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wozhishangbaopeng/assets/WordGame/gameComScript/touch/NodeDirMoveAnimScript .ts

136 lines
3.7 KiB

//move方向事件茬点使用
const { ccclass, property } = cc._decorator;
enum MOVEDIR {
UP,
DOWN,
LEFT,
RIGHT,
}
@ccclass
export default class NodeDirMoveAnimScript extends cc.Component {
@property({
type: cc.Enum(MOVEDIR),
displayName: '方向',
})
directIndex: MOVEDIR = MOVEDIR.UP;
@property(cc.Integer)
directvalue: number = 100;
@property(cc.Node)
emitTarget: cc.Node = null
@property({
displayName: '触发后触摸节点是否隐藏',
})
isEmitTargetHide: boolean = false;
@property(cc.Node)
ChaDianNode: cc.Node = null;
@property(cc.Node)
tiggerNode: cc.Node[] = [];
// LIFE-CYCLE CALLBACKS:
touchStartPosi = null;
nodeStartPosi = null;
nodeEndPosi = null;
onLoad() {
if (!this.emitTarget) {
this.emitTarget = this.node
}
this.openTouchEvent(this.emitTarget);
}
start() {
}
openTouchEvent(node) {
node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
}
closeTouchEvent(node: cc.Node) {
node.off(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
node.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
node.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
node.off(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
}
touchStartNode(event) {
let target = event.target as cc.Node
let posi = event.getLocation()//世界坐标
this.touchStartPosi = posi
this.nodeStartPosi = target.getPosition();
console.log('touchStartNode')
}
touchMoveNode(event) {
let target = event.target
let posi = event.getLocation()//世界坐标
if (this.directIndex == MOVEDIR.UP) {
if ((posi.y - this.touchStartPosi.y) >= this.directvalue) {
this.nodeEndPosi = cc.v3(this.nodeStartPosi.x, this.nodeStartPosi.y + this.directvalue);
console.log('UP')
this.checkView()
}
} else if (this.directIndex == MOVEDIR.DOWN) {
if ((this.touchStartPosi.y - posi.y) >= this.directvalue) {
this.nodeEndPosi = cc.v3(this.nodeStartPosi.x, this.nodeStartPosi.y - this.directvalue);
console.log('DOWN')
this.checkView()
}
} else if (this.directIndex == MOVEDIR.RIGHT) {
if ((posi.x - this.touchStartPosi.x) >= this.directvalue) {
this.nodeEndPosi = cc.v3(this.nodeStartPosi.x + this.directvalue, this.nodeStartPosi.y);
console.log('RIGHT')
this.checkView()
}
} else if (this.directIndex == MOVEDIR.LEFT) {
if ((this.touchStartPosi.x - posi.x) >= this.directvalue) {
this.nodeEndPosi = cc.v3(this.nodeStartPosi.x - this.directvalue, this.nodeStartPosi.y);
console.log('LEFT')
this.checkView()
}
}
}
checkView() {
cc.tween(this.emitTarget)
.to(0.5, { position: this.nodeEndPosi })
.call(() => {
this.emitTarget.active = !this.isEmitTargetHide;
if (this.ChaDianNode) {
this.ChaDianNode.active = true;
}
for (const node of this.tiggerNode) {
node.active = true;
}
})
.start();
}
touchEndNode(event) {
let target = event.target
}
// update (dt) {}
}