我智商爆棚
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//茬点专用touch事件
import { ryw_Event } from "../../FrameWork/Event/EventEnum";
import EventMgr from "../../FrameWork/Event/EventMgr";
import Common from "../../FrameWork/Util/Common";
import Common5 from "../../Platform/th/Common5";
const { ccclass, property } = cc._decorator;
@ccclass
export default class TouchEndScript extends cc.Component {
@property(cc.Node)
touchNode: cc.Node = null;
@property(cc.Node)
parentNode: cc.Node = null;
@property(cc.Node)
tiggerNode: cc.Node = null;
@property(cc.Node)
hideTirNode: cc.Node = null;
@property(cc.Node)
cadianParent: cc.Node = null;
// LIFE-CYCLE CALLBACKS:
@property(cc.Integer)
touchNodeIndex: number = -1;
onLoad() {
if (!this.touchNode) {
this.touchNode = this.node
}
if (this.touchNodeIndex != -1) {
} else {
if (this.parentNode) {
for (let i = 0; i < this.parentNode.childrenCount; i++) {
if (this.parentNode.children[i] == this.node) {
this.touchNodeIndex = i
break
}
}
}
}
}
start() {
this.openTouchEvent(this.touchNode)
}
openTouchEvent(node) {
node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
}
closeTouchEvent(node: cc.Node) {
node.off(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
node.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
node.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
node.off(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
}
touchStartNode(event) {
let target = event.target
console.log('TouchEndScript+++++++++++===茬点')
Common5.playEffect('点击茬点音效')
}
touchMoveNode(event) {
}
touchEndNode(event) {
let target = event.target
target.active = false
EventMgr.emitEvent_custom(ryw_Event.touchChaDianCheck, { touchIndex: this.touchNodeIndex })
// Common.getPrefabFromBundle("WordGame", "gameComPrefab/GouYuan", this.cadianParent, (node: cc.Node) => {
// cc.tween(node)
// .set({ parent: this.touchNode.parent, position: this.touchNode.position })
// .delay(2)
// .removeSelf()
// .start();
// })
if (this.tiggerNode) {
this.tiggerNode.active = true;
}
if (this.hideTirNode) {
this.hideTirNode.active = false;
}
}
nodeMoveToRecovery(node, oldPosi: cc.Vec2, func?: Function) {
cc.tween(node)
.to(0.1, { x: oldPosi.x, y: oldPosi.y })
.call(() => {
if (func) {
func()
}
})
.start()
}
// update (dt) {}
}