[] = [];
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//当前层级下标
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curLayerIndex = 0;
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//当前进度
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curSchedule = 0;
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yingziNum = 0;
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chadianNum = 0;
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//文本配置
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titleArrayConfig: string[] = [];
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conclusionArray: any[] = [];
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duihuaArrayConfig: any[] = [];
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renyingConfig: any = null;
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chadianListConfig: any = null;
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yingziTargetArray: any = null;
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//计时
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Timer = 0;
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start() {
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super.start();
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DaDianScript.userEnterDaDian();
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this.openTouchEvent(this.node.getChildByName('bg'));
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// this.initParameters();
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// this.initComponent();
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Common5.getJsonFromBundle(Common5.selectGameInfo.bundle,'script/YiChangWuHuiConfig',(assest)=>{
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//this.jsonData = JSON.stringify(assest.json)
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this.jsonData =assest.json
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this.initParameters();
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this.initComponent();
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} )
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}
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initParameters() {
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this.curLayerIndex = 0;
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this.curSchedule = 0;
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this.chadianNum = 0;
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this.yingziNum = 0;
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this.yingziTargetArray = [this.yingziTarget1, this.yingziTarget2, this.yingziTarget3, this.yingziTarget4];
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this.titleArrayConfig = this.jsonData.titleArray//YiChangWuHuiConfig.getInstance().getGameConfig('titleArray') as string[];
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this.conclusionArray = this.jsonData.conclusionArray//YiChangWuHuiConfig.getInstance().getGameConfig('conclusionArray') as any[];
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this.duihuaArrayConfig = this.jsonData.duihuaArray//YiChangWuHuiConfig.getInstance().getGameConfig('duihuaArray') as any[];
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this.renyingConfig = this.jsonData.renying//YiChangWuHuiConfig.getInstance().getGameConfig('renying');
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this.chadianListConfig = this.jsonData.chadianList//YiChangWuHuiConfig.getInstance().getGameConfig('chadianList');
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Common.Type = this.curLayerIndex;
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Common.subLevel = this.curLayerIndex;
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Common.GameSubTipConfigs = this.jsonData.tipsArray//YiChangWuHuiConfig.getInstance().getGameConfig('tipsArray');
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Common.GameSubAnswerConfigs = this.jsonData.answersArray//YiChangWuHuiConfig.getInstance().getGameConfig('answersArray');
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}
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initComponent() {
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for (const node of this.layerNode) {
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node.active = false;
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}
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this.refreshLayer();
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EventMgr.onEvent_custom(ryw_Event.touchMoveCheck, () => {
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this.gameYingziStep();
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}, this);
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EventMgr.onEvent_custom(ryw_Event.touchChaDianCheck, (data_) => {
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this.gameChaDianStep(data_.touchIndex);
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}, this);
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}
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refreshLayer() {
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let node = this.layerNode[this.curLayerIndex];
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node.active = true;
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let title = this.titleArrayConfig[this.curLayerIndex];
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let lab = this.node.getChildByName("标题").getChildByName("lab");
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lab.getComponent(cc.Label).string = title;
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Game.ins.setGameTitle(title)
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this.refreshYingzi();
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}
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refreshYingzi() {
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let node = this.layerNode[this.curLayerIndex];
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let chadianTouchList = node.getChildByName('chadianTouchList')
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chadianTouchList.active = false;
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if (this.renyingConfig[this.curLayerIndex]) {
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let config = this.renyingConfig[this.curLayerIndex]
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let renyingList = node.getChildByName('renyingList');
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let headNodeList = node.getChildByName('HeadNodeList');
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renyingList.active = true;
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headNodeList.active = true;
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let scr: HeadNodeList = headNodeList.getComponent('HeadNodeList')
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let targetRenyin = this.yingziTargetArray[this.curLayerIndex]
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for (let i = 0; i < targetRenyin.length; i++) {
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targetRenyin[i].active = false;
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}
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scr.setHeadData(config.HeadIconNodeList, renyingList, this.yingziTargetArray[this.curLayerIndex]);
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}
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this.curSchedule = 0;
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}
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refreshChadian() {
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let node = this.layerNode[this.curLayerIndex];
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let headNodeList = node.getChildByName('HeadNodeList');
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let chadianIconList = node.getChildByName('chadianIconList');
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let chadianTouchList = node.getChildByName('chadianTouchList');
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headNodeList.active = false;
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chadianIconList.active = true;
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chadianTouchList.active = true;
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let config = this.chadianListConfig[this.curLayerIndex];
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if (config) {
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let chadianIconList = node.getChildByName('chadianIconList');
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let scr: ChaDianListScript = chadianIconList.getComponent('ChaDianListScript');
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scr.setChaDianData(config.chadianIconList);
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}
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this.curSchedule = 1;
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switch (this.curLayerIndex) {
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case 0:
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this.maskNode.active = true;
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this.showQiPao(this.duihuaArrayConfig[2], () => {
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this.maskNode.active = false;
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});
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break;
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case 1:
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this.maskNode.active = true;
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this.showQiPao(this.duihuaArrayConfig[1], () => {
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this.maskNode.active = false;
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});
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break;
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default:
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break;
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}
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}
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refreshConclusion() {
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if (this.curLayerIndex == 1 || this.curLayerIndex == 3) {
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this.nextLayer();
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return;
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}
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let narratage = this.node.getChildByName("narratage");
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narratage.getChildByName("bar").active = false;
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cc.tween(narratage)
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.set({ active: true, opacity: 0 })
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.to(1, { opacity: 255 })
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.call(() => {
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let conclusion = this.conclusionArray[this.curLayerIndex];
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narratage.getChildByName("bar").getChildByName("text").getComponent(cc.Label).string = conclusion.str;
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narratage.getChildByName("bar").active = true;
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if (conclusion.effectUrl) {
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Common5.playEffectCustom("yichangwuhui", conclusion.effectUrl);
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}
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this.nextLayer();
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})
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.delay(2)
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.set({ active: false, opacity: 0 })
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.start();
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this.curSchedule = 2;
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}
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nextLayer() {
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this.curLayerIndex++;
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Common.subLevel = this.curLayerIndex;
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Game.ins.updateTishiBtn()
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if (this.curLayerIndex > 3) {
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this.curLayerIndex = 3;
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Common.subLevel = this.curLayerIndex;
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Game.ins.showSuccess();
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}
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else {
