我智商爆棚
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wozhishangbaopeng/assets/WordGame/gameComScript/touch/ANodeReplaceCheckScript.ts

200 lines
5.8 KiB

import { ryw_Event } from "../../../FrameWork/Event/EventEnum";
import EventMgr from "../../../FrameWork/Event/EventMgr";
import GameReport from "../../../FrameWork/Report/ZyZyReport";
import Common5 from "../../../Platform/th/Common5";
const { ccclass, property } = cc._decorator;
@ccclass
export default class ANodeReplaceCheckScript extends cc.Component {
@property(cc.Node)
emitTarget: cc.Node = null
@property(cc.Node)
primaryNode: cc.Node = null
@property(cc.Node)
checkNode: cc.Node = null
@property(cc.Node)
tiggerNodeArray: cc.Node[] = []
@property(cc.Node)
hideTirNodeArray: cc.Node[] = []
@property(cc.Node)
allowEmitNode: cc.Node = null
@property(cc.Boolean)
isSpineAnim: boolean = false
@property(cc.String)
spineAnim: string = ''
@property(cc.Node)
spineNode: cc.Node = null
@property(cc.Node)
maskNode: cc.Node = null
@property(cc.Boolean)
isSpineNodeHide: boolean = false
@property(cc.AudioSource)
effectUrl: cc.AudioSource = null
@property(cc.Node)
moveNode: cc.Node = null
@property(cc.Node)
attrNodeArray: cc.Node[] = []
// LIFE-CYCLE CALLBACKS:
touchStartPosi = null
onLoad() {
if (!this.emitTarget) {
this.emitTarget = this.node
}
this.emitTarget.opacity = 0;
this.initTouchEvent(this.emitTarget, this.checkNode)
}
start() {
}
openTouchEvent(node) {
node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
}
closeTouchEvent(node: cc.Node) {
node.off(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
node.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
node.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
node.off(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
}
touchStartNode(event) {
let target = event.target;
target.opacity = 255;
this.primaryNode.active = false;
target.pauseAllActions();
Common5.playEffect("点击音效");
EventMgr.emitEvent_custom(ryw_Event.openBGMove, { open: false });
target['saveWorldPos'] = target.convertToWorldSpaceAR(cc.Vec2.ZERO);
}
initTouchEvent(node, checkNode) {
var attrs = {
checkNode: checkNode,
recoveposi: node.getPosition(),//初始位置
recoveparent: node.parent,
scr: this //脚本
};
node.attr(attrs);
this.openTouchEvent(node)
}
cancelTouchEvent() {
this.closeTouchEvent(this.emitTarget);
}
touchMoveNode(event) {
let target = event.target
if (this.moveNode) {
target.parent = this.moveNode;
}
let posi = event.getLocation()//世界坐标
posi = target.parent.convertToNodeSpaceAR(posi)
target.setPosition(posi)
}
touchEndNode(event) {
let target = event.target;
let checkNode = target.checkNode;
if (!this.allowEmitNode || this.allowEmitNode.active) {
if (Common5.checkIntersectsBox(target, checkNode)) {
target.active = false
if (this.effectUrl) {
this.effectUrl.play();
}
let callbacks = () => {
target.checkNode.active = false;
for (const iterator of this.tiggerNodeArray) {
iterator.active = true;
}
for (const iterator of this.hideTirNodeArray) {
iterator.active = false;
}
if (this.maskNode) {
this.maskNode.active = false;
}
if (this.isSpineNodeHide && this.spineNode) {
this.spineNode.active = false
}
target.attrNodeArray = this.attrNodeArray;
GameReport.BtnsReport(target.name, Common5.selectGameInfo.titleUrl);
console.log("[GameReport]++++++++++++++++++++++>" + target.name);
EventMgr.emitEvent_custom(ryw_Event.NormalTouchMoveCheck, { targetNode: target })
}
if (this.isSpineAnim) {
if (this.maskNode) {
this.maskNode.active = true;
}
this.spineNode.active = true
this.spineNode.getComponent(sp.Skeleton).setAnimation(0, this.spineAnim, false)
this.spineNode.getComponent(sp.Skeleton).setCompleteListener(callbacks);
} else {
callbacks();
}
}
}
if (target["recoveposi"]) {
if (target["recoveparent"]) {
this.nodeMoveToRecovery(target, target["recoveposi"], target["recoveparent"])
} else {
this.nodeMoveToRecovery(target, target["recoveposi"])
}
}
EventMgr.emitEvent_custom(ryw_Event.openBGMove, { open: true });
}
nodeMoveToRecovery(node, oldPosi: cc.Vec2, recoveparent?: cc.Node, func?: Function) {
cc.tween(node)
.to(0.1, { position: node.parent.convertToNodeSpaceAR(node['saveWorldPos']) })
.set({ parent: recoveparent, position: oldPosi })
.call(() => {
node.opacity = 0;
this.primaryNode.active = node.active;
if (func) {
func()
}
})
.start()
}
// update (dt) {}
}