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131 lines
3.5 KiB
131 lines
3.5 KiB
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//影子拖动move事件
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import { ryw_Event } from "../../FrameWork/Event/EventEnum";
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import EventMgr from "../../FrameWork/Event/EventMgr";
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import GameReport from "../../FrameWork/Report/ZyZyReport";
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import Common5 from "../../Platform/th/Common5";
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const { ccclass, property } = cc._decorator;
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@ccclass
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export default class MoveTouchScript extends cc.Component {
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@property(cc.Node)
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touchNode: cc.Node = null;
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@property(cc.Node)
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MoveNode: cc.Node = null; //设计??
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@property(cc.Boolean)
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isPlayAnim: Boolean = false; //设计??
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@property(cc.String)
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playAnim: String = ''; //设计??
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onLoad() {
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if (!this.touchNode) {
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this.touchNode = this.node
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}
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if (!this.MoveNode) {
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this.MoveNode = this.node
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}
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}
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setTouchNode(checkNode, targetNode) {
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this.initTouchEvent(this.touchNode, checkNode, targetNode)
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}
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initTouchEvent(node, checkNode, targetNode) {
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var attrs = {
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checkNode: checkNode,
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recoveposi: node.getPosition(),//初始位置
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targetNode: targetNode,
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};
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node.attr(attrs);
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this.openTouchEvent(node)
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}
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openTouchEvent(node) {
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node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
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node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
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node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
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node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
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}
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closeTouchEvent(node: cc.Node) {
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node.off(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
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node.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
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node.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
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node.off(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
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}
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touchStartNode(event) {
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let target = event.target
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}
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touchMoveNode(event) {
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let posi = event.getLocation()//世界坐标
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let target = event.target
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posi = target.parent.convertToNodeSpaceAR(posi)
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target.setPosition(posi)
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}
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touchEndNode(event) {
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let target = event.target
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if (Common5.checkIntersectsBox(target, target.checkNode)) {
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Common5.playEffect('点击音效')
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target.active = false
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target.targetNode.active = true
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target.checkNode.active = false
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//呼吸动画
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if (target.targetNode.getChildByName('noAnim')) {
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} else {
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cc.tween(target.targetNode)
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.to(2, { scaleY: 0.99 })
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.to(2, { scaleY: 1.01 })
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.union()
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.repeatForever()
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.start()
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}
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GameReport.BtnsReport("人影" + target.roleName, Common5.selectGameInfo.titleUrl);
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console.log("[GameReport]++++++++++++++++++++++>" + "人影" + target.roleName);
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EventMgr.emitEvent_custom(ryw_Event.touchMoveCheck, { targetNode: target.targetNode })
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console.log('checkNode++++++++++true')
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} else {
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if (target["recoveposi"]) {
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this.nodeMoveToRecovery(target, target["recoveposi"])
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}
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}
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//
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}
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nodeMoveToRecovery(node, oldPosi: cc.Vec2, func?: Function) {
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cc.tween(node)
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.to(0.1, { x: oldPosi.x, y: oldPosi.y })
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.call(() => {
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if (func) {
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func()
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}
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})
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.start()
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}
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// update (dt) {}
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}
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