import DaDianScript from "../../../FrameWork/Base/DaDianScript"; import WordGameBaseComponent from "../../../FrameWork/Base/WordGameBaseComptent"; import { ryw_Event } from "../../../FrameWork/Event/EventEnum"; import EventMgr from "../../../FrameWork/Event/EventMgr"; import Common from "../../../FrameWork/Util/Common"; import Common5 from "../../../Platform/th/Common5"; import Game from "../../../Scripts/Game"; import ItemIconList from "../../../WordGame/gameComScript/ItemIconList/ItemIconList"; import logPrefabScript from "../../../WordGame/gameComScript/logPrefabScript"; // import ShengRiJingXiConfig from "./ShengRiJingXiConfig"; const { ccclass, property } = cc._decorator; @ccclass export default class ShengRiJingXiScript extends WordGameBaseComponent { @property(cc.Node) layerNode: cc.Node[] = []; @property(cc.Node) itemIconList: cc.Node = null; @property(cc.Node) checkNodeList: cc.Node = null; @property(cc.Node) unitNodeList: cc.Node[] = []; //当前层级下标 curLayerIndex = 0; //当前进度 curSchedule: number = 0; completedBehavior: Set = null; //文本配置 titleArrayConfig: string[] = []; duihuaArrayConfig: any = []; unitListConfig: any[] = []; start() { super.start(); DaDianScript.userEnterDaDian(); this.openTouchEvent(this.node.getChildByName('bg')); Common5.stopMusic() // this.initParameters(); // this.initComponent(); Common5.getJsonFromBundle(Common5.selectGameInfo.bundle,'script/ShengRiJingXiConfig',(assest)=>{ //this.jsonData = JSON.stringify(assest.json) this.jsonData =assest.json this.initParameters(); this.initComponent(); } ) } initParameters() { this.curSchedule = 0; this.completedBehavior = new Set(); Common.Type = 0; Common.subLevel = this.curLayerIndex; this.titleArrayConfig = this.jsonData.titleArray//ShengRiJingXiConfig.getInstance().getGameConfig('titleArray') as string[]; this.duihuaArrayConfig = this.jsonData.duihuaArray//ShengRiJingXiConfig.getInstance().getGameConfig('duihuaArray') as any[]; this.unitListConfig = this.jsonData.unitList//ShengRiJingXiConfig.getInstance().getGameConfig('unitList') as any[]; Common.GameSubTipConfigs = this.jsonData.tipsArray//ShengRiJingXiConfig.getInstance().getGameConfig('tipsArray'); Common.GameSubAnswerConfigs = this.jsonData.answersArray//ShengRiJingXiConfig.getInstance().getGameConfig('answersArray'); } initComponent() { for (const node of this.layerNode) { node.active = false; } this.refreshLayer(); EventMgr.onEvent_custom(ryw_Event.itemIconTouchTrue, (data_) => { this.itemIconTouchCallBack(data_.targetNode); }, this); EventMgr.onEvent_custom(ryw_Event.NormalTouchEndCheck, (data_) => { this.normalTouchEndCheckCallBack(data_.targetNode); }, this); EventMgr.onEvent_custom(ryw_Event.timeOut, (tab) => { this.endGameView(0); }, this); } refreshLayer() { let node = this.layerNode[this.curLayerIndex]; node.active = true; let title = this.titleArrayConfig[this.curLayerIndex]; let lab = this.node.getChildByName("标题").getChildByName("lab"); lab.getComponent(cc.Label).string = title; Game.ins.setGameTitle(title) this.itemIconList.active = true; let scr: ItemIconList = this.itemIconList.getComponent('ItemIconList'); scr.setIconListData(this.unitListConfig[0].unitIconList, this.checkNodeList.children, this.unitNodeList); } itemIconTouchCallBack(targetNode: any) { this.completedBehavior.add(targetNode.checkNode.name); console.log("targetNodeName+++++++++++++++++++++>" + targetNode.checkNode.name); this.showQiPao(this.unitListConfig[0].unitLog[targetNode.iconIndex]); // if (this.completedBehavior.size == this.unitListConfig[0].unitLog.length - 1) { // this.scheduleOnce(() => { // let curLayerNode = this.layerNode[this.curLayerIndex]; // curLayerNode.getChildByName("背景").getChildByName("门关上").active = false; // curLayerNode.getChildByName("背景").getChildByName("门开").active = true; // curLayerNode.getChildByName("role").getChildByName("女2").active = true; // curLayerNode.getChildByName("checkNodeList").getChildByName("清洁服1").active = true; // }, 3); // } else if (this.completedBehavior.size == this.unitListConfig[0].unitLog.length) { this.scheduleOnce(() => { this.endGameView(1); }, 3); } } normalTouchEndCheckCallBack(targetNode: any) { console.log("targetNodeName+++++++++++++++++++++>" + targetNode.name); switch (targetNode.name) { case "关门": break; default: break; } } showQiPao(curLog, func?) { console.log("curLog==", curLog); if (curLog.effectUrl) { Common5.playEffectCustom("shengrijingxi", curLog.effectUrl); } let string_ = curLog.str; let qiPaoPos_ = curLog.qiPaoPos; let delayTime_ = curLog.delayTime || 3; if (qiPaoPos_ != -1) { let qiPao = this.node.getChildByName("qiPao").getChildByName("qiPao_" + qiPaoPos_); qiPao.stopAllActions() qiPao.getChildByName("str").getComponent(cc.Label).string = string_ qiPao.active = true qiPao.scale = 0 cc.tween(qiPao) .to(0.2, { scale: 1 }) .delay(3) .call(() => { qiPao.active = false }) .start(); } else { let logPrefab = this.node.getChildByName('logPrefab') let script_: logPrefabScript = logPrefab.getComponent('logPrefabScript') script_.setDailogShow(string_) } this.scheduleOnce(() => { if (func) { func(); } }, delayTime_); } endGameView(touchIndex) { Game.ins.stopTime(); this.node.getChildByName("mask").active = true; this.scheduleOnce(() => { // this.node.getChildByName("mask").active = true; if (touchIndex == 0) { Game.ins.showFail();; } else { Game.ins.showSuccess();; } }, 3) } nextLayer() { this.curLayerIndex++; Common.subLevel = this.curLayerIndex; Game.ins.updateTishiBtn() if (this.curLayerIndex > 2) { } else { for (let i = 0; i < this.layerNode.length; i++) { if (this.layerNode[i].active) { cc.tween(this.layerNode[i]) .delay(3.0) .to(1, { opacity: 0 }) .call(() => { this.layerNode[i].active = false; this.refreshLayer(); }) .start(); } else { this.layerNode[i].active = false; } }; } } openTouchEvent(node) { node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this) node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this) node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this) node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode, this) } closeTouchEvent(node: cc.Node) { node.off(cc.Node.EventType.TOUCH_START, this.touchStartNode, this) node.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this) node.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this) node.off(cc.Node.EventType.TOUCH_END, this.touchEndNode, this) } touchStartNode(event) { let target = event.target; console.log('touchStartNode'); } touchMoveNode(event) { } touchEndNode(event) { let target = event.target let logPrefab = this.node.getChildByName('logPrefab') logPrefab.getChildByName('duihua').active = false; } }