// Learn TypeScript: // - https://docs.cocos.com/creator/2.4/manual/en/scripting/typescript.html // Learn Attribute: // - https://docs.cocos.com/creator/2.4/manual/en/scripting/reference/attributes.html // Learn life-cycle callbacks: // - https://docs.cocos.com/creator/2.4/manual/en/scripting/life-cycle-callbacks.html import Common from "../../../FrameWork/Util/Common"; import Common5 from "../../../Platform/th/Common5"; //规则layer const {ccclass, property} = cc._decorator; @ccclass export default class GuiZeLayer extends cc.Component { @property(cc.Node) leftNode: cc.Node = null; @property(cc.Node) rightNode: cc.Node = null; @property(cc.Node) guizeIcon: cc.Node = null; // LIFE-CYCLE CALLBACKS: // onLoad () {} guizeArray = [] curIndex = 0 start () { } setGuizeArray(curIndex){ this.curIndex = curIndex //this.guizeArray = [] for(let i = 0; i<=curIndex; i++){ if( this.guizeArray.indexOf(i) < 0){ this.guizeArray.push(i) } } this.refreshView() } refreshView(){ // icon 规则显示 let aaa = this.guizeArray[this.curIndex] //console.log('当前规则index++===', aaa) let data = Common.GameguizeArray[aaa] if(data && data.url){ let bundle = Common5.selectGameInfo.bundle Common5.getSpriteFrameFromBundle(bundle, data.url, this.guizeIcon.getComponent(cc.Sprite)); } this.showLeftORightBtn() } closeClickEvent(){ Common5.playEffect("点击音效"); this.node.active = false } leftClickEvent(){ Common5.playEffect("点击音效"); this.curIndex-- this.showLeftORightBtn() this.refreshView() } rightClickEvent(){ Common5.playEffect("点击音效"); this.curIndex++ this.showLeftORightBtn() this.refreshView() } showLeftORightBtn(){ if(this.guizeArray.length<=1){ this.leftNode.active = false this.rightNode.active = false }else{ if(this.curIndex == this.guizeArray.length-1){ this.leftNode.active = true this.rightNode.active = false }else if(this.curIndex == 0){ this.leftNode.active = false this.rightNode.active = true }else{ this.leftNode.active = true this.rightNode.active = true } } } // update (dt) {} }