我智商爆棚
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wozhishangbaopeng/assets/WordGame/gameComScript/touch/NodeMoveMoreChecksScript.ts

179 lines
4.3 KiB

// Learn TypeScript:
// - https://docs.cocos.com/creator/2.4/manual/en/scripting/typescript.html
// Learn Attribute:
// - https://docs.cocos.com/creator/2.4/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
// - https://docs.cocos.com/creator/2.4/manual/en/scripting/life-cycle-callbacks.html
import { ryw_Event } from "../../../FrameWork/Event/EventEnum";
import EventMgr from "../../../FrameWork/Event/EventMgr";
import Common5 from "../../../Platform/th/Common5";
const { ccclass, property } = cc._decorator;
@ccclass
export default class NodeMoveMoreChecksScript extends cc.Component {
@property(cc.Node)
emitTarget: cc.Node = null
@property(cc.Node)
checkNodes: cc.Node[] = []
@property(cc.Node)
tiggerNode: cc.Node = null
@property(cc.Node)
tiggerNode2: cc.Node = null
@property(cc.Node)
hideTirNode: cc.Node = null
@property(cc.Boolean)
isSpineAnim: boolean = false
@property(cc.String)
spineAnim: string = ''
@property(cc.Node)
spineNode: cc.Node = null
@property(cc.Boolean)
isSpineNodeHide: boolean = false
@property(cc.AudioSource)
effectUrl: cc.AudioSource = null
@property({ type: [cc.Component.EventHandler], tooltip: 'check回调' })
tiggerCallBack: cc.Component.EventHandler[] = [];
// LIFE-CYCLE CALLBACKS:
touchStartPosi = null
onLoad() {
}
start() {
if (!this.emitTarget) {
this.emitTarget = this.node
}
this.scheduleOnce(()=>{
this.initTouchEvent(this.emitTarget, this.checkNodes)
},0.1)
this.node.attr({ scr: this });
}
openTouchEvent(node) {
node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
}
closeTouchEvent(node: cc.Node) {
node.off(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
node.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
node.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
node.off(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
}
touchStartNode(event) {
Common5.playEffect("点击音效");
let target = event.target
let posi = event.getLocation()//世界坐标
this.touchStartPosi = posi
console.log('touchStartNode', target.zIndex)
}
initTouchEvent(node, checkNodes) {
var attrs = {
checkNodes: checkNodes,
recoveposi: node.getPosition(),//初始位置
};
node.attr(attrs);
this.openTouchEvent(node)
}
cancelTouchEvent() {
this.closeTouchEvent(this.emitTarget);
}
touchMoveNode(event) {
let posi = event.getLocation()//世界坐标
let target = event.target
posi = target.parent.convertToNodeSpaceAR(posi)
target.setPosition(posi)
}
touchEndNode(event) {
let target = event.target
let ischeck = false
for(let i= 0; i<target.checkNodes.length; i++){
let checkNode = target.checkNodes[i]
if(checkNode.active){
if (Common5.checkIntersectsBox(target, checkNode)) {
ischeck = true
let call = this.tiggerCallBack[i]
if(call){
checkNode.active = false
let recoveposi = target["recoveposi"]
target.active = false
target.setPosition(recoveposi)
call.emit([target])
break
}
}
}
}
if(!ischeck){
if (target["recoveposi"]) {
this.nodeMoveToRecovery(target, target["recoveposi"])
}
}
//
}
nodeMoveToRecovery(node, oldPosi: cc.Vec2, func?: Function) {
cc.tween(node)
.to(0.1, { x: oldPosi.x, y: oldPosi.y })
.call(() => {
if (func) {
func()
}
})
.start()
}
}