我智商爆棚
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wozhishangbaopeng/assets/Scripts/MainSceneScript.ts

281 lines
8.5 KiB

// Learn TypeScript:
// - https://docs.cocos.com/creator/2.4/manual/en/scripting/typescript.html
// Learn Attribute:
// - https://docs.cocos.com/creator/2.4/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
// - https://docs.cocos.com/creator/2.4/manual/en/scripting/life-cycle-callbacks.html
import { ryw_Event } from "../FrameWork/Event/EventEnum";
import EventMgr from "../FrameWork/Event/EventMgr";
import GameReport, { ENTERTYPE } from "../FrameWork/Report/ZyZyReport";
import User from "../FrameWork/User/User";
import AppPlatform from "../FrameWork/Util/AppPlatform";
import Common5 from "../Platform/th/Common5";
import CommonDefine from "../Platform/th/CommonDefine";
import TTAPI from "../Platform/tt/TTAPI";
const { ccclass, property } = cc._decorator;
@ccclass
export default class MainScene extends cc.Component {
@property(cc.Node)
GameNode: cc.Node = null;
@property(cc.Node)
clickEffect: cc.Node = null;
@property(cc.Node)
levelNode: cc.Node = null;
@property(cc.Node)
mainNode: cc.Node = null;
// LIFE-CYCLE CALLBACKS:
isLoading = false;
// add 20231211
@property(cc.Node)
tt_logo: cc.Node = null;
@property(cc.Node)
tt_lingqufuli: cc.Node = null;
@property(cc.Node)
wx_logo: cc.Node = null;
@property(cc.Node)
loading: cc.Node = null;
@property(cc.Node)
tianjiashouye: cc.Node = null;
@property(cc.Node)
dingyue: cc.Node = null;
@property(cc.Node)
paihangbang: cc.Node = null;
public static ins: MainScene = null;
onLoad() {
if (AppPlatform.is_WECHAT_GAME_custom()) {
this.wx_logo.active = true;
this.tt_lingqufuli.active = false;
this.tt_logo.active = false;
this.tianjiashouye.active = false
this.dingyue.active = false
this.paihangbang.active = false
}
}
start() {
MainScene.ins = this;
TTAPI.createGridGamePanel()
AppPlatform.PlatformOnShow(() => {
Common5.onHideState = {
gold: 0, //金币
strength: 0, //体力
sendCardTimes: 0, //发牌次数
unlockLevel: 0, //已经解锁关卡/槽位
removeTimes: 0, //消除次数
default1: 0, //默认字段1
default2: 0, //默认字段2
default3: 0 //默认字段3
}
GameReport.setLoadingTime((new Date()).getTime());
})
AppPlatform.PlatformOnHide(() => {
let loadingFinishTime = (new Date()).getTime()
let loadingTime = GameReport.getLoadingTime()
let staytime = (loadingFinishTime - loadingTime) / 1000
Common5.onHideState.default1 = staytime
Common5.onHideState.unlockLevel = User.getUnlockLevel()
let curGameName = '主界面'
if (Common5.selectGameInfo) {
curGameName = Common5.selectGameInfo.title2
}
GameReport.OnHideReport2('onHide', Common5.onHideState, curGameName)
})
GameReport.EnterReport(ENTERTYPE.XUANGUAN, '主界面')
// cc.tween(this.dancerStatic).delay(1).to(2,{scale:1}).start();
// cc.tween(this.node.getChildByName("logo")).delay(1).to(1,{scale:1}).delay(2).to(1,{opacity:0}).call(()=>{
// this.dancerAnimatio.active = true;
// this.dancerStatic.active = false;
// this.soundBoxAnimatio.active = true;
// this.soundBoxStatic.active = false;
// this.light.active = true;
// }).start();
this.getUserId()
}
showLoading() {
this.loading.active = true;
}
hidLoading() {
MainScene.ins.isLoading = false;
this.loading.active = false;
}
startGame() {
this.GameNode.active = false;
this.levelNode.opacity = 255;
this.mainNode.active = false;
}
toMain() {
this.GameNode.active = false;
this.levelNode.opacity = 0;
this.mainNode.active = true;
}
showClickEffect(pos) {
let effectNode = cc.instantiate(this.clickEffect);
effectNode.active = true;
effectNode.setParent(this.node);
effectNode.setPosition(this.node.convertToNodeSpaceAR(pos));
//console.log(pos)
this.scheduleOnce(() => {
effectNode.destroy();
}, 0.3)
}
getCurlevel() {
let level = -1;
if (User.getFirstIn()) {
level = 0;
}
else {
level = User.getLeveNum_custom();
let successArr = User.getSuccessLevels();
for (let i = 0; i < successArr.length; i++) {
if (level == successArr[i]) {
level = -1;
break;
}
}
}
return level;
}
lingQuFuLiClickEvent() {
Common5.playEffect("ui")
GameReport.EnterReport(ENTERTYPE.XUANGUAN, '领取福利');
Common5.getPrefabFromBundle("ZoomGame", "prefab/view/cebianlan", null, (node) => {
})
}
zuomianClickEvent(Event) {
Common5.playEffect("ui");
TTAPI.addToZM();
}
dingyueClickEvent(Event) {
Common5.playEffect("ui");
TTAPI.dingyueXiaoxi();
}
paihangbangClickEvent(Event) {
Common5.playEffect("ui");
TTAPI.getImRankList();
}
getUserId() {
// console.error('获取数据++++1')
let onFail = () => {
}
let onSuccess = (response) => {
console.log(response, '数据+++=====')
let userid = User.getUserId()
console.error(response, userid, '数据+++=====')
if (response.msg == 'OK') {
User.setUserId(response.openid)
//
console.log('获取服务器数据222222')
let onSuccesscall = (GameData) => {
User.readDataByUrl(GameData)
this.scheduleOnce(() => {
EventMgr.emitEvent_custom(ryw_Event.updateLevel);
}, 0.3)
}
let onFailcall = () => {
console.log('获取服务器数据3333失败')
}
CommonDefine.getServerData(onSuccesscall, onFailcall)
} else {
if (userid) {
console.log('有userid再次获取数据')
let onSuccesscall = (GameData) => {
User.readDataByUrl(GameData)
this.scheduleOnce(() => {
EventMgr.emitEvent_custom(ryw_Event.updateLevel);
}, 0.3)
}
let onFailcall = () => {
}
CommonDefine.getServerData(onSuccesscall, onFailcall)
} else {
//重新获取code获取userid
console.log('重新获取code获取userid')
CommonDefine.replayGetLoginInfo(
() => {
let onSuccesscall = (GameData) => {
User.readDataByUrl(GameData)
this.scheduleOnce(() => {
EventMgr.emitEvent_custom(ryw_Event.updateLevel);
}, 0.3)
}
let onFailcall = () => {
}
CommonDefine.getServerData(onSuccesscall, onFailcall)
}
)
}
}
}
if (!AppPlatform.is_TT_GAME_custom()) {
} else {
let userid = User.getUserId()
if (userid == '') {
if (CommonDefine.loginCode) {
console.log('获取服务器数据没有userid')
CommonDefine.getLoginInfo(CommonDefine.loginCode, onFail, onSuccess)
}
} else {
//获取服务器数据
console.log('获取服务器数据有userid')
let onSuccesscall = (GameData) => {
User.readDataByUrl(GameData)
this.scheduleOnce(() => {
EventMgr.emitEvent_custom(ryw_Event.updateLevel);
}, 0.3)
}
let onFailcall = () => {
}
CommonDefine.getServerData(onSuccesscall, onFailcall)
}
}
}
// update (dt) {}
}