import { ryw_Event } from "../../../FrameWork/Event/EventEnum"; import EventMgr from "../../../FrameWork/Event/EventMgr"; //move方向事件茬点使用 const { ccclass, property } = cc._decorator; enum MOVEDIR { UP, DOWN, LEFT, RIGHT, } @ccclass export default class NodeDirMoveScript extends cc.Component { @property({ type: cc.Enum(MOVEDIR), displayName: '方向', }) directIndex: MOVEDIR = MOVEDIR.UP; @property(cc.Integer) directvalue: number = 100; @property(cc.Node) emitTarget: cc.Node = null @property({ displayName: '触发后触摸节点是否隐藏', }) isEmitTargetHide: boolean = false; @property(cc.Node) ChaDianNode: cc.Node = null @property(cc.Node) tiggerNode: cc.Node = null; @property(cc.AudioSource) effectUrl: cc.AudioSource = null @property(cc.Boolean) isSpineAnim: boolean = false @property(cc.String) spineAnim: string = '' @property(cc.Node) spineNode: cc.Node = null // LIFE-CYCLE CALLBACKS: touchStartPosi = null onLoad() { if (!this.emitTarget) { this.emitTarget = this.node } this.openTouchEvent(this.emitTarget) this.node.attr({ scr: this }); } start() { } cancelTouchEvent() { this.closeTouchEvent(this.emitTarget); } openTouchEvent(node) { node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this) node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this) node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this) node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode, this) } closeTouchEvent(node: cc.Node) { node.off(cc.Node.EventType.TOUCH_START, this.touchStartNode, this) node.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this) node.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this) node.off(cc.Node.EventType.TOUCH_END, this.touchEndNode, this) } touchStartNode(event) { let target = event.target let posi = event.getLocation()//世界坐标 this.touchStartPosi = posi console.log('touchStartNode') EventMgr.emitEvent_custom(ryw_Event.openBGMove, { open: false }); } touchMoveNode(event) { let target = event.target let posi = event.getLocation()//世界坐标 if (this.directIndex == MOVEDIR.UP) { if ((posi.y - this.touchStartPosi.y) >= this.directvalue) { console.log('UP') this.checkView() } } else if (this.directIndex == MOVEDIR.DOWN) { if ((this.touchStartPosi.y - posi.y) >= this.directvalue) { console.log('DOWN') this.checkView() } } else if (this.directIndex == MOVEDIR.RIGHT) { if ((posi.x - this.touchStartPosi.x) >= this.directvalue) { console.log('RIGHT') this.checkView() } } else if (this.directIndex == MOVEDIR.LEFT) { if ((this.touchStartPosi.x - posi.x) >= this.directvalue) { console.log('LEFT') this.checkView() } } } checkView() { this.emitTarget.active = !this.isEmitTargetHide if (this.isSpineAnim) { if (this.effectUrl) { this.effectUrl.play() } this.spineNode.active = true this.spineNode.getComponent(sp.Skeleton).setAnimation(0, this.spineAnim, false) this.spineNode.getComponent(sp.Skeleton).setCompleteListener(() => { this.spineNode.active = false this.ChaDianNode.active = true }) } else { if (this.tiggerNode) { this.tiggerNode.active = true } if (this.effectUrl) { this.effectUrl.play() } this.ChaDianNode.active = true } EventMgr.emitEvent_custom(ryw_Event.openBGMove, { open: true }); } touchEndNode(event) { let target = event.target EventMgr.emitEvent_custom(ryw_Event.openBGMove, { open: true }); console.log("++++++++++++++++++++>" + target.name); // } // update (dt) {} }