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198 lines
5.8 KiB
198 lines
5.8 KiB
import { ryw_Event } from "../../../FrameWork/Event/EventEnum";
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import EventMgr from "../../../FrameWork/Event/EventMgr";
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import GameReport from "../../../FrameWork/Report/ZyZyReport";
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import Common5 from "../../../Platform/th/Common5";
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const { ccclass, property } = cc._decorator;
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@ccclass
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export default class ANodeCheckScript extends cc.Component {
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@property(cc.Node)
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emitTarget: cc.Node = null
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@property(cc.Node)
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checkNode: cc.Node = null
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@property(cc.Node)
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tiggerNodeArray: cc.Node[] = []
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@property(cc.Node)
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hideTirNodeArray: cc.Node[] = []
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@property(cc.Node)
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allowEmitNode: cc.Node = null
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@property(cc.Boolean)
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isSpineAnim: boolean = false
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@property(cc.String)
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spineAnim: string = ''
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@property(cc.Node)
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spineNode: cc.Node = null
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@property(cc.Node)
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maskNode: cc.Node = null
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@property(cc.Boolean)
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isSpineNodeHide: boolean = false
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@property(cc.AudioSource)
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effectUrl: cc.AudioSource = null
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@property(cc.Node)
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moveNode: cc.Node = null
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@property(cc.Node)
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attrNodeArray: cc.Node[] = []
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@property(cc.Boolean)
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isToRecovery: boolean = true
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// LIFE-CYCLE CALLBACKS:
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touchStartPosi = null
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onLoad() {
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if (!this.emitTarget) {
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this.emitTarget = this.node
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}
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this.initTouchEvent(this.emitTarget, this.checkNode)
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this.node['cancelTouchEvent'] = () => {
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this.closeTouchEvent(this.emitTarget);
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}
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}
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start() {
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}
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openTouchEvent(node) {
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node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
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node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
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node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
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node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
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}
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closeTouchEvent(node: cc.Node) {
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node.off(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
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node.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
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node.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
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node.off(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
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}
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touchStartNode(event) {
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let target = event.target;
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target.pauseAllActions();
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Common5.playEffect("点击音效");
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EventMgr.emitEvent_custom(ryw_Event.openBGMove, { open: false });
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target['saveWorldPos'] = target.convertToWorldSpaceAR(cc.Vec2.ZERO);
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}
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initTouchEvent(node, checkNode) {
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var attrs = {
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checkNode: checkNode,
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recoveposi: node.getPosition(),//初始位置
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recoveparent: node.parent,
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scr: this //脚本
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};
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node.attr(attrs);
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this.openTouchEvent(node)
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}
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cancelTouchEvent() {
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this.closeTouchEvent(this.emitTarget);
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}
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touchMoveNode(event) {
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let target = event.target
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if (this.moveNode) {
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target.parent = this.moveNode;
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}
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let posi = event.getLocation()//世界坐标
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posi = target.parent.convertToNodeSpaceAR(posi)
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target.setPosition(posi)
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}
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touchEndNode(event) {
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let target = event.target;
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let checkNode = target.checkNode;
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if (!this.allowEmitNode || this.allowEmitNode.active) {
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if (Common5.checkIntersectsBox(target, checkNode)) {
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target.active = false
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if (this.effectUrl) {
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this.effectUrl.play();
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}
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let callbacks = () => {
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target.checkNode.active = false;
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for (const iterator of this.tiggerNodeArray) {
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iterator.active = true;
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}
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for (const iterator of this.hideTirNodeArray) {
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iterator.active = false;
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}
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if (this.maskNode) {
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this.maskNode.active = false;
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}
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if (this.isSpineNodeHide && this.spineNode) {
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this.spineNode.active = false
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}
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target.attrNodeArray = this.attrNodeArray;
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GameReport.BtnsReport(target.name, Common5.selectGameInfo.titleUrl);
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console.log("[GameReport]++++++++++++++++++++++>" + target.name);
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EventMgr.emitEvent_custom(ryw_Event.NormalTouchMoveCheck, { targetNode: target })
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}
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if (this.isSpineAnim) {
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if (this.maskNode) {
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this.maskNode.active = true;
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}
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this.spineNode.active = true
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this.spineNode.getComponent(sp.Skeleton).setAnimation(0, this.spineAnim, false)
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this.spineNode.getComponent(sp.Skeleton).setCompleteListener(callbacks);
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} else {
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callbacks();
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}
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}
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}
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if (target["recoveposi"]) {
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if (target["recoveparent"]) {
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this.nodeMoveToRecovery(target, target["recoveposi"], target["recoveparent"])
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} else {
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this.nodeMoveToRecovery(target, target["recoveposi"])
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}
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}
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target.resumeAllActions();
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EventMgr.emitEvent_custom(ryw_Event.openBGMove, { open: true });
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}
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nodeMoveToRecovery(node, oldPosi: cc.Vec2, recoveparent?: cc.Node, func?: Function) {
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if (this.isToRecovery) {
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cc.tween(node)
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.to(0.1, { position: node.parent.convertToNodeSpaceAR(node['saveWorldPos']) })
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.set({ parent: recoveparent, position: oldPosi })
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.call(() => {
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if (func) {
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func()
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}
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})
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.start()
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}
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}
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// update (dt) {}
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}
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