You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
251 lines
8.3 KiB
251 lines
8.3 KiB
|
|
import DaDianScript from "../../../FrameWork/Base/DaDianScript";
|
|
import WordGameBaseComponent from "../../../FrameWork/Base/WordGameBaseComptent";
|
|
import { ryw_Event } from "../../../FrameWork/Event/EventEnum";
|
|
import EventMgr from "../../../FrameWork/Event/EventMgr";
|
|
import Common from "../../../FrameWork/Util/Common";
|
|
import Common5 from "../../../Platform/th/Common5";
|
|
import Game from "../../../Scripts/Game";
|
|
import ItemIconList from "../../../WordGame/gameComScript/ItemIconList/ItemIconList";
|
|
import logPrefabScript from "../../../WordGame/gameComScript/logPrefabScript";
|
|
|
|
// import ShengRiJingXiConfig from "./ShengRiJingXiConfig";
|
|
const { ccclass, property } = cc._decorator;
|
|
|
|
@ccclass
|
|
export default class ShengRiJingXiScript extends WordGameBaseComponent {
|
|
|
|
@property(cc.Node)
|
|
layerNode: cc.Node[] = [];
|
|
|
|
@property(cc.Node)
|
|
itemIconList: cc.Node = null;
|
|
|
|
@property(cc.Node)
|
|
checkNodeList: cc.Node = null;
|
|
|
|
@property(cc.Node)
|
|
unitNodeList: cc.Node[] = [];
|
|
|
|
|
|
//当前层级下标
|
|
curLayerIndex = 0;
|
|
//当前进度
|
|
curSchedule: number = 0;
|
|
completedBehavior: Set<string> = null;
|
|
|
|
//文本配置
|
|
titleArrayConfig: string[] = [];
|
|
duihuaArrayConfig: any = [];
|
|
unitListConfig: any[] = [];
|
|
|
|
|
|
start() {
|
|
super.start();
|
|
DaDianScript.userEnterDaDian();
|
|
this.openTouchEvent(this.node.getChildByName('bg'));
|
|
Common5.stopMusic()
|
|
// this.initParameters();
|
|
// this.initComponent();
|
|
|
|
Common5.getJsonFromBundle(Common5.selectGameInfo.bundle,'script/ShengRiJingXiConfig',(assest)=>{
|
|
//this.jsonData = JSON.stringify(assest.json)
|
|
|
|
this.jsonData =assest.json
|
|
|
|
this.initParameters();
|
|
this.initComponent();
|
|
} )
|
|
|
|
}
|
|
|
|
initParameters() {
|
|
this.curSchedule = 0;
|
|
this.completedBehavior = new Set();
|
|
Common.Type = 0;
|
|
Common.subLevel = this.curLayerIndex;
|
|
this.titleArrayConfig = this.jsonData.titleArray//ShengRiJingXiConfig.getInstance().getGameConfig('titleArray') as string[];
|
|
this.duihuaArrayConfig = this.jsonData.duihuaArray//ShengRiJingXiConfig.getInstance().getGameConfig('duihuaArray') as any[];
|
|
this.unitListConfig = this.jsonData.unitList//ShengRiJingXiConfig.getInstance().getGameConfig('unitList') as any[];
|
|
Common.GameSubTipConfigs = this.jsonData.tipsArray//ShengRiJingXiConfig.getInstance().getGameConfig('tipsArray');
|
|
Common.GameSubAnswerConfigs = this.jsonData.answersArray//ShengRiJingXiConfig.getInstance().getGameConfig('answersArray');
|
|
}
|
|
|
|
initComponent() {
|
|
for (const node of this.layerNode) {
|
|
node.active = false;
|
|
}
|
|
|
|
this.refreshLayer();
|
|
|
|
EventMgr.onEvent_custom(ryw_Event.itemIconTouchTrue, (data_) => {
|
|
this.itemIconTouchCallBack(data_.targetNode);
|
|
}, this);
|
|
|
|
EventMgr.onEvent_custom(ryw_Event.NormalTouchEndCheck, (data_) => {
|
|
this.normalTouchEndCheckCallBack(data_.targetNode);
|
|
}, this);
|
|
|
|
EventMgr.onEvent_custom(ryw_Event.timeOut, (tab) => {
|
|
this.endGameView(0);
|
|
}, this);
|
|
}
|
|
|
|
|
|
refreshLayer() {
|
|
let node = this.layerNode[this.curLayerIndex];
|
|
node.active = true;
|
|
|
|
let title = this.titleArrayConfig[this.curLayerIndex];
|
|
let lab = this.node.getChildByName("标题").getChildByName("lab");
|
|
lab.getComponent(cc.Label).string = title;
|
|
|
|
|
|
Game.ins.setGameTitle(title)
|
|
|
|
|
|
this.itemIconList.active = true;
|
|
let scr: ItemIconList = this.itemIconList.getComponent('ItemIconList');
|
|
scr.setIconListData(this.unitListConfig[0].unitIconList, this.checkNodeList.children, this.unitNodeList);
|
|
}
|
|
|
|
itemIconTouchCallBack(targetNode: any) {
|
|
this.completedBehavior.add(targetNode.checkNode.name);