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for (let i = 0; i < this.layerNode.length; i++) {
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if (this.layerNode[i].active) {
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cc.tween(this.layerNode[i])
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.delay(1.0)
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.to(1, { opacity: 0 })
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.call(() => {
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this.layerNode[i].active = false;
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this.refreshLayer();
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})
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.start();
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} else {
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this.layerNode[i].active = false;
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}
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};
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}
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}
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gameYingziStep() {
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if (this.curSchedule == 0) {
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this.yingziNum++;
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let targetRenyin = this.yingziTargetArray[this.curLayerIndex];
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if (this.yingziNum == targetRenyin.length) {
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this.yingziNum = 0;
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this.refreshChadian();
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}
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}
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}
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gameChaDianStep(touchIndex) {
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let config = this.chadianListConfig[this.curLayerIndex];
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let chadianLog = config.chadianLog;
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this.showQiPao(chadianLog[touchIndex]);
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console.log(this.chadianNum, ' this.chadianNum++=');
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if (this.curSchedule == 1) {
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this.chadianNum++;
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if (this.chadianNum == chadianLog.length) {
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this.chadianNum = 0;
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switch (this.curLayerIndex) {
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case 0:
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this.scheduleOnce(() => {
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this.maskNode.active = true;
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this.showQiPao(this.duihuaArrayConfig[0], () => {
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this.maskNode.active = false;
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this.refreshConclusion();
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});
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}, 3);
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break;
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case 2:
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this.scheduleOnce(() => {
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this.maskNode.active = true;
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this.showQiPao(this.duihuaArrayConfig[3], () => {
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this.maskNode.active = false;
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this.refreshConclusion();
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});
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}, 3);
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break;
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default:
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this.scheduleOnce(() => {
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this.refreshConclusion();
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}, 3);
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break;
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}
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}
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}
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}
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showQiPao(curLog, func?) {
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console.log("curLog==", curLog)
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if (!curLog) {
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console.log("xxxxxx")
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return;
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}
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if (curLog.effectUrl && curLog.effectUrl.length > 0) {
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Common5.playEffectCustom("yichangwuhui", curLog.effectUrl);
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}
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let string_ = curLog.str
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let qiPaoPos_ = curLog.qiPaoPos
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let node = this.layerNode[this.curLayerIndex]
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if (qiPaoPos_ != -1) {
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let qiPao = node.getChildByName("qiPao").getChildByName("qiPao_" + qiPaoPos_);
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qiPao.stopAllActions()
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qiPao.getChildByName("str").getComponent(cc.Label).string = string_
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qiPao.active = true
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qiPao.scale = 0
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cc.tween(qiPao)
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.to(0.2, { scale: 1 })
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.delay(3)
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.call(() => {
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qiPao.active = false;
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if (func) {
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func();
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}
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})
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.start();
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}
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else {
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let logPrefab = this.node.getChildByName('logPrefab')
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let script_: logPrefabScript = logPrefab.getComponent('logPrefabScript')
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script_.setDailogShow(string_)
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if (func) {
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this.scheduleOnce(func, 3);
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}
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}
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}
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//失败展示
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// failShow(curResultIndex, duihuaIndex = null, callFunc?: Function) {
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// Common5.playEffect("人物跳脸");
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// let node = this.resultLayer[curResultIndex]
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// let renwuNode = node.getChildByName('renwuNode')
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// renwuNode.scale = 0.01
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// let zhuahengBg = node.getChildByName('zhuahengBg')
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// node.active = true
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// cc.tween(renwuNode)
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// .to(0.3, { scale: 1 }, { easing: 'elasticOut' })
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// .delay(1.0)
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// .call(() => {
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// if (zhuahengBg) {
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// Common5.playEffect("跳脸抓痕");
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// zhuahengBg.active = true
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// let zhuhen = zhuahengBg.getChildByName('抓痕')
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// zhuhen.getComponent(sp.Skeleton).setAnimation(0, 'animation', false)
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// }
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// if (duihuaIndex) {
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// this.showQiPao(duihuaIndex);
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// }
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// if (callFunc) {
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// callFunc()
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// }
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// this.scheduleOnce(() => {
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// WordScene.ins.showFail();
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// }, 2)
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// })
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// .start();
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// }
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openTouchEvent(node) {
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node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
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node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
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node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
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node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
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}
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closeTouchEvent(node: cc.Node) {
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node.off(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
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node.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
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node.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
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node.off(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
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}
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touchStartNode(event) {
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let target = event.target;
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console.log('touchStartNode');
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}
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touchMoveNode(event) {
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}
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touchEndNode(event) {
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let target = event.target
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let logPrefab = this.node.getChildByName('logPrefab')
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logPrefab.getChildByName('duihua').active = false;
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}
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// onClick(event) {
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// let buttonName = event.target.name;
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// switch (buttonName) {
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// case "kaimen":
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// this.nextLayer();
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// event.target.active = false;
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// break;
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// default:
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// break;
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// }
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// }
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//update(dt) { }
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}
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