我智商爆棚
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import { ryw_Event } from "../../../FrameWork/Event/EventEnum";
import EventMgr from "../../../FrameWork/Event/EventMgr";
import GameReport from "../../../FrameWork/Report/ZyZyReport";
import Common5 from "../../../Platform/th/Common5";
const { ccclass, property } = cc._decorator;
@ccclass
export default class ItemIconTouchScript extends cc.Component {
@property(cc.Node)
touchNode: cc.Node = null;
@property(cc.Label)
touchName: cc.Label = null;
@property(cc.Node)
checkNode: cc.Node = null;
@property(cc.Node)
targetNode: cc.Node = null;
@property(cc.Node)
moveNode: cc.Node = null;
@property(cc.ScrollView)
scrollView: cc.ScrollView = null;
// onLoad() {}
setTouchNodeIcon(data_) {
Common5.getSpriteFrameFromBundle(data_.bandleName, data_.picPath, this.touchNode.getComponent(cc.Sprite));
if (this.touchName) {
this.touchName.string = data_.touchName;
}
if (data_.touchName) {
this.touchNode.name = data_.touchName;
}
this.onTouchEvent(this.touchNode, data_.iconIndex, data_.checkNode, data_.targetNode);
}
onTouchEvent(node, iconIndex, checkNode, targetNode) {
node.attr({
iconIndex: iconIndex,
checkNode: checkNode,
targetNode: targetNode,
recoveposi: node.getPosition(),//初始位置
recoveparent: this.touchNode.parent,//初始父节点
});
this.openTouchEvent(node)
}
openTouchEvent(node) {
node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
}
closeTouchEvent(node: cc.Node) {
node.off(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
node.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
node.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
node.off(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
}
touchStartNode(event) {
let target = event.target as cc.Node;
this.scrollView.enabled = false;
target.parent = this.moveNode;
let posi = event.getLocation()//世界坐标
posi = target.parent.convertToNodeSpaceAR(posi)
target.setPosition(posi)
EventMgr.emitEvent_custom(ryw_Event.openBGMove, { open: false });
}
touchMoveNode(event) {
let posi = event.getLocation()//世界坐标
let target = event.target
posi = target.parent.convertToNodeSpaceAR(posi)
target.setPosition(posi)
}
touchEndNode(event) {
let target = event.target;
this.scrollView.enabled = true;
if (target.checkNode.active && Common5.checkIntersectsBox(target, target.checkNode)) {
Common5.playEffect('放置成功');
target.checkNode.active = false;
this.node.active = false;
if (target.targetNode) {
target.targetNode.active = true;
}
GameReport.BtnsReport(target.name, Common5.selectGameInfo.titleUrl);
console.log("[GameReport]++++++++++++++++++++++>" + target.name);
EventMgr.emitEvent_custom(ryw_Event.itemIconTouchTrue, { targetNode: target })
} else {
Common5.playEffect('放置错误');
EventMgr.emitEvent_custom(ryw_Event.itemIconTouchFalse, { targetNode: target })
}
if (target["recoveposi"]) {
if (target["recoveparent"]) {
this.nodeMoveToRecovery(target, target["recoveposi"], target["recoveparent"]);
} else {
this.nodeMoveToRecovery(target, target["recoveposi"]);
}
}
EventMgr.emitEvent_custom(ryw_Event.openBGMove, { open: true });
}
nodeMoveToRecovery(node, oldPosi: cc.Vec2, oldParent?: cc.Node, func?: Function) {
if (!oldParent) {
oldParent = node.parent;
}
cc.tween(node)
.set({ parent: oldParent })
.to(0.1, { x: oldPosi.x, y: oldPosi.y })
.call(() => {
if (func) {
func()
}
})
.start()
}
}