我智商爆棚
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import DaDianScript from "../../../FrameWork/Base/DaDianScript";
import WordGameBaseComponent from "../../../FrameWork/Base/WordGameBaseComptent";
import { ryw_Event } from "../../../FrameWork/Event/EventEnum";
import EventMgr from "../../../FrameWork/Event/EventMgr";
import Common from "../../../FrameWork/Util/Common";
import Common5 from "../../../Platform/th/Common5";
import Game from "../../../Scripts/Game";
import CccGame from "../../../WordGame/gameComScript/CccGame/CccGame";
import logPrefabScript from "../../../WordGame/gameComScript/logPrefabScript";
// import NiXiRenShengConfig from "./NiXiRenShengConfig";
const { ccclass, property } = cc._decorator;
@ccclass
export default class NiXiRenShengScript extends WordGameBaseComponent {
@property(cc.Node)
layerNode: cc.Node[] = [];
@property(cc.Node)
chooseLayer: cc.Node = null;
@property(cc.Node)
chooseContent: cc.Node = null;
//当前层级下标
curLayerIndex = 0;
//当前进度
curSchedule = [];
touchTargetNodeSet: Set<string> = null;
//文本配置
titleArrayConfig: string[] = [];
duihuaArrayConfig: any[] = [];
chooseListConfig: any = null;
start() {
super.start();
DaDianScript.userEnterDaDian();
this.openTouchEvent(this.node.getChildByName('bg'));
Common5.getJsonFromBundle(Common5.selectGameInfo.bundle,'script/NiXiRenShengConfig',(assest)=>{
this.jsonData = assest.json
this.initParameters();
this.initComponent();
})
Common5.playMusicCustom('nixirensheng', 'sound/背景')
}
initParameters() {
this.curLayerIndex = 0;
this.curSchedule = [];
this.touchTargetNodeSet = new Set();
this.titleArrayConfig = this.jsonData.titleArray //NiXiRenShengConfig.getInstance().getGameConfig('titleArray') as string[];
this.duihuaArrayConfig = this.jsonData.duihuaArray //NiXiRenShengConfig.getInstance().getGameConfig('duihuaArray') as any[];
this.chooseListConfig = this.jsonData.chooseList //NiXiRenShengConfig.getInstance().getGameConfig('chooseList');
Common.Type = this.curLayerIndex;
Common.subLevel = this.curLayerIndex;
Common.GameSubTipConfigs = this.jsonData.tipsArray //NiXiRenShengConfig.getInstance().getGameConfig('tipsArray');
Common.GameSubAnswerConfigs = this.jsonData.answersArray //NiXiRenShengConfig.getInstance().getGameConfig('answersArray');
EventMgr.onEvent_custom(ryw_Event.NormalTouchEndCheck, (data_) => {
this.normalTouchCallback(data_.targetNode);
}, this);
EventMgr.onEvent_custom(ryw_Event.NormalTouchMoveCheck, (data_) => {
this.normalTouchCallback(data_.targetNode);
}, this);
}
initComponent() {
for (const node of this.layerNode) {
node.active = false;
}
let title = this.titleArrayConfig[this.curLayerIndex];
let lab = this.node.getChildByName("标题").getChildByName("lab");
lab.getComponent(cc.Label).string = title;
Game.ins.setGameTitle(title)
for (let index = 0; index < this.chooseContent.children.length; index++) {
const element = this.chooseContent.children[index];
let funcGroup = CccGame.onNodeTouchMoreClickEvent(element, false, 1, { touchIndex: index });
funcGroup.setCompleteListener((data_) => {
this.nodeTouchClickCallback(data_.targetNode);
});
}
this.refreshLayer();
}
refreshLayer() {
let node = this.layerNode[this.curLayerIndex];
node.active = true;
if (this.curLayerIndex == 4) {
this.showDuiHua(this.duihuaArrayConfig[0], () => {
this.endGameView(0);
});
} else {
this.node.getChildByName("logLayer").active = true;
let chooseLog = this.chooseListConfig[this.curLayerIndex].chooseLog;
let log = this.node.getChildByName("logLayer").getChildByName("str");
log.getComponent(cc.Label).string = chooseLog;
this.chooseLayer.active = true;
let chooseIconList = this.chooseListConfig[this.curLayerIndex].chooseIconList;
for (let index = 0; index < chooseIconList.length; index++) {
const element = chooseIconList[index];
let icon = this.chooseContent.children[index].getChildByName("icon");
Common5.getSpriteFrameFromBundle("nixirensheng", element.url, icon.getComponent(cc.Sprite));
let nameTmp = element.url.split("/");
console.log("btnname:", nameTmp[nameTmp.length - 1]);
this.chooseContent.children[index].name = nameTmp[nameTmp.length - 1];
}
let chooseSays = this.chooseListConfig[this.curLayerIndex].chooseSays;
this.node.getChildByName("mask").active = true;
this.showDuiHua(chooseSays[0], () => {
if (chooseSays[1]) {
this.showDuiHua(chooseSays[1], () => {
this.node.getChildByName("mask").active = false;
