我智商爆棚
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import { ryw_Event } from "../../../FrameWork/Event/EventEnum";
import EventMgr from "../../../FrameWork/Event/EventMgr";
import GameReport from "../../../FrameWork/Report/ZyZyReport";
import Common5 from "../../../Platform/th/Common5";
const { ccclass, property } = cc._decorator;
@ccclass
export default class ANodeClickScript extends cc.Component {
@property({
type: cc.Node,
displayName: '触发节点'
})
emitTarget: cc.Node = null
@property({
displayName: '是否隐藏触发节点'
})
isEmitTargetHide: boolean = false
@property({
displayName: '点击次数'
})
emitTimes: number = 1;
@property({
type: [cc.Node],
displayName: '需展示的节点'
})
tiggerNodeArray: cc.Node[] = []
@property({
type: [cc.Node],
displayName: '需隐藏的节点'
})
hideTirNodeArray: cc.Node[] = []
@property({
type: cc.Node,
displayName: '允许触发节点',
tooltip: '该节点active为true时才能触发事件',
})
allowEmitNode: cc.Node = null
@property({
displayName: '是否触发动画'
})
isSpineAnim: boolean = false
@property({
displayName: '动画名'
})
spineAnim: string = ''
@property({
type: cc.Node,
displayName: '动画节点'
})
spineNode: cc.Node = null
@property({
type: cc.Node,
displayName: '遮罩节点',
tooltip: '触发动画时防点击遮罩节点',
})
maskNode: cc.Node = null
@property({
displayName: '隐藏动画',
tooltip: '动画播放完毕后是否隐藏',
})
isSpineNodeHide: boolean = false
@property({
type: cc.AudioSource,
displayName: '音效'
})
effectUrl: cc.AudioSource = null
@property({
type: [cc.Node],
displayName: '绑定节点'
})
attrNodeArray: cc.Node[] = []
@property({
displayName: '是否发送通知'
})
isReport: boolean = true
// LIFE-CYCLE CALLBACKS:
curEmitTimes = 0;
onLoad() {
if (!this.emitTarget) {
this.emitTarget = this.node
}
this.openTouchEvent(this.emitTarget)
this.curEmitTimes = 0;
}
start() {
}
openTouchEvent(node) {
node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
}
closeTouchEvent(node: cc.Node) {
node.off(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
node.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
node.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
node.off(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
}
touchStartNode(event) {
Common5.playEffect("点击音效");
let target = event.target
console.log('touchStartNode')
this.addEmitTimes();
}
addEmitTimes() {
if (this.curEmitTimes == 0) {
this.curEmitTimes++;
this.scheduleOnce(() => {
this.curEmitTimes = 0;
}, 2);
} else {
this.curEmitTimes++;
}
}
touchMoveNode(event) {
}
touchEndNode(event) {
if (this.curEmitTimes < this.emitTimes) {
return;
}
let target = event.target;
if (!this.allowEmitNode || this.allowEmitNode.active) {
if (this.effectUrl) {
this.effectUrl.play()
}
if (this.isEmitTargetHide) {
target.active = false;
}
let callbacks = () => {
for (const iterator of this.tiggerNodeArray) {
iterator.active = true;
}
for (const iterator of this.hideTirNodeArray) {
iterator.active = false;
}
if (this.maskNode) {
this.maskNode.active = false;
}
if (this.isSpineNodeHide && this.spineNode) {
this.spineNode.active = false;
}
target.attrNodeArray = this.attrNodeArray;
if (this.isReport) {
GameReport.BtnsReport(target.name, Common5.selectGameInfo.titleUrl);
console.log("[GameReport]++++++++++++++++++++++>" + target.name);
}
EventMgr.emitEvent_custom(ryw_Event.NormalTouchEndCheck, { targetNode: target })
}
if (this.isSpineAnim) {
if (this.maskNode) {
this.maskNode.active = true;
}
this.spineNode.active = true
this.spineNode.getComponent(sp.Skeleton).setAnimation(0, this.spineAnim, false)
this.spineNode.getComponent(sp.Skeleton).setCompleteListener(callbacks);
} else {
callbacks();
}
}
}
nodeMoveToRecovery(node, oldPosi: cc.Vec2, func?: Function) {
cc.tween(node)
.to(0.1, { x: oldPosi.x, y: oldPosi.y })
.call(() => {
if (func) {
func()
}
})
.start()
}
// update (dt) {}
}