|
|
console.log("targetNodeName+++++++++++++++++++++>" + targetNode.checkNode.name);
|
|
this.showQiPao(this.unitListConfig[0].unitLog[targetNode.iconIndex]);
|
|
|
|
// if (this.completedBehavior.size == this.unitListConfig[0].unitLog.length - 1) {
|
|
// this.scheduleOnce(() => {
|
|
// let curLayerNode = this.layerNode[this.curLayerIndex];
|
|
// curLayerNode.getChildByName("背景").getChildByName("门关上").active = false;
|
|
// curLayerNode.getChildByName("背景").getChildByName("门开").active = true;
|
|
// curLayerNode.getChildByName("role").getChildByName("女2").active = true;
|
|
// curLayerNode.getChildByName("checkNodeList").getChildByName("清洁服1").active = true;
|
|
// }, 3);
|
|
// } else
|
|
if (this.completedBehavior.size == this.unitListConfig[0].unitLog.length) {
|
|
this.scheduleOnce(() => {
|
|
this.endGameView(1);
|
|
}, 3);
|
|
}
|
|
}
|
|
|
|
normalTouchEndCheckCallBack(targetNode: any) {
|
|
console.log("targetNodeName+++++++++++++++++++++>" + targetNode.name);
|
|
switch (targetNode.name) {
|
|
case "关门":
|
|
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
showQiPao(curLog, func?) {
|
|
console.log("curLog==", curLog);
|
|
|
|
if (curLog.effectUrl) {
|
|
Common5.playEffectCustom("shengrijingxi", curLog.effectUrl);
|
|
}
|
|
|
|
let string_ = curLog.str;
|
|
let qiPaoPos_ = curLog.qiPaoPos;
|
|
let delayTime_ = curLog.delayTime || 3;
|
|
|
|
if (qiPaoPos_ != -1) {
|
|
let qiPao = this.node.getChildByName("qiPao").getChildByName("qiPao_" + qiPaoPos_);
|
|
qiPao.stopAllActions()
|
|
qiPao.getChildByName("str").getComponent(cc.Label).string = string_
|
|
qiPao.active = true
|
|
qiPao.scale = 0
|
|
cc.tween(qiPao)
|
|
.to(0.2, { scale: 1 })
|
|
.delay(3)
|
|
.call(() => {
|
|
qiPao.active = false
|
|
})
|
|
.start();
|
|
}
|
|
else {
|
|
let logPrefab = this.node.getChildByName('logPrefab')
|
|
let script_: logPrefabScript = logPrefab.getComponent('logPrefabScript')
|
|
script_.setDailogShow(string_)
|
|
}
|
|
|
|
this.scheduleOnce(() => {
|
|
if (func) {
|
|
func();
|
|
}
|
|
}, delayTime_);
|
|
}
|
|
|
|
endGameView(touchIndex) {
|
|
Game.ins.stopTime();
|
|
this.node.getChildByName("mask").active = true;
|
|
this.scheduleOnce(() => {
|
|
|
|
// this.node.getChildByName("mask").active = true;
|
|
if (touchIndex == 0) {
|
|
Game.ins.showFail();;
|
|
} else {
|
|
Game.ins.showSuccess();;
|
|
}
|
|
}, 3)
|
|
}
|
|
|
|
nextLayer() {
|
|
this.curLayerIndex++;
|
|
Common.subLevel = this.curLayerIndex;
|
|
Game.ins.updateTishiBtn()
|
|
if (this.curLayerIndex > 2) {
|
|
}
|
|
else {
|
|
for (let i = 0; i < this.layerNode.length; i++) {
|
|
if (this.layerNode[i].active) {
|
|
cc.tween(this.layerNode[i])
|
|
.delay(3.0)
|
|
.to(1, { opacity: 0 })
|
|
.call(() => {
|
|
this.layerNode[i].active = false;
|
|
this.refreshLayer();
|
|
})
|
|
.start();
|
|
} else {
|
|
this.layerNode[i].active = false;
|
|
}
|
|
};
|
|
}
|
|
}
|
|
|
|
openTouchEvent(node) {
|
|
node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
|
|
node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
|
|
node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
|
|
node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
|
|
}
|
|
|
|
closeTouchEvent(node: cc.Node) {
|
|
node.off(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
|
|
node.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
|
|
node.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
|
|
node.off(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
|
|
}
|
|
|
|
touchStartNode(event) {
|
|
let target = event.target;
|
|
console.log('touchStartNode');
|
|
}
|
|
|
|
touchMoveNode(event) {
|
|
|
|
}
|
|
|
|
touchEndNode(event) {
|
|
let target = event.target
|
|
let logPrefab = this.node.getChildByName('logPrefab')
|
|
logPrefab.getChildByName('duihua').active = false;
|
|
}
|
|
|
|
|
|
}
|
|
|