我智商爆棚
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import DaDianScript from "../../../FrameWork/Base/DaDianScript";
import WordGameBaseComponent from "../../../FrameWork/Base/WordGameBaseComptent";
import { ryw_Event } from "../../../FrameWork/Event/EventEnum";
import EventMgr from "../../../FrameWork/Event/EventMgr";
import Common from "../../../FrameWork/Util/Common";
import Common5 from "../../../Platform/th/Common5";
import Game from "../../../Scripts/Game";
import ItemIconList from "../../../WordGame/gameComScript/ItemIconList/ItemIconList";
import logPrefabScript from "../../../WordGame/gameComScript/logPrefabScript";
// import ShengRiJingXiConfig from "./ShengRiJingXiConfig";
const { ccclass, property } = cc._decorator;
@ccclass
export default class ShengRiJingXiScript extends WordGameBaseComponent {
@property(cc.Node)
layerNode: cc.Node[] = [];
@property(cc.Node)
itemIconList: cc.Node = null;
@property(cc.Node)
checkNodeList: cc.Node = null;
@property(cc.Node)
unitNodeList: cc.Node[] = [];
//当前层级下标
curLayerIndex = 0;
//当前进度
curSchedule: number = 0;
completedBehavior: Set<string> = null;
//文本配置
titleArrayConfig: string[] = [];
duihuaArrayConfig: any = [];
unitListConfig: any[] = [];
start() {
super.start();
DaDianScript.userEnterDaDian();
this.openTouchEvent(this.node.getChildByName('bg'));
Common5.stopMusic()
// this.initParameters();
// this.initComponent();
Common5.getJsonFromBundle(Common5.selectGameInfo.bundle,'script/ShengRiJingXiConfig',(assest)=>{
//this.jsonData = JSON.stringify(assest.json)
this.jsonData =assest.json
this.initParameters();
this.initComponent();
} )
}
initParameters() {
this.curSchedule = 0;
this.completedBehavior = new Set();
Common.Type = 0;
Common.subLevel = this.curLayerIndex;
this.titleArrayConfig = this.jsonData.titleArray//ShengRiJingXiConfig.getInstance().getGameConfig('titleArray') as string[];
this.duihuaArrayConfig = this.jsonData.duihuaArray//ShengRiJingXiConfig.getInstance().getGameConfig('duihuaArray') as any[];
this.unitListConfig = this.jsonData.unitList//ShengRiJingXiConfig.getInstance().getGameConfig('unitList') as any[];
Common.GameSubTipConfigs = this.jsonData.tipsArray//ShengRiJingXiConfig.getInstance().getGameConfig('tipsArray');
Common.GameSubAnswerConfigs = this.jsonData.answersArray//ShengRiJingXiConfig.getInstance().getGameConfig('answersArray');
}
initComponent() {
for (const node of this.layerNode) {
node.active = false;
}
this.refreshLayer();
EventMgr.onEvent_custom(ryw_Event.itemIconTouchTrue, (data_) => {
this.itemIconTouchCallBack(data_.targetNode);
}, this);
EventMgr.onEvent_custom(ryw_Event.NormalTouchEndCheck, (data_) => {
this.normalTouchEndCheckCallBack(data_.targetNode);
}, this);
EventMgr.onEvent_custom(ryw_Event.timeOut, (tab) => {
this.endGameView(0);
}, this);
}
refreshLayer() {
let node = this.layerNode[this.curLayerIndex];
node.active = true;
let title = this.titleArrayConfig[this.curLayerIndex];
let lab = this.node.getChildByName("标题").getChildByName("lab");
lab.getComponent(cc.Label).string = title;
Game.ins.setGameTitle(title)
this.itemIconList.active = true;
let scr: ItemIconList = this.itemIconList.getComponent('ItemIconList');
scr.setIconListData(this.unitListConfig[0].unitIconList, this.checkNodeList.children, this.unitNodeList);
}
itemIconTouchCallBack(targetNode: any) {
this.completedBehavior.add(targetNode.checkNode.name);
console.log("targetNodeName+++++++++++++++++++++>" + targetNode.checkNode.name);
this.showQiPao(this.unitListConfig[0].unitLog[targetNode.iconIndex]);
// if (this.completedBehavior.size == this.unitListConfig[0].unitLog.length - 1) {
// this.scheduleOnce(() => {
// let curLayerNode = this.layerNode[this.curLayerIndex];
// curLayerNode.getChildByName("背景").getChildByName("门关上").active = false;
// curLayerNode.getChildByName("背景").getChildByName("门开").active = true;
// curLayerNode.getChildByName("role").getChildByName("女2").active = true;
// curLayerNode.getChildByName("checkNodeList").getChildByName("清洁服1").active = true;
// }, 3);
// } else
if (this.completedBehavior.size == this.unitListConfig[0].unitLog.length) {
this.scheduleOnce(() => {
this.endGameView(1);
}, 3);
}
}
normalTouchEndCheckCallBack(targetNode: any) {
console.log("targetNodeName+++++++++++++++++++++>" + targetNode.name);
switch (targetNode.name) {
case "关门":
break;
default:
break;
}
}
showQiPao(curLog, func?) {
console.log("curLog==", curLog);
if (curLog.effectUrl) {
Common5.playEffectCustom("shengrijingxi", curLog.effectUrl);
}
let string_ = curLog.str;
let qiPaoPos_ = curLog.qiPaoPos;
let delayTime_ = curLog.delayTime || 3;
if (qiPaoPos_ != -1) {
let qiPao = this.node.getChildByName("qiPao").getChildByName("qiPao_" + qiPaoPos_);
qiPao.stopAllActions()
qiPao.getChildByName("str").getComponent(cc.Label).string = string_
qiPao.active = true
qiPao.scale = 0
cc.tween(qiPao)
.to(0.2, { scale: 1 })
.delay(3)
.call(() => {
qiPao.active = false
})
.start();
}
else {
let logPrefab = this.node.getChildByName('logPrefab')
let script_: logPrefabScript = logPrefab.getComponent('logPrefabScript')
script_.setDailogShow(string_)
}
this.scheduleOnce(() => {
if (func) {
func();
}
}, delayTime_);
}
endGameView(touchIndex) {
Game.ins.stopTime();
this.node.getChildByName("mask").active = true;
this.scheduleOnce(() => {
// this.node.getChildByName("mask").active = true;
if (touchIndex == 0) {
Game.ins.showFail();;
} else {
Game.ins.showSuccess();;
}
}, 3)
}
nextLayer() {
this.curLayerIndex++;
Common.subLevel = this.curLayerIndex;
Game.ins.updateTishiBtn()
if (this.curLayerIndex > 2) {
}
else {
for (let i = 0; i < this.layerNode.length; i++) {
if (this.layerNode[i].active) {
cc.tween(this.layerNode[i])
.delay(3.0)
.to(1, { opacity: 0 })
.call(() => {
this.layerNode[i].active = false;
this.refreshLayer();
})
.start();
} else {
this.layerNode[i].active = false;
}
};
}
}
openTouchEvent(node) {
node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
}
closeTouchEvent(node: cc.Node) {
node.off(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
node.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
node.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
node.off(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
}
touchStartNode(event) {
let target = event.target;
console.log('touchStartNode');
}
touchMoveNode(event) {
}
touchEndNode(event) {
let target = event.target
let logPrefab = this.node.getChildByName('logPrefab')
logPrefab.getChildByName('duihua').active = false;
}
}