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221 lines
5.4 KiB
221 lines
5.4 KiB
import { ryw_Event } from "../../../FrameWork/Event/EventEnum";
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import EventMgr from "../../../FrameWork/Event/EventMgr";
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import GameReport from "../../../FrameWork/Report/ZyZyReport";
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import Common5 from "../../../Platform/th/Common5";
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const { ccclass, property } = cc._decorator;
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@ccclass
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export default class ANodeClickScript extends cc.Component {
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@property({
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type: cc.Node,
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displayName: '触发节点'
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})
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emitTarget: cc.Node = null
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@property({
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displayName: '是否隐藏触发节点'
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})
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isEmitTargetHide: boolean = false
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@property({
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displayName: '点击次数'
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})
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emitTimes: number = 1;
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@property({
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type: [cc.Node],
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displayName: '需展示的节点'
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})
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tiggerNodeArray: cc.Node[] = []
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@property({
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type: [cc.Node],
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displayName: '需隐藏的节点'
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})
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hideTirNodeArray: cc.Node[] = []
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@property({
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type: cc.Node,
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displayName: '允许触发节点',
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tooltip: '该节点active为true时才能触发事件',
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})
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allowEmitNode: cc.Node = null
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@property({
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displayName: '是否触发动画'
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})
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isSpineAnim: boolean = false
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@property({
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displayName: '动画名'
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})
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spineAnim: string = ''
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@property({
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type: cc.Node,
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displayName: '动画节点'
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})
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spineNode: cc.Node = null
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@property({
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type: cc.Node,
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displayName: '遮罩节点',
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tooltip: '触发动画时防点击遮罩节点',
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})
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maskNode: cc.Node = null
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@property({
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displayName: '隐藏动画',
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tooltip: '动画播放完毕后是否隐藏',
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})
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isSpineNodeHide: boolean = false
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@property({
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type: cc.AudioSource,
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displayName: '音效'
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})
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effectUrl: cc.AudioSource = null
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@property({
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type: [cc.Node],
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displayName: '绑定节点'
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})
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attrNodeArray: cc.Node[] = []
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@property({
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displayName: '是否发送通知'
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})
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isReport: boolean = true
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// LIFE-CYCLE CALLBACKS:
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curEmitTimes = 0;
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onLoad() {
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if (!this.emitTarget) {
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this.emitTarget = this.node
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}
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this.openTouchEvent(this.emitTarget)
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this.curEmitTimes = 0;
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}
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start() {
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}
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openTouchEvent(node) {
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node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
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node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
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node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
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node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
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}
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closeTouchEvent(node: cc.Node) {
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node.off(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
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node.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
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node.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
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node.off(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
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}
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touchStartNode(event) {
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Common5.playEffect("点击音效");
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let target = event.target
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console.log('touchStartNode')
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this.addEmitTimes();
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}
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addEmitTimes() {
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if (this.curEmitTimes == 0) {
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this.curEmitTimes++;
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this.scheduleOnce(() => {
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this.curEmitTimes = 0;
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}, 2);
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} else {
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this.curEmitTimes++;
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}
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}
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touchMoveNode(event) {
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}
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touchEndNode(event) {
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if (this.curEmitTimes < this.emitTimes) {
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return;
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}
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let target = event.target;
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if (!this.allowEmitNode || this.allowEmitNode.active) {
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if (this.effectUrl) {
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this.effectUrl.play()
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}
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if (this.isEmitTargetHide) {
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target.active = false;
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}
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let callbacks = () => {
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for (const iterator of this.tiggerNodeArray) {
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iterator.active = true;
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}
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for (const iterator of this.hideTirNodeArray) {
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iterator.active = false;
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}
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if (this.maskNode) {
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this.maskNode.active = false;
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}
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if (this.isSpineNodeHide && this.spineNode) {
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this.spineNode.active = false;
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}
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target.attrNodeArray = this.attrNodeArray;
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if (this.isReport) {
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GameReport.BtnsReport(target.name, Common5.selectGameInfo.titleUrl);
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console.log("[GameReport]++++++++++++++++++++++>" + target.name);
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}
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EventMgr.emitEvent_custom(ryw_Event.NormalTouchEndCheck, { targetNode: target })
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}
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if (this.isSpineAnim) {
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if (this.maskNode) {
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this.maskNode.active = true;
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}
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this.spineNode.active = true
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this.spineNode.getComponent(sp.Skeleton).setAnimation(0, this.spineAnim, false)
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this.spineNode.getComponent(sp.Skeleton).setCompleteListener(callbacks);
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} else {
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callbacks();
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}
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}
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}
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nodeMoveToRecovery(node, oldPosi: cc.Vec2, func?: Function) {
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cc.tween(node)
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.to(0.1, { x: oldPosi.x, y: oldPosi.y })
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.call(() => {
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if (func) {
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func()
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}
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})
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.start()
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}
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// update (dt) {}
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}
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