});
} else {
this.node.getChildByName("mask").active = false;
}
});
}
if (this.curLayerIndex == 3) {
let role = this.layerNode[this.curLayerIndex].getChildByName('美女');
role.children[this.curSchedule[2] - 1].active = true;
}
}
nodeTouchClickCallback(targetNode: cc.Node) {
console.log("+++++++++++++++++++++>" + targetNode.name);
this.chooseLayer.active = false;
let chooseInfo = this.chooseListConfig[this.curLayerIndex].chooseIconList[targetNode['touchIndex']];
if (this.curLayerIndex == 3 && targetNode['touchIndex'] == 0) {
// if (this.touchTargetNodeSet.has("开关")) {
// }
let role2 = this.layerNode[this.curLayerIndex].getChildByName('外卖员');
role2.getChildByName('手').active = false;
role2.getChildByName('手拿蛋糕').active = true;
this.showDuiHua(this.duihuaArrayConfig[1], () => {
this.endGameView(1);
});
return;
}
if (chooseInfo.expression) {
let role = this.layerNode[this.curLayerIndex].getChildByName('美女');
for (const iterator of role.children) {
iterator.active = false;
}
role.getChildByName(chooseInfo.expression).active = true;
}
if (chooseInfo.Log) {
this.showDuiHua(chooseInfo.Log);
}
this.determine(targetNode['touchIndex']);
}
determine(touchIndex: number) {
this.curSchedule.push(touchIndex);
this.scheduleOnce(() => {
if (this.curSchedule.length < 3) {
this.nextLayer();
} else if (this.curSchedule.length == 3) {
if (this.curSchedule[0] == 1 && this.curSchedule[1] == 2) {
if (this.curSchedule[2] == 1 || this.curSchedule[2] == 2) {
this.nextLayer();
return;
}
}
this.curLayerIndex++;
this.nextLayer();
} else if (this.curSchedule.length == 4) {
this.endGameView(0);
}
}, 3.5);
}
normalTouchCallback(targetNode) {
console.log("+++++++++++++++++++++>" + targetNode.name);
this.touchTargetNodeSet.add(targetNode.name);
}
//显示对话
showDuiHua(curLog, func?) {
console.log("curLog==", curLog);
if (curLog.effectUrl) {
Common5.playEffectCustom("nixirensheng", curLog.effectUrl);
}
let string_ = curLog.str
let qiPaoPos_ = curLog.qiPaoPos
let delayTime_ = curLog.delayTime || 3;
let node = this.layerNode[this.curLayerIndex];
if (qiPaoPos_ != -1) {
let qiPao = node.getChildByName("qiPao").getChildByName("qiPao_" + qiPaoPos_);
qiPao.stopAllActions()
qiPao.getChildByName("str").getComponent(cc.Label).string = string_
qiPao.active = true
qiPao.scale = 0
cc.tween(qiPao)
.to(0.2, { scale: 1 })
.delay(delayTime_)
.call(() => {
qiPao.active = false
})
.start();
}
else {
let logPrefab = this.node.getChildByName('logPrefab')
let script_: logPrefabScript = logPrefab.getComponent('logPrefabScript')
script_.setDailogShow(string_, delayTime_)
}
this.scheduleOnce(() => {
if (func) {
func();
}
}, delayTime_);
}
nextLayer() {
this.curLayerIndex++;
//Common.subLevel = this.curLayerIndex;
this.node.getChildByName("logLayer").active = false;
for (let i = 0; i < this.layerNode.length; i++) {
if (this.layerNode[i].active) {
cc.tween(this.layerNode[i])
.delay(1.0)
.to(1, { opacity: 0 })
.call(() => {
this.layerNode[i].active = false;
this.refreshLayer();
})
.start();
} else {
this.layerNode[i].active = false;
}
};
}
endGameView(touchIndex: number) {
this.node.getChildByName("mask").active = true;
Game.ins.stopTime();
this.node.getChildByName("logLayer").active = false;
for (let i = 0; i < this.layerNode.length; i++) {
if (this.layerNode[i].active) {
cc.tween(this.layerNode[i])
.delay(1.0)
.to(1, { opacity: 0 })
.call(() => {
let endLayer = this.node.getChildByName("endLayer");
endLayer.active = true;
endLayer.getChildByName(touchIndex.toString()).active = true;
if (touchIndex == 0) {
this.scheduleOnce(() => {
Game.ins.showFail();
}, 3);
} else {
this.scheduleOnce(() => {
Game.ins.showSuccess();
}, 3);
}
})
.start();
} else {
this.layerNode[i].active = false;
}
};
}
openTouchEvent(node) {
node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
}
closeTouchEvent(node: cc.Node) {
node.off(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
node.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
node.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
node.off(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
}
touchStartNode(event) {
let target = event.target;
console.log('touchStartNode');
}
touchMoveNode(event) {
}
touchEndNode(event) {
let target = event.target
let logPrefab = this.node.getChildByName('logPrefab')
logPrefab.getChildByName('duihua').active = false;
}
//update(dt) { }